X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=cheat.c;h=f9a34d4bc975e7c47f498349b338996a89f7f673;hb=7eaefce61d74fbc73daabd3f42f048038366b5ad;hp=cb20eb7a3f3ac3eea1bcf36e8c4cd48c8b872ec4;hpb=7392603b7df67013d81f8d156b0ccdd8b9de34fb;p=open-adventure.git diff --git a/cheat.c b/cheat.c index cb20eb7..f9a34d4 100644 --- a/cheat.c +++ b/cheat.c @@ -1,23 +1,14 @@ -#define DEFINE_GLOBALS_FROM_INCLUDES +/* + * 'cheat' is a tool for generating save game files to test states that ought + * not happen. It leverages chunks of advent, mostly initialize() and + * savefile(), so we know we're always outputing save files that advent + * can import. + */ #include #include #include #include -#include #include "advent.h" -#include "database.h" -#include "linenoise/linenoise.h" -#include "newdb.h" - -struct game_t game; - -long LNLENG, LNPOSN; -char rawbuf[LINESIZE], INLINE[LINESIZE + 1]; - -FILE *logfp = NULL, *rfp = NULL; -bool oldstyle = false; -bool editline = true; -bool prompt = true; int main(int argc, char *argv[]) { @@ -25,10 +16,17 @@ int main(int argc, char *argv[]) char *savefilename = NULL; long numdie = 0; long saved = 1; + long version = 0; + FILE *fp = NULL; /* Options. */ - const char* opts = "d:s:o:"; - const char* usage = "Usage: %s [-d numdie] [-s numsaves] -o savefilename \n"; + const char* opts = "d:s:v:o:"; + const char* usage = "Usage: %s [-d numdie] [-s numsaves] [-v version] -o savefilename \n" + " -d number of deaths. Signed integer value.\n" + " -s number of saves. Signed integer value.\n" + " -v version number of save format.\n" + " -o required. File name of save game to write.\n"; + while ((ch = getopt(argc, argv, opts)) != EOF) { switch (ch) { case 'd': @@ -37,61 +35,46 @@ int main(int argc, char *argv[]) case 's': saved = (long)atoi(optarg); break; + case 'v': + version = (long)atoi(optarg);; + break; case 'o': savefilename = optarg; break; default: fprintf(stderr, usage, argv[0]); - fprintf(stderr, - " -d number of deaths. Signed integer value.'\n"); - fprintf(stderr, - " -s number of saves. Signed integer value.\n"); - fprintf(stderr, - " -o file name of save game to write.\n"); - exit(-1); + exit(EXIT_FAILURE); break; } } - - if (savefilename == NULL) - { + + // Save filename required; the point of cheat is to generate save file + if (savefilename == NULL) { fprintf(stderr, usage, argv[0]); fprintf(stderr, "ERROR: filename required\n"); - exit(-1); + exit(EXIT_FAILURE); } - FILE *fp = NULL; - - game.lcg_a = 1093; - game.lcg_c = 221587; - game.lcg_m = 1048576; - srand(time(NULL)); - long seedval = (long)rand(); - set_seed(seedval); - - /* Initialize game variables */ + // Initialize game variables initialise(); - game.zzword = rndvoc(3, 0); - game.newloc = LOC_START; - game.loc = LOC_START; - game.limit = GAMELIMIT; - // apply cheats game.numdie = numdie; game.saved = saved; - + fp = fopen(savefilename, WRITE_MODE); - if (fp == NULL) - { - printf("Can't open file %s. Exiting.\n", savefilename); - exit(-1); - } + if (fp == NULL) { + fprintf(stderr, + "Can't open file %s. Exiting.\n", savefilename); + exit(EXIT_FAILURE); + } + + savefile(fp, version); - savefile(fp); printf("cheat: %s created.\n", savefilename); - return 0; + + return EXIT_SUCCESS; }