X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=advent.h;h=ae9ecbae3fecfd641ca8453a18084c1b1690c5e6;hb=9a2618963f7486ee7ec4e9d4af1583e1cb5068f9;hp=e75a1cd09f428f0868cbfd60f3fa1ee82fecbb23;hpb=66c22301edf3126e7525e1c52efdde8fb69e0257;p=open-adventure.git diff --git a/advent.h b/advent.h index e75a1cd..ae9ecba 100644 --- a/advent.h +++ b/advent.h @@ -52,7 +52,6 @@ struct game_t { long oldobj; long panic; long saved; - long setup; long tally; long thresh; long trndex; @@ -86,7 +85,7 @@ extern lcg_state lcgstate; /* b is not needed for POSIX but harmless */ #define READ_MODE "rb" #define WRITE_MODE "wb" -extern void* xmalloc(size_t); +extern char* xstrdup(const char*); extern void packed_to_token(long, char token[6]); extern void newspeak(char*); extern void PSPEAK(vocab_t,int); @@ -96,8 +95,6 @@ extern bool GETIN(FILE *,token_t*,token_t*,token_t*,token_t*); extern long YES(FILE *,vocab_t,vocab_t,vocab_t); extern long GETTXT(bool,bool,bool); extern token_t MAKEWD(long); -extern void PUTTXT(token_t,long*,long); -extern void SHFTXT(long,long); extern void TYPE0(void); extern long VOCAB(long,long); extern void DSTROY(long); @@ -114,7 +111,6 @@ extern void BUG(long) __attribute__((noreturn)); extern bool MAPLIN(FILE *); extern void TYPE(void); extern void DATIME(long*, long*); -extern long MOD(long,long); extern void set_seed(long); extern unsigned long get_next_lcg_value(void); @@ -122,8 +118,8 @@ extern long randrange(long); extern void score(long); extern int saveresume(FILE *, bool); -/* Statement functions - * +/* + * MOD(N,M) = Arithmetic modulus * AT(OBJ) = true if on either side of two-placed object * CNDBIT(L,N) = true if COND(L) has bit n set (bit 0 is units bit) * DARK(LOC) = true if location "LOC" is dark @@ -136,6 +132,7 @@ extern int saveresume(FILE *, bool); * PCT(N) = true N% of the time (N integer from 0 to 100) * TOTING(OBJ) = true if the OBJ is being carried */ +#define MOD(N,M) ((N) % (M)) #define TOTING(OBJ) (game.place[OBJ] == -1) #define AT(OBJ) (game.place[OBJ] == game.loc || game.fixed[OBJ] == game.loc) #define HERE(OBJ) (AT(OBJ) || TOTING(OBJ))