X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=adventure.yaml;h=7cee07ea47cccb684741ada37f09a9ec9a950b27;hb=6ac098170c8b824f559324632f60270ca4fe00f9;hp=108a2a4d66d50c99cc572bea808c53bf747c4198;hpb=7ee571d8326cd3166841f0872f528626a31ca0e7;p=open-adventure.git diff --git a/adventure.yaml b/adventure.yaml index 108a2a4..7cee07e 100644 --- a/adventure.yaml +++ b/adventure.yaml @@ -12,6 +12,9 @@ # or special) and a numeric value. Multiple synonyms may have the # same value. # +# actspk: Default message for action verbs. The numbers correspond to +# values in the vocabulary list. +# # hints: Each item contains a hint number, a hint label (used to # generate the value macro for the hint) the number of turns he # must be at the right loc(s) before triggering the hint, the @@ -93,10 +96,6 @@ # significant, they're used in succession as the player racks up # deaths. # -# These correspond to sections 1, 2, 4, 5, 6, 7, 9, 10, 11, 13, and 14 in -# the old adventure.text format. Sections 3 and 8 haven't moved -# yet. Section 12 was obsolete. -# # Message strings may include certain special character sequences to # denote that the program must provide parameters to insert into a # message when the message is printed. These sequences are: @@ -115,6 +114,8 @@ # There are duplicate keys in this vocabulary, that's why it can't be a normal # map. You have to iterate through it looking for a match qualified by type. +# 1 is not allocated because it's used as a sentinel value in motion-verb +# lists. vocabulary: [ {word: "ROAD", type: motion, value: 2}, {word: "HILL", type: motion, value: 2}, @@ -219,110 +220,6 @@ vocabulary: [ {word: "RESER", type: motion, value: 75}, {word: "MAIN", type: motion, value: 76}, {word: "OFFIC", type: motion, value: 76}, - {word: "KEYS", type: object, value: 1}, - {word: "KEY", type: object, value: 1}, - {word: "LAMP", type: object, value: 2}, - {word: "LANTE", type: object, value: 2}, - {word: "GRATE", type: object, value: 3}, - {word: "CAGE", type: object, value: 4}, - {word: "ROD", type: object, value: 5}, - {word: "ROD", type: object, value: 6}, # Must be next object after "real" rod - {word: "STEPS", type: object, value: 7}, - {word: "BIRD", type: object, value: 8}, - {word: "DOOR", type: object, value: 9}, - {word: "PILLO", type: object, value: 10}, - {word: "VELVE", type: object, value: 10}, - {word: "SNAKE", type: object, value: 11}, - {word: "FISSU", type: object, value: 12}, - {word: "TABLE", type: object, value: 13}, - {word: "CLAM", type: object, value: 14}, - {word: "OYSTE", type: object, value: 15}, - {word: "MAGAZ", type: object, value: 16}, - {word: "ISSUE", type: object, value: 16}, - {word: "SPELU", type: object, value: 16}, - {word: '"SPEL', type: object, value: 16}, - {word: "DWARF", type: object, value: 17}, - {word: "DWARV", type: object, value: 17}, - {word: "KNIFE", type: object, value: 18}, - {word: "KNIVE", type: object, value: 18}, - {word: "FOOD", type: object, value: 19}, - {word: "RATIO", type: object, value: 19}, - {word: "BOTTL", type: object, value: 20}, - {word: "JAR", type: object, value: 20}, - {word: "WATER", type: object, value: 21}, - {word: "H2O", type: object, value: 21}, - {word: "OIL", type: object, value: 22}, - {word: "MIRRO", type: object, value: 23}, - {word: "PLANT", type: object, value: 24}, - {word: "BEANS", type: object, value: 24}, - {word: "PLANT", type: object, value: 25}, # Must be next object after "real" plant - {word: "STALA", type: object, value: 26}, - {word: "SHADO", type: object, value: 27}, - {word: "FIGUR", type: object, value: 27}, - {word: "WINDO", type: object, value: 27}, # Same as figure - {word: "AXE", type: object, value: 28}, - {word: "DRAWI", type: object, value: 29}, - {word: "PIRAT", type: object, value: 30}, - {word: "GENIE", type: object, value: 30}, - {word: "DJINN", type: object, value: 30}, - {word: "DRAGO", type: object, value: 31}, - {word: "CHASM", type: object, value: 32}, - {word: "TROLL", type: object, value: 33}, - {word: "TROLL", type: object, value: 34}, # Must be next object after "real" troll - {word: "BEAR", type: object, value: 35}, - {word: "MESSA", type: object, value: 36}, - {word: "VOLCA", type: object, value: 37}, - {word: "GEYSE", type: object, value: 37}, # Same as volcano - {word: "MACHI", type: object, value: 38}, - {word: "VENDI", type: object, value: 38}, - {word: "BATTE", type: object, value: 39}, - {word: "CARPE", type: object, value: 40}, - {word: "MOSS", type: object, value: 40}, - {word: "CURTA", type: object, value: 40}, # Same as carpet - {word: "OGRE", type: object, value: 41}, - {word: "URN", type: object, value: 42}, - {word: "CAVIT", type: object, value: 43}, - {word: "BLOOD", type: object, value: 44}, - {word: "RESER", type: object, value: 45}, # Verb overrides - {word: "APPEN", type: object, value: 46}, - {word: "LEPOR", type: object, value: 46}, - {word: "MUD", type: object, value: 47}, - {word: "NOTE", type: object, value: 48}, - {word: "SIGN", type: object, value: 49}, - {word: "GOLD", type: object, value: 50}, - {word: "NUGGE", type: object, value: 50}, - {word: "DIAMO", type: object, value: 51}, - {word: "SILVE", type: object, value: 52}, - {word: "BARS", type: object, value: 52}, - {word: "JEWEL", type: object, value: 53}, - {word: "COINS", type: object, value: 54}, - {word: "CHEST", type: object, value: 55}, - {word: "BOX", type: object, value: 55}, - {word: "TREAS", type: object, value: 55}, - {word: "EGGS", type: object, value: 56}, - {word: "EGG", type: object, value: 56}, - {word: "NEST", type: object, value: 56}, - {word: "TRIDE", type: object, value: 57}, - {word: "VASE", type: object, value: 58}, - {word: "MING", type: object, value: 58}, - {word: "SHARD", type: object, value: 58}, - {word: "POTTE", type: object, value: 58}, - {word: "EMERA", type: object, value: 59}, - {word: "PLATI", type: object, value: 60}, - {word: "PYRAM", type: object, value: 60}, - {word: "PEARL", type: object, value: 61}, - {word: "RUG", type: object, value: 62}, - {word: "PERSI", type: object, value: 62}, - {word: "SPICE", type: object, value: 63}, - {word: "CHAIN", type: object, value: 64}, - {word: "RUBY", type: object, value: 65}, - {word: "JADE", type: object, value: 66}, - {word: "NECKL", type: object, value: 66}, - {word: "AMBER", type: object, value: 67}, - {word: "GEMST", type: object, value: 67}, - {word: "SAPPH", type: object, value: 68}, - {word: "EBONY", type: object, value: 69}, - {word: "STATU", type: object, value: 69}, {word: "CARRY", type: action, value: 1}, {word: "TAKE", type: action, value: 1}, {word: "KEEP", type: action, value: 1}, @@ -443,6 +340,44 @@ vocabulary: [ {word: "NEWS", type: special, value: 275}, ] +actspk: { + 1: ALREADY_CARRYING, + 2: ARENT_CARRYING, + 3: NO_MESSAGE, + 4: NOT_LOCKABLE, + 5: NO_MESSAGE, + 6: NOT_LOCKABLE, + 7: DONT_UNDERSTAND, + 8: DONT_UNDERSTAND, + 9: NOTHING_HAPPENS, + 10: AM_GAME, + 11: WHERE_QUERY, + 12: RIDICULOUS_ATTEMPT, + 13: ARENT_CARRYING, + 14: RIDICULOUS_ATTEMPT, + 15: STREAM_WATER, + 16: RUB_NOGO, + 17: ARENT_CARRYING, + 18: HUH_MAN, + 19: NEARBY, + 20: NEARBY, + 21: NO_EDIBLES, + 22: CANT_FILL, + 23: REQUIRES_DYNAMITE, + 24: HUH_MAN, + 25: NOT_KNOWHOW, + 26: ON_WHAT, + 27: DONT_UNDERSTAND, + 28: BEYOND_POWER, + 29: RIDICULOUS_ATTEMPT, + 30: HUH_MAN, + 31: HUH_MAN, + 32: AM_GAME, + 33: DONT_UNDERSTAND, + 34: NOTHING_HAPPENS, + 35: HUH_MAN, +} + hints: - hint: &grate name: CAVE @@ -2832,51 +2767,59 @@ turn_thresholds: point_loss: 10 message: 'Good grief, don''t you *EVER* give up? Do you realize you''ve spent\nover 2500 turns at this? That''s another ten points off, a total of\ntwenty points lost for taking so long.' -object_descriptions: !!omap +objects: !!omap - OBJ_0: inventory: !!null longs: !!null -- OBJ_1: +- KEYS: + words: ['keys', 'key'] inventory: 'Set of keys' locations: LOC_BUILDING longs: - 'There are some keys on the ground here.' -- OBJ_2: +- LAMP: + words: ['lamp', 'lante'] inventory: 'Brass lantern' locations: LOC_BUILDING longs: - [LAMP_DARK, 'There is a shiny brass lamp nearby.'] - [LAMP_BRIGHT, 'There is a lamp shining nearby.'] -- OBJ_3: +- GRATE: + words: ['grate'] inventory: '*grate' locations: [LOC_GRATE, LOC_BELOWGRATE] immovable: true longs: - [GRATE_CLOSED, 'The grate is locked.'] - [GRATE_OPEN, 'The grate is open.'] -- OBJ_4: +- CAGE: + words: ['cage'] inventory: 'Wicker cage' locations: LOC_COBBLE longs: - 'There is a small wicker cage discarded nearby.' -- OBJ_5: +- ROD: + words: ['rod'] inventory: 'Black rod' locations: LOC_DEBRIS longs: - 'A three foot black rod with a rusty star on an end lies nearby.' -- OBJ_6: +- ROD2: + words: ['rod'] inventory: 'Black rod' locations: LOC_NOWHERE longs: - 'A three foot black rod with a rusty mark on an end lies nearby.' -- OBJ_7: +- STEPS: + words: ['steps'] inventory: '*steps' locations: [LOC_PITTOP, LOC_MISTHALL] immovable: true longs: - 'Rough stone steps lead down the pit.' - 'Rough stone steps lead up the dome.' -- OBJ_8: +- BIRD: + words: ['bird'] inventory: 'Little bird in cage' locations: LOC_BIRD longs: @@ -2890,19 +2833,22 @@ object_descriptions: !!omap - 'To your surprise, you can understand the bird''s chirping; it is\nsinging about the joys of its forest home.' - 'The bird does not seem inclined to sing while in the cage.' - 'The bird is singing to you in gratitude for your having returned it to\nits home. In return, it informs you of a magic word which it thinks\nyou may find useful somewhere near the Hall of Mists. The magic word\nchanges frequently, but for now the bird believes it is "%s". You\nthank the bird for this information, and it flies off into the forest.' -- OBJ_9: +- DOOR: + words: ['door'] inventory: '*rusty door' locations: LOC_IMMENSE immovable: true longs: - 'The way north is barred by a massive, rusty, iron door.' - 'The way north leads through a massive, rusty, iron door.' -- OBJ_10: +- PILLOW: + words: ['pillo', 'velve'] inventory: 'Velvet pillow' locations: LOC_SOFTROOM longs: - 'A small velvet pillow lies on the floor.' -- OBJ_11: +- SNAKE: + words: ['snake'] inventory: '*snake' locations: LOC_KINGHALL immovable: true @@ -2911,7 +2857,8 @@ object_descriptions: !!omap - '' # chased away sounds: - 'The snake is hissing venomously.' -- OBJ_12: +- FISSURE: + words: ['fissu'] inventory: '*fissure' locations: [LOC_EASTBANK, LOC_WESTBANK] immovable: true @@ -2920,6 +2867,7 @@ object_descriptions: !!omap - 'A crystal bridge now spans the fissure.' - 'The crystal bridge has vanished!' - OBJ_13: + words: ['table'] inventory: '*stone tablet' locations: LOC_DARKROOM immovable: true @@ -2927,14 +2875,16 @@ object_descriptions: !!omap - 'A massive stone tablet imbedded in the wall reads:\n"Congratulations on bringing light into the dark-room!"' texts: - '"Congratulations on bringing light into the dark-room!"' -- OBJ_14: +- CLAM: + words: ['clam'] inventory: 'Giant clam >GRUNT!<' locations: LOC_SHELLROOM longs: - 'There is an enormous clam here with its shell tightly closed.' sounds: - 'The clam is as tight-mouthed as a, er, clam.' -- OBJ_15: +- OYSTER: + words: ['oyste'] inventory: 'Giant oyster >GROAN!<' locations: LOC_NOWHERE longs: @@ -2943,48 +2893,57 @@ object_descriptions: !!omap sounds: - 'Even though it''s an oyster, the critter''s as tight-mouthed as a clam.' - 'It says the same thing it did before. Hm, maybe it''s a pun?' -- OBJ_16: +- MAGAZINE: + words: ['issue', 'spelu', '"spel'] inventory: '"Spelunker Today"' locations: LOC_ANTEROOM longs: - 'There are a few recent issues of "Spelunker Today" magazine here.' texts: - 'I''m afraid the magazine is written in dwarvish. But pencilled on one\ncover you see, "Please leave the magazines at the construction site."' -- OBJ_17: +- DWARF: + words: ['dwarf', 'dwarv'] inventory: !!null locations: LOC_NOWHERE immovable: true longs: !!null -- OBJ_18: +- KNIFE: + words: ['knife', 'knive'] inventory: !!null locations: LOC_NOWHERE longs: !!null -- OBJ_19: +- FOOD: + words: ['food', 'ratio'] inventory: 'Tasty food' locations: LOC_BUILDING longs: - 'There is food here.' -- OBJ_20: +- BOTTLE: + words: ['bottl', 'jar'] inventory: 'Small bottle' locations: LOC_BUILDING longs: - [WATER_BOTTLE, 'There is a bottle of water here.'] - [EMPTY_BOTTLE, 'There is an empty bottle here.'] - [OIL_BOTTLE, 'There is a bottle of oil here.'] -- OBJ_21: +- WATER: + words: ['water', 'h2o'] inventory: 'Water in the bottle' locations: LOC_NOWHERE longs: !!null -- OBJ_22: +- OIL: + words: ['oil'] inventory: 'Oil in the bottle' locations: LOC_NOWHERE longs: !!null -- OBJ_23: +- MIRROR: + words: ['mirro'] inventory: '*mirror' locations: LOC_MIRRORCANYON immovable: true longs: !!null -- OBJ_24: +- PLANT: + words: ['plant', 'beans'] inventory: '*plant' locations: LOC_WESTPIT immovable: true @@ -2999,7 +2958,8 @@ object_descriptions: !!omap - 'The plant continues to ask plaintively for water.' - 'The plant continues to demand water.' - 'The plant now maintains a contented silence.' -- OBJ_25: +- PLANT2: + words: ['plant'] inventory: '*phony plant' # seen in Twopit Room only when tall enough locations: [LOC_WESTEND, LOC_EASTEND] immovable: true @@ -3008,34 +2968,40 @@ object_descriptions: !!omap - 'The top of a 12-foot-tall beanstalk is poking out of the west pit.' - 'There is a huge beanstalk growing out of the west pit up to the hole.' - OBJ_26: + words: ['stala'] inventory: '*stalactite' locations: LOC_TOPSTALACTITE immovable: true longs: - '' - OBJ_27: + words: ['shado', 'figur', 'windo'] inventory: '*shadowy figure and/or window' locations: [LOC_WINDOW1, LOC_WINDOW2] immovable: true longs: - 'The shadowy figure seems to be trying to attract your attention.' -- OBJ_28: +- AXE: + words: ['axe'] inventory: 'Dwarf''s axe' locations: LOC_NOWHERE longs: - 'There is a little axe here.' - 'There is a little axe lying beside the bear.' - OBJ_29: + words: ['drawi'] inventory: '*cave drawings' locations: LOC_ORIENTAL immovable: true longs: !!null - OBJ_30: + words: ['pirat', 'genie', 'djinn'] inventory: '*pirate/genie' locations: LOC_NOWHERE immovable: true longs: !!null # never present -- OBJ_31: +- DRAGON: + words: ['drago'] inventory: '*dragon' locations: [LOC_SECRET4, LOC_SECRET6] immovable: true @@ -3048,14 +3014,16 @@ object_descriptions: !!omap - 'The dragon''s ominous hissing does not bode well for you.' - 'The dragon is, not surprisingly, silent.' - 'The dragon is, not surprisingly, silent.' -- OBJ_32: +- CHASM: + words: ['chasm'] inventory: '*chasm' locations: [LOC_SWCHASM, LOC_NECHASM] immovable: true longs: - 'A rickety wooden bridge extends across the chasm, vanishing into the\nmist. A notice posted on the bridge reads, "Stop! Pay troll!"' - 'The wreckage of a bridge (and a dead bear) can be seen at the bottom\nof the chasm.' -- OBJ_33: +- TROLL: + words: ['troll'] inventory: '*troll' locations: [LOC_SWCHASM, LOC_NECHASM] immovable: true @@ -3065,13 +3033,15 @@ object_descriptions: !!omap - '' # chased away sounds: - 'The troll sounds quite adamant in his demand for a treasure.' -- OBJ_34: +- TROLL2: + words: ['troll'] inventory: '*phony troll' locations: [LOC_NOWHERE, LOC_NOWHERE] immovable: true longs: - 'The troll is nowhere to be seen.' -- OBJ_35: +- BEAR: + words: ['bear'] inventory: !!null # bear uses rtext 141 locations: LOC_BARRENROOM immovable: true @@ -3080,7 +3050,8 @@ object_descriptions: !!omap - 'There is a gentle cave bear sitting placidly in one corner.' - 'There is a contented-looking bear wandering about nearby.' - '' # dead -- OBJ_36: +- MESSAG: + words: ['messa'] inventory: '*message in second maze' locations: LOC_NOWHERE immovable: true @@ -3088,12 +3059,14 @@ object_descriptions: !!omap - 'There is a message scrawled in the dust in a flowery script, reading:\n"This is not the maze where the pirate leaves his treasure chest."' texts: - '"This is not the maze where the pirate leaves his treasure chest."' -- OBJ_37: +- VOLCANO: + words: ['volca', 'geyse'] inventory: '*volcano and/or geyser' locations: LOC_BREATHTAKING immovable: true longs: !!null -- OBJ_38: +- VEND: + words: ['machi', 'vendi'] inventory: '*vending machine' locations: LOC_DEADEND13 immovable: true @@ -3103,18 +3076,21 @@ object_descriptions: !!omap texts: - '"Drop coins here to receive fresh batteries."' - '"Drop coins here to receive fresh batteries."' -- OBJ_39: +- BATTERY: + words: ['batte'] inventory: 'Batteries' locations: LOC_NOWHERE longs: - [FRESH_BATTERIES, 'There are fresh batteries here.'] - [DEAD_BATTERIES, 'Some worn-out batteries have been discarded nearby.'] - OBJ_40: + words: ['carpe', 'moss'] inventory: '*carpet and/or moss and/or curtains' locations: LOC_SOFTROOM immovable: true longs: !!null -- OBJ_41: +- OGRE: + words: ['ogre'] inventory: '*ogre' locations: LOC_LARGE immovable: true @@ -3122,7 +3098,8 @@ object_descriptions: !!omap - 'A formidable ogre bars the northern exit.' sounds: - 'The ogre is apparently the strong, silent type.' -- OBJ_42: +- URN: + words: ['urn'] inventory: '*urn' locations: LOC_CLIFF immovable: true @@ -3130,20 +3107,23 @@ object_descriptions: !!omap - 'A small urn is embedded in the rock.' - 'A small urn full of oil is embedded in the rock.' - 'A small oil flame extrudes from an urn embedded in the rock.' -- OBJ_43: +- CAVITY: + words: ['cavit'] inventory: '*cavity' locations: LOC_NOWHERE immovable: true longs: - '' # something in it - 'There is a small urn-shaped cavity in the rock.' -- OBJ_44: +- BLOOD: + words: ['blood'] inventory: '*blood' locations: LOC_NOWHERE immovable: true longs: - '' # described with dragon -- OBJ_45: +- RESER: + words: ['reser'] inventory: '*reservoir' locations: [LOC_RESERVOIR, LOC_RESNORTH] immovable: true @@ -3152,11 +3132,13 @@ object_descriptions: !!omap - 'The waters have parted to form a narrow path across the reservoir.' - 'The waters crash together again.' - OBJ_46: + words: ['appen', 'lepor'] inventory: 'Leporine appendage' locations: LOC_FOREST22 longs: - 'Your keen eye spots a severed leporine appendage lying on the ground.' - OBJ_47: + words: ['mud'] inventory: '*mud' locations: LOC_DEBRIS immovable: true @@ -3165,6 +3147,7 @@ object_descriptions: !!omap texts: - '"MAGIC WORD XYZZY"' - OBJ_48: + words: ['note'] inventory: '*note' locations: LOC_NUGGET immovable: true @@ -3172,7 +3155,8 @@ object_descriptions: !!omap - '' texts: - '"You won''t get it up the steps"' -- OBJ_49: +- SIGN: + words: ['sign'] inventory: '*sign' locations: LOC_ANTEROOM immovable: true @@ -3182,43 +3166,50 @@ object_descriptions: !!omap texts: - 'Cave under construction beyond this point.\n Proceed at own risk.\n [Witt Construction Company]' - '"Treasure Vault. Keys in main office."' -- OBJ_50: +- NUGGET: + words: ['gold', 'nugge'] inventory: 'Large gold nugget' locations: LOC_NUGGET treasure: true longs: - 'There is a large sparkling nugget of gold here!' - OBJ_51: + words: ['diamo'] inventory: 'Several diamonds' locations: LOC_WESTBANK treasure: true longs: - 'There are diamonds here!' - OBJ_52: + words: ['silve', 'bars'] inventory: 'Bars of silver' locations: LOC_FLOORHOLE treasure: true longs: - 'There are bars of silver here!' - OBJ_53: + words: ['jewel'] inventory: 'Precious jewelry' locations: LOC_SOUTHSIDE treasure: true longs: - 'There is precious jewelry here!' -- OBJ_54: +- COINS: + words: ['coins'] inventory: 'Rare coins' locations: LOC_WESTSIDE treasure: true longs: - 'There are many coins here!' -- OBJ_55: +- CHEST: + words: ['chest', 'box', 'treas'] inventory: 'Treasure chest' locations: LOC_NOWHERE treasure: true longs: - 'The pirate''s treasure chest is here!' -- OBJ_56: +- EGGS: + words: ['eggs', 'egg', 'nest'] inventory: 'Golden eggs' locations: LOC_GIANTROOM treasure: true @@ -3226,13 +3217,15 @@ object_descriptions: !!omap - 'There is a large nest here, full of golden eggs!' - 'The nest of golden eggs has vanished!' - 'Done!' -- OBJ_57: +- TRIDENT: + words: ['tride'] inventory: 'Jeweled trident' locations: LOC_WATERFALL treasure: true longs: - 'There is a jewel-encrusted trident here!' -- OBJ_58: +- VASE: + words: ['vase', 'ming', 'shard', 'potte'] inventory: 'Ming vase' locations: LOC_ORIENTAL treasure: true @@ -3241,26 +3234,30 @@ object_descriptions: !!omap - [VASE_RESTING, 'The vase is now resting, delicately, on a velvet pillow.'] - [VASE_BROKEN, 'The floor is littered with worthless shards of pottery.'] - [VASE_DROPS, 'The ming vase drops with a delicate crash.'] -- OBJ_59: +- EMERALD: + words: ['emera'] inventory: 'Egg-sized emerald' locations: LOC_PLOVER treasure: true longs: - 'There is an emerald here the size of a plover''s egg!' - 'There is an emerald resting in a small cavity in the rock!' -- OBJ_60: +- PYRAMID: + words: ['plati', 'pyram'] inventory: 'Platinum pyramid' locations: LOC_DARKROOM treasure: true longs: - 'There is a platinum pyramid here, 8 inches on a side!' -- OBJ_61: +- PEARL: + words: ['pearl'] inventory: 'Glistening pearl' locations: LOC_NOWHERE treasure: true longs: - 'Off to one side lies a glistening pearl!' -- OBJ_62: +- RUG: + words: ['rug', 'persi'] inventory: 'Persian rug' locations: [LOC_SECRET4, LOC_SECRET6] immovable: true @@ -3270,12 +3267,14 @@ object_descriptions: !!omap - 'The dragon is sprawled out on a persian rug!!' - 'There is a persian rug here, hovering in mid-air!' - OBJ_63: + words: ['spice'] inventory: 'Rare spices' locations: LOC_BOULDERS2 treasure: true longs: - 'There are rare spices here!' -- OBJ_64: +- CHAIN: + words: ['chain'] inventory: 'Golden chain' locations: LOC_BARRENROOM immovable: true @@ -3284,27 +3283,31 @@ object_descriptions: !!omap - 'There is a golden chain lying in a heap on the floor!' - 'The bear is locked to the wall with a golden chain!' - 'There is a golden chain locked to the wall!' -- OBJ_65: +- RUBY: + words: ['ruby'] inventory: 'Giant ruby' locations: LOC_STOREROOM treasure: true longs: - 'There is an enormous ruby here!' - 'There is a ruby resting in a small cavity in the rock!' -- OBJ_66: +- JADE: + words: ['jade', 'neckl'] inventory: 'Jade necklace' locations: LOC_NOWHERE treasure: true longs: - 'A precious jade necklace has been dropped here!' -- OBJ_67: +- AMBER: + words: ['amber', 'gemst'] inventory: 'Amber gemstone' locations: LOC_NOWHERE treasure: true longs: - 'There is a rare amber gemstone here!' - 'There is an amber gemstone resting in a small cavity in the rock!' -- OBJ_68: +- SAPPH: + words: ['sapph'] inventory: 'Star sapphire' locations: LOC_LEDGE treasure: true @@ -3312,6 +3315,7 @@ object_descriptions: !!omap - 'A brilliant blue star sapphire is here!' - 'There is a star sapphire resting in a small cavity in the rock!' - OBJ_69: + words: ['ebony', 'statu'] inventory: 'Ebony statuette' locations: LOC_REACHDEAD treasure: true