X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=doc%2FHACKING;h=32bccdcec4ec69cde1a0e0aaa9dea3c70b6397e2;hb=cb9b29764fdd6e50456222e33d7516c8e780fe5b;hp=b68603120c56e0c9f8c0d469e035dc16855956d9;hpb=69d62e1d65aaca729abae8eea7fc5c50f345bc43;p=super-star-trek.git diff --git a/doc/HACKING b/doc/HACKING index b686031..32bccdc 100644 --- a/doc/HACKING +++ b/doc/HACKING @@ -1,7 +1,7 @@ This is the hackers' guide to SST2K. Read it before messing with the code. It consists of an introduction, a history, suggestions for regression testing, -some notes on the Python translation. For a to-do list, see TODO in the +and some notes on the Python translation. For a to-do list, see TODO in the top-level directory. INTRODUCTION: @@ -191,7 +191,7 @@ probability of being damaged." This is one place where OPTION_PLAIN does not restore the original behavior, which was equiprobable damage across all devices. If we wanted that, we'd return randrange(NDEVICES) and have done with it. -Also, in the original game, DNAVYS and DCOMPTR were the same device. +Also, in the original game, DNAVSYS and DCOMPTR were the same device. Instead, we use a table of weights similar to the one from BSD Trek. BSD doesn't have the shuttle, shield controller, death ray, or probes.