X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=advent.h;h=93681a630d71084e7ffd9fb3864e12817de208ac;hb=da883d53c09875635a9be1730371bebdaf9ef262;hp=9c07cf390c18a62d7b58b589f6bf6407db725a6a;hpb=760e2e32820091d8facca427bdc09c7df38c0c28;p=open-adventure.git diff --git a/advent.h b/advent.h index 9c07cf3..93681a6 100644 --- a/advent.h +++ b/advent.h @@ -11,17 +11,14 @@ #define MAXTRS 79 #define MAXPARMS 25 #define INVLIMIT 7 -#define INTRANSITIVE -1 /* illegal object number */ - -typedef struct lcg_state -{ - unsigned long a, c, m, x; -} lcg_state; +#define INTRANSITIVE -1 /* illegal object number */ +#define SPECIALBASE 300 /* base umber of special rooms */ typedef long token_t; /* word token - someday this will be char[TOKLEN+1] */ typedef long vocab_t; /* index into a vocabulary array */ struct game_t { + unsigned long lcg_a, lcg_c, lcg_m, lcg_x; long abbnum; long blklin; long bonus; @@ -52,7 +49,6 @@ struct game_t { long oldobj; long panic; long saved; - long setup; long tally; long thresh; long trndex; @@ -81,13 +77,12 @@ extern const char ascii_to_advent[]; extern const char advent_to_ascii[]; extern FILE *logfp; extern bool oldstyle, editline, prompt; -extern lcg_state lcgstate; /* b is not needed for POSIX but harmless */ #define READ_MODE "rb" #define WRITE_MODE "wb" extern char* xstrdup(const char*); -extern void packed_to_token(long, char token[6]); +extern void packed_to_token(long, char token[]); extern void newspeak(char*); extern void PSPEAK(vocab_t,int); extern void RSPEAK(vocab_t); @@ -142,11 +137,12 @@ extern int saveresume(FILE *, bool); #define LIQLOC(LOC) (LIQ2((MOD(COND[LOC]/2*2,8)-5)*MOD(COND[LOC]/4,2)+1)) #define CNDBIT(L,N) (TSTBIT(COND[L],N)) #define FORCED(LOC) (COND[LOC] == 2) -#define DARK(DUMMY) ((!CNDBIT(game.loc,0)) && (game.prop[LAMP] == 0 || !HERE(LAMP))) +#define DARK(DUMMY) ((!CNDBIT(game.loc,LIGHT)) && (game.prop[LAMP] == 0 || !HERE(LAMP))) #define PCT(N) (randrange(100) < (N)) #define GSTONE(OBJ) ((OBJ) == EMRALD || (OBJ) == RUBY || (OBJ) == AMBER || (OBJ) == SAPPH) #define FOREST(LOC) ((LOC) >= 145 && (LOC) <= 166) #define VOCWRD(LETTRS,SECT) (VOCAB(MAKEWD(LETTRS),SECT)) +#define SPECIAL(LOC) ((LOC) > SPECIALBASE) /* The following two functions were added to fix a bug (game.clock1 decremented * while in forest). They should probably be replaced by using another @@ -189,6 +185,25 @@ enum speechpart {unknown, intransitive, transitive}; #define GO_ACTION 40000 #define GO_DWARFWAKE 19000 +/* Symbols for cond bits */ +#define LIGHT 0 /* Light */ +#define OILY 1 /* If bit 2 is on: on for oil, off for water */ +#define FLUID 2 /* Liquid asset, see bit 1 */ +#define NOARRR 3 /* Pirate doesn't go here unless following player */ +#define NOBACK 4 /* Cannot use "back" to move away */ +/* Bits past 10 indicate areas of interest to "hint" routines */ +#define HBASE 10 /* Base for location hint bitss */ +#define HCAVE 11 /* Trying to get into cave */ +#define HBIRD 12 /* Trying to catch bird */ +#define HSNAKE 13 /* Trying to deal with snake */ +#define HMAZE 14 /* Lost in maze */ +#define HDARK 15 /* Pondering dark room */ +#define HWITT 16 /* At Witt's End */ +#define HCLIFF 17 /* Cliff with urn */ +#define HWOODS 18 /* Lost in forest */ +#define HOGRE 19 /* Trying to deal with ogre */ +#define HJADE 20 /* Found all treasures except jade */ + /* hack to ignore GCC Unused Result */ #define IGNORE(r) do{if (r){}}while(0)