X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=cheat.c;h=f9a34d4bc975e7c47f498349b338996a89f7f673;hb=7eaefce61d74fbc73daabd3f42f048038366b5ad;hp=a9b7b6c6f2af3071a1f36079ad0e3eab06686afa;hpb=8cc5ee54127423c75814a6b5cc61d48d4075331b;p=open-adventure.git diff --git a/cheat.c b/cheat.c index a9b7b6c..f9a34d4 100644 --- a/cheat.c +++ b/cheat.c @@ -1,16 +1,14 @@ +/* + * 'cheat' is a tool for generating save game files to test states that ought + * not happen. It leverages chunks of advent, mostly initialize() and + * savefile(), so we know we're always outputing save files that advent + * can import. + */ #include #include #include #include -#include #include "advent.h" -#include "linenoise/linenoise.h" -#include "dungeon.h" - -FILE *logfp = NULL, *rfp = NULL; -bool oldstyle = false; -bool editline = true; -bool prompt = true; int main(int argc, char *argv[]) { @@ -19,10 +17,16 @@ int main(int argc, char *argv[]) long numdie = 0; long saved = 1; long version = 0; + FILE *fp = NULL; /* Options. */ const char* opts = "d:s:v:o:"; - const char* usage = "Usage: %s [-d numdie] [-s numsaves] [-v version] -o savefilename \n"; + const char* usage = "Usage: %s [-d numdie] [-s numsaves] [-v version] -o savefilename \n" + " -d number of deaths. Signed integer value.\n" + " -s number of saves. Signed integer value.\n" + " -v version number of save format.\n" + " -o required. File name of save game to write.\n"; + while ((ch = getopt(argc, argv, opts)) != EOF) { switch (ch) { case 'd': @@ -40,19 +44,12 @@ int main(int argc, char *argv[]) default: fprintf(stderr, usage, argv[0]); - fprintf(stderr, - " -d number of deaths. Signed integer value.'\n"); - fprintf(stderr, - " -s number of saves. Signed integer value.\n"); - fprintf(stderr, - " -v version number of save format.\n"); - fprintf(stderr, - " -o file name of save game to write.\n"); exit(EXIT_FAILURE); break; } } + // Save filename required; the point of cheat is to generate save file if (savefilename == NULL) { fprintf(stderr, usage, argv[0]); @@ -61,13 +58,9 @@ int main(int argc, char *argv[]) exit(EXIT_FAILURE); } - FILE *fp = NULL; - - /* Initialize game variables */ + // Initialize game variables initialise(); - make_zzword(game.zzword); - // apply cheats game.numdie = numdie; game.saved = saved; @@ -82,5 +75,6 @@ int main(int argc, char *argv[]) savefile(fp, version); printf("cheat: %s created.\n", savefilename); - return 0; + + return EXIT_SUCCESS; }