X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=advent.h;h=cb2b71b62ea6f4273e77b6fcf31396b1d865eb0e;hb=4d4e8dce96cc9401151181a259c5160291031947;hp=62a54acf4ca4711048119f6c01951d5e6e4e6c96;hpb=8d4d64fafbff1191bf221e32ed4a8aba48ac63f4;p=open-adventure.git diff --git a/advent.h b/advent.h index 62a54ac..cb2b71b 100644 --- a/advent.h +++ b/advent.h @@ -48,10 +48,31 @@ #define IS_FIXED -1 #define IS_FREE 0 -/* Map a state property value to a negative range, where the object cannot be - * picked up but the value can be recovered later. Avoid colliding with -1, +/* PROP_STASHED maps a state property value to a negative range, where the object + * cannot be picked up but the value can be recovered later. */ +#ifndef FOUNDBOOL +/* PROP_STASHED needs ro avoid colliding with -1, * which has its own meaning as STATE_NOTFOUND. */ -#define STASHED(obj) (-1 - game.objects[obj].prop) +#define PROP_STASHED(obj) (STATE_NOTFOUND - game.objects[obj].prop) +#define PROP_IS_STASHED(obj) (game.objects[obj].prop < STATE_NOTFOUND) +#define PROP_IS_NOTFOUND(obj) (game.objects[obj].prop == STATE_NOTFOUND) +#define PROP_IS_FOUND(obj) (game.objects[obj].prop == STATE_FOUND) +#define PROP_IS_STASHED_OR_UNSEEN(obj) (game.objects[obj].prop < 0) +#define PROP_SET_FOUND(obj) (game.objects[obj].prop = STATE_FOUND) +#define PROP_SET_NOT_FOUND(obj) (game.objects[obj].prop = STATE_NOTFOUND) +#define PROP_IS_NOTFOUND2(g, o) (g.objects[o].prop == STATE_NOTFOUND) +#define PROP_IS_INVALID(val) (val < -MAX_STATE - 1 || val > MAX_STATE) +#else +#define PROP_STASHED(obj) (-game.objects[obj].prop) +#define PROP_IS_STASHED(obj) (game.objects[obj].prop < 0) +#define PROP_IS_NOTFOUND(obj) (!game.objects[obj].found) +#define PROP_IS_FOUND(obj) (game.objects[obj].found && game.objects[obj].prop == 0) +#define PROP_IS_STASHED_OR_UNSEEN(obj) (!game.objects[obj].found || game.objects[obj].prop < 0) +#define PROP_SET_FOUND(obj) do {game.objects[obj].found = true; game.objects[obj].prop = STATE_FOUND;} while(0) +#define PROP_SET_NOT_FOUND(obj) game.objects[obj].found = false +#define PROP_IS_NOTFOUND2(g, o) (!g.objects[o].found) +#define PROP_IS_INVALID(val) (val < -MAX_STATE || val > MAX_STATE) +#endif #define PROMPT "> " @@ -192,13 +213,20 @@ struct game_t { loc_t oldloc; // prior loc of each dwarf, initially garbage } dwarves[NDWARVES + 1]; struct { +#ifdef FOUNDBOOL + bool found; // has the location of this object bween found? +#endif loc_t fixed; // fixed location of object (if not IS_FREE) int prop; // object state */ loc_t place; // location of object } objects[NOBJECTS + 1]; struct { bool used; // hints[i].used = true iff hint i has been used. +#ifndef FOUNDBOOL int lc; // hints[i].lc = show int at LOC with cond bit i +#else + int lc; // hints[i].lc = show int at LOC with cond bit i +#endif } hints[NHINTS]; obj_t link[NOBJECTS * 2 + 1];// object-list links }; @@ -276,7 +304,7 @@ extern bool silent_yes_or_no(void); extern bool yes_or_no(const char*, const char*, const char*); extern void juggle(obj_t); extern void move(obj_t, loc_t); -extern loc_t put(obj_t, loc_t, int); +extern void put(obj_t, loc_t, int); extern void carry(obj_t, loc_t); extern void drop(obj_t, loc_t); extern int atdwrf(loc_t);