X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=advent.h;h=93681a630d71084e7ffd9fb3864e12817de208ac;hb=1896e0f88660f0f589a065c7ce2f9d98c1f161b8;hp=48aab1d0517b505e7f57f8b05f224f89a7b777b2;hpb=7485a8a1e1b8fefbc1125afbe855d8a1377d1fb4;p=open-adventure.git diff --git a/advent.h b/advent.h index 48aab1d..93681a6 100644 --- a/advent.h +++ b/advent.h @@ -11,17 +11,14 @@ #define MAXTRS 79 #define MAXPARMS 25 #define INVLIMIT 7 -#define INTRANSITIVE -1 /* illegal object number */ - -typedef struct lcg_state -{ - unsigned long a, c, m, x; -} lcg_state; +#define INTRANSITIVE -1 /* illegal object number */ +#define SPECIALBASE 300 /* base umber of special rooms */ typedef long token_t; /* word token - someday this will be char[TOKLEN+1] */ typedef long vocab_t; /* index into a vocabulary array */ struct game_t { + unsigned long lcg_a, lcg_c, lcg_m, lcg_x; long abbnum; long blklin; long bonus; @@ -52,7 +49,6 @@ struct game_t { long oldobj; long panic; long saved; - long setup; long tally; long thresh; long trndex; @@ -80,14 +76,13 @@ extern char rawbuf[LINESIZE], INLINE[LINESIZE+1]; extern const char ascii_to_advent[]; extern const char advent_to_ascii[]; extern FILE *logfp; -extern bool oldstyle; -extern lcg_state lcgstate; +extern bool oldstyle, editline, prompt; /* b is not needed for POSIX but harmless */ #define READ_MODE "rb" #define WRITE_MODE "wb" -extern void* xmalloc(size_t); -extern void packed_to_token(long, char token[6]); +extern char* xstrdup(const char*); +extern void packed_to_token(long, char token[]); extern void newspeak(char*); extern void PSPEAK(vocab_t,int); extern void RSPEAK(vocab_t); @@ -96,8 +91,6 @@ extern bool GETIN(FILE *,token_t*,token_t*,token_t*,token_t*); extern long YES(FILE *,vocab_t,vocab_t,vocab_t); extern long GETTXT(bool,bool,bool); extern token_t MAKEWD(long); -extern void PUTTXT(token_t,long*,long); -extern void SHFTXT(long,long); extern void TYPE0(void); extern long VOCAB(long,long); extern void DSTROY(long); @@ -114,7 +107,6 @@ extern void BUG(long) __attribute__((noreturn)); extern bool MAPLIN(FILE *); extern void TYPE(void); extern void DATIME(long*, long*); -extern long MOD(long,long); extern void set_seed(long); extern unsigned long get_next_lcg_value(void); @@ -122,8 +114,8 @@ extern long randrange(long); extern void score(long); extern int saveresume(FILE *, bool); -/* Statement functions - * +/* + * MOD(N,M) = Arithmetic modulus * AT(OBJ) = true if on either side of two-placed object * CNDBIT(L,N) = true if COND(L) has bit n set (bit 0 is units bit) * DARK(LOC) = true if location "LOC" is dark @@ -136,6 +128,7 @@ extern int saveresume(FILE *, bool); * PCT(N) = true N% of the time (N integer from 0 to 100) * TOTING(OBJ) = true if the OBJ is being carried */ +#define MOD(N,M) ((N) % (M)) #define TOTING(OBJ) (game.place[OBJ] == -1) #define AT(OBJ) (game.place[OBJ] == game.loc || game.fixed[OBJ] == game.loc) #define HERE(OBJ) (AT(OBJ) || TOTING(OBJ)) @@ -144,11 +137,12 @@ extern int saveresume(FILE *, bool); #define LIQLOC(LOC) (LIQ2((MOD(COND[LOC]/2*2,8)-5)*MOD(COND[LOC]/4,2)+1)) #define CNDBIT(L,N) (TSTBIT(COND[L],N)) #define FORCED(LOC) (COND[LOC] == 2) -#define DARK(DUMMY) ((!CNDBIT(game.loc,0)) && (game.prop[LAMP] == 0 || !HERE(LAMP))) +#define DARK(DUMMY) ((!CNDBIT(game.loc,LIGHT)) && (game.prop[LAMP] == 0 || !HERE(LAMP))) #define PCT(N) (randrange(100) < (N)) #define GSTONE(OBJ) ((OBJ) == EMRALD || (OBJ) == RUBY || (OBJ) == AMBER || (OBJ) == SAPPH) #define FOREST(LOC) ((LOC) >= 145 && (LOC) <= 166) #define VOCWRD(LETTRS,SECT) (VOCAB(MAKEWD(LETTRS),SECT)) +#define SPECIAL(LOC) ((LOC) > SPECIALBASE) /* The following two functions were added to fix a bug (game.clock1 decremented * while in forest). They should probably be replaced by using another @@ -172,6 +166,44 @@ extern long AMBER, ATTACK, AXE, BACK, BATTER, BEAR, enum speechpart {unknown, intransitive, transitive}; +/* Phase codes for action returns. + * These were at one time FORTRAN line numbers. + * The values don't matter, but perturb their order at your peril. + */ +#define GO_TERMINATE 2 +#define GO_MOVE 8 +#define GO_TOP 2000 +#define GO_CLEAROBJ 2012 +#define GO_CHECKHINT 2600 +#define GO_CHECKFOO 2607 +#define GO_CLOSEJUMP 2610 +#define GO_DIRECTION 2620 +#define GO_LOOKUP 2630 +#define GO_WORD2 2800 +#define GO_SPECIALS 1900 +#define GO_UNKNOWN 8000 +#define GO_ACTION 40000 +#define GO_DWARFWAKE 19000 + +/* Symbols for cond bits */ +#define LIGHT 0 /* Light */ +#define OILY 1 /* If bit 2 is on: on for oil, off for water */ +#define FLUID 2 /* Liquid asset, see bit 1 */ +#define NOARRR 3 /* Pirate doesn't go here unless following player */ +#define NOBACK 4 /* Cannot use "back" to move away */ +/* Bits past 10 indicate areas of interest to "hint" routines */ +#define HBASE 10 /* Base for location hint bitss */ +#define HCAVE 11 /* Trying to get into cave */ +#define HBIRD 12 /* Trying to catch bird */ +#define HSNAKE 13 /* Trying to deal with snake */ +#define HMAZE 14 /* Lost in maze */ +#define HDARK 15 /* Pondering dark room */ +#define HWITT 16 /* At Witt's End */ +#define HCLIFF 17 /* Cliff with urn */ +#define HWOODS 18 /* Lost in forest */ +#define HOGRE 19 /* Trying to deal with ogre */ +#define HJADE 20 /* Found all treasures except jade */ + /* hack to ignore GCC Unused Result */ #define IGNORE(r) do{if (r){}}while(0)