X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=advent.h;h=ee8e3faa9808e33b831669291ddd986fcfb65147;hb=fdd72c64171ce7a7a9983930c34b31884b45aaf7;hp=c9fc43178b30fb3820c3028a5c8a86fbb07120f1;hpb=fb93f9d67e2b5146bd65a670fa210ff77917f635;p=open-adventure.git diff --git a/advent.h b/advent.h index c9fc431..ee8e3fa 100644 --- a/advent.h +++ b/advent.h @@ -11,7 +11,8 @@ #define MAXTRS 79 #define MAXPARMS 25 #define INVLIMIT 7 -#define INTRANSITIVE -1 /* illegal object number */ +#define INTRANSITIVE -1 /* illegal object number */ +#define SPECIALBASE 300 /* base umber of special rooms */ typedef struct lcg_state { @@ -52,7 +53,6 @@ struct game_t { long oldobj; long panic; long saved; - long setup; long tally; long thresh; long trndex; @@ -86,7 +86,6 @@ extern lcg_state lcgstate; /* b is not needed for POSIX but harmless */ #define READ_MODE "rb" #define WRITE_MODE "wb" -extern void* xmalloc(size_t); extern char* xstrdup(const char*); extern void packed_to_token(long, char token[6]); extern void newspeak(char*); @@ -143,11 +142,12 @@ extern int saveresume(FILE *, bool); #define LIQLOC(LOC) (LIQ2((MOD(COND[LOC]/2*2,8)-5)*MOD(COND[LOC]/4,2)+1)) #define CNDBIT(L,N) (TSTBIT(COND[L],N)) #define FORCED(LOC) (COND[LOC] == 2) -#define DARK(DUMMY) ((!CNDBIT(game.loc,0)) && (game.prop[LAMP] == 0 || !HERE(LAMP))) +#define DARK(DUMMY) ((!CNDBIT(game.loc,LIGHT)) && (game.prop[LAMP] == 0 || !HERE(LAMP))) #define PCT(N) (randrange(100) < (N)) #define GSTONE(OBJ) ((OBJ) == EMRALD || (OBJ) == RUBY || (OBJ) == AMBER || (OBJ) == SAPPH) #define FOREST(LOC) ((LOC) >= 145 && (LOC) <= 166) #define VOCWRD(LETTRS,SECT) (VOCAB(MAKEWD(LETTRS),SECT)) +#define SPECIAL(LOC) ((LOC) > SPECIALBASE) /* The following two functions were added to fix a bug (game.clock1 decremented * while in forest). They should probably be replaced by using another @@ -190,6 +190,25 @@ enum speechpart {unknown, intransitive, transitive}; #define GO_ACTION 40000 #define GO_DWARFWAKE 19000 +/* Symbols for cond bits */ +#define LIGHT 0 /* Light */ +#define OILY 1 /* If bit 2 is on: on for oil, off for water */ +#define FLUID 2 /* Liquid asset, see bit 1 */ +#define NOARRR 3 /* Pirate doesn't go here unless following player */ +#define NOBACK 4 /* Cannot use "back" to move away */ +/* Bits past 10 indicate areas of interest to "hint" routines */ +#define HBASE 10 /* Base for location hint bitss */ +#define HCAVE 11 /* Trying to get into cave */ +#define HBIRD 12 /* Trying to catch bird */ +#define HSNAKE 13 /* Trying to deal with snake */ +#define HMAZE 14 /* Lost in maze */ +#define HDARK 15 /* Pondering dark room */ +#define HWITT 16 /* At Witt's End */ +#define HCLIFF 17 /* Cliff with urn */ +#define HWOODS 18 /* Lost in forest */ +#define HOGRE 19 /* Trying to deal with ogre */ +#define HJADE 20 /* Found all treasures except jade */ + /* hack to ignore GCC Unused Result */ #define IGNORE(r) do{if (r){}}while(0)