X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=adventure.yaml;h=87ef4b020d88b586b08902db56d0dac6c46e2254;hb=da27ae1932d1311887ad3a677b10b87610e31854;hp=f7f867d162eacf47e0970f05a8ba2e4ef45dfdb9;hpb=1ed812691287700b4bdf804d782f09f4a0eee0de;p=open-adventure.git diff --git a/adventure.yaml b/adventure.yaml index f7f867d..87ef4b0 100644 --- a/adventure.yaml +++ b/adventure.yaml @@ -618,6 +618,71 @@ actions: !!omap message: HUH_MAN words: !!null +specials: !!omap +- SPC_0: + message: !!null + words: !!null +- SPC_1: + message: !!null + words: ['fee'] +- SPC_2: + message: !!null + words: ['fie'] +- SPC_3: + message: !!null + words: ['foe'] +- SPC_4: + message: !!null + words: ['foo'] +- SPC_5: + message: !!null + words: ['fum'] +- SPC_13: + message: YOUR_WELCOME + words: ['thank'] +- SPC_50: + message: WORN_OUT + words: ['sesam', 'opens', 'abra', 'abrac', 'shaza', 'hocus', 'pocus'] +- SPC_51: + message: VOCAB_DESCRIPTION + words: ['help', '?'] +- SPC_54: + message: OK_MAN + words: ['no'] +- SPC_64: + message: FOREST_LOOK + words: ['tree', 'trees'] +- SPC_66: + message: DIGGING_FUTILE + words: ['dig', 'excav'] +- SPC_68: + message: IM_CONFUSED + words: ['lost'] +- SPC_69: + message: EXPLAIN_MIST + words: ['mist'] +- SPC_79: + message: WATCH_IT + words: ['fuck'] +- SPC_139: + message: STOP_UNKNOWN + words: ['stop'] +- SPC_142: + message: QUICK_START + words: ['info', 'infor'] +- SPC_147: + message: NOT_KNOWHOW + words: ['swim'] +- SPC_246: + message: WIZARDS_NODISTURB + words: ['wizar'] +- SPC_271: + message: GUESS_AGAIN + words: ['yes'] +- SPC_275: + message: ADVENTURE_NEWS + words: ['news'] + hints: - hint: &grate name: CAVE @@ -2969,8 +3034,6 @@ arbitrary_messages: !!omap - ADVENTURE_NEWS: 'Open Adventure is an author-approved open-source release of\nVersion 2.5 with, as yet, no gameplay changes.\nVersion 2.5 was essentially the same as Version II; the cave and the\nhazards therein are unchanged, and top score is still 430 points.\nThere are a few more hints, especially for some of the more obscure\npuzzles. There are a few minor bugfixes and cosmetic changes. You\ncan now save a game and resume it at once (formerly you had to wait a\nwhile first), but it now costs you a few points each time you save the\ngame. Saved games are now stored in much smaller files than before.' - GO_UNNEEDED: 'You don''t have to say "go" every time; just specify a direction or, if\nit''s nearby, name the place to which you wish to move.' - ARB_279: !!null -- MACHINE_SWINGOUT: 'As you strike the vending machine, it pivots backward along with a\nsection of wall, revealing a dark passage leading south.' -- MACHINE_SWINGBACK: 'The vending machine swings back to block the passage.' classes: - threshold: 0 @@ -3143,7 +3206,7 @@ objects: !!omap - 'Even though it''s an oyster, the critter''s as tight-mouthed as a clam.' - 'It says the same thing it did before. Hm, maybe it''s a pun?' - MAGAZINE: - words: ['issue', 'spelu', '"spel'] + words: ['magaz', 'issue', 'spelu', '"spel'] inventory: '"Spelunker Today"' locations: LOC_ANTEROOM descriptions: @@ -3295,10 +3358,10 @@ objects: !!omap locations: LOC_BARRENROOM immovable: true descriptions: - - 'There is a ferocious cave bear eying you from the far end of the room!' - - 'There is a gentle cave bear sitting placidly in one corner.' - - 'There is a contented-looking bear wandering about nearby.' - - '' # dead + - [UNTAMED_BEAR, 'There is a ferocious cave bear eying you from the far end of the room!'] + - [SITTING_BEAR, 'There is a gentle cave bear sitting placidly in one corner.'] + - [CONTENTED_BEAR, 'There is a contented-looking bear wandering about nearby.'] + - [BEAR_DEAD, ''] - MESSAG: words: ['messa'] inventory: '*message in second maze' @@ -3322,6 +3385,9 @@ objects: !!omap descriptions: - [VEND_BLOCKS, 'There is a massive and somewhat battered vending machine here. The\ninstructions on it read: "Drop coins here to receive fresh batteries."'] - [VEND_UNBLOCKS, 'There is a massive vending machine here, swung back to reveal a\nsouthward passage.'] + changes: + - 'The vending machine swings back to block the passage.' + - 'As you strike the vending machine, it pivots backward along with a\nsection of wall, revealing a dark passage leading south.' texts: - '"Drop coins here to receive fresh batteries."' - '"Drop coins here to receive fresh batteries."' @@ -3362,8 +3428,8 @@ objects: !!omap locations: LOC_NOWHERE immovable: true descriptions: - - '' # something in it - - 'There is a small urn-shaped cavity in the rock.' + - [CAVITY_FULL, ''] # something in it + - [CAVITY_EMPTY, 'There is a small urn-shaped cavity in the rock.'] - BLOOD: words: ['blood'] inventory: '*blood'