X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=funcs.h;h=3aa7c90662c94d3ed37d09eea50bcc7e737eaa2f;hb=60a3a6d1fe65dd15507d0e9e9472df4d1e097b89;hp=deb401065dfaa5239aa845413ac34e67509ef940;hpb=8a8770375ebcf69b18749be85838dc46132cbe9f;p=open-adventure.git diff --git a/funcs.h b/funcs.h index deb4010..3aa7c90 100644 --- a/funcs.h +++ b/funcs.h @@ -1,4 +1,5 @@ #include +#include "database.h" /* Statement functions * @@ -28,11 +29,11 @@ #define FOREST(LOC) ((LOC) >= 145 && (LOC) <= 166) #define VOCWRD(LETTRS,SECT) (VOCAB(MAKEWD(LETTRS),SECT)) -/* The following two functions were added to fix a bug (CLOCK1 decremented +/* The following two functions were added to fix a bug (game.clock1 decremented * while in forest). They should probably be replaced by using another * "cond" bit. For now, however, a quick fix... OUTSID(LOC) is true if * LOC is outside, INDEEP(LOC) is true if LOC is "deep" in the cave (hall - * of mists or deeper). Note special kludges for "FOOF" locs. */ + * of mists or deeper). Note special kludges for "Foof!" locs. */ #define OUTSID(LOC) ((LOC) <= 8 || FOREST(LOC) || (LOC) == PLAC[SAPPH] || (LOC) == 180 || (LOC) == 182) #define INDEEP(LOC) ((LOC) >= 15 && !OUTSID(LOC) && (LOC) != 179)