X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=cheat.c;h=1a415b750a173af2f2d61d2067e5ddee9bdb2604;hb=4b08b726f9735b5a6a17e588753a496700ff25f7;hp=f9a34d4bc975e7c47f498349b338996a89f7f673;hpb=7eaefce61d74fbc73daabd3f42f048038366b5ad;p=open-adventure.git diff --git a/cheat.c b/cheat.c index f9a34d4..1a415b7 100644 --- a/cheat.c +++ b/cheat.c @@ -1,42 +1,65 @@ /* * 'cheat' is a tool for generating save game files to test states that ought * not happen. It leverages chunks of advent, mostly initialize() and - * savefile(), so we know we're always outputing save files that advent + * savefile(), so we know we're always outputting save files that advent * can import. + * + * SPDX-FileCopyrightText: 1977, 2005 by Will Crowther and Don Woods + * SPDX-FileCopyrightText: 2017 by Eric S. Raymond + * SPDX-License-Identifier: BSD-2-Clause */ #include #include #include #include +#include #include "advent.h" int main(int argc, char *argv[]) { int ch; char *savefilename = NULL; - long numdie = 0; - long saved = 1; - long version = 0; FILE *fp = NULL; + // Initialize game variables + initialise(); + + /* we're generating a saved game, so saved once by default, + * unless overridden with command-line options below. + */ + game.saved = 1; + /* Options. */ - const char* opts = "d:s:v:o:"; + const char* opts = "d:l:s:t:v:o:"; const char* usage = "Usage: %s [-d numdie] [-s numsaves] [-v version] -o savefilename \n" - " -d number of deaths. Signed integer value.\n" - " -s number of saves. Signed integer value.\n" + " -d number of deaths. Signed integer.\n" + " -l lifetime of lamp in turns. Signed integer.\n" + " -s number of saves. Signed integer.\n" + " -t number of turns. Signed integer.\n" " -v version number of save format.\n" " -o required. File name of save game to write.\n"; while ((ch = getopt(argc, argv, opts)) != EOF) { switch (ch) { case 'd': - numdie = (long)atoi(optarg); + game.numdie = (turn_t)atoi(optarg); + printf("cheat: game.numdie = %d\n", game.numdie); + break; + case 'l': + game.limit = (turn_t)atoi(optarg); + printf("cheat: game.limit = %d\n", game.limit); break; case 's': - saved = (long)atoi(optarg); + game.saved = (int)atoi(optarg); + printf("cheat: game.saved = %d\n", game.saved); + break; + case 't': + game.turns = (turn_t)atoi(optarg); + printf("cheat: game.turns = %d\n", game.turns); break; case 'v': - version = (long)atoi(optarg);; + save.version = atoi(optarg); + printf("cheat: version = %d\n", save.version); break; case 'o': savefilename = optarg; @@ -58,13 +81,6 @@ int main(int argc, char *argv[]) exit(EXIT_FAILURE); } - // Initialize game variables - initialise(); - - // apply cheats - game.numdie = numdie; - game.saved = saved; - fp = fopen(savefilename, WRITE_MODE); if (fp == NULL) { fprintf(stderr, @@ -72,9 +88,27 @@ int main(int argc, char *argv[]) exit(EXIT_FAILURE); } - savefile(fp, version); + savefile(fp); + + fclose(fp); printf("cheat: %s created.\n", savefilename); return EXIT_SUCCESS; } + +// LCOV_EXCL_START +/* + * Ugh...unused, but required for linkage. + * See the actually useful version of this in main.c + */ + +char *myreadline(const char *prompt) +{ + return readline(prompt); +} +// LCOV_EXCL_STOP + +/* end */ + +