X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=advent.h;h=62a54acf4ca4711048119f6c01951d5e6e4e6c96;hb=8d4d64fafbff1191bf221e32ed4a8aba48ac63f4;hp=c1d3132a6b243a44648743c1963058ae68ffb62b;hpb=195e6e149b401cd8d27f406834c7f54a8cca4909;p=open-adventure.git diff --git a/advent.h b/advent.h index c1d3132..62a54ac 100644 --- a/advent.h +++ b/advent.h @@ -51,7 +51,7 @@ /* Map a state property value to a negative range, where the object cannot be * picked up but the value can be recovered later. Avoid colliding with -1, * which has its own meaning as STATE_NOTFOUND. */ -#define STASHED(obj) (-1 - game.prop[obj]) +#define STASHED(obj) (-1 - game.objects[obj].prop) #define PROMPT "> " @@ -76,14 +76,14 @@ */ #define DESTROY(N) move(N, LOC_NOWHERE) #define MOD(N,M) ((N) % (M)) -#define TOTING(OBJ) (game.place[OBJ] == CARRIED) -#define AT(OBJ) (game.place[OBJ] == game.loc || game.fixed[OBJ] == game.loc) +#define TOTING(OBJ) (game.objects[OBJ].place == CARRIED) +#define AT(OBJ) (game.objects[OBJ].place == game.loc || game.objects[OBJ].fixed == game.loc) #define HERE(OBJ) (AT(OBJ) || TOTING(OBJ)) #define CNDBIT(L,N) (tstbit(conditions[L],N)) -#define LIQUID() (game.prop[BOTTLE] == WATER_BOTTLE? WATER : game.prop[BOTTLE] == OIL_BOTTLE ? OIL : NO_OBJECT ) +#define LIQUID() (game.objects[BOTTLE].prop == WATER_BOTTLE? WATER : game.objects[BOTTLE].prop == OIL_BOTTLE ? OIL : NO_OBJECT ) #define LIQLOC(LOC) (CNDBIT((LOC),COND_FLUID)? CNDBIT((LOC),COND_OILY) ? OIL : WATER : NO_OBJECT) #define FORCED(LOC) CNDBIT(LOC, COND_FORCED) -#define DARK(DUMMY) (!CNDBIT(game.loc,COND_LIT) && (game.prop[LAMP] == LAMP_DARK || !HERE(LAMP))) +#define DARK(DUMMY) (!CNDBIT(game.loc,COND_LIT) && (game.objects[LAMP].prop == LAMP_DARK || !HERE(LAMP))) #define PCT(N) (randrange(100) < (N)) #define GSTONE(OBJ) ((OBJ) == EMERALD || (OBJ) == RUBY || (OBJ) == AMBER || (OBJ) == SAPPH) #define FOREST(LOC) CNDBIT(LOC, COND_FOREST) @@ -182,17 +182,25 @@ struct game_t { turn_t trnluz; // # points lost so far due to turns used turn_t turns; // counts commands given (ignores yes/no) char zzword[TOKLEN + 1]; // randomly generated magic word from bird - int abbrev[NLOCATIONS + 1]; // has location been seen? - int atloc[NLOCATIONS + 1]; // head of object linked list per location - int dseen[NDWARVES + 1]; // true if dwarf has seen him - loc_t dloc[NDWARVES + 1]; // location of dwarves, initially hard-wired in - loc_t odloc[NDWARVES + 1]; // prior loc of each dwarf, initially garbage - loc_t fixed[NOBJECTS + 1]; // fixed location of object (if not IS_FREE) + struct { + int abbrev; // has location been seen? + int atloc; // head of object linked list per location + } locs[NLOCATIONS + 1]; + struct { + int seen; // true if dwarf has seen him + loc_t loc; // location of dwarves, initially hard-wired in + loc_t oldloc; // prior loc of each dwarf, initially garbage + } dwarves[NDWARVES + 1]; + struct { + loc_t fixed; // fixed location of object (if not IS_FREE) + int prop; // object state */ + loc_t place; // location of object + } objects[NOBJECTS + 1]; + struct { + bool used; // hints[i].used = true iff hint i has been used. + int lc; // hints[i].lc = show int at LOC with cond bit i + } hints[NHINTS]; obj_t link[NOBJECTS * 2 + 1];// object-list links - loc_t place[NOBJECTS + 1]; // location of object - bool hinted[NHINTS]; // hinted[i] = true iff hint i has been used. - int hintlc[NHINTS]; // hintlc[i] = show int at LOC with cond bit i - int prop[NOBJECTS + 1]; // object state array */ }; /*