X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=dungeon.c;h=feb98e79be2f7069dbf523049bfd0da20b0e6dde;hb=1ec3ef3855632d0c0a5ad7624978bccbb079c380;hp=f34cf129cc2a183eff17e3938451520b813ab111;hpb=7f7f49b7396135f53e31c03d28ecc4d69b8b4584;p=open-adventure.git diff --git a/dungeon.c b/dungeon.c index f34cf12..feb98e7 100644 --- a/dungeon.c +++ b/dungeon.c @@ -1,11 +1,89 @@ /* * The dungeon compiler. Turns adventure.text into a set of C initializers - * defining (mostly) invariant state. A couple of slots are messed with - * at runtime. + * defining invariant state. */ +/* Current limits: + * 12600 words of message text (LINES, LINSIZ). + * 885 travel options (TRAVEL, TRVSIZ). + * 330 vocabulary words (KTAB, ATAB, TABSIZ). + * 35 "action" verbs (ACTSPK, VRBSIZ). + * There are also limits which cannot be exceeded due to the structure of + * the database. (E.G., The vocabulary uses n/1000 to determine word type, + * so there can't be more than 1000 words.) These upper limits are: + * 1000 non-synonymous vocabulary words + * 300 locations + * 100 objects + */ + +/* Description of the database format + * + * + * The data file contains several sections. Each begins with a line containing + * a number identifying the section, and ends with a line containing "-1". + * + * Section 3: Travel table. Each line contains a location number (X), a second + * location number (Y), and a list of motion numbers (see section 4). + * each motion represents a verb which will go to Y if currently at X. + * Y, in turn, is interpreted as follows. Let M=Y/1000, N=Y mod 1000. + * If N<=300 it is the location to go to. + * If 300500 message N-500 from section 6 is printed, + * and he stays wherever he is. + * Meanwhile, M specifies the conditions on the motion. + * If M=0 it's unconditional. + * If 0 #include #include #include +#include "newdb.h" #include "common.h" // Global variables for use in functions below that can gradually disappear as code is cleaned up @@ -27,24 +104,14 @@ static long LNLENG; static long LNPOSN; static char INLINE[LINESIZE + 1]; static long OLDLOC; +static long LINUSE; // Storage for what comes out of the database -long LINUSE; long TRVS; long TRNVLS; long TABNDX; -long HNTMAX; -long PTEXT[NOBJECTS + 1]; -long RTEXT[RTXSIZ + 1]; -long OBJSND[NOBJECTS + 1]; -long OBJTXT[NOBJECTS + 1]; -long STEXT[LOCSIZ + 1]; -long LTEXT[LOCSIZ + 1]; -long KEY[LOCSIZ + 1]; -long LOCSND[LOCSIZ + 1]; +long KEY[NLOCATIONS + 1]; long LINES[LINSIZ + 1]; -long TTEXT[TRNSIZ + 1]; -long TRNVAL[TRNSIZ + 1]; long TRAVEL[TRVSIZ + 1]; long KTAB[TABSIZ + 1]; long ATAB[TABSIZ + 1]; @@ -52,13 +119,6 @@ long PLAC[NOBJECTS + 1]; long FIXD[NOBJECTS + 1]; long ACTSPK[VRBSIZ + 1]; -static bool is_set(long var, long position) -{ - long mask = 1L << position; - bool result = (var & mask) == mask; - return (result); -} - static long GETTXT(long SKIP, long ONEWRD, long UPPER) { /* Take characters from an input line and pack them into 30-bit words. @@ -218,24 +278,18 @@ static void read_messages(FILE* database, long sect) /* now parsed from YAML */ continue; } - if (sect == 6) { - if (loc > RTXSIZ) - BUG(TOO_MANY_RTEXT_MESSAGES); - RTEXT[loc] = LINUSE; + if (sect == 5) { + /* Now handled in YAML */ continue; } - if (sect == 5) { - if (loc > 0 && loc <= NOBJECTS)PTEXT[loc] = LINUSE; + if (sect == 6) { + /* Now handled in YAML */ continue; } - if (loc > LOCSIZ) - BUG(TOO_MANY_LOCATIONS); if (sect == 1) { - LTEXT[loc] = LINUSE; + /* Now handled in YAML */ continue; } - - STEXT[loc] = LINUSE; } } @@ -316,32 +370,22 @@ static void read_conditions(FILE* database) static void read_hints(FILE* database) { long K; - HNTMAX = 0; while ((K = GETNUM(database)) != -1) { - if (K <= 0 || K > HNTSIZ) - BUG(TOO_MANY_HINTS); for (int I = 1; I <= 4; I++) { - /* consume - actual arrqy-building now done in YAML. */ + /* consume - actual array-building now done in YAML. */ GETNUM(NULL); } /* end loop */ - HNTMAX = (HNTMAX > K ? HNTMAX : K); } } -/* Read the sound/text info, store in OBJSND, OBJTXT, LOCSND. */ +/* Read the sound/text info */ static void read_sound_text(FILE* database) { long K; while ((K = GETNUM(database)) != -1) { long KK = GETNUM(NULL); long I = GETNUM(NULL); - if (I != 0) { - OBJSND[K] = (KK > 0 ? KK : 0); - OBJTXT[K] = (I > 0 ? I : 0); - continue; - } - - LOCSND[K] = KK; + /* this stuff is in YAML now */ } } @@ -353,24 +397,11 @@ static int read_database(FILE* database) * the next pointer (i.e. the word following the end of the * line). The pointer is negative if this is first line of a * message. The text-pointer arrays contain indices of - * pointer-words in lines. STEXT(N) is short description of - * location N. LTEXT(N) is long description. PTEXT(N) points to + * pointer-words in lines. PTEXT(N) points to * message for game.prop(N)=0. Successive prop messages are - * found by chasing pointers. RTEXT contains section 6's stuff. - * TTEXT is for section 14. */ - for (int I = 1; I <= NOBJECTS; I++) { - PTEXT[I] = 0; - OBJSND[I] = 0; - OBJTXT[I] = 0; - } - for (int I = 1; I <= RTXSIZ; I++) { - RTEXT[I] = 0; - } - for (int I = 1; I <= LOCSIZ; I++) { - STEXT[I] = 0; - LTEXT[I] = 0; + * found by chasing pointers. */ + for (int I = 1; I <= NLOCATIONS; I++) { KEY[I] = 0; - LOCSND[I] = 0; } LINUSE = 1; @@ -465,7 +496,6 @@ static void write_file(FILE* header_file) fprintf(header_file, "#include \"common.h\"\n"); fprintf(header_file, "#define TABSIZ 330\n"); - fprintf(header_file, "#define HNTSIZ 20\n"); fprintf(header_file, "#define TOKLEN %d\n", TOKLEN); fprintf(header_file, "\n"); @@ -480,10 +510,7 @@ static void write_file(FILE* header_file) fprintf(header_file, "\n"); // content variables - write_1d(header_file, OBJSND, NOBJECTS + 1, "OBJSND"); - write_1d(header_file, OBJTXT, NOBJECTS + 1, "OBJTXT"); - write_1d(header_file, KEY, LOCSIZ + 1, "KEY"); - write_1d(header_file, LOCSND, LOCSIZ + 1, "LOCSND"); + write_1d(header_file, KEY, NLOCATIONS + 1, "KEY"); write_1d(header_file, TRAVEL, TRVSIZ + 1, "TRAVEL"); write_1d(header_file, KTAB, TABSIZ + 1, "KTAB"); write_1d(header_file, ATAB, TABSIZ + 1, "ATAB");