X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=doc%2FHACKING;h=32bccdcec4ec69cde1a0e0aaa9dea3c70b6397e2;hb=cb9b29764fdd6e50456222e33d7516c8e780fe5b;hp=0babf5cd6fe110ea5a6558d2265b70ffa8f0e6f7;hpb=eb1a46f740c64b52a9eea0a08959d46e41189510;p=super-star-trek.git diff --git a/doc/HACKING b/doc/HACKING index 0babf5c..32bccdc 100644 --- a/doc/HACKING +++ b/doc/HACKING @@ -191,7 +191,7 @@ probability of being damaged." This is one place where OPTION_PLAIN does not restore the original behavior, which was equiprobable damage across all devices. If we wanted that, we'd return randrange(NDEVICES) and have done with it. -Also, in the original game, DNAVYS and DCOMPTR were the same device. +Also, in the original game, DNAVSYS and DCOMPTR were the same device. Instead, we use a table of weights similar to the one from BSD Trek. BSD doesn't have the shuttle, shield controller, death ray, or probes.