X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=doc%2FHACKING;h=1739465c1c6e3d60bf1b6f00d12506a26ad64261;hb=72056d9b8a5893a4567d615d6373c5e1a2400367;hp=46c35425f41eb06a3da5be3898fabcfc5c07e8b3;hpb=3940e6e663a29090fb77fe639a8f49d1a3c999d1;p=super-star-trek.git diff --git a/doc/HACKING b/doc/HACKING index 46c3542..1739465 100644 --- a/doc/HACKING +++ b/doc/HACKING @@ -210,6 +210,10 @@ and added more: the LRSCAN command is no longer needed. (Controlled by OPTION_AUTOSCAN and turned off if game type is "plain" or "almy".) +10. I imported Tom Almy's SCORE command from his 2013 version. + +11. I added color. + TESTING: This code has been designed to be tested. A simple shellscript @@ -222,7 +226,21 @@ you haven't broken anything. When you fix a bug, add the log of the game that triggered it (and a checkfile) to the regression tests. This is how we improve the code -coverage of the suite. +coverage of the suite. + +Two things to do to the log before dropping it in the test directory: + +(a) Strip out all lines beginning with "#curses:" - these are for debugging +the curses interface and are not needed or regression testing; removing +them makes it easier to see the game commands. + +(b) Add a header comment line explaining what the log is a test for. +It should begin with "# Tests". This is what gets echoed before each +regression test is run. + +Then drop it into the test directory and "make buildregress" to create +the check file. (Don't forget to commit and push the log and checkfile +to the repository.) NOTES ON THE PYTHON TRANSLATION: