X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=chapters%2F08.rst;h=5ee56f86ef5c1731be4028c3a91c5b5c1d49c4fd;hb=f9eb50b5024de49b2df4b5daab471731840195d3;hp=cf3f53ac80878655b3178bd712301ca06ebf33aa;hpb=21a2902d175911ef3650ed613b580ffdc7e58754;p=ibg.git diff --git a/chapters/08.rst b/chapters/08.rst index cf3f53a..5ee56f8 100644 --- a/chapters/08.rst +++ b/chapters/08.rst @@ -2,7 +2,7 @@ William Tell: in his prime ============================ -.. highlight:: inform6 +.. highlight:: inform .. epigraph:: @@ -564,8 +564,8 @@ the end of every turn; these are the values that it's expecting to find: * 2 -- the game is over. The interpreter displays "You have won". * any other value -- the game is over, but there aren't any appropriate messages built into the library. Instead, the interpreter looks for an - **entry point** routine called ``DeathMessage`` -- which we must provide - -- where we can define our own tailored "end messages". + :term:`entry point` routine called ``DeathMessage`` -- which we must + provide -- where we can define our own tailored "end messages". In this game, we never set ``deadflag`` to 1, but we do use values of 2 and 3. So we'd better define a ``DeathMessage`` routine to tell players