X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=adventure.yaml;h=622b3198013ba1ce5584867da91be709df566f9f;hb=f8b30c1ec6e8d8a6a4b322a2ee19521b4d5d0c70;hp=629060a40bc2b4868e194cfa845e033c0adffd48;hpb=2755eed5a2a2d161e6c369109b410ecbd7f57f16;p=open-adventure.git diff --git a/adventure.yaml b/adventure.yaml index 629060a..622b319 100644 --- a/adventure.yaml +++ b/adventure.yaml @@ -64,7 +64,10 @@ # # objects: Each item contains a description for use in the inventory command # and one or more messages describing the object in different states. -# There is also a boolean "treasure" attribute, deaykting to false. +# There is also a boolean "treasure" attribute, defaulting to false. +# An pbject may have one or two start locations (the gate is an example +# of a two-location object; it can be accessed from above or below). +# An object may also be flagged immovable, meaning it cannot be carried. # If a state message is a tuple then the first element is made the name # of a #define viible to the code for the associayed state, numbered # from zero upwards. If the inventory desription begins with "*" the @@ -74,9 +77,9 @@ # significant, they're used in succession as the player racks up # deaths. # -# These correspond to sections 1, 2, 5, 6, 9, 10, 11, 13, and 14 in the old -# adventure.text format. Sections 3, 4, 7, and 8 haven't moved yet. -# Section 12 was obsolete. +# These correspond to sections 1, 2, 5, 6, 7, 9, 10, 11, 13, and 14 in +# the old adventure.text format. Sections 3, 4, and 8 haven't moved +# yet. Section 12 was obsolete. # # Message strings may include certain special character sequences to # denote that the program must provide parameters to insert into a @@ -1500,37 +1503,47 @@ object_descriptions: !!omap longs: !!null - OBJ_1: inventory: 'Set of keys' + locations: LOC_BUILDING longs: - 'There are some keys on the ground here.' - OBJ_2: inventory: 'Brass lantern' + locations: LOC_BUILDING longs: - [LAMP_DARK, 'There is a shiny brass lamp nearby.'] - [LAMP_BRIGHT, 'There is a lamp shining nearby.'] - OBJ_3: inventory: '*grate' + locations: [LOC_GRATE, LOC_BELOWGRATE] + immovable: true longs: - [GRATE_CLOSED, 'The grate is locked.'] - [GRATE_OPEN, 'The grate is open.'] - OBJ_4: inventory: 'Wicker cage' + locations: LOC_COBBLE longs: - 'There is a small wicker cage discarded nearby.' - OBJ_5: inventory: 'Black rod' + locations: LOC_DEBRIS longs: - 'A three foot black rod with a rusty star on an end lies nearby.' - OBJ_6: inventory: 'Black rod' + locations: LOC_NOWHERE longs: - 'A three foot black rod with a rusty mark on an end lies nearby.' - OBJ_7: inventory: '*steps' + locations: [LOC_PITTOP, LOC_MISTHALL] + immovable: true longs: - 'Rough stone steps lead down the pit.' - 'Rough stone steps lead up the dome.' - OBJ_8: inventory: 'Little bird in cage' + locations: LOC_BIRD longs: - [BIRD_UNCAGED, 'A cheerful little bird is sitting here singing.'] - [BIRD_CAGED, 'There is a little bird in the cage.'] @@ -1544,15 +1557,20 @@ object_descriptions: !!omap - 'The bird is singing to you in gratitude for your having returned it to\nits home. In return, it informs you of a magic word which it thinks\nyou may find useful somewhere near the Hall of Mists. The magic word\nchanges frequently, but for now the bird believes it is "%s". You\nthank the bird for this information, and it flies off into the forest.' - OBJ_9: inventory: '*rusty door' + locations: LOC_IMMENSE + immovable: true longs: - 'The way north is barred by a massive, rusty, iron door.' - 'The way north leads through a massive, rusty, iron door.' - OBJ_10: inventory: 'Velvet pillow' + locations: LOC_SOFTROOM longs: - 'A small velvet pillow lies on the floor.' - OBJ_11: inventory: '*snake' + locations: LOC_KINGHALL + immovable: true longs: - 'A huge green fierce snake bars the way!' - '' # chased away @@ -1560,24 +1578,30 @@ object_descriptions: !!omap - 'The snake is hissing venomously.' - OBJ_12: inventory: '*fissure' + locations: [LOC_EASTBANK, LOC_WESTBANK] + immovable: true longs: - '' - 'A crystal bridge now spans the fissure.' - 'The crystal bridge has vanished!' - OBJ_13: inventory: '*stone tablet' + locations: LOC_DARKROOM + immovable: true longs: - 'A massive stone tablet imbedded in the wall reads:\n"Congratulations on bringing light into the dark-room!"' texts: - '"Congratulations on bringing light into the dark-room!"' - OBJ_14: inventory: 'Giant clam >GRUNT!<' + locations: LOC_SHELLROOM longs: - 'There is an enormous clam here with its shell tightly closed.' sounds: - 'The clam is as tight-mouthed as a, er, clam.' - OBJ_15: inventory: 'Giant oyster >GROAN!<' + locations: LOC_NOWHERE longs: - 'There is an enormous oyster here with its shell tightly closed.' - 'Interesting. There seems to be something written on the underside of\nthe oyster.' @@ -1586,37 +1610,49 @@ object_descriptions: !!omap - 'It says the same thing it did before. Hm, maybe it''s a pun?' - OBJ_16: inventory: '"Spelunker Today"' + locations: LOC_ANTEROOM longs: - 'There are a few recent issues of "Spelunker Today" magazine here.' texts: - 'I''m afraid the magazine is written in dwarvish. But pencilled on one\ncover you see, "Please leave the magazines at the construction site."' - OBJ_17: inventory: !!null + locations: LOC_NOWHERE + immovable: true longs: !!null - OBJ_18: inventory: !!null + locations: LOC_NOWHERE longs: !!null - OBJ_19: inventory: 'Tasty food' + locations: LOC_BUILDING longs: - 'There is food here.' - OBJ_20: inventory: 'Small bottle' + locations: LOC_BUILDING longs: - [WATER_BOTTLE, 'There is a bottle of water here.'] - [EMPTY_BOTTLE, 'There is an empty bottle here.'] - [OIL_BOTTLE, 'There is a bottle of oil here.'] - OBJ_21: inventory: 'Water in the bottle' + locations: LOC_NOWHERE longs: !!null - OBJ_22: inventory: 'Oil in the bottle' + locations: LOC_NOWHERE longs: !!null - OBJ_23: inventory: '*mirror' + locations: LOC_MIRRORCANYON + immovable: true longs: !!null - OBJ_24: inventory: '*plant' + locations: LOC_WESTPIT + immovable: true longs: - 'There is a tiny little plant in the pit, murmuring "water, water, ..."' - 'There is a 12-foot-tall beanstalk stretching up out of the pit,\nbellowing "WATER!! WATER!!"' @@ -1630,31 +1666,44 @@ object_descriptions: !!omap - 'The plant now maintains a contented silence.' - OBJ_25: inventory: '*phony plant' # seen in Twopit Room only when tall enough + locations: [LOC_WESTEND, LOC_EASTEND] + immovable: true longs: - '' - 'The top of a 12-foot-tall beanstalk is poking out of the west pit.' - 'There is a huge beanstalk growing out of the west pit up to the hole.' - OBJ_26: inventory: '*stalactite' + locations: LOC_TOPSTALACTITE + immovable: true longs: - '' - OBJ_27: inventory: '*shadowy figure and/or window' + locations: [LOC_WINDOW1, LOC_WINDOW2] + immovable: true longs: - 'The shadowy figure seems to be trying to attract your attention.' - OBJ_28: inventory: 'Dwarf''s axe' + locations: LOC_NOWHERE longs: - 'There is a little axe here.' - 'There is a little axe lying beside the bear.' - OBJ_29: inventory: '*cave drawings' + locations: LOC_ORIENTAL + immovable: true longs: !!null - OBJ_30: inventory: '*pirate/genie' + locations: LOC_NOWHERE + immovable: true longs: !!null # never present - OBJ_31: inventory: '*dragon' + locations: [LOC_SECRET4, LOC_SECRET6] + immovable: true longs: - 'A huge green fierce dragon bars the way!' - 'The blood-specked body of a huge green dead dragon lies to one side.' @@ -1666,11 +1715,15 @@ object_descriptions: !!omap - 'The dragon is, not surprisingly, silent.' - OBJ_32: inventory: '*chasm' + locations: [LOC_SWCHASM, LOC_NECHASM] + immovable: true longs: - 'A rickety wooden bridge extends across the chasm, vanishing into the\nmist. A notice posted on the bridge reads, "Stop! Pay troll!"' - 'The wreckage of a bridge (and a dead bear) can be seen at the bottom\nof the chasm.' - OBJ_33: inventory: '*troll' + locations: [LOC_SWCHASM, LOC_NECHASM] + immovable: true longs: - 'A burly troll stands by the bridge and insists you throw him a\ntreasure before you may cross.' - 'The troll steps out from beneath the bridge and blocks your way.' @@ -1679,10 +1732,14 @@ object_descriptions: !!omap - 'The troll sounds quite adamant in his demand for a treasure.' - OBJ_34: inventory: '*phony troll' + locations: [LOC_NOWHERE, LOC_NOWHERE] + immovable: true longs: - 'The troll is nowhere to be seen.' - OBJ_35: inventory: !!null # bear uses rtext 141 + locations: LOC_BARRENROOM + immovable: true longs: - 'There is a ferocious cave bear eying you from the far end of the room!' - 'There is a gentle cave bear sitting placidly in one corner.' @@ -1690,15 +1747,21 @@ object_descriptions: !!omap - '' # dead - OBJ_36: inventory: '*message in second maze' + locations: LOC_NOWHERE + immovable: true longs: - 'There is a message scrawled in the dust in a flowery script, reading:\n"This is not the maze where the pirate leaves his treasure chest."' texts: - '"This is not the maze where the pirate leaves his treasure chest."' - OBJ_37: inventory: '*volcano and/or geyser' + locations: LOC_BREATHTAKING + immovable: true longs: !!null - OBJ_38: inventory: '*vending machine' + locations: LOC_DEADEND13 + immovable: true longs: - [VEND_BLOCKS, 'There is a massive and somewhat battered vending machine here. The\ninstructions on it read: "Drop coins here to receive fresh batteries."'] - [VEND_UNBLOCKS, 'There is a massive vending machine here, swung back to reveal a\nsouthward passage.'] @@ -1707,57 +1770,77 @@ object_descriptions: !!omap - '"Drop coins here to receive fresh batteries."' - OBJ_39: inventory: 'Batteries' + locations: LOC_NOWHERE longs: - [FRESH_BATTERIES, 'There are fresh batteries here.'] - [DEAD_BATTERIES, 'Some worn-out batteries have been discarded nearby.'] - OBJ_40: inventory: '*carpet and/or moss and/or curtains' + locations: LOC_SOFTROOM + immovable: true longs: !!null - OBJ_41: inventory: '*ogre' + locations: LOC_LARGE + immovable: true longs: - 'A formidable ogre bars the northern exit.' sounds: - 'The ogre is apparently the strong, silent type.' - OBJ_42: inventory: '*urn' + locations: LOC_CLIFF + immovable: true longs: - 'A small urn is embedded in the rock.' - 'A small urn full of oil is embedded in the rock.' - 'A small oil flame extrudes from an urn embedded in the rock.' - OBJ_43: inventory: '*cavity' + locations: LOC_NOWHERE + immovable: true longs: - '' # something in it - 'There is a small urn-shaped cavity in the rock.' - OBJ_44: inventory: '*blood' + locations: LOC_NOWHERE + immovable: true longs: - '' # described with dragon - OBJ_45: inventory: '*reservoir' + locations: [LOC_RESERVOIR, LOC_RESNORTH] + immovable: true longs: - '' - 'The waters have parted to form a narrow path across the reservoir.' - 'The waters crash together again.' - OBJ_46: inventory: 'Leporine appendage' + locations: LOC_FOREST22 longs: - 'Your keen eye spots a severed leporine appendage lying on the ground.' - OBJ_47: inventory: '*mud' + locations: LOC_DEBRIS + immovable: true longs: - '' texts: - '"MAGIC WORD XYZZY"' - OBJ_48: inventory: '*note' + locations: LOC_NUGGET + immovable: true longs: - '' texts: - '"You won''t get it up the steps"' - OBJ_49: inventory: '*sign' + locations: LOC_ANTEROOM + immovable: true longs: - [INGAME_SIGN, ''] - [ENDGAME_SIGN, ''] @@ -1766,36 +1849,43 @@ object_descriptions: !!omap - '"Treasure Vault. Keys in main office."' - OBJ_50: inventory: 'Large gold nugget' + locations: LOC_NUGGET treasure: true longs: - 'There is a large sparkling nugget of gold here!' - OBJ_51: inventory: 'Several diamonds' + locations: LOC_WESTBANK treasure: true longs: - 'There are diamonds here!' - OBJ_52: inventory: 'Bars of silver' + locations: LOC_FLOORHOLE treasure: true longs: - 'There are bars of silver here!' - OBJ_53: inventory: 'Precious jewelry' + locations: LOC_SOUTHSIDE treasure: true longs: - 'There is precious jewelry here!' - OBJ_54: inventory: 'Rare coins' + locations: LOC_WESTSIDE treasure: true longs: - 'There are many coins here!' - OBJ_55: inventory: 'Treasure chest' + locations: LOC_NOWHERE treasure: true longs: - 'The pirate''s treasure chest is here!' - OBJ_56: inventory: 'Golden eggs' + locations: LOC_GIANTROOM treasure: true longs: - 'There is a large nest here, full of golden eggs!' @@ -1803,11 +1893,13 @@ object_descriptions: !!omap - 'Done!' - OBJ_57: inventory: 'Jeweled trident' + locations: LOC_WATERFALL treasure: true longs: - 'There is a jewel-encrusted trident here!' - OBJ_58: inventory: 'Ming vase' + locations: LOC_ORIENTAL treasure: true longs: - [VASE_WHOLE, 'There is a delicate, precious, ming vase here!'] @@ -1816,22 +1908,27 @@ object_descriptions: !!omap - [VASE_DROPS, 'The ming vase drops with a delicate crash.'] - OBJ_59: inventory: 'Egg-sized emerald' + locations: LOC_PLOVER treasure: true longs: - 'There is an emerald here the size of a plover''s egg!' - 'There is an emerald resting in a small cavity in the rock!' - OBJ_60: inventory: 'Platinum pyramid' + locations: LOC_DARKROOM treasure: true longs: - 'There is a platinum pyramid here, 8 inches on a side!' - OBJ_61: inventory: 'Glistening pearl' + locations: LOC_NOWHERE treasure: true longs: - 'Off to one side lies a glistening pearl!' - OBJ_62: inventory: 'Persian rug' + locations: [LOC_SECRET4, LOC_SECRET6] + immovable: true treasure: true longs: - 'There is a persian rug spread out on the floor!' @@ -1839,11 +1936,14 @@ object_descriptions: !!omap - 'There is a persian rug here, hovering in mid-air!' - OBJ_63: inventory: 'Rare spices' + locations: LOC_BOULDERS2 treasure: true longs: - 'There are rare spices here!' - OBJ_64: inventory: 'Golden chain' + locations: LOC_BARRENROOM + immovable: true treasure: true longs: - 'There is a golden chain lying in a heap on the floor!' @@ -1851,29 +1951,34 @@ object_descriptions: !!omap - 'There is a golden chain locked to the wall!' - OBJ_65: inventory: 'Giant ruby' + locations: LOC_STOREROOM treasure: true longs: - 'There is an enormous ruby here!' - 'There is a ruby resting in a small cavity in the rock!' - OBJ_66: inventory: 'Jade necklace' + locations: LOC_NOWHERE treasure: true longs: - 'A precious jade necklace has been dropped here!' - OBJ_67: inventory: 'Amber gemstone' + locations: LOC_NOWHERE treasure: true longs: - 'There is a rare amber gemstone here!' - 'There is an amber gemstone resting in a small cavity in the rock!' - OBJ_68: inventory: 'Star sapphire' + locations: LOC_LEDGE treasure: true longs: - 'A brilliant blue star sapphire is here!' - 'There is a star sapphire resting in a small cavity in the rock!' - OBJ_69: inventory: 'Ebony statuette' + locations: LOC_REACHDEAD treasure: true longs: - 'There is a richly-carved ebony statuette here!'