X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=advent.h;h=93681a630d71084e7ffd9fb3864e12817de208ac;hb=da883d53c09875635a9be1730371bebdaf9ef262;hp=421c4817f84773105f2ec43fcf8eaad9f0dead9a;hpb=d402e0941196131533b92b51243fda9268fa6069;p=open-adventure.git diff --git a/advent.h b/advent.h index 421c481..93681a6 100644 --- a/advent.h +++ b/advent.h @@ -1,117 +1,211 @@ #include #include +#include "common.h" + #define LINESIZE 100 +#define NDWARVES 6 +#define PIRATE NDWARVES /* must be NDWARVES-1 when zero-origin */ +#define DALTLC 18 /* alternate dwarf location; low room */ +#define MINTRS 50 +#define MAXTRS 79 +#define MAXPARMS 25 +#define INVLIMIT 7 +#define INTRANSITIVE -1 /* illegal object number */ +#define SPECIALBASE 300 /* base umber of special rooms */ + +typedef long token_t; /* word token - someday this will be char[TOKLEN+1] */ +typedef long vocab_t; /* index into a vocabulary array */ -typedef struct lcg_state -{ - unsigned long a, c, m, x; -} lcg_state; +struct game_t { + unsigned long lcg_a, lcg_c, lcg_m, lcg_x; + long abbnum; + long blklin; + long bonus; + long chloc; + long chloc2; + long clock1; + long clock2; + long clshnt; + long closed; + long closng; + long conds; + long detail; + long dflag; + long dkill; + long dtotal; + long foobar; + long holdng; + long iwest; + long knfloc; + long limit; + long lmwarn; + long loc; + long newloc; + long novice; + long numdie; + long oldloc; + long oldlc2; + long oldobj; + long panic; + long saved; + long tally; + long thresh; + long trndex; + long trnluz; + long turns; + long wzdark; + long zzword; + long abbrev[LOCSIZ+1]; + long atloc[LOCSIZ+1]; + long dseen[NDWARVES+1]; + long dloc[NDWARVES+1]; + long odloc[NDWARVES+1]; + long fixed[NOBJECTS+1]; + long link[NOBJECTS*2 + 1]; + long place[NOBJECTS+1]; + long hinted[HNTSIZ+1]; + long hintlc[HNTSIZ+1]; + long prop[NOBJECTS+1]; +}; -extern long ABB[], ATLOC[], BLKLIN, DFLAG, DLOC[], FIXED[], HOLDNG, - LINK[], LNLENG, LNPOSN, - PARMS[], PLACE[]; -extern char rawbuf[LINESIZE], INLINE[LINESIZE+1], MAP1[], MAP2[]; +extern struct game_t game; + +extern long LNLENG, LNPOSN, PARMS[]; +extern char rawbuf[LINESIZE], INLINE[LINESIZE+1]; +extern const char ascii_to_advent[]; +extern const char advent_to_ascii[]; extern FILE *logfp; -extern bool oldstyle; -extern lcg_state lcgstate; +extern bool oldstyle, editline, prompt; /* b is not needed for POSIX but harmless */ #define READ_MODE "rb" #define WRITE_MODE "wb" - -extern void fSPEAK(long); -#define SPEAK(N) fSPEAK(N) -extern void fPSPEAK(long,long); -#define PSPEAK(MSG,SKIP) fPSPEAK(MSG,SKIP) -extern void fRSPEAK(long); -#define RSPEAK(I) fRSPEAK(I) -extern void fSETPRM(long,long,long); -#define SETPRM(FIRST,P1,P2) fSETPRM(FIRST,P1,P2) -extern bool fGETIN(FILE *,long*,long*,long*,long*); -#define GETIN(input,WORD1,WORD1X,WORD2,WORD2X) fGETIN(input,&WORD1,&WORD1X,&WORD2,&WORD2X) -extern long fYES(FILE *,long,long,long); -#define YES(input,X,Y,Z) fYES(input,X,Y,Z) -extern long fGETNUM(FILE *); -#define GETNUM(K) fGETNUM(K) -extern long fGETTXT(long,long,long); -#define GETTXT(SKIP,ONEWRD,UPPER) fGETTXT(SKIP,ONEWRD,UPPER) -extern long fMAKEWD(long); -#define MAKEWD(LETTRS) fMAKEWD(LETTRS) -extern void fPUTTXT(long,long*,long); -#define PUTTXT(WORD,STATE,CASE) fPUTTXT(WORD,&STATE,CASE) -extern void fSHFTXT(long,long); -#define SHFTXT(FROM,DELTA) fSHFTXT(FROM,DELTA) -extern void fTYPE0(); -#define TYPE0() fTYPE0() -extern void fSAVWDS(long*,long*,long*,long*,long*,long*,long*); -#define SAVWDS(W1,W2,W3,W4,W5,W6,W7) fSAVWDS(&W1,&W2,&W3,&W4,&W5,&W6,&W7) -extern void fSAVARR(long*,long); -#define SAVARR(ARR,N) fSAVARR(ARR,N) -extern void fSAVWRD(long,long*); -#define SAVWRD(OP,WORD) fSAVWRD(OP,&WORD) -extern long fVOCAB(long,long); -#define VOCAB(ID,INIT) fVOCAB(ID,INIT) -extern void fDSTROY(long); -#define DSTROY(OBJECT) fDSTROY(OBJECT) -extern void fJUGGLE(long); -#define JUGGLE(OBJECT) fJUGGLE(OBJECT) -extern void fMOVE(long,long); -#define MOVE(OBJECT,WHERE) fMOVE(OBJECT,WHERE) -extern long fPUT(long,long,long); -#define PUT(OBJECT,WHERE,PVAL) fPUT(OBJECT,WHERE,PVAL) -extern void fCARRY(long,long); -#define CARRY(OBJECT,WHERE) fCARRY(OBJECT,WHERE) -extern void fDROP(long,long); -#define DROP(OBJECT,WHERE) fDROP(OBJECT,WHERE) -extern long fATDWRF(long); -#define ATDWRF(WHERE) fATDWRF(WHERE) -extern long fSETBIT(long); -#define SETBIT(BIT) fSETBIT(BIT) -extern long fTSTBIT(long,long); -#define TSTBIT(MASK,BIT) fTSTBIT(MASK,BIT) -extern long fRNDVOC(long,long); -#define RNDVOC(CHAR,FORCE) fRNDVOC(CHAR,FORCE) -extern void fBUG(long); -#define BUG(NUM) fBUG(NUM) -extern void fMAPLIN(FILE *); -#define MAPLIN(FIL) fMAPLIN(FIL) -extern void fTYPE(); -#define TYPE() fTYPE() -extern void fMPINIT(); -#define MPINIT() fMPINIT() -extern void fSAVEIO(long,long,long*); -#define SAVEIO(OP,IN,ARR) fSAVEIO(OP,IN,ARR) +extern char* xstrdup(const char*); +extern void packed_to_token(long, char token[]); +extern void newspeak(char*); +extern void PSPEAK(vocab_t,int); +extern void RSPEAK(vocab_t); +extern void SETPRM(long,long,long); +extern bool GETIN(FILE *,token_t*,token_t*,token_t*,token_t*); +extern long YES(FILE *,vocab_t,vocab_t,vocab_t); +extern long GETTXT(bool,bool,bool); +extern token_t MAKEWD(long); +extern void TYPE0(void); +extern long VOCAB(long,long); +extern void DSTROY(long); +extern void JUGGLE(long); +extern void MOVE(long,long); +extern long PUT(long,long,long); +extern void CARRY(long,long); +extern void DROP(long,long); +extern long ATDWRF(long); +extern long SETBIT(long); +extern bool TSTBIT(long,int); +extern long RNDVOC(long,long); +extern void BUG(long) __attribute__((noreturn)); +extern bool MAPLIN(FILE *); +extern void TYPE(void); extern void DATIME(long*, long*); -extern long fIABS(long); -#define IABS(N) fIABS(N) -extern long fMOD(long,long); -#define MOD(N,M) fMOD(N,M) + extern void set_seed(long); extern unsigned long get_next_lcg_value(void); extern long randrange(long); - extern void score(long); -extern long ABBNUM, AMBER, ATTACK, AXE, BACK, BATTER, BEAR, - BIRD, BLOOD, BONUS, - BOTTLE, CAGE, CAVE, CAVITY, CHAIN, CHASM, CHEST, CHLOC, CHLOC2, - CLAM, CLOCK1, CLOCK2, CLOSED, CLOSNG, CLSHNT, - COINS, CONDS, DALTLC, DETAIL, - DKILL, DOOR, DPRSSN, DRAGON, DSEEN[], DTOTAL, DWARF, EGGS, - EMRALD, ENTER, ENTRNC, FIND, FISSUR, FOOBAR, FOOD, - GRATE, HINT, HINTED[], HINTLC[], - I, INVENT, IGO, IWEST, J, JADE, K, K2, KEYS, KK, - KNFLOC, KNIFE, KQ, L, LAMP, LIMIT, LL, - LMWARN, LOC, LOCK, LOOK, - MAGZIN, MAXDIE, MAXTRS, MESSAG, MIRROR, MXSCOR, - NEWLOC, NOVICE, NUGGET, NUL, NUMDIE, OBJ, - ODLOC[], OGRE, OIL, OLDLC2, OLDLOC, OLDOBJ, OYSTER, - PANIC, PEARL, PILLOW, PLANT, PLANT2, PROP[], PYRAM, - RESER, ROD, ROD2, RUBY, RUG, SAPPH, SAVED, SAY, - SCORE, SECT, SETUP, SIGN, SNAKE, SPK, STEPS, STICK, - STREAM, TALLY, THRESH, THROW, TK[], TRIDNT, - TRNDEX, TRNLUZ, TROLL, TROLL2, - TURNS, URN, V1, V2, VASE, VEND, VERB, - VOLCAN, VRSION, WATER, WD1, WD1X, WD2, WD2X, - WZDARK, ZZWORD; +extern int saveresume(FILE *, bool); + +/* + * MOD(N,M) = Arithmetic modulus + * AT(OBJ) = true if on either side of two-placed object + * CNDBIT(L,N) = true if COND(L) has bit n set (bit 0 is units bit) + * DARK(LOC) = true if location "LOC" is dark + * FORCED(LOC) = true if LOC moves without asking for input (COND=2) + * FOREST(LOC) = true if LOC is part of the forest + * GSTONE(OBJ) = true if OBJ is a gemstone + * HERE(OBJ) = true if the OBJ is at "LOC" (or is being carried) + * LIQUID() = object number of liquid in bottle + * LIQLOC(LOC) = object number of liquid (if any) at LOC + * PCT(N) = true N% of the time (N integer from 0 to 100) + * TOTING(OBJ) = true if the OBJ is being carried */ + +#define MOD(N,M) ((N) % (M)) +#define TOTING(OBJ) (game.place[OBJ] == -1) +#define AT(OBJ) (game.place[OBJ] == game.loc || game.fixed[OBJ] == game.loc) +#define HERE(OBJ) (AT(OBJ) || TOTING(OBJ)) +#define LIQ2(PBOTL) ((1-(PBOTL))*WATER+((PBOTL)/2)*(WATER+OIL)) +#define LIQUID() (LIQ2(game.prop[BOTTLE]<0 ? -1-game.prop[BOTTLE] : game.prop[BOTTLE])) +#define LIQLOC(LOC) (LIQ2((MOD(COND[LOC]/2*2,8)-5)*MOD(COND[LOC]/4,2)+1)) +#define CNDBIT(L,N) (TSTBIT(COND[L],N)) +#define FORCED(LOC) (COND[LOC] == 2) +#define DARK(DUMMY) ((!CNDBIT(game.loc,LIGHT)) && (game.prop[LAMP] == 0 || !HERE(LAMP))) +#define PCT(N) (randrange(100) < (N)) +#define GSTONE(OBJ) ((OBJ) == EMRALD || (OBJ) == RUBY || (OBJ) == AMBER || (OBJ) == SAPPH) +#define FOREST(LOC) ((LOC) >= 145 && (LOC) <= 166) +#define VOCWRD(LETTRS,SECT) (VOCAB(MAKEWD(LETTRS),SECT)) +#define SPECIAL(LOC) ((LOC) > SPECIALBASE) + +/* The following two functions were added to fix a bug (game.clock1 decremented + * while in forest). They should probably be replaced by using another + * "cond" bit. For now, however, a quick fix... OUTSID(LOC) is true if + * LOC is outside, INDEEP(LOC) is true if LOC is "deep" in the cave (hall + * of mists or deeper). Note special kludges for "Foof!" locs. */ + +#define OUTSID(LOC) ((LOC) <= 8 || FOREST(LOC) || (LOC) == PLAC[SAPPH] || (LOC) == 180 || (LOC) == 182) +#define INDEEP(LOC) ((LOC) >= 15 && !OUTSID(LOC) && (LOC) != 179) + +/* vocabulary items */ +extern long AMBER, ATTACK, AXE, BACK, BATTER, BEAR, + BIRD, BLOOD, BOTTLE, CAGE, CAVE, CAVITY, CHAIN, CHASM, CHEST, + CLAM, COINS, DOOR, DPRSSN, DRAGON, DWARF, EGGS, + EMRALD, ENTER, ENTRNC, FIND, FISSUR, FOOD, GRATE, HINT, INVENT, + JADE, KEYS, KNIFE, LAMP, LOCK, LOOK, MAGZIN, MESSAG, MIRROR, NUGGET, NUL, + OGRE, OIL, OYSTER, PANIC, PEARL, PILLOW, PLANT, PLANT2, PYRAM, + RESER, ROD, ROD2, RUBY, RUG, SAPPH, SAY, SIGN, SNAKE, + STEPS, STICK, STREAM, THROW, TRIDNT, TROLL, TROLL2, + URN, VASE, VEND, VOLCAN, WATER; + +enum speechpart {unknown, intransitive, transitive}; + +/* Phase codes for action returns. + * These were at one time FORTRAN line numbers. + * The values don't matter, but perturb their order at your peril. + */ +#define GO_TERMINATE 2 +#define GO_MOVE 8 +#define GO_TOP 2000 +#define GO_CLEAROBJ 2012 +#define GO_CHECKHINT 2600 +#define GO_CHECKFOO 2607 +#define GO_CLOSEJUMP 2610 +#define GO_DIRECTION 2620 +#define GO_LOOKUP 2630 +#define GO_WORD2 2800 +#define GO_SPECIALS 1900 +#define GO_UNKNOWN 8000 +#define GO_ACTION 40000 +#define GO_DWARFWAKE 19000 + +/* Symbols for cond bits */ +#define LIGHT 0 /* Light */ +#define OILY 1 /* If bit 2 is on: on for oil, off for water */ +#define FLUID 2 /* Liquid asset, see bit 1 */ +#define NOARRR 3 /* Pirate doesn't go here unless following player */ +#define NOBACK 4 /* Cannot use "back" to move away */ +/* Bits past 10 indicate areas of interest to "hint" routines */ +#define HBASE 10 /* Base for location hint bitss */ +#define HCAVE 11 /* Trying to get into cave */ +#define HBIRD 12 /* Trying to catch bird */ +#define HSNAKE 13 /* Trying to deal with snake */ +#define HMAZE 14 /* Lost in maze */ +#define HDARK 15 /* Pondering dark room */ +#define HWITT 16 /* At Witt's End */ +#define HCLIFF 17 /* Cliff with urn */ +#define HWOODS 18 /* Lost in forest */ +#define HOGRE 19 /* Trying to deal with ogre */ +#define HJADE 20 /* Found all treasures except jade */ + +/* hack to ignore GCC Unused Result */ +#define IGNORE(r) do{if (r){}}while(0) + +/* end */