X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=adventure.yaml;h=18780a3839ac9ee045c1d35df6b4053c78893c32;hb=aaaf0ac7d263d3b42c3ae8fa64845be8b1cac72a;hp=b8778a75ab9b48cd988b255b391ac1d11c7a4527;hpb=ad24add3c0ccbb807b4d4a86fe7e3ae68492c62c;p=open-adventure.git diff --git a/adventure.yaml b/adventure.yaml index b8778a7..18780a3 100644 --- a/adventure.yaml +++ b/adventure.yaml @@ -9,7 +9,7 @@ # motions: Motion words, grouped into synonyms. The 'oldstyle' # attribute, if false, means that single-letter synonyms should be # accepted in oldstyle mode; it defaults to true. - +# # actions: Action words, grouped into synonyms, and their corresponding # default messages. The 'oldstyle' attribute is as for motions. # @@ -23,12 +23,16 @@ # locations: They have attributes as follows... # long: Long description, always shown on first encounter. # short: Short description. If none, use long description. +# maptag: Tag for mapping, not used by the game itself. +# Only used if the "short" property in !!null. # conditions: A dictionary of attributes # LIT Light # OILY If FLUID flag is on: true for oil, false for water # FLUID Liquid asset # NOARRR Pirate doesn't go here unless following player # NOBACK Cannot use "back" to move away +# ALLDIFFERENT Part of the maze all different (used in grapher only) +# ALLALIKE Part of the maze all alike (used in grapher only) # HCAVE Trying to get into cave # HBIRD Trying to catch bird # HSNAKE Trying to deal with snake @@ -60,12 +64,8 @@ # All attributes are optional except the long description and # travel. Order of locations is not significant. # -# arbitrary_messages: These are arguments to rspeak(). Some spans of -# these messages need to be kept adjacent and ordered (for now), -# though there are no depenencies on actual numbers left. To see -# which, grep for rspeak() calls containing expressions with -# arithmetic. Eventually, these will be pulled out into more -# appropriate data structures. Then ordering can be dropped. +# arbitrary_messages: These are arguments to rspeak(). Order is +# not significant. # # classes: Each item contains a point threshold and a message # describing a classification of player. Point thresholds must be @@ -81,7 +81,9 @@ # Order doesn't matter; the logic simply tests every threshold on # the assumption that turn counts never decrease nor skip values. # -# objects: Objects have attributes as follows... +# objects: Objects that are referenced in C code or the YAML by name +# have human-readable names; others are named OBJ with a numeric suffix. +# Objects have attributes as follows... # inventory: A description for use in the inventory command. # states: A list of state labels for states from 0 up. Each # becomes a #define, and is also a state label that @@ -112,6 +114,9 @@ # %s = an ASCII string # %S = The letter 's' or nothing (if a previous %d value is exactly 1) # %V = substitute program version string +# +# Copyright (c) 2017 by Eric S. Raymond +# SPDX-License-Identifier: BSD-2-clause motions: !!omap - MOT_0: @@ -204,9 +209,9 @@ motions: !!omap words: ['east', 'e'] - WEST: words: ['west', 'w'] -- MOT_45: +- NORTH: words: ['north', 'n'] -- MOT_46: +- SOUTH: words: ['south', 's'] - NE: words: ['ne'] @@ -241,9 +246,9 @@ motions: !!omap words: ['slab', 'slabr'] - XYZZY: words: ['xyzzy'] -- DPRSSN: +- DEPRESSION: words: ['depre'] -- ENTRNC: +- ENTRANCE: words: ['entra'] - PLUGH: words: ['plugh'] @@ -251,23 +256,21 @@ motions: !!omap words: ['secre'] - CAVE: words: ['cave'] -- MOT_68: - words: !!null -- MOT_69: +- CROSS: words: ['cross'] - BEDQUILT: words: ['bedqu'] - PLOVER: words: ['plove'] -- FORWARD2: +- ORIENTAL: words: ['orien'] -- FORWARD3: +- CAVERN: words: ['caver'] -- FORWARD4: +- SHELLROOM: words: ['shell'] -- FORWARD5: +- RESERVOIR: words: ['reser'] -- FORWARD6: +- OFFICE: words: ['main', 'offic'] hints: @@ -356,14 +359,15 @@ hints: penalty: 4 question: 'You''re missing only one other treasure. Do you need help finding it?' hint: |- - Once you''ve found all the other treasures, it is no longer possible to - locate the one you''re now missing.' + Once you've found all the other treasures, it is no longer possible to + locate the one you're now missing. locations: !!omap - LOC_NOWHERE: description: long: !!null short: !!null + maptag: 'Nowhere' conditions: {} travel: [ ] @@ -374,6 +378,7 @@ locations: !!omap Around you is a forest. A small stream flows out of the building and down a gully. short: 'You''re in front of building.' + maptag: !!null conditions: {FLUID: true, ABOVE: true, LIT: true} sound: STREAM_GURGLES travel: [ @@ -389,6 +394,7 @@ locations: !!omap You have walked up a hill, still in the forest. The road slopes back down the other side of the hill. There is a building in the distance. short: 'You''re at hill in road.' + maptag: !!null conditions: {ABOVE: true, LIT: true} travel: [ {verbs: [BUILD, EAST], action: [goto, LOC_START]}, @@ -401,6 +407,7 @@ locations: !!omap description: long: 'You are inside a building, a well house for a large spring.' short: 'You''re inside building.' + maptag: !!null conditions: {FLUID: true, ABOVE: true, LIT: true} sound: STREAM_GURGLES travel: [ @@ -415,6 +422,7 @@ locations: !!omap You are in a valley in the forest beside a stream tumbling along a rocky bed. short: 'You''re in valley.' + maptag: !!null conditions: {FLUID: true, ABOVE: true, LIT: true} sound: STREAM_GURGLES travel: [ @@ -429,6 +437,7 @@ locations: !!omap description: long: 'The road, which approaches from the east, ends here amid the trees.' short: 'You''re at end of road.' + maptag: !!null conditions: {ABOVE: true, LIT: true} travel: [ {verbs: [ROAD, EAST, UPWAR], action: [goto, LOC_HILL]}, @@ -443,6 +452,7 @@ locations: !!omap The forest thins out here to reveal a steep cliff. There is no way down, but a small ledge can be seen to the west across the chasm. short: 'You''re at cliff.' + maptag: !!null conditions: {ABOVE: true, NOBACK: true, LIT: true} hints: [*urn] travel: [ @@ -456,6 +466,7 @@ locations: !!omap At your feet all the water of the stream splashes into a 2-inch slit in the rock. Downstream the streambed is bare rock. short: 'You''re at slit in streambed.' + maptag: !!null conditions: {FLUID: true, ABOVE: true, LIT: true} sound: STREAM_GURGLES travel: [ @@ -473,6 +484,7 @@ locations: !!omap dirt is a strong steel grate mounted in concrete. A dry streambed leads into the depression. short: 'You''re outside grate.' + maptag: !!null conditions: {ABOVE: true, LIT: true} hints: [*grate, *jade] travel: [ @@ -492,6 +504,7 @@ locations: !!omap You are in a small chamber beneath a 3x3 steel grate to the surface. A low crawl over cobbles leads inward to the west. short: 'You''re below the grate.' + maptag: !!null conditions: {LIT: true} travel: [ {verbs: [OUT, UPWAR], cond: [not, GRATE, GRATE_CLOSED], @@ -507,6 +520,7 @@ locations: !!omap You are crawling over cobbles in a low passage. There is a dim light at the east end of the passage. short: 'You''re in cobble crawl.' + maptag: !!null conditions: {LIT: true} travel: [ {verbs: [OUT, SURFA, EAST], action: [goto, LOC_BELOWGRATE]}, @@ -521,6 +535,7 @@ locations: !!omap here, but an awkward canyon leads upward and west. In the mud someone has scrawled, "MAGIC WORD XYZZY". short: 'You''re in debris room.' + maptag: !!null conditions: {} travel: [ {verbs: [DEPRE], cond: [not, GRATE, GRATE_CLOSED], @@ -535,22 +550,24 @@ locations: !!omap description: long: 'You are in an awkward sloping east/west canyon.' short: !!null + maptag: 'Awkward canyon.' conditions: {} travel: [ {verbs: [DEPRE], cond: [not, GRATE, GRATE_CLOSED], action: [goto, LOC_GRATE]}, {verbs: [ENTRA], action: [goto, LOC_BELOWGRATE]}, {verbs: [DOWN, EAST, DEBRI], action: [goto, LOC_DEBRIS]}, - {verbs: [INWAR, UPWAR, WEST], action: [goto, LOC_BIRD]}, + {verbs: [INWAR, UPWAR, WEST], action: [goto, LOC_BIRDCHAMBER]}, {verbs: [PIT], action: [goto, LOC_PITTOP]}, ] -- LOC_BIRD: +- LOC_BIRDCHAMBER: description: long: |- You are in a splendid chamber thirty feet high. The walls are frozen rivers of orange stone. An awkward canyon and a good passage exit from east and west sides of the chamber. short: 'You''re in bird chamber.' + maptag: !!null conditions: {} hints: [*bird] travel: [ @@ -567,13 +584,14 @@ locations: !!omap At your feet is a small pit breathing traces of white mist. An east passage ends here except for a small crack leading on. short: 'You''re at top of small pit.' + maptag: !!null conditions: {} travel: [ {verbs: [DEPRE], cond: [not, GRATE, GRATE_CLOSED], action: [goto, LOC_GRATE]}, {verbs: [ENTRA], action: [goto, LOC_BELOWGRATE]}, {verbs: [DEBRI], action: [goto, LOC_DEBRIS]}, - {verbs: [PASSA, EAST], action: [goto, LOC_BIRD]}, + {verbs: [PASSA, EAST], action: [goto, LOC_BIRDCHAMBER]}, {verbs: [DOWN, PIT, STEPS], cond: [carry, NUGGET], action: [goto, LOC_NECKBROKE]}, {verbs: [DOWN], action: [goto, LOC_MISTHALL]}, @@ -588,6 +606,7 @@ locations: !!omap swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. short: 'You''re in Hall of Mists.' + maptag: !!null conditions: {DEEP: true} hints: [*jade] sound: WIND_WHISTLES @@ -604,8 +623,9 @@ locations: !!omap description: long: |- The crack is far too small for you to follow. At its widest it is - barely wide enough to admit your foot.' + barely wide enough to admit your foot. short: !!null + maptag: !!null conditions: {DEEP: true} travel: [ {verbs: [], action: [goto, LOC_PITTOP]}, @@ -616,6 +636,7 @@ locations: !!omap You are on the east bank of a fissure slicing clear across the hall. The mist is quite thick here, and the fissure is too wide to jump. short: 'You''re on east bank of fissure.' + maptag: !!null conditions: {DEEP: true} travel: [ {verbs: [HALL, EAST], action: [goto, LOC_MISTHALL]}, @@ -634,6 +655,7 @@ locations: !!omap This is a low room with a crude note on the wall. The note says, "You won't get it up the steps". short: 'You''re in nugget-of-gold room.' + maptag: !!null conditions: {DEEP: true} travel: [ {verbs: [HALL, OUT, NORTH], action: [goto, LOC_MISTHALL]}, @@ -644,6 +666,7 @@ locations: !!omap You are in the Hall of the Mountain King, with passages off in all directions. short: 'You''re in Hall of Mt King.' + maptag: !!null conditions: {DEEP: true} hints: [*snake] travel: [ @@ -663,6 +686,7 @@ locations: !!omap description: long: 'You are at the bottom of the pit with a broken neck.' short: !!null + maptag: 'Pit bottom' conditions: {DEEP: true} travel: [ {verbs: [], action: [goto, LOC_NOWHERE]}, @@ -671,6 +695,7 @@ locations: !!omap description: long: 'You didn''t make it.' short: !!null + maptag: !!null conditions: {DEEP: true} travel: [ {verbs: [], action: [goto, LOC_NOWHERE]}, @@ -679,6 +704,7 @@ locations: !!omap description: long: 'The dome is unclimbable.' short: !!null + maptag: !!null conditions: {DEEP: true} travel: [ {verbs: [], action: [goto, LOC_MISTHALL]}, @@ -689,6 +715,7 @@ locations: !!omap You are at the west end of the Twopit Room. There is a large hole in the wall above the pit at this end of the room. short: 'You''re at west end of Twopit Room.' + maptag: !!null conditions: {DEEP: true} travel: [ {verbs: [EAST, ACROS], action: [goto, LOC_EASTEND]}, @@ -702,6 +729,7 @@ locations: !!omap You are at the bottom of the eastern pit in the Twopit Room. There is a small pool of oil in one corner of the pit. short: 'You''re in east pit.' + maptag: !!null conditions: {FLUID: true, DEEP: true, OILY: true} travel: [ {verbs: [UPWAR, OUT], action: [goto, LOC_EASTEND]}, @@ -712,6 +740,7 @@ locations: !!omap You are at the bottom of the western pit in the Twopit Room. There is a large hole in the wall about 25 feet above you. short: 'You''re in west pit.' + maptag: !!null conditions: {DEEP: true} travel: [ {verbs: [UPWAR, OUT], action: [goto, LOC_WESTEND]}, @@ -723,6 +752,7 @@ locations: !!omap description: long: 'You clamber up the plant and scurry through the hole at the top.' short: !!null + maptag: !!null conditions: {DEEP: true} travel: [ {verbs: [], action: [goto, LOC_NARROW]}, @@ -731,6 +761,7 @@ locations: !!omap description: long: 'You are on the west side of the fissure in the Hall of Mists.' short: 'You''re on west bank of fissure.' + maptag: !!null conditions: {DEEP: true} travel: [ {verbs: [JUMP], cond: [not, FISSURE, UNBRIDGED], @@ -750,6 +781,7 @@ locations: !!omap You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. short: 'You''re in n/s passage above e/w passage.' + maptag: !!null conditions: {DEEP: true} travel: [ {verbs: [HALL, OUT, SOUTH], action: [goto, LOC_KINGHALL]}, @@ -760,6 +792,7 @@ locations: !!omap description: long: 'You are in the south side chamber.' short: !!null + maptag: !!null conditions: {DEEP: true} travel: [ {verbs: [HALL, OUT, NORTH], action: [goto, LOC_KINGHALL]}, @@ -770,6 +803,7 @@ locations: !!omap You are in the west side chamber of the Hall of the Mountain King. A passage continues west and up here. short: 'You''re in the west side chamber.' + maptag: !!null conditions: {DEEP: true} travel: [ {verbs: [HALL, OUT, EAST], action: [goto, LOC_KINGHALL]}, @@ -779,6 +813,7 @@ locations: !!omap description: long: '' short: !!null + maptag: 'Middle of plant.' conditions: {DEEP: true} travel: [ {verbs: [], cond: [not, PLANT, PLANT_BELLOWING], @@ -789,6 +824,7 @@ locations: !!omap description: long: 'You can''t get by the snake.' short: !!null + maptag: !!null conditions: {DEEP: true} travel: [ {verbs: [], action: [goto, LOC_KINGHALL]}, @@ -800,6 +836,7 @@ locations: !!omap west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. short: 'You''re at "Y2".' + maptag: "Y2." conditions: {DEEP: true} travel: [ {verbs: [PLUGH], action: [goto, LOC_FOOF4]}, @@ -813,6 +850,7 @@ locations: !!omap description: long: 'You are in a jumble of rock, with cracks everywhere.' short: !!null + maptag: 'Rock jumble' conditions: {DEEP: true} travel: [ {verbs: [DOWN, Y2], action: [goto, LOC_Y2]}, @@ -829,6 +867,7 @@ locations: !!omap 25 feet away there is a similar window looking into a lighted room. A shadowy figure can be seen there peering back at you. short: 'You''re at window on pit.' + maptag: !!null conditions: {DEEP: true} travel: [ {verbs: [EAST, Y2], action: [goto, LOC_Y2]}, @@ -839,7 +878,8 @@ locations: !!omap long: |- You are in a dirty broken passage. To the east is a crawl. To the west is a large passage. Above you is a hole to another passage. - short: 'You''re in dirty passage.' + short: 'You''re in dirty passage.' + maptag: !!null conditions: {DEEP: true} travel: [ {verbs: [EAST, CRAWL], action: [goto, LOC_SMALLPITBRINK]}, @@ -853,6 +893,7 @@ locations: !!omap You are on the brink of a small clean climbable pit. A crawl leads west. short: 'You''re at brink of small pit.' + maptag: !!null conditions: {DEEP: true} travel: [ {verbs: [WEST, CRAWL], action: [goto, LOC_BROKEN]}, @@ -864,6 +905,7 @@ locations: !!omap You are in the bottom of a small pit with a little stream, which enters and exits through tiny slits. short: 'You''re at bottom of pit with stream.' + maptag: 'Small pit bottom' conditions: {FLUID: true, DEEP: true} sound: STREAM_GURGLES travel: [ @@ -877,6 +919,7 @@ locations: !!omap You are in a large room full of dusty rocks. There is a big hole in the floor. There are cracks everywhere, and a passage leading east. short: 'You''re in dusty rock room.' + maptag: !!null conditions: {DEEP: true} travel: [ {verbs: [EAST, PASSA], action: [goto, LOC_BROKEN]}, @@ -889,6 +932,7 @@ locations: !!omap You have crawled through a very low wide passage parallel to and north of the Hall of Mists. short: !!null + maptag: !!null conditions: {DEEP: true} travel: [ {verbs: [], action: [goto, LOC_MISTWEST]}, @@ -900,6 +944,7 @@ locations: !!omap continues west and another goes north. To the south is a little passage 6 feet off the floor. short: 'You''re at west end of Hall of Mists.' + maptag: !!null conditions: {DEEP: true} travel: [ {verbs: [SOUTH, UPWAR, PASSA, CLIMB], action: [goto, LOC_ALIKE1]}, @@ -911,7 +956,8 @@ locations: !!omap description: long: 'You are in a maze of twisty little passages, all alike.' short: !!null - conditions: {DEEP: true, NOBACK: true} + maptag: 'Maze all alike.' + conditions: {DEEP: true, NOBACK: true, ALLALIKE: true} hints: [*maze] travel: [ {verbs: [UPWAR], action: [goto, LOC_MISTWEST]}, @@ -924,7 +970,8 @@ locations: !!omap description: long: 'You are in a maze of twisty little passages, all alike.' short: !!null - conditions: {DEEP: true, NOBACK: true} + maptag: 'Maze all alike.' + conditions: {DEEP: true, NOBACK: true, ALLALIKE: true} hints: [*maze] travel: [ {verbs: [WEST], action: [goto, LOC_ALIKE1]}, @@ -935,50 +982,55 @@ locations: !!omap description: long: 'You are in a maze of twisty little passages, all alike.' short: !!null - conditions: {DEEP: true, NOBACK: true} + maptag: 'Maze all alike.' + conditions: {DEEP: true, NOBACK: true, ALLALIKE: true} hints: [*maze] travel: [ {verbs: [EAST], action: [goto, LOC_ALIKE2]}, - {verbs: [DOWN], action: [goto, LOC_DEADEND3]}, + {verbs: [DOWN], action: [goto, LOC_MAZEEND3]}, {verbs: [SOUTH], action: [goto, LOC_ALIKE6]}, - {verbs: [NORTH], action: [goto, LOC_DEADEND9]}, + {verbs: [NORTH], action: [goto, LOC_MAZEEND9]}, ] - LOC_ALIKE4: description: long: 'You are in a maze of twisty little passages, all alike.' short: !!null - conditions: {DEEP: true, NOBACK: true} + maptag: 'Maze all alike.' + conditions: {DEEP: true, NOBACK: true, ALLALIKE: true} hints: [*maze] travel: [ {verbs: [WEST], action: [goto, LOC_ALIKE1]}, {verbs: [NORTH], action: [goto, LOC_ALIKE2]}, - {verbs: [EAST], action: [goto, LOC_DEADEND1]}, - {verbs: [SOUTH], action: [goto, LOC_DEADEND2]}, + {verbs: [EAST], action: [goto, LOC_MAZEEND1]}, + {verbs: [SOUTH], action: [goto, LOC_MAZEEND2]}, {verbs: [UPWAR, DOWN], action: [goto, LOC_ALIKE14]}, ] -- LOC_DEADEND1: +- LOC_MAZEEND1: description: long: 'Dead end' short: !!null - conditions: {DEEP: true, NOARRR: true} + maptag: 'Maze all alike.' + conditions: {DEEP: true, NOARRR: true, ALLALIKE: true} hints: [*maze] travel: [ {verbs: [WEST, OUT], action: [goto, LOC_ALIKE4]}, ] -- LOC_DEADEND2: +- LOC_MAZEEND2: description: long: 'Dead end' short: !!null - conditions: {DEEP: true, NOARRR: true} + maptag: 'Maze all alike.' + conditions: {DEEP: true, NOARRR: true, ALLALIKE: true} hints: [*maze] travel: [ {verbs: [EAST, OUT], action: [goto, LOC_ALIKE4]}, ] -- LOC_DEADEND3: +- LOC_MAZEEND3: description: long: 'Dead end' short: !!null - conditions: {DEEP: true, NOARRR: true} + maptag: 'Maze all alike.' + conditions: {DEEP: true, NOARRR: true, ALLALIKE: true} hints: [*maze] travel: [ {verbs: [UPWAR, OUT], action: [goto, LOC_ALIKE3]}, @@ -987,7 +1039,8 @@ locations: !!omap description: long: 'You are in a maze of twisty little passages, all alike.' short: !!null - conditions: {DEEP: true, NOBACK: true} + maptag: 'Maze all alike.' + conditions: {DEEP: true, NOBACK: true, ALLALIKE: true} hints: [*maze] travel: [ {verbs: [EAST], action: [goto, LOC_ALIKE6]}, @@ -997,7 +1050,8 @@ locations: !!omap description: long: 'You are in a maze of twisty little passages, all alike.' short: !!null - conditions: {DEEP: true, NOBACK: true} + maptag: 'Maze all alike.' + conditions: {DEEP: true, NOBACK: true, ALLALIKE: true} hints: [*maze] travel: [ {verbs: [EAST], action: [goto, LOC_ALIKE3]}, @@ -1009,7 +1063,8 @@ locations: !!omap description: long: 'You are in a maze of twisty little passages, all alike.' short: !!null - conditions: {DEEP: true, NOBACK: true} + maptag: 'Maze all alike.' + conditions: {DEEP: true, NOBACK: true, ALLALIKE: true} hints: [*maze] travel: [ {verbs: [WEST], action: [goto, LOC_ALIKE5]}, @@ -1021,7 +1076,8 @@ locations: !!omap description: long: 'You are in a maze of twisty little passages, all alike.' short: !!null - conditions: {DEEP: true, NOBACK: true} + maptag: 'Maze all alike.' + conditions: {DEEP: true, NOBACK: true, ALLALIKE: true} hints: [*maze] travel: [ {verbs: [WEST], action: [goto, LOC_ALIKE6]}, @@ -1029,24 +1085,26 @@ locations: !!omap {verbs: [SOUTH], action: [goto, LOC_ALIKE8]}, {verbs: [UPWAR], action: [goto, LOC_ALIKE9]}, {verbs: [NORTH], action: [goto, LOC_ALIKE10]}, - {verbs: [DOWN], action: [goto, LOC_DEADEND11]}, + {verbs: [DOWN], action: [goto, LOC_MAZEEND11]}, ] - LOC_ALIKE9: description: long: 'You are in a maze of twisty little passages, all alike.' short: !!null - conditions: {DEEP: true, NOBACK: true} + maptag: 'Maze all alike.' + conditions: {DEEP: true, NOBACK: true, ALLALIKE: true} hints: [*maze] travel: [ {verbs: [WEST], action: [goto, LOC_ALIKE7]}, {verbs: [NORTH], action: [goto, LOC_ALIKE8]}, - {verbs: [SOUTH], action: [goto, LOC_DEADEND4]}, + {verbs: [SOUTH], action: [goto, LOC_MAZEEND4]}, ] -- LOC_DEADEND4: +- LOC_MAZEEND4: description: long: 'Dead end' short: !!null - conditions: {DEEP: true, NOARRR: true} + maptag: 'Maze all alike.' + conditions: {DEEP: true, NOARRR: true, ALLALIKE: true} hints: [*maze] travel: [ {verbs: [WEST, OUT], action: [goto, LOC_ALIKE9]}, @@ -1055,19 +1113,21 @@ locations: !!omap description: long: 'You are in a maze of twisty little passages, all alike.' short: !!null - conditions: {DEEP: true, NOBACK: true} + maptag: 'Maze all alike.' + conditions: {DEEP: true, NOBACK: true, ALLALIKE: true} hints: [*maze] travel: [ {verbs: [WEST], action: [goto, LOC_ALIKE8]}, {verbs: [NORTH], action: [goto, LOC_ALIKE10]}, - {verbs: [DOWN], action: [goto, LOC_DEADEND5]}, + {verbs: [DOWN], action: [goto, LOC_MAZEEND5]}, {verbs: [EAST], action: [goto, LOC_PITBRINK]}, ] -- LOC_DEADEND5: +- LOC_MAZEEND5: description: long: 'Dead end' short: !!null - conditions: {DEEP: true, NOARRR: true} + maptag: 'Maze all alike.' + conditions: {DEEP: true, NOARRR: true, ALLALIKE: true} hints: [*maze] travel: [ {verbs: [UPWAR, OUT], action: [goto, LOC_ALIKE10]}, @@ -1079,19 +1139,21 @@ locations: !!omap down one wall. You could climb down here but you could not get back up. The maze continues at this level. short: 'You''re at brink of pit.' - conditions: {DEEP: true, NOBACK: true} + maptag: !!null + conditions: {DEEP: true, NOBACK: true, ALLALIKE: true} travel: [ - {verbs: [DOWN, CLIMB], action: [goto, LOC_BIRD]}, + {verbs: [DOWN, CLIMB], action: [goto, LOC_BIRDCHAMBER]}, {verbs: [WEST], action: [goto, LOC_ALIKE10]}, - {verbs: [SOUTH], action: [goto, LOC_DEADEND6]}, + {verbs: [SOUTH], action: [goto, LOC_MAZEEND6]}, {verbs: [NORTH], action: [goto, LOC_ALIKE12]}, {verbs: [EAST], action: [goto, LOC_ALIKE13]}, ] -- LOC_DEADEND6: +- LOC_MAZEEND6: description: long: 'Dead end' short: !!null - conditions: {NOARRR: true, DEEP: true} + maptag: 'Maze all alike.' + conditions: {NOARRR: true, DEEP: true, ALLALIKE: true} travel: [ {verbs: [EAST, OUT], action: [goto, LOC_PITBRINK]}, ] @@ -1101,6 +1163,7 @@ locations: !!omap You have crawled through a very low wide passage parallel to and north of the Hall of Mists. short: !!null + maptag: 'Maze all alike.' conditions: {DEEP: true} travel: [ {verbs: [], action: [goto, LOC_WESTBANK]}, @@ -1112,6 +1175,7 @@ locations: !!omap chambers. To the east a low wide crawl slants up. To the north a round two foot hole slants down. short: 'You''re at east end of long hall.' + maptag: 'Maze all alike.' conditions: {DEEP: true} travel: [ {verbs: [EAST, UPWAR, CRAWL], action: [goto, LOC_MISTWEST]}, @@ -1124,6 +1188,7 @@ locations: !!omap You are at the west end of a very long featureless hall. The hall joins up with a narrow north/south passage. short: 'You''re at west end of long hall.' + maptag: 'Maze all alike.' conditions: {DEEP: true} travel: [ {verbs: [EAST], action: [goto, LOC_LONGEAST]}, @@ -1134,6 +1199,7 @@ locations: !!omap description: long: 'You are at a crossover of a high n/s passage and a low e/w one.' short: !!null + maptag: 'Passage crossover.' conditions: {DEEP: true} travel: [ {verbs: [WEST], action: [goto, LOC_LONGEAST]}, @@ -1145,6 +1211,7 @@ locations: !!omap description: long: 'Dead end' short: !!null + maptag: 'Maze all alike.' conditions: {DEEP: true} travel: [ {verbs: [SOUTH, OUT], action: [goto, LOC_CROSSOVER]}, @@ -1156,6 +1223,7 @@ locations: !!omap north joins a higher crawl from the east to make a walking passage going west. There is also a large room above. The air is damp here. short: 'You''re at complex junction.' + maptag: !!null conditions: {DEEP: true} hints: [*jade] sound: WIND_WHISTLES @@ -1171,6 +1239,7 @@ locations: !!omap You are in Bedquilt, a long east/west passage with holes everywhere. To explore at random select north, south, up, or down. short: 'You''re in Bedquilt.' + maptag: !!null conditions: {DEEP: true} travel: [ {verbs: [EAST], action: [goto, LOC_COMPLEX]}, @@ -1189,10 +1258,11 @@ locations: !!omap - LOC_SWISSCHEESE: description: long: |- - You are in a room whose walls resemble swiss cheese. Obvious passages + You are in a room whose walls resemble Swiss cheese. Obvious passages go west, east, ne, and nw. Part of the room is occupied by a large bedrock block. short: 'You''re in Swiss Cheese Room.' + maptag: !!null conditions: {DEEP: true} travel: [ {verbs: [NE], action: [goto, LOC_BEDQUILT]}, @@ -1212,6 +1282,7 @@ locations: !!omap and west. There are holes all over, but the only big one is on the wall directly over the west pit where you can't get to it. short: 'You''re at east end of Twopit Room.' + maptag: !!null conditions: {DEEP: true} travel: [ {verbs: [EAST], action: [goto, LOC_SWISSCHEESE]}, @@ -1227,6 +1298,7 @@ locations: !!omap passages go north and south, and the south one quickly bends west around the boulders. short: 'You''re in Slab Room.' + maptag: !!null conditions: {DEEP: true} travel: [ {verbs: [SOUTH], action: [goto, LOC_WESTEND]}, @@ -1237,6 +1309,7 @@ locations: !!omap description: long: 'You are in a secret n/s canyon above a large room.' short: !!null + maptag: !!null conditions: {DEEP: true} travel: [ {verbs: [DOWN, SLAB], action: [goto, LOC_SLAB]}, @@ -1249,7 +1322,8 @@ locations: !!omap - LOC_SECRET2: description: long: 'You are in a secret n/s canyon above a sizable passage.' - short: !!null + short: !!null + maptag: 'Secret canyon' conditions: {DEEP: true} travel: [ {verbs: [NORTH], action: [goto, LOC_THREEJUNCTION]}, @@ -1263,6 +1337,7 @@ locations: !!omap north, south, and se. The north one is as tall as the other two combined. short: 'You''re at junction of three secret canyons.' + maptag: 'Secret canyon junction' conditions: {DEEP: true} travel: [ {verbs: [SE], action: [goto, LOC_BEDQUILT]}, @@ -1273,6 +1348,7 @@ locations: !!omap description: long: 'You are in a large low room. Crawls lead north, se, and sw.' short: 'You''re in large low room.' + maptag: !!null conditions: {DEEP: true} travel: [ {verbs: [BEDQU], action: [goto, LOC_BEDQUILT]}, @@ -1284,6 +1360,7 @@ locations: !!omap description: long: 'Dead end crawl.' short: !!null + maptag: !!null conditions: {DEEP: true} travel: [ {verbs: [SOUTH, CRAWL, OUT], action: [goto, LOC_LOWROOM]}, @@ -1295,6 +1372,7 @@ locations: !!omap very tight canyon 15 feet below. If you go down you may not be able to get back up. short: 'You''re in secret e/w canyon above tight canyon.' + maptag: 'Secret e/w canyon' conditions: {DEEP: true} travel: [ {verbs: [EAST], action: [goto, LOC_KINGHALL]}, @@ -1306,6 +1384,7 @@ locations: !!omap description: long: 'You are at a wide place in a very tight n/s canyon.' short: !!null + maptag: 'Wide place' conditions: {DEEP: true} travel: [ {verbs: [SOUTH], action: [goto, LOC_TIGHTPLACE]}, @@ -1315,6 +1394,7 @@ locations: !!omap description: long: 'The canyon here becomes too tight to go further south.' short: !!null + maptag: 'Tight canyon' conditions: {DEEP: true} travel: [ {verbs: [NORTH], action: [goto, LOC_WIDEPLACE]}, @@ -1325,6 +1405,7 @@ locations: !!omap You are in a tall e/w canyon. A low tight crawl goes 3 feet north and seems to open up. short: !!null + maptag: 'Tall canyon' conditions: {DEEP: true} travel: [ {verbs: [EAST], action: [goto, LOC_WIDEPLACE]}, @@ -1335,6 +1416,7 @@ locations: !!omap description: long: 'The canyon runs into a mass of boulders -- dead end.' short: !!null + maptag: 'Boulders' conditions: {DEEP: true} travel: [ {verbs: [SOUTH], action: [goto, LOC_TALL]}, @@ -1345,6 +1427,7 @@ locations: !!omap The stream flows out through a pair of 1 foot diameter sewer pipes. It would be advisable to use the exit. short: !!null + maptag: !!null conditions: {DEEP: true} travel: [ {verbs: [], action: [goto, LOC_BUILDING]}, @@ -1353,28 +1436,31 @@ locations: !!omap description: long: 'You are in a maze of twisty little passages, all alike.' short: !!null - conditions: {DEEP: true, NOBACK: true} + maptag: 'Maze all alike.' + conditions: {DEEP: true, NOBACK: true, ALLALIKE: true} hints: [*maze] travel: [ {verbs: [NORTH], action: [goto, LOC_ALIKE1]}, {verbs: [WEST], action: [goto, LOC_ALIKE11]}, {verbs: [SOUTH], action: [goto, LOC_ALIKE11]}, - {verbs: [EAST], action: [goto, LOC_DEADEND8]}, + {verbs: [EAST], action: [goto, LOC_MAZEEND8]}, ] -- LOC_DEADEND8: +- LOC_MAZEEND8: description: long: 'Dead end' short: !!null - conditions: {DEEP: true} + maptag: 'Maze all alike.' + conditions: {DEEP: true, ALLALIKE: true} hints: [*maze] travel: [ {verbs: [WEST, OUT], action: [goto, LOC_ALIKE11]}, ] -- LOC_DEADEND9: +- LOC_MAZEEND9: description: long: 'Dead end' short: !!null - conditions: {DEEP: true, NOARRR: true} + maptag: 'Maze all alike.' + conditions: {DEEP: true, NOARRR: true, ALLALIKE: true} hints: [*maze] travel: [ {verbs: [SOUTH, OUT], action: [goto, LOC_ALIKE3]}, @@ -1383,35 +1469,39 @@ locations: !!omap description: long: 'You are in a maze of twisty little passages, all alike.' short: !!null - conditions: {DEEP: true, NOBACK: true} + maptag: 'Maze all alike.' + conditions: {DEEP: true, NOBACK: true, ALLALIKE: true} travel: [ {verbs: [SOUTH], action: [goto, LOC_PITBRINK]}, {verbs: [EAST], action: [goto, LOC_ALIKE13]}, - {verbs: [WEST], action: [goto, LOC_DEADEND10]}, + {verbs: [WEST], action: [goto, LOC_MAZEEND10]}, ] - LOC_ALIKE13: description: long: 'You are in a maze of twisty little passages, all alike.' short: !!null - conditions: {DEEP: true, NOBACK: true} + maptag: 'Maze all alike.' + conditions: {DEEP: true, NOBACK: true, ALLALIKE: true} travel: [ {verbs: [NORTH], action: [goto, LOC_PITBRINK]}, {verbs: [WEST], action: [goto, LOC_ALIKE12]}, - {verbs: [NW], action: [goto, LOC_DEADEND12]}, + {verbs: [NW], action: [goto, LOC_MAZEEND12]}, ] -- LOC_DEADEND10: +- LOC_MAZEEND10: description: long: 'Dead end' short: !!null - conditions: {NOARRR: true, DEEP: true} + maptag: 'Maze all alike.' + conditions: {NOARRR: true, DEEP: true, ALLALIKE: true} travel: [ {verbs: [EAST, OUT], action: [goto, LOC_ALIKE12]}, ] -- LOC_DEADEND11: +- LOC_MAZEEND11: description: long: 'Dead end' short: !!null - conditions: {DEEP: true, NOARRR: true} + maptag: 'Maze all alike.' + conditions: {DEEP: true, NOARRR: true, ALLALIKE: true} hints: [*maze] travel: [ {verbs: [UPWAR, OUT], action: [goto, LOC_ALIKE8]}, @@ -1420,7 +1510,8 @@ locations: !!omap description: long: 'You are in a maze of twisty little passages, all alike.' short: !!null - conditions: {DEEP: true, NOBACK: true} + maptag: 'Maze all alike.' + conditions: {DEEP: true, NOBACK: true, ALLALIKE: true} hints: [*maze] travel: [ {verbs: [UPWAR, DOWN], action: [goto, LOC_ALIKE4]}, @@ -1432,6 +1523,7 @@ locations: !!omap west. At the eastern end is a hole through which you can see a profusion of leaves. short: 'You''re in narrow corridor.' + maptag: !!null conditions: {DEEP: true} travel: [ {verbs: [DOWN, CLIMB, EAST], action: [goto, LOC_WESTPIT]}, @@ -1442,6 +1534,7 @@ locations: !!omap description: long: 'There is nothing here to climb. Use "up" or "out" to leave the pit.' short: !!null + maptag: !!null conditions: {DEEP: true} travel: [ {verbs: [], action: [goto, LOC_WESTPIT]}, @@ -1450,6 +1543,7 @@ locations: !!omap description: long: 'You have climbed up the plant and out of the pit.' short: !!null + maptag: !!null conditions: {DEEP: true} travel: [ {verbs: [], action: [goto, LOC_WESTEND]}, @@ -1461,6 +1555,7 @@ locations: !!omap climb down here, but you would not be able to climb up. There is a passage leading back to the north. short: 'You''re at steep incline above large room.' + maptag: !!null conditions: {DEEP: true} travel: [ {verbs: [NORTH, CAVER, PASSA], action: [goto, LOC_WATERFALL]}, @@ -1473,6 +1568,7 @@ locations: !!omap lamp to show it. Cavernous passages lead east, north, and south. On the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic]. short: 'You''re in Giant Room.' + maptag: !!null conditions: {DEEP: true} travel: [ {verbs: [SOUTH], action: [goto, LOC_NARROW]}, @@ -1483,6 +1579,7 @@ locations: !!omap description: long: 'The passage here is blocked by a recent cave-in.' short: !!null + maptag: 'Cave-in blockage' conditions: {DEEP: true} travel: [ {verbs: [SOUTH, GIANT, OUT], action: [goto, LOC_GIANTROOM]}, @@ -1491,6 +1588,7 @@ locations: !!omap description: long: 'You are at one end of an immense north/south passage.' short: !!null + maptag: 'Immense passage end.' conditions: {DEEP: true} sound: WIND_WHISTLES travel: [ @@ -1506,6 +1604,7 @@ locations: !!omap over a sparkling waterfall into a roaring whirlpool which disappears through a hole in the floor. Passages exit to the south and west. short: 'You''re in cavern with waterfall.' + maptag: !!null conditions: {FLUID: true, DEEP: true} sound: STREAM_SPLASHES travel: [ @@ -1519,6 +1618,7 @@ locations: !!omap You are in the Soft Room. The walls are covered with heavy curtains, the floor with a thick pile carpet. Moss covers the ceiling. short: 'You''re in Soft Room.' + maptag: !!null conditions: {DEEP: true} travel: [ {verbs: [WEST, OUT], action: [goto, LOC_SWISSCHEESE]}, @@ -1530,6 +1630,7 @@ locations: !!omap walls. A gently sloping passage leads upward to the north, another passage leads se, and a hands and knees crawl leads west. short: 'You''re in Oriental Room.' + maptag: !!null conditions: {DEEP: true} travel: [ {verbs: [SE], action: [goto, LOC_SWISSCHEESE]}, @@ -1544,6 +1645,7 @@ locations: !!omap heard. The mist rises up through a fissure in the ceiling. The path exits to the south and west. short: 'You''re in misty cavern.' + maptag: !!null conditions: {DEEP: true} sound: NO_MEANING travel: [ @@ -1557,6 +1659,7 @@ locations: !!omap distance. An extremely tight tunnel leads east. It looks like a very tight squeeze. An eerie light can be seen at the other end. short: 'You''re in alcove.' + maptag: !!null conditions: {DEEP: true} hints: [*dark] travel: [ @@ -1570,6 +1673,7 @@ locations: !!omap You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. short: 'You''re in Plover Room.' + maptag: !!null conditions: {DEEP: true, LIT: true} hints: [*dark] travel: [ @@ -1583,6 +1687,7 @@ locations: !!omap description: long: 'You''re in the dark-room. A corridor leading south is the only exit.' short: 'You''re in dark-room.' + maptag: !!null conditions: {DEEP: true} hints: [*dark] travel: [ @@ -1594,6 +1699,7 @@ locations: !!omap You are in an arched hall. A coral passage once continued up and east from here, but is now blocked by debris. The air smells of sea water. short: 'You''re in arched hall.' + maptag: !!null conditions: {DEEP: true} travel: [ {verbs: [DOWN, SHELL, OUT], action: [goto, LOC_SHELLROOM]}, @@ -1602,10 +1708,11 @@ locations: !!omap description: long: |- You're in a large room carved out of sedimentary rock. The floor and - walls are littered with bits of shells imbedded in the stone. A + walls are littered with bits of shells embedded in the stone. A shallow passage proceeds downward, and a somewhat steeper one leads up. A low hands and knees passage enters from the south. short: 'You''re in Shell Room.' + maptag: !!null conditions: {DEEP: true} travel: [ {verbs: [UPWAR, HALL], action: [goto, LOC_ARCHED]}, @@ -1620,6 +1727,7 @@ locations: !!omap description: long: 'You are in a long sloping corridor with ragged sharp walls.' short: !!null + maptag: !!null conditions: {DEEP: true} travel: [ {verbs: [UPWAR, SHELL], action: [goto, LOC_SHELLROOM]}, @@ -1629,6 +1737,7 @@ locations: !!omap description: long: 'You are in a cul-de-sac about eight feet across.' short: !!null + maptag: 'Cul-de-sac.' conditions: {DEEP: true} travel: [ {verbs: [UPWAR, OUT], action: [goto, LOC_SLOPING1]}, @@ -1642,6 +1751,7 @@ locations: !!omap A sign in midair here says "Cave under construction beyond this point. Proceed at own risk. [Witt Construction Company]" short: 'You''re in anteroom.' + maptag: !!null conditions: {DEEP: true} travel: [ {verbs: [UPWAR], action: [goto, LOC_COMPLEX]}, @@ -1652,7 +1762,8 @@ locations: !!omap description: long: 'You are in a maze of twisty little passages, all different.' short: !!null - conditions: {DEEP: true, NOBACK: true} + maptag: 'Maze all different' + conditions: {DEEP: true, NOBACK: true, ALLDIFFERENT: true} travel: [ {verbs: [SOUTH], action: [goto, LOC_DIFFERENT3]}, {verbs: [SW], action: [goto, LOC_DIFFERENT4]}, @@ -1669,6 +1780,7 @@ locations: !!omap description: long: 'You are at Witt''s End. Passages lead off in *ALL* directions.' short: 'You''re at Witt''s End.' + maptag: !!null conditions: {DEEP: true, NOBACK: true} hints: [*witt] travel: [ @@ -1688,6 +1800,7 @@ locations: !!omap for the use of the dwarves who, as you know, are extremely vain.) A small window can be seen in either wall, some fifty feet up. short: 'You''re in Mirror Canyon.' + maptag: !!null conditions: {DEEP: true} hints: [*jade] sound: WIND_WHISTLES @@ -1706,6 +1819,7 @@ locations: !!omap 25 feet away there is a similar window looking into a lighted room. A shadowy figure can be seen there peering back at you. short: 'You''re at window on pit.' + maptag: !!null conditions: {DEEP: true} travel: [ {verbs: [WEST], action: [goto, LOC_THREEJUNCTION]}, @@ -1718,7 +1832,8 @@ locations: !!omap below. You could climb down it, and jump from it to the floor, but having done so you would be unable to reach it to climb back up. short: 'You''re at top of stalactite.' - conditions: {DEEP: true} + maptag: !!null + conditions: {DEEP: true, ALLALIKE: true} travel: [ {verbs: [NORTH], action: [goto, LOC_SECRET2]}, {verbs: [DOWN, JUMP, CLIMB], cond: [pct, 40], @@ -1730,7 +1845,8 @@ locations: !!omap description: long: 'You are in a little maze of twisting passages, all different.' short: !!null - conditions: {DEEP: true, NOBACK: true} + maptag: 'Maze all different' + conditions: {DEEP: true, NOBACK: true, ALLDIFFERENT: true} travel: [ {verbs: [SW], action: [goto, LOC_DIFFERENT3]}, {verbs: [NORTH], action: [goto, LOC_DIFFERENT4]}, @@ -1752,6 +1868,7 @@ locations: !!omap overhead and splashes noisily into the water somewhere within the mist. There is a passage going back toward the south. short: 'You''re at reservoir.' + maptag: !!null conditions: {FLUID: true, DEEP: true} sound: STREAM_SPLASHES travel: [ @@ -1759,11 +1876,12 @@ locations: !!omap {verbs: [NORTH, ACROS, CROSS], cond: [not, RESER, WATERS_PARTED], action: [speak, BAD_DIRECTION]}, {verbs: [NORTH], action: [goto, LOC_RESBOTTOM]}, ] -- LOC_DEADEND12: +- LOC_MAZEEND12: description: long: 'Dead end' short: !!null - conditions: {DEEP: true} + maptag: !!null + conditions: {DEEP: true, ALLALIKE: true} travel: [ {verbs: [SE], action: [goto, LOC_ALIKE13]}, ] @@ -1782,6 +1900,7 @@ locations: !!omap wall, and stretches to the other end of the room, where various other sundry objects can be glimpsed dimly in the distance. short: 'You''re at ne end.' + maptag: 'Repository ne end' conditions: {DEEP: true, LIT: true} sound: MURMURING_SNORING travel: [ @@ -1799,6 +1918,7 @@ locations: !!omap steel grate, next to which is a sign that reads, "Treasure Vault. Keys in main office." short: 'You''re at sw end.' + maptag: 'Repository sw end' conditions: {DEEP: true, LIT: true} sound: SNAKES_HISSING travel: [ @@ -1812,6 +1932,7 @@ locations: !!omap up from below obscures all view of the far side. A sw path leads away from the chasm into a winding corridor. short: 'You''re on sw side of chasm.' + maptag: !!null conditions: {DEEP: true} travel: [ {verbs: [SW], action: [goto, LOC_WINDING]}, @@ -1830,15 +1951,19 @@ locations: !!omap You are in a long winding corridor sloping out of sight in both directions. short: 'You''re in sloping corridor.' + maptag: !!null conditions: {DEEP: true} travel: [ {verbs: [DOWN], action: [goto, LOC_LOWROOM]}, {verbs: [UPWAR], action: [goto, LOC_SWCHASM]}, ] + # Following three rooms are where the dragon lives. The code has a + # wired-in assumption that the dragon corpse goes to LOC_SECRET5, - LOC_SECRET4: description: long: 'You are in a secret canyon which exits to the north and east.' short: !!null + maptag: 'Secret canyon' conditions: {DEEP: true} travel: [ {verbs: [NORTH, OUT], action: [goto, LOC_SECRET1]}, @@ -1848,6 +1973,7 @@ locations: !!omap description: long: 'You are in a secret canyon which exits to the north and east.' short: !!null + maptag: 'Secret canyon' conditions: {DEEP: true} travel: [ {verbs: [NORTH], action: [goto, LOC_SECRET1]}, @@ -1857,6 +1983,7 @@ locations: !!omap description: long: 'You are in a secret canyon which exits to the north and east.' short: !!null + maptag: 'Secret canyon' conditions: {DEEP: true} travel: [ {verbs: [EAST, OUT], action: [goto, LOC_SECRET3]}, @@ -1868,6 +1995,7 @@ locations: !!omap You are on the far side of the chasm. A ne path leads away from the chasm on this side. short: 'You''re on ne side of chasm.' + maptag: !!null conditions: {NOARRR: true, DEEP: true} travel: [ {verbs: [NE], action: [goto, LOC_CORRIDOR]}, @@ -1884,6 +2012,7 @@ locations: !!omap You're in a long east/west corridor. A faint rumbling noise can be heard in the distance. short: 'You''re in corridor.' + maptag: 'e/w canyon' conditions: {NOARRR: true, DEEP: true} sound: DULL_RUMBLING travel: [ @@ -1899,6 +2028,7 @@ locations: !!omap seems to get louder in that direction. The right fork leads southeast down a gentle slope. The main corridor enters from the west. short: 'You''re at fork in path.' + maptag: !!null conditions: {NOARRR: true, DEEP: true} sound: DULL_RUMBLING travel: [ @@ -1915,6 +2045,7 @@ locations: !!omap roar, so loud that the entire cave seems to be trembling. Another passage leads south, and a low crawl goes east. short: 'You''re at junction with warm walls.' + maptag: !!null conditions: {NOARRR: true, DEEP: true} sound: LOUD_ROAR travel: [ @@ -1945,6 +2076,7 @@ locations: !!omap own, which lends an additional infernal splendor to the already hellish scene. A dark, foreboding passage exits to the south. short: 'You''re at breath-taking view.' + maptag: !!null conditions: {NOARRR: true, LIT: true, DEEP: true} hints: [*jade] sound: TOTAL_ROAR @@ -1963,6 +2095,7 @@ locations: !!omap heat. The only exit is a crawl heading west, through which is coming a low rumbling. short: 'You''re in Chamber of Boulders.' + maptag: !!null conditions: {NOARRR: true, DEEP: true} sound: DULL_RUMBLING travel: [ @@ -1976,6 +2109,7 @@ locations: !!omap You are walking along a gently sloping north/south passage lined with oddly shaped limestone formations. short: 'You''re in limestone passage.' + maptag: !!null conditions: {NOARRR: true, DEEP: true} travel: [ {verbs: [NORTH, UPWAR, FORK], action: [goto, LOC_FORK]}, @@ -1988,6 +2122,7 @@ locations: !!omap You are standing at the entrance to a large, barren room. A notice above the entrance reads: "Caution! Bear in room!" short: 'You''re in front of Barren Room.' + maptag: !!null conditions: {NOARRR: true, DEEP: true} travel: [ {verbs: [WEST, UPWAR], action: [goto, LOC_LIMESTONE]}, @@ -2002,6 +2137,7 @@ locations: !!omap empty except for some dust. Marks in the dust lead away toward the far end of the room. The only exit is the way you came in. short: 'You''re in Barren Room.' + maptag: !!null conditions: {NOARRR: true, DEEP: true} travel: [ {verbs: [WEST, OUT], action: [goto, LOC_BARRENFRONT]}, @@ -2012,7 +2148,8 @@ locations: !!omap description: long: 'You are in a maze of twisting little passages, all different.' short: !!null - conditions: {DEEP: true, NOBACK: true} + maptag: 'Maze all different.' + conditions: {DEEP: true, NOBACK: true, ALLDIFFERENT: true} travel: [ {verbs: [WEST], action: [goto, LOC_DIFFERENT1]}, {verbs: [SE], action: [goto, LOC_DIFFERENT4]}, @@ -2029,7 +2166,8 @@ locations: !!omap description: long: 'You are in a little maze of twisty passages, all different.' short: !!null - conditions: {DEEP: true, NOBACK: true} + maptag: 'Maze all different.' + conditions: {DEEP: true, NOBACK: true, ALLDIFFERENT: true} travel: [ {verbs: [NW], action: [goto, LOC_DIFFERENT1]}, {verbs: [UPWAR], action: [goto, LOC_DIFFERENT3]}, @@ -2046,7 +2184,8 @@ locations: !!omap description: long: 'You are in a twisting maze of little passages, all different.' short: !!null - conditions: {DEEP: true, NOBACK: true} + maptag: 'Maze all different.' + conditions: {DEEP: true, NOBACK: true, ALLDIFFERENT: true} travel: [ {verbs: [UPWAR], action: [goto, LOC_DIFFERENT1]}, {verbs: [DOWN], action: [goto, LOC_DIFFERENT3]}, @@ -2063,7 +2202,8 @@ locations: !!omap description: long: 'You are in a twisting little maze of passages, all different.' short: !!null - conditions: {DEEP: true, NOBACK: true} + maptag: 'Maze all different.' + conditions: {DEEP: true, NOBACK: true, ALLDIFFERENT: true} travel: [ {verbs: [NE], action: [goto, LOC_DIFFERENT1]}, {verbs: [NORTH], action: [goto, LOC_DIFFERENT3]}, @@ -2080,7 +2220,8 @@ locations: !!omap description: long: 'You are in a twisty little maze of passages, all different.' short: !!null - conditions: {DEEP: true, NOBACK: true} + maptag: 'Maze all different.' + conditions: {DEEP: true, NOBACK: true, ALLDIFFERENT: true} travel: [ {verbs: [NORTH], action: [goto, LOC_DIFFERENT1]}, {verbs: [SE], action: [goto, LOC_DIFFERENT3]}, @@ -2097,7 +2238,8 @@ locations: !!omap description: long: 'You are in a twisty maze of little passages, all different.' short: !!null - conditions: {DEEP: true, NOBACK: true} + maptag: 'Maze all different.' + conditions: {DEEP: true, NOBACK: true, ALLDIFFERENT: true} travel: [ {verbs: [EAST], action: [goto, LOC_DIFFERENT1]}, {verbs: [WEST], action: [goto, LOC_DIFFERENT3]}, @@ -2114,7 +2256,8 @@ locations: !!omap description: long: 'You are in a little twisty maze of passages, all different.' short: !!null - conditions: {DEEP: true, NOBACK: true} + maptag: 'Maze all different.' + conditions: {DEEP: true, NOBACK: true, ALLDIFFERENT: true} travel: [ {verbs: [SE], action: [goto, LOC_DIFFERENT1]}, {verbs: [NE], action: [goto, LOC_DIFFERENT3]}, @@ -2131,7 +2274,8 @@ locations: !!omap description: long: 'You are in a maze of little twisting passages, all different.' short: !!null - conditions: {DEEP: true, NOBACK: true} + maptag: 'Maze all different.' + conditions: {DEEP: true, NOBACK: true, ALLDIFFERENT: true} travel: [ {verbs: [DOWN], action: [goto, LOC_DIFFERENT1]}, {verbs: [EAST], action: [goto, LOC_DIFFERENT3]}, @@ -2148,7 +2292,8 @@ locations: !!omap description: long: 'You are in a maze of little twisty passages, all different.' short: !!null - conditions: {DEEP: true, NOBACK: true} + maptag: 'Maze all different.' + conditions: {DEEP: true, NOBACK: true, ALLDIFFERENT: true} travel: [ {verbs: [SW], action: [goto, LOC_DIFFERENT1]}, {verbs: [NW], action: [goto, LOC_DIFFERENT3]}, @@ -2165,7 +2310,8 @@ locations: !!omap description: long: 'Dead end' short: !!null - conditions: {DEEP: true} + maptag: !!null + conditions: {DEEP: true, ALLDIFFERENT: true} travel: [ {verbs: [NORTH, OUT], action: [goto, LOC_DIFFERENT2]}, {verbs: [SOUTH], cond: [not, VEND, VEND_BLOCKS], action: [goto, LOC_ROUGHHEWN]}, @@ -2175,6 +2321,7 @@ locations: !!omap description: long: 'You are in a long, rough-hewn, north/south corridor.' short: !!null + maptag: 'Rough-hewn corridor' conditions: {DEEP: true} travel: [ {verbs: [NORTH], action: [goto, LOC_DEADEND13]}, @@ -2184,6 +2331,7 @@ locations: !!omap description: long: 'There is no way to go that direction.' short: !!null + maptag: !!null conditions: {DEEP: true} travel: [ {verbs: [], action: [goto, LOC_DEADEND13]}, @@ -2192,6 +2340,7 @@ locations: !!omap description: long: 'You are in a large chamber with passages to the west and north.' short: !!null + maptag: 'Large chamber.' conditions: {DEEP: true} hints: [*ogre] travel: [ @@ -2203,6 +2352,7 @@ locations: !!omap description: long: 'You are in the ogre''s storeroom. The only exit is to the south.' short: !!null + maptag: 'Ogre''s storeroom.' conditions: {DEEP: true} travel: [ {verbs: [SOUTH, OUT], action: [goto, LOC_LARGE]}, @@ -2211,6 +2361,7 @@ locations: !!omap description: long: 'You are wandering aimlessly through the forest.' short: !!null + maptag: 'Forest.' conditions: {FOREST: true, NOBACK: true, LIT: true} hints: [*forest] travel: [ @@ -2223,6 +2374,7 @@ locations: !!omap description: long: 'You are wandering aimlessly through the forest.' short: !!null + maptag: 'Forest.' conditions: {FOREST: true, NOBACK: true, LIT: true} hints: [*forest] travel: [ @@ -2235,6 +2387,7 @@ locations: !!omap description: long: 'You are wandering aimlessly through the forest.' short: !!null + maptag: 'Forest.' conditions: {FOREST: true, NOBACK: true, LIT: true} hints: [*forest] travel: [ @@ -2246,6 +2399,7 @@ locations: !!omap description: long: 'You are wandering aimlessly through the forest.' short: !!null + maptag: 'Forest.' conditions: {FOREST: true, NOBACK: true, LIT: true} hints: [*forest] travel: [ @@ -2256,6 +2410,7 @@ locations: !!omap description: long: 'You are wandering aimlessly through the forest.' short: !!null + maptag: 'Forest.' conditions: {FOREST: true, NOBACK: true, LIT: true} hints: [*forest] travel: [ @@ -2267,6 +2422,7 @@ locations: !!omap description: long: 'You are wandering aimlessly through the forest.' short: !!null + maptag: 'Forest.' conditions: {FOREST: true, NOBACK: true, LIT: true} hints: [*forest] travel: [ @@ -2279,6 +2435,7 @@ locations: !!omap description: long: 'You are wandering aimlessly through the forest.' short: !!null + maptag: 'Forest.' conditions: {FOREST: true, NOBACK: true, LIT: true} hints: [*forest] travel: [ @@ -2291,6 +2448,7 @@ locations: !!omap description: long: 'You are wandering aimlessly through the forest.' short: !!null + maptag: 'Forest.' conditions: {FOREST: true, NOBACK: true, LIT: true} hints: [*forest] travel: [ @@ -2303,6 +2461,7 @@ locations: !!omap description: long: 'You are wandering aimlessly through the forest.' short: !!null + maptag: 'Forest.' conditions: {FOREST: true, NOBACK: true, LIT: true} hints: [*forest] travel: [ @@ -2315,6 +2474,7 @@ locations: !!omap description: long: 'You are wandering aimlessly through the forest.' short: !!null + maptag: 'Forest.' conditions: {FOREST: true, NOBACK: true, LIT: true} hints: [*forest] travel: [ @@ -2327,6 +2487,7 @@ locations: !!omap description: long: 'You are wandering aimlessly through the forest.' short: !!null + maptag: 'Forest.' conditions: {FOREST: true, NOBACK: true, LIT: true} hints: [*forest] travel: [ @@ -2339,6 +2500,7 @@ locations: !!omap description: long: 'You are wandering aimlessly through the forest.' short: !!null + maptag: 'Forest.' conditions: {FOREST: true, NOBACK: true, LIT: true} hints: [*forest] travel: [ @@ -2351,6 +2513,7 @@ locations: !!omap description: long: 'You are wandering aimlessly through the forest.' short: !!null + maptag: 'Forest.' conditions: {FOREST: true, NOBACK: true, LIT: true} hints: [*forest] travel: [ @@ -2363,6 +2526,7 @@ locations: !!omap description: long: 'You are wandering aimlessly through the forest.' short: !!null + maptag: 'Forest.' conditions: {FOREST: true, NOBACK: true, LIT: true} hints: [*forest] travel: [ @@ -2375,6 +2539,7 @@ locations: !!omap description: long: 'You are wandering aimlessly through the forest.' short: !!null + maptag: 'Forest.' conditions: {FOREST: true, NOBACK: true, LIT: true} hints: [*forest] travel: [ @@ -2387,6 +2552,7 @@ locations: !!omap description: long: 'You are wandering aimlessly through the forest.' short: !!null + maptag: 'Forest.' conditions: {FOREST: true, NOBACK: true, LIT: true} hints: [*forest] travel: [ @@ -2398,6 +2564,7 @@ locations: !!omap description: long: 'You are wandering aimlessly through the forest.' short: !!null + maptag: 'Forest.' conditions: {FOREST: true, NOBACK: true, LIT: true} hints: [*forest] travel: [ @@ -2409,6 +2576,7 @@ locations: !!omap description: long: 'You are wandering aimlessly through the forest.' short: !!null + maptag: 'Forest.' conditions: {FOREST: true, NOBACK: true, LIT: true} hints: [*forest] travel: [ @@ -2421,6 +2589,7 @@ locations: !!omap description: long: 'You are wandering aimlessly through the forest.' short: !!null + maptag: 'Forest.' conditions: {FOREST: true, NOBACK: true, LIT: true} hints: [*forest] travel: [ @@ -2433,6 +2602,7 @@ locations: !!omap description: long: 'You are wandering aimlessly through the forest.' short: !!null + maptag: 'Forest.' conditions: {FOREST: true, NOBACK: true, LIT: true} hints: [*forest] travel: [ @@ -2445,6 +2615,7 @@ locations: !!omap description: long: 'You are wandering aimlessly through the forest.' short: !!null + maptag: 'Forest.' conditions: {FOREST: true, NOBACK: true, LIT: true} hints: [*forest] travel: [ @@ -2457,6 +2628,7 @@ locations: !!omap description: long: 'You are wandering aimlessly through the forest.' short: !!null + maptag: 'Forest.' conditions: {FOREST: true, NOBACK: true, LIT: true} hints: [*forest] travel: [ @@ -2472,6 +2644,7 @@ locations: !!omap paths away from the ledge. Across the chasm is a small clearing surrounded by forest. short: 'You''re on ledge.' + maptag: !!null conditions: {ABOVE: true, LIT: true} travel: [ {verbs: [JUMP], action: [goto, LOC_NOMAKE]}, @@ -2483,6 +2656,7 @@ locations: !!omap rear up on either side. The roar of the water cascading past is nearly deafening, and the mist is so thick you can barely see. short: 'You''re at bottom of reservoir.' + maptag: !!null conditions: {FLUID: true, DEEP: true} sound: TOTAL_ROAR loud: true @@ -2496,6 +2670,7 @@ locations: !!omap You are at the northern edge of the reservoir. A northwest passage leads sharply up from here. short: 'You''re north of reservoir.' + maptag: !!null conditions: {FLUID: true, DEEP: true} sound: WATERS_CRASHING travel: [ @@ -2508,6 +2683,7 @@ locations: !!omap description: long: 'You are scrambling along a treacherously steep, rocky passage.' short: !!null + maptag: 'Rocky passage.' conditions: {DEEP: true} travel: [ {verbs: [UPWAR, NW], action: [goto, LOC_STEEP]}, @@ -2517,6 +2693,7 @@ locations: !!omap description: long: 'You are on a very steep incline, which widens at it goes upward.' short: !!null + maptag: 'Steep incline' conditions: {DEEP: true} travel: [ {verbs: [DOWN, SE], action: [goto, LOC_TREACHEROUS]}, @@ -2530,6 +2707,7 @@ locations: !!omap extremely dangerous. Here at the base of the cliff lie the remains of several earlier adventurers who apparently failed to make it. short: 'You''re at base of cliff.' + maptag: !!null conditions: {DEEP: true} travel: [ {verbs: [DOWN, SE], action: [goto, LOC_STEEP]}, @@ -2539,10 +2717,11 @@ locations: !!omap description: long: 'You are climbing along a nearly vertical cliff.' short: !!null + maptag: 'Vertical cliff.' conditions: {DEEP: true} travel: [ {verbs: [DOWN], action: [goto, LOC_CLIFFBASE]}, - {verbs: [UPWAR], cond: [carry, OBJ_46], action: [goto, LOC_CLIFFTOP]}, + {verbs: [UPWAR], cond: [carry, RABBITFOOT], action: [goto, LOC_CLIFFTOP]}, {verbs: [UPWAR], action: [goto, LOC_FOOTSLIP]}, ] - LOC_FOOTSLIP: @@ -2551,6 +2730,7 @@ locations: !!omap Just as you reach the top, your foot slips on a loose rock and you tumble several hundred feet to join the other unlucky adventurers. short: !!null + maptag: !!null conditions: {DEEP: true} travel: [ {verbs: [], action: [goto, LOC_NOWHERE]}, @@ -2562,6 +2742,7 @@ locations: !!omap make one last desperate grab. Your luck holds, as does your grip. With an enormous heave, you lift yourself to the ledge above. short: !!null + maptag: !!null conditions: {DEEP: true} travel: [ {verbs: [], action: [goto, LOC_CLIFFLEDGE]}, @@ -2572,6 +2753,7 @@ locations: !!omap You are on a small ledge at the top of a nearly vertical cliff. There is a low crawl leading off to the northeast. short: 'You''re at top of cliff.' + maptag: 'Cliftop' conditions: {DEEP: true} travel: [ {verbs: [CLIMB, DOWN], action: [goto, LOC_CLIFFACE]}, @@ -2581,6 +2763,7 @@ locations: !!omap description: long: 'You have reached a dead end.' short: !!null + maptag: 'Dead end.' conditions: {DEEP: true} travel: [ {verbs: [SW, OUT, CRAWL], action: [goto, LOC_CLIFFLEDGE]}, @@ -2589,6 +2772,7 @@ locations: !!omap description: long: 'There is now one more gruesome aspect to the spectacular vista.' short: !!null + maptag: !!null conditions: {DEEP: true} travel: [ {verbs: [], action: [goto, LOC_NOWHERE]}, @@ -2597,6 +2781,7 @@ locations: !!omap description: long: '>>Foof!<<' short: !!null + maptag: !!null conditions: {} travel: [ {verbs: [], action: [goto, LOC_DEBRIS]}, @@ -2605,6 +2790,7 @@ locations: !!omap description: long: '>>Foof!<<' short: !!null + maptag: !!null conditions: {ABOVE: true} travel: [ {verbs: [], action: [goto, LOC_BUILDING]}, @@ -2613,6 +2799,7 @@ locations: !!omap description: long: '>>Foof!<<' short: !!null + maptag: !!null conditions: {DEEP: true} travel: [ {verbs: [], action: [goto, LOC_Y2]}, @@ -2621,6 +2808,7 @@ locations: !!omap description: long: '>>Foof!<<' short: !!null + maptag: !!null conditions: {ABOVE: true} travel: [ {verbs: [], action: [goto, LOC_BUILDING]}, @@ -2629,6 +2817,7 @@ locations: !!omap description: long: '>>Foof!<<' short: !!null + maptag: !!null conditions: {DEEP: true} travel: [ {verbs: [], action: [goto, LOC_PLOVER]}, @@ -2637,6 +2826,7 @@ locations: !!omap description: long: '>>Foof!<<' short: !!null + maptag: !!null conditions: {DEEP: true} travel: [ {verbs: [], action: [goto, LOC_Y2]}, @@ -2823,7 +3013,6 @@ arbitrary_messages: !!omap black smoke. - SHELL_IMPERVIOUS: 'The shell is very strong and is impervious to attack.' - START_OVER: 'What''s the matter, can''t you read? Now you''d best start over.' -- WELL_POINTLESS: 'Well, that was remarkably pointless.' - DRAGON_SCALES: 'The axe bounces harmlessly off the dragon''s thick scales.' - NASTY_DRAGON: 'The dragon looks rather nasty. You''d best not try to get by.' - BIRD_BURNT: |- @@ -2881,17 +3070,14 @@ arbitrary_messages: !!omap information to escape? Sorry, but this initial hint is all you get." - DONT_UNDERSTAND: &dont_understand 'I''m afraid I don''t understand.' - HAND_PASSTHROUGH: 'Your hand passes through it as though it weren''t there.' -- BREAK_MIRROR: |- - You strike the mirror a resounding blow, whereupon it shatters into a - myriad tiny fragments. - PROD_DWARF: |- You prod the nearest dwarf, who wakes up grumpily, takes one look at you, curses, and grabs for his axe. - THIS_ACCEPTABLE: 'Is this acceptable?' # This message is not currently used -- ALREADY_OVER: |- - This adventure is already over. To start a new adventure, or to - resume an earlier adventure, please run a fresh copy of the program. +#- ALREADY_OVER: |- +# This adventure is already over. To start a new adventure, or to +# resume an earlier adventure, please run a fresh copy of the program. - OGRE_FULL: 'The ogre doesn''t appear to be hungry.' - OGRE_DODGE: |- The ogre, who despite his bulk is quite agile, easily dodges your @@ -2927,19 +3113,19 @@ arbitrary_messages: !!omap to form a rare amber gemstone, resting in the cavity in the rock. - DOUGHNUT_HOLES: 'I suppose you collect doughnut holes, too?' - GEM_FITS: 'The gem fits easily into the cavity.' -- RUG_RISES: 'The persian rug stiffens and rises a foot or so off the ground.' +- RUG_RISES: 'The Persian rug stiffens and rises a foot or so off the ground.' - RUG_WIGGLES: |- - The persian rug draped over your shoulder seems to wriggle for a + The Persian rug draped over your shoulder seems to wriggle for a moment, but then subsides. -- RUG_SETTLES: 'The persian rug settles gently to the ground.' +- RUG_SETTLES: 'The Persian rug settles gently to the ground.' - RUG_HOVERS: 'The rug hovers stubbornly where it is.' - RUG_NOTHING1: 'The rug does not appear inclined to cooperate.' - RUG_NOTHING2: |- - If you mean to use the persian rug, it does not appear inclined to + If you mean to use the Persian rug, it does not appear inclined to cooperate. - FLAP_ARMS: 'Though you flap your arms furiously, it is to no avail.' - RUG_GOES: |- - You board the persian rug, which promptly whisks you across the chasm. + You board the Persian rug, which promptly whisks you across the chasm. You have time for a fleeting glimpse of a two thousand foot drop to a mighty river; then you find yourself on the other side. - RUG_RETURNS: 'The rug ferries you back across the chasm.' @@ -2987,32 +3173,34 @@ arbitrary_messages: !!omap - OFF_SCALE: 'You just went off my scale!!' - RESUME_HELP: 'To resume your Adventure, start a new game and then say "RESUME".' # This message is not currently used -- TABLE_SPACE: |- - Table space used: - %d of %d words of messages %d of %d travel options - %d of %d vocabulary words %d of %d locations - %d of %d objects %d of %d action verbs - %d of %d "random" messages %d of %d "class" messages - %d of %d hints %d of %d turn threshholds' +#- TABLE_SPACE: |- +# Table space used: +# %d of %d words of messages %d of %d travel options +# %d of %d vocabulary words %d of %d locations +# %d of %d objects %d of %d action verbs +# %d of %d "random" messages %d of %d "class" messages +# %d of %d hints %d of %d turn thresholds' - RESUME_ABANDON: 'To resume an earlier Adventure, you must abandon the current one.' - VERSION_SKEW: |- I'm sorry, but that Adventure was begun using Version %d.%d of the save file format, and this program uses Version %d.%d. You must find an instance using that other version in order to resume that Adventure. # This message is not currently used -- SAVE_TAMPERING: |- - A dark fog creeps in to surround you. From somewhere in the fog you - hear a stern voice. "This Adventure has been tampered with! You have - been dabbling in magic, knowing not the havoc you might cause thereby. - Leave at once, before you do irrevocable harm!" The fog thickens, - until at last you can see nothing at all. Your vision then clears, - and you find yourself back in The Real World. +#- SAVE_TAMPERING: |- +# A dark fog creeps in to surround you. From somewhere in the fog you +# hear a stern voice. "This Adventure has been tampered with! You have +# been dabbling in magic, knowing not the havoc you might cause thereby. +# Leave at once, before you do irrevocable harm!" The fog thickens, +# until at last you can see nothing at all. Your vision then clears, +# and you find yourself back in The Real World. - TWIST_TURN: |- Sorry, but the path twisted and turned so much that I can't figure out which way to go to get back. - GO_UNNEEDED: |- You don't have to say "go" every time; just specify a direction or, if it's nearby, name the place to which you wish to move. +- NUMERIC_REQUIRED: + This command requires a numeric argument. classes: - threshold: 0 @@ -3040,7 +3228,7 @@ classes: 'Adventuredom stands in awe -- you have now joined the ranks of the W O R L D C H A M P I O N A D V E N T U R E R S ! It may interest you to know that the Dungeon-Master himself has, to - my knowledge, never achieved this threshhold in fewer than 330 turns.' + my knowledge, never achieved this threshold in fewer than 330 turns.' turn_thresholds: - threshold: 350 @@ -3124,7 +3312,7 @@ objects: !!omap - BIRD: words: ['bird'] inventory: 'Little bird in cage' - locations: LOC_BIRD + locations: LOC_BIRDCHAMBER states: [BIRD_UNCAGED, BIRD_CAGED, BIRD_FOREST_UNCAGED] descriptions: - 'A cheerful little bird is sitting here singing.' @@ -3135,7 +3323,7 @@ objects: !!omap - 'The bird does not seem inclined to sing while in the cage.' - 'It almost seems as though the bird is trying to tell you something.' - |- - To your surprise, you can understand the bird''s chirping; it is + To your surprise, you can understand the bird's chirping; it is singing about the joys of its forest home. - 'The bird does not seem inclined to sing while in the cage.' - |- @@ -3195,7 +3383,7 @@ objects: !!omap immovable: true descriptions: - |- - A massive stone tablet imbedded in the wall reads: + A massive stone tablet embedded in the wall reads: "Congratulations on bringing light into the dark-room!" texts: - '"Congratulations on bringing light into the dark-room!"' @@ -3225,7 +3413,7 @@ objects: !!omap - 'There are a few recent issues of "Spelunker Today" magazine here.' texts: - |- - I''m afraid the magazine is written in dwarvish. But pencilled on one + I'm afraid the magazine is written in dwarvish. But pencilled on one cover you see, "Please leave the magazines at the construction site." - DWARF: words: ['dwarf', 'dwarv'] @@ -3272,7 +3460,15 @@ objects: !!omap inventory: '*mirror' locations: LOC_MIRRORCANYON immovable: true - descriptions: !!null + states: [MIRROR_UNBROKEN, MIRROR_BROKEN] + descriptions: + - '' + - '' + changes: + - '' + - |- + You strike the mirror a resounding blow, whereupon it shatters into a + myriad tiny fragments. - PLANT: words: ['plant', 'beans'] inventory: '*plant' @@ -3402,12 +3598,12 @@ objects: !!omap - 'The troll is nowhere to be seen.' - BEAR: words: ['bear'] - inventory: !!null # bear uses rtext 141 + inventory: !!null locations: LOC_BARRENROOM immovable: true states: [UNTAMED_BEAR, SITTING_BEAR, CONTENTED_BEAR, BEAR_DEAD] descriptions: - - 'There is a ferocious cave bear eying you from the far end of the room!' + - 'There is a ferocious cave bear eyeing you from the far end of the room!' - 'There is a gentle cave bear sitting placidly in one corner.' - 'There is a contented-looking bear wandering about nearby.' - '' @@ -3517,7 +3713,7 @@ objects: !!omap changes: - 'The waters crash together again.' - 'The waters have parted to form a narrow path across the reservoir.' -- OBJ_46: +- RABBITFOOT: words: ['appen', 'lepor'] inventory: 'Leporine appendage' locations: LOC_FOREST22 @@ -3659,9 +3855,9 @@ objects: !!omap treasure: true states: [RUG_FLOOR, RUG_DRAGON, RUG_HOVER] descriptions: - - 'There is a persian rug spread out on the floor!' - - 'The dragon is sprawled out on a persian rug!!' - - 'There is a persian rug here, hovering in mid-air!' + - 'There is a Persian rug spread out on the floor!' + - 'The dragon is sprawled out on a Persian rug!!' + - 'There is a Persian rug here, hovering in mid-air!' - OBJ_63: words: ['spice'] inventory: 'Rare spices' @@ -3731,18 +3927,18 @@ obituaries: You are engulfed in a cloud of orange smoke. Coughing and gasping, you emerge from the smoke and find.... - query: |- - You clumsy oaf, you've done it again! I don''t know how long I can + You clumsy oaf, you've done it again! I don't know how long I can keep this up. Do you want me to try reincarnating you again? yes_response: |- Okay, now where did I put my orange smoke?.... >POOF!< Everything disappears in a dense cloud of orange smoke. - query: |- - Now you''ve really done it! I'm out of orange smoke! You don''t expect + Now you've really done it! I'm out of orange smoke! You don't expect me to do a decent reincarnation without any orange smoke, do you? yes_response: 'Okay, if you''re so smart, do it yourself! I''m leaving!' actions: !!omap -- ACT_0: +- ACT_NULL: message: !!null words: !!null - CARRY: @@ -3868,21 +4064,24 @@ actions: !!omap - PART: message: *nothing_happens words: ['z''zzz'] -- ACT_35: +- SEED: + message: 'Seed set to %d' + words: ['seed'] +- WASTE: + message: 'Game limit is now %d' + words: ['waste'] +- ACT_UNKNOWN: message: *huh_man words: !!null - -specials: !!omap -- SPC_0: - message: !!null - words: !!null -- SPC_13: +- THANKYOU: message: 'You''re quite welcome.' words: ['thank'] -- SPC_50: + noaction: true +- INVALIDMAGIC: message: 'Good try, but that is an old worn-out magic word.' words: ['sesam', 'opens', 'abra', 'abrac', 'shaza', 'hocus', 'pocus'] -- SPC_51: + noaction: true +- HELP: message: |- I know of places, actions, and things. Most of my vocabulary describes places and is used to move you there. To move, try words @@ -3914,10 +4113,12 @@ specials: !!omap though the direction that takes you back might not be the reverse of what got you here. Good luck, and have fun! words: ['help', '?'] -- SPC_54: + noaction: true +- NO: message: *ok_man words: ['no'] -- SPC_64: + noaction: true +- TREE: message: |- The trees of the forest are large hardwood oak and maple, with an occasional grove of pine or spruce. There is quite a bit of under- @@ -3926,27 +4127,33 @@ specials: !!omap all the leaves, but travel is quite easy if you detour around the spruce and berry bushes. words: ['tree', 'trees'] -- SPC_66: + noaction: true +- DIG: message: |- Digging without a shovel is quite impractical. Even with a shovel progress is unlikely. words: ['dig', 'excav'] -- SPC_68: + noaction: true +- LOST: message: 'I''m as confused as you are.' words: ['lost'] -- SPC_69: + noaction: true +- MIST: message: |- Mist is a white vapor, usually water, seen from time to time in caverns. It can be found anywhere but is frequently a sign of a deep pit leading down to water.' words: ['mist'] -- SPC_79: + noaction: true +- FBOMB: message: 'Watch it!' words: ['fuck'] -- SPC_139: + noaction: true +- STOP: message: 'I don''t know the word "stop". Use "quit" if you want to give up.' words: ['stop'] -- SPC_142: + noaction: true +- INFO: message: |- For a summary of the most recent changes to the game, say "news". If you want to end your adventure early, say "quit". To suspend your @@ -3970,16 +4177,20 @@ specials: !!omap save time, you may specify "brief", which tells me never to repeat the full description of a place unless you explicitly ask me to. words: ['info', 'infor'] -- SPC_147: + noaction: true +- SWIM: message: *not_knowhow words: ['swim'] -- SPC_246: + noaction: true +- WIZARD: message: 'Wizards are not to be disturbed by such as you.' words: ['wizar'] -- SPC_271: + noaction: true +- "YES": message: 'Guess again.' words: ['yes'] -- SPC_275: + noaction: true +- NEWS: message: |- Open Adventure is an author-approved open-source release of Version 2.5 with, as yet, no gameplay changes. @@ -3991,11 +4202,13 @@ specials: !!omap while first), but it now costs you a few points each time you save the game. Saved games are now stored in much smaller files than before. words: ['news'] -- SPC_276: + noaction: true +- ACT_VERSION: message: |- There is a puff of orange smoke; within it, fiery runes spell out: \tOpen Adventure %V - http://www.catb.org/esr/open-adventure/ words: ['versi'] + noaction: true # end