X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=dungeon.c;h=f34cf129cc2a183eff17e3938451520b813ab111;hb=7f7f49b7396135f53e31c03d28ecc4d69b8b4584;hp=e92dcc98039e55a5ecf8a3f5aadf8e9df8877670;hpb=82f162dc3246f17ee08579ee5aa755937fd4bf09;p=open-adventure.git diff --git a/dungeon.c b/dungeon.c index e92dcc9..f34cf12 100644 --- a/dungeon.c +++ b/dungeon.c @@ -14,6 +14,7 @@ #define TRVSIZ 885 #define TOKLEN 5 #define HINTLEN 5 +#define HNTSIZ 20 #include #include @@ -39,7 +40,6 @@ long OBJSND[NOBJECTS + 1]; long OBJTXT[NOBJECTS + 1]; long STEXT[LOCSIZ + 1]; long LTEXT[LOCSIZ + 1]; -long COND[LOCSIZ + 1]; long KEY[LOCSIZ + 1]; long LOCSND[LOCSIZ + 1]; long LINES[LINSIZ + 1]; @@ -299,16 +299,14 @@ static void read_action_verb_message_nr(FILE* database) } } -/* Read info about available liquids and other conditions, store in COND. */ +/* Read info about available liquids and other conditions. */ static void read_conditions(FILE* database) { long K; while ((K = GETNUM(database)) != -1) { long loc; while ((loc = GETNUM(NULL)) != 0) { - if (is_set(COND[loc], K)) - BUG(LOCATION_HAS_CONDITION_BIT_BEING_SET_TWICE); - COND[loc] = COND[loc] + (1L << K); + continue; /* COND is no longer used */ } } } @@ -359,8 +357,7 @@ static int read_database(FILE* database) * location N. LTEXT(N) is long description. PTEXT(N) points to * message for game.prop(N)=0. Successive prop messages are * found by chasing pointers. RTEXT contains section 6's stuff. - * TTEXT is for section 14. We also clear COND (see description - * of section 9 for details). */ + * TTEXT is for section 14. */ for (int I = 1; I <= NOBJECTS; I++) { PTEXT[I] = 0; OBJSND[I] = 0; @@ -372,7 +369,6 @@ static int read_database(FILE* database) for (int I = 1; I <= LOCSIZ; I++) { STEXT[I] = 0; LTEXT[I] = 0; - COND[I] = 0; KEY[I] = 0; LOCSND[I] = 0; } @@ -439,8 +435,7 @@ static int read_database(FILE* database) /* Finish constructing internal data format */ /* Having read in the database, certain things are now constructed. - * game.propS are set to zero. We finish setting up COND by checking for - * forced-motion travel entries. The PLAC and FIXD arrays are used + * game.propS are set to zero. The PLAC and FIXD arrays are used * to set up game.atloc(N) as the first object at location N, and * game.link(OBJ) as the next object at the same location as OBJ. * (OBJ>NOBJECTS indicates that game.fixed(OBJ-NOBJECTS)=LOC; game.link(OBJ) is @@ -448,11 +443,6 @@ static int read_database(FILE* database) * whether the abbreviated description is printed. Counts modulo 5 * unless "LOOK" is used. */ -static void write_0d(FILE* header_file, long single, const char* varname) -{ - fprintf(header_file, "LOCATION long %s INITIALIZE(= %ld);\n", varname, single); -} - static void write_1d(FILE* header_file, long array[], long dim, const char* varname) { fprintf(header_file, "LOCATION long %s[] INITIALIZE(= {\n", varname); @@ -490,10 +480,8 @@ static void write_file(FILE* header_file) fprintf(header_file, "\n"); // content variables - write_0d(header_file, HNTMAX, "HNTMAX"); write_1d(header_file, OBJSND, NOBJECTS + 1, "OBJSND"); write_1d(header_file, OBJTXT, NOBJECTS + 1, "OBJTXT"); - write_1d(header_file, COND, LOCSIZ + 1, "COND"); write_1d(header_file, KEY, LOCSIZ + 1, "KEY"); write_1d(header_file, LOCSND, LOCSIZ + 1, "LOCSND"); write_1d(header_file, TRAVEL, TRVSIZ + 1, "TRAVEL");