X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=adventure.yaml;h=b2464989f4e6d8b98827efcceca747ab1318eeb2;hb=04df0ce64c3d7413daaa19e19f476430768cccac;hp=b1c4358c762c2972a0b8c2839f5b52c2cb47dc45;hpb=1c2346392e396df7846189e23e4b33bc3017a811;p=open-adventure.git diff --git a/adventure.yaml b/adventure.yaml index b1c4358..b246498 100644 --- a/adventure.yaml +++ b/adventure.yaml @@ -24,13 +24,15 @@ # long: Long description, always shown on first encounter. # short: Short description. If none, use long description. # maptag: Tag for mapping, not used by the game itself. -# Only used if the "short" propery in !!null. +# Only used if the "short" property in !!null. # conditions: A dictionary of attributes # LIT Light # OILY If FLUID flag is on: true for oil, false for water # FLUID Liquid asset # NOARRR Pirate doesn't go here unless following player # NOBACK Cannot use "back" to move away +# ALLDIFFERENT Part of the maze all different (used in grapher only) +# ALLALIKE Part of the maze all alike (used in grapher only) # HCAVE Trying to get into cave # HBIRD Trying to catch bird # HSNAKE Trying to deal with snake @@ -62,12 +64,8 @@ # All attributes are optional except the long description and # travel. Order of locations is not significant. # -# arbitrary_messages: These are arguments to rspeak(). Some spans of -# these messages need to be kept adjacent and ordered (for now), -# though there are no dependencies on actual numbers left. To see -# which, grep for rspeak() calls containing expressions with -# arithmetic. Eventually, these will be pulled out into more -# appropriate data structures. Then ordering can be dropped. +# arbitrary_messages: These are arguments to rspeak(). Order is +# not significant. # # classes: Each item contains a point threshold and a message # describing a classification of player. Point thresholds must be @@ -83,7 +81,7 @@ # Order doesn't matter; the logic simply tests every threshold on # the assumption that turn counts never decrease nor skip values. # -# objects: Objects that are refernced in C code or the YAML by name +# objects: Objects that are referenced in C code or the YAML by name # have human-readable names; others are named OBJ with a numeric suffix. # Objects have attributes as follows... # inventory: A description for use in the inventory command. @@ -114,12 +112,14 @@ # message when the message is printed. These sequences are: # %d = an integer # %s = an ASCII string -# %S = The letter 's' or nothing (if a previous %d value is exactly 1) +# %S = the letter 's' or nothing (if a previous %d value is exactly 1) # %V = substitute program version string # # Copyright (c) 2017 by Eric S. Raymond # SPDX-License-Identifier: BSD-2-clause +# Motion names of the form MOT_* are not explicitly referenced in the +# locations YAML, but usually get compiled into generated C. motions: !!omap - MOT_0: words: !!null @@ -369,7 +369,7 @@ locations: !!omap description: long: !!null short: !!null - maptag: !!null + maptag: 'Nowhere' conditions: {} travel: [ ] @@ -959,7 +959,7 @@ locations: !!omap long: 'You are in a maze of twisty little passages, all alike.' short: !!null maptag: 'Maze all alike.' - conditions: {DEEP: true, NOBACK: true} + conditions: {DEEP: true, NOBACK: true, ALLALIKE: true} hints: [*maze] travel: [ {verbs: [UPWAR], action: [goto, LOC_MISTWEST]}, @@ -973,7 +973,7 @@ locations: !!omap long: 'You are in a maze of twisty little passages, all alike.' short: !!null maptag: 'Maze all alike.' - conditions: {DEEP: true, NOBACK: true} + conditions: {DEEP: true, NOBACK: true, ALLALIKE: true} hints: [*maze] travel: [ {verbs: [WEST], action: [goto, LOC_ALIKE1]}, @@ -985,7 +985,7 @@ locations: !!omap long: 'You are in a maze of twisty little passages, all alike.' short: !!null maptag: 'Maze all alike.' - conditions: {DEEP: true, NOBACK: true} + conditions: {DEEP: true, NOBACK: true, ALLALIKE: true} hints: [*maze] travel: [ {verbs: [EAST], action: [goto, LOC_ALIKE2]}, @@ -998,7 +998,7 @@ locations: !!omap long: 'You are in a maze of twisty little passages, all alike.' short: !!null maptag: 'Maze all alike.' - conditions: {DEEP: true, NOBACK: true} + conditions: {DEEP: true, NOBACK: true, ALLALIKE: true} hints: [*maze] travel: [ {verbs: [WEST], action: [goto, LOC_ALIKE1]}, @@ -1012,7 +1012,7 @@ locations: !!omap long: 'Dead end' short: !!null maptag: 'Maze all alike.' - conditions: {DEEP: true, NOARRR: true} + conditions: {DEEP: true, NOARRR: true, ALLALIKE: true} hints: [*maze] travel: [ {verbs: [WEST, OUT], action: [goto, LOC_ALIKE4]}, @@ -1022,7 +1022,7 @@ locations: !!omap long: 'Dead end' short: !!null maptag: 'Maze all alike.' - conditions: {DEEP: true, NOARRR: true} + conditions: {DEEP: true, NOARRR: true, ALLALIKE: true} hints: [*maze] travel: [ {verbs: [EAST, OUT], action: [goto, LOC_ALIKE4]}, @@ -1032,7 +1032,7 @@ locations: !!omap long: 'Dead end' short: !!null maptag: 'Maze all alike.' - conditions: {DEEP: true, NOARRR: true} + conditions: {DEEP: true, NOARRR: true, ALLALIKE: true} hints: [*maze] travel: [ {verbs: [UPWAR, OUT], action: [goto, LOC_ALIKE3]}, @@ -1042,7 +1042,7 @@ locations: !!omap long: 'You are in a maze of twisty little passages, all alike.' short: !!null maptag: 'Maze all alike.' - conditions: {DEEP: true, NOBACK: true} + conditions: {DEEP: true, NOBACK: true, ALLALIKE: true} hints: [*maze] travel: [ {verbs: [EAST], action: [goto, LOC_ALIKE6]}, @@ -1053,7 +1053,7 @@ locations: !!omap long: 'You are in a maze of twisty little passages, all alike.' short: !!null maptag: 'Maze all alike.' - conditions: {DEEP: true, NOBACK: true} + conditions: {DEEP: true, NOBACK: true, ALLALIKE: true} hints: [*maze] travel: [ {verbs: [EAST], action: [goto, LOC_ALIKE3]}, @@ -1066,7 +1066,7 @@ locations: !!omap long: 'You are in a maze of twisty little passages, all alike.' short: !!null maptag: 'Maze all alike.' - conditions: {DEEP: true, NOBACK: true} + conditions: {DEEP: true, NOBACK: true, ALLALIKE: true} hints: [*maze] travel: [ {verbs: [WEST], action: [goto, LOC_ALIKE5]}, @@ -1079,7 +1079,7 @@ locations: !!omap long: 'You are in a maze of twisty little passages, all alike.' short: !!null maptag: 'Maze all alike.' - conditions: {DEEP: true, NOBACK: true} + conditions: {DEEP: true, NOBACK: true, ALLALIKE: true} hints: [*maze] travel: [ {verbs: [WEST], action: [goto, LOC_ALIKE6]}, @@ -1094,7 +1094,7 @@ locations: !!omap long: 'You are in a maze of twisty little passages, all alike.' short: !!null maptag: 'Maze all alike.' - conditions: {DEEP: true, NOBACK: true} + conditions: {DEEP: true, NOBACK: true, ALLALIKE: true} hints: [*maze] travel: [ {verbs: [WEST], action: [goto, LOC_ALIKE7]}, @@ -1106,7 +1106,7 @@ locations: !!omap long: 'Dead end' short: !!null maptag: 'Maze all alike.' - conditions: {DEEP: true, NOARRR: true} + conditions: {DEEP: true, NOARRR: true, ALLALIKE: true} hints: [*maze] travel: [ {verbs: [WEST, OUT], action: [goto, LOC_ALIKE9]}, @@ -1116,7 +1116,7 @@ locations: !!omap long: 'You are in a maze of twisty little passages, all alike.' short: !!null maptag: 'Maze all alike.' - conditions: {DEEP: true, NOBACK: true} + conditions: {DEEP: true, NOBACK: true, ALLALIKE: true} hints: [*maze] travel: [ {verbs: [WEST], action: [goto, LOC_ALIKE8]}, @@ -1129,7 +1129,7 @@ locations: !!omap long: 'Dead end' short: !!null maptag: 'Maze all alike.' - conditions: {DEEP: true, NOARRR: true} + conditions: {DEEP: true, NOARRR: true, ALLALIKE: true} hints: [*maze] travel: [ {verbs: [UPWAR, OUT], action: [goto, LOC_ALIKE10]}, @@ -1142,7 +1142,7 @@ locations: !!omap up. The maze continues at this level. short: 'You''re at brink of pit.' maptag: !!null - conditions: {DEEP: true, NOBACK: true} + conditions: {DEEP: true, NOBACK: true, ALLALIKE: true} travel: [ {verbs: [DOWN, CLIMB], action: [goto, LOC_BIRDCHAMBER]}, {verbs: [WEST], action: [goto, LOC_ALIKE10]}, @@ -1155,7 +1155,7 @@ locations: !!omap long: 'Dead end' short: !!null maptag: 'Maze all alike.' - conditions: {NOARRR: true, DEEP: true} + conditions: {NOARRR: true, DEEP: true, ALLALIKE: true} travel: [ {verbs: [EAST, OUT], action: [goto, LOC_PITBRINK]}, ] @@ -1374,7 +1374,7 @@ locations: !!omap very tight canyon 15 feet below. If you go down you may not be able to get back up. short: 'You''re in secret e/w canyon above tight canyon.' - maptag: 'Secret e/w canyom' + maptag: 'Secret e/w canyon' conditions: {DEEP: true} travel: [ {verbs: [EAST], action: [goto, LOC_KINGHALL]}, @@ -1439,7 +1439,7 @@ locations: !!omap long: 'You are in a maze of twisty little passages, all alike.' short: !!null maptag: 'Maze all alike.' - conditions: {DEEP: true, NOBACK: true} + conditions: {DEEP: true, NOBACK: true, ALLALIKE: true} hints: [*maze] travel: [ {verbs: [NORTH], action: [goto, LOC_ALIKE1]}, @@ -1452,7 +1452,7 @@ locations: !!omap long: 'Dead end' short: !!null maptag: 'Maze all alike.' - conditions: {DEEP: true} + conditions: {DEEP: true, ALLALIKE: true} hints: [*maze] travel: [ {verbs: [WEST, OUT], action: [goto, LOC_ALIKE11]}, @@ -1462,7 +1462,7 @@ locations: !!omap long: 'Dead end' short: !!null maptag: 'Maze all alike.' - conditions: {DEEP: true, NOARRR: true} + conditions: {DEEP: true, NOARRR: true, ALLALIKE: true} hints: [*maze] travel: [ {verbs: [SOUTH, OUT], action: [goto, LOC_ALIKE3]}, @@ -1472,7 +1472,7 @@ locations: !!omap long: 'You are in a maze of twisty little passages, all alike.' short: !!null maptag: 'Maze all alike.' - conditions: {DEEP: true, NOBACK: true} + conditions: {DEEP: true, NOBACK: true, ALLALIKE: true} travel: [ {verbs: [SOUTH], action: [goto, LOC_PITBRINK]}, {verbs: [EAST], action: [goto, LOC_ALIKE13]}, @@ -1483,7 +1483,7 @@ locations: !!omap long: 'You are in a maze of twisty little passages, all alike.' short: !!null maptag: 'Maze all alike.' - conditions: {DEEP: true, NOBACK: true} + conditions: {DEEP: true, NOBACK: true, ALLALIKE: true} travel: [ {verbs: [NORTH], action: [goto, LOC_PITBRINK]}, {verbs: [WEST], action: [goto, LOC_ALIKE12]}, @@ -1494,7 +1494,7 @@ locations: !!omap long: 'Dead end' short: !!null maptag: 'Maze all alike.' - conditions: {NOARRR: true, DEEP: true} + conditions: {NOARRR: true, DEEP: true, ALLALIKE: true} travel: [ {verbs: [EAST, OUT], action: [goto, LOC_ALIKE12]}, ] @@ -1503,7 +1503,7 @@ locations: !!omap long: 'Dead end' short: !!null maptag: 'Maze all alike.' - conditions: {DEEP: true, NOARRR: true} + conditions: {DEEP: true, NOARRR: true, ALLALIKE: true} hints: [*maze] travel: [ {verbs: [UPWAR, OUT], action: [goto, LOC_ALIKE8]}, @@ -1513,7 +1513,7 @@ locations: !!omap long: 'You are in a maze of twisty little passages, all alike.' short: !!null maptag: 'Maze all alike.' - conditions: {DEEP: true, NOBACK: true} + conditions: {DEEP: true, NOBACK: true, ALLALIKE: true} hints: [*maze] travel: [ {verbs: [UPWAR, DOWN], action: [goto, LOC_ALIKE4]}, @@ -1765,7 +1765,7 @@ locations: !!omap long: 'You are in a maze of twisty little passages, all different.' short: !!null maptag: 'Maze all different' - conditions: {DEEP: true, NOBACK: true} + conditions: {DEEP: true, NOBACK: true, ALLDIFFERENT: true} travel: [ {verbs: [SOUTH], action: [goto, LOC_DIFFERENT3]}, {verbs: [SW], action: [goto, LOC_DIFFERENT4]}, @@ -1835,7 +1835,7 @@ locations: !!omap having done so you would be unable to reach it to climb back up. short: 'You''re at top of stalactite.' maptag: !!null - conditions: {DEEP: true} + conditions: {DEEP: true, ALLALIKE: true} travel: [ {verbs: [NORTH], action: [goto, LOC_SECRET2]}, {verbs: [DOWN, JUMP, CLIMB], cond: [pct, 40], @@ -1848,7 +1848,7 @@ locations: !!omap long: 'You are in a little maze of twisting passages, all different.' short: !!null maptag: 'Maze all different' - conditions: {DEEP: true, NOBACK: true} + conditions: {DEEP: true, NOBACK: true, ALLDIFFERENT: true} travel: [ {verbs: [SW], action: [goto, LOC_DIFFERENT3]}, {verbs: [NORTH], action: [goto, LOC_DIFFERENT4]}, @@ -1883,7 +1883,7 @@ locations: !!omap long: 'Dead end' short: !!null maptag: !!null - conditions: {DEEP: true} + conditions: {DEEP: true, ALLALIKE: true} travel: [ {verbs: [SE], action: [goto, LOC_ALIKE13]}, ] @@ -1902,7 +1902,7 @@ locations: !!omap wall, and stretches to the other end of the room, where various other sundry objects can be glimpsed dimly in the distance. short: 'You''re at ne end.' - maptag: 'Reoisitory ne end' + maptag: 'Repository ne end' conditions: {DEEP: true, LIT: true} sound: MURMURING_SNORING travel: [ @@ -2151,7 +2151,7 @@ locations: !!omap long: 'You are in a maze of twisting little passages, all different.' short: !!null maptag: 'Maze all different.' - conditions: {DEEP: true, NOBACK: true} + conditions: {DEEP: true, NOBACK: true, ALLDIFFERENT: true} travel: [ {verbs: [WEST], action: [goto, LOC_DIFFERENT1]}, {verbs: [SE], action: [goto, LOC_DIFFERENT4]}, @@ -2169,7 +2169,7 @@ locations: !!omap long: 'You are in a little maze of twisty passages, all different.' short: !!null maptag: 'Maze all different.' - conditions: {DEEP: true, NOBACK: true} + conditions: {DEEP: true, NOBACK: true, ALLDIFFERENT: true} travel: [ {verbs: [NW], action: [goto, LOC_DIFFERENT1]}, {verbs: [UPWAR], action: [goto, LOC_DIFFERENT3]}, @@ -2187,7 +2187,7 @@ locations: !!omap long: 'You are in a twisting maze of little passages, all different.' short: !!null maptag: 'Maze all different.' - conditions: {DEEP: true, NOBACK: true} + conditions: {DEEP: true, NOBACK: true, ALLDIFFERENT: true} travel: [ {verbs: [UPWAR], action: [goto, LOC_DIFFERENT1]}, {verbs: [DOWN], action: [goto, LOC_DIFFERENT3]}, @@ -2205,7 +2205,7 @@ locations: !!omap long: 'You are in a twisting little maze of passages, all different.' short: !!null maptag: 'Maze all different.' - conditions: {DEEP: true, NOBACK: true} + conditions: {DEEP: true, NOBACK: true, ALLDIFFERENT: true} travel: [ {verbs: [NE], action: [goto, LOC_DIFFERENT1]}, {verbs: [NORTH], action: [goto, LOC_DIFFERENT3]}, @@ -2223,7 +2223,7 @@ locations: !!omap long: 'You are in a twisty little maze of passages, all different.' short: !!null maptag: 'Maze all different.' - conditions: {DEEP: true, NOBACK: true} + conditions: {DEEP: true, NOBACK: true, ALLDIFFERENT: true} travel: [ {verbs: [NORTH], action: [goto, LOC_DIFFERENT1]}, {verbs: [SE], action: [goto, LOC_DIFFERENT3]}, @@ -2241,7 +2241,7 @@ locations: !!omap long: 'You are in a twisty maze of little passages, all different.' short: !!null maptag: 'Maze all different.' - conditions: {DEEP: true, NOBACK: true} + conditions: {DEEP: true, NOBACK: true, ALLDIFFERENT: true} travel: [ {verbs: [EAST], action: [goto, LOC_DIFFERENT1]}, {verbs: [WEST], action: [goto, LOC_DIFFERENT3]}, @@ -2259,7 +2259,7 @@ locations: !!omap long: 'You are in a little twisty maze of passages, all different.' short: !!null maptag: 'Maze all different.' - conditions: {DEEP: true, NOBACK: true} + conditions: {DEEP: true, NOBACK: true, ALLDIFFERENT: true} travel: [ {verbs: [SE], action: [goto, LOC_DIFFERENT1]}, {verbs: [NE], action: [goto, LOC_DIFFERENT3]}, @@ -2277,7 +2277,7 @@ locations: !!omap long: 'You are in a maze of little twisting passages, all different.' short: !!null maptag: 'Maze all different.' - conditions: {DEEP: true, NOBACK: true} + conditions: {DEEP: true, NOBACK: true, ALLDIFFERENT: true} travel: [ {verbs: [DOWN], action: [goto, LOC_DIFFERENT1]}, {verbs: [EAST], action: [goto, LOC_DIFFERENT3]}, @@ -2295,7 +2295,7 @@ locations: !!omap long: 'You are in a maze of little twisty passages, all different.' short: !!null maptag: 'Maze all different.' - conditions: {DEEP: true, NOBACK: true} + conditions: {DEEP: true, NOBACK: true, ALLDIFFERENT: true} travel: [ {verbs: [SW], action: [goto, LOC_DIFFERENT1]}, {verbs: [NW], action: [goto, LOC_DIFFERENT3]}, @@ -2313,7 +2313,7 @@ locations: !!omap long: 'Dead end' short: !!null maptag: !!null - conditions: {DEEP: true} + conditions: {DEEP: true, ALLDIFFERENT: true} travel: [ {verbs: [NORTH, OUT], action: [goto, LOC_DIFFERENT2]}, {verbs: [SOUTH], cond: [not, VEND, VEND_BLOCKS], action: [goto, LOC_ROUGHHEWN]}, @@ -2323,7 +2323,7 @@ locations: !!omap description: long: 'You are in a long, rough-hewn, north/south corridor.' short: !!null - maptag: 'Rough-newn corridor' + maptag: 'Rough-hewn corridor' conditions: {DEEP: true} travel: [ {verbs: [NORTH], action: [goto, LOC_DEADEND13]}, @@ -2354,7 +2354,7 @@ locations: !!omap description: long: 'You are in the ogre''s storeroom. The only exit is to the south.' short: !!null - maptag: 'Ogre''s streroom.' + maptag: 'Ogre''s storeroom.' conditions: {DEEP: true} travel: [ {verbs: [SOUTH, OUT], action: [goto, LOC_LARGE]}, @@ -2755,7 +2755,7 @@ locations: !!omap You are on a small ledge at the top of a nearly vertical cliff. There is a low crawl leading off to the northeast. short: 'You''re at top of cliff.' - maptag: 'Cliiftop' + maptag: 'Clifftop' conditions: {DEEP: true} travel: [ {verbs: [CLIMB, DOWN], action: [goto, LOC_CLIFFACE]}, @@ -3173,6 +3173,7 @@ arbitrary_messages: !!omap To achieve the next higher rating would be a neat trick! Congratulations!! - OFF_SCALE: 'You just went off my scale!!' +- SAVERESUME_DISABLED: 'Save and resume are disabled.' - RESUME_HELP: 'To resume your Adventure, start a new game and then say "RESUME".' # This message is not currently used #- TABLE_SPACE: |- @@ -3188,13 +3189,13 @@ arbitrary_messages: !!omap save file format, and this program uses Version %d.%d. You must find an instance using that other version in order to resume that Adventure. # This message is not currently used -#- SAVE_TAMPERING: |- -# A dark fog creeps in to surround you. From somewhere in the fog you -# hear a stern voice. "This Adventure has been tampered with! You have -# been dabbling in magic, knowing not the havoc you might cause thereby. -# Leave at once, before you do irrevocable harm!" The fog thickens, -# until at last you can see nothing at all. Your vision then clears, -# and you find yourself back in The Real World. +- SAVE_TAMPERING: |- + A dark fog creeps in to surround you. From somewhere in the fog you + hear a stern voice. "This Adventure has been tampered with! You have + been dabbling in magic, knowing not the havoc you might cause thereby. + Leave at once, before you do irrevocable harm!" The fog thickens, + until at last you can see nothing at all. Your vision then clears, + and you find yourself back in The Real World. - TWIST_TURN: |- Sorry, but the path twisted and turned so much that I can't figure out which way to go to get back. @@ -3325,7 +3326,7 @@ objects: !!omap - 'The bird does not seem inclined to sing while in the cage.' - 'It almost seems as though the bird is trying to tell you something.' - |- - To your surprise, you can understand the bird''s chirping; it is + To your surprise, you can understand the bird's chirping; it is singing about the joys of its forest home. - 'The bird does not seem inclined to sing while in the cage.' - |-