X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=doc%2FHACKING;h=d6e57d69406afa8022893d9f8446afcd7fb6b83c;hb=a50a1474949b7c8c9f37e89eea5fca41066fff94;hp=abb692a03c587f1713645034d9ac8aa82058e7cb;hpb=99faf07efe4bf3ee458fa4caf045a17be2fa94fb;p=super-star-trek.git diff --git a/doc/HACKING b/doc/HACKING index abb692a..d6e57d6 100644 --- a/doc/HACKING +++ b/doc/HACKING @@ -40,11 +40,13 @@ Dave also says the Space Thingy should not be preserved across saved games, so you can't prove to others that you've seen it. He says it shouldn't fire back, either. It should do nothing except scream and disappear when hit by photon torpedos. It's OK that it may move -when attacked, but it didn't in the original. (Whether the Thingy -can fire back is now controlled by OPTION_THINGY and turned off if the -game type is "plain" or "almy". The no-save behavior has been restored.) +when attacked, but it didn't in the original. (The no-save behavior +has been restored.) -The Faerie Queen, black holes, and time warping were in the original. +Dave says the Faerie Queen, black holes, and time warping were in the original. +However, eithrt he is misremembering about time watping or +the original implementation was lost during the FORTRAN-to-C translation, as +Stas Sergeev added a time-warping feature in 2006. Here are Tom Almy's changes: