X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=dungeon.c;h=6ef35257cd768f69c7ab3a7e52c4dacd4a951b30;hb=6c6c72f327b7559f5b430b486a1a98137789e8ea;hp=997b49ecff7b4b472b7aaa721b715f4c9b8626e0;hpb=c8f6ff3701534e6c1ce59cf3e33aec5e824ed144;p=open-adventure.git diff --git a/dungeon.c b/dungeon.c index 997b49e..6ef3525 100644 --- a/dungeon.c +++ b/dungeon.c @@ -40,7 +40,6 @@ long OBJSND[NOBJECTS + 1]; long OBJTXT[NOBJECTS + 1]; long STEXT[LOCSIZ + 1]; long LTEXT[LOCSIZ + 1]; -long COND[LOCSIZ + 1]; long KEY[LOCSIZ + 1]; long LOCSND[LOCSIZ + 1]; long LINES[LINSIZ + 1]; @@ -53,13 +52,6 @@ long PLAC[NOBJECTS + 1]; long FIXD[NOBJECTS + 1]; long ACTSPK[VRBSIZ + 1]; -static bool is_set(long var, long position) -{ - long mask = 1L << position; - bool result = (var & mask) == mask; - return (result); -} - static long GETTXT(long SKIP, long ONEWRD, long UPPER) { /* Take characters from an input line and pack them into 30-bit words. @@ -300,16 +292,14 @@ static void read_action_verb_message_nr(FILE* database) } } -/* Read info about available liquids and other conditions, store in COND. */ +/* Read info about available liquids and other conditions. */ static void read_conditions(FILE* database) { long K; while ((K = GETNUM(database)) != -1) { long loc; while ((loc = GETNUM(NULL)) != 0) { - if (is_set(COND[loc], K)) - BUG(LOCATION_HAS_CONDITION_BIT_BEING_SET_TWICE); - COND[loc] = COND[loc] + (1L << K); + continue; /* COND is no longer used */ } } } @@ -360,8 +350,7 @@ static int read_database(FILE* database) * location N. LTEXT(N) is long description. PTEXT(N) points to * message for game.prop(N)=0. Successive prop messages are * found by chasing pointers. RTEXT contains section 6's stuff. - * TTEXT is for section 14. We also clear COND (see description - * of section 9 for details). */ + * TTEXT is for section 14. */ for (int I = 1; I <= NOBJECTS; I++) { PTEXT[I] = 0; OBJSND[I] = 0; @@ -373,7 +362,6 @@ static int read_database(FILE* database) for (int I = 1; I <= LOCSIZ; I++) { STEXT[I] = 0; LTEXT[I] = 0; - COND[I] = 0; KEY[I] = 0; LOCSND[I] = 0; } @@ -440,8 +428,7 @@ static int read_database(FILE* database) /* Finish constructing internal data format */ /* Having read in the database, certain things are now constructed. - * game.propS are set to zero. We finish setting up COND by checking for - * forced-motion travel entries. The PLAC and FIXD arrays are used + * game.propS are set to zero. The PLAC and FIXD arrays are used * to set up game.atloc(N) as the first object at location N, and * game.link(OBJ) as the next object at the same location as OBJ. * (OBJ>NOBJECTS indicates that game.fixed(OBJ-NOBJECTS)=LOC; game.link(OBJ) is @@ -488,7 +475,6 @@ static void write_file(FILE* header_file) // content variables write_1d(header_file, OBJSND, NOBJECTS + 1, "OBJSND"); write_1d(header_file, OBJTXT, NOBJECTS + 1, "OBJTXT"); - write_1d(header_file, COND, LOCSIZ + 1, "COND"); write_1d(header_file, KEY, LOCSIZ + 1, "KEY"); write_1d(header_file, LOCSND, LOCSIZ + 1, "LOCSND"); write_1d(header_file, TRAVEL, TRVSIZ + 1, "TRAVEL");