X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=advent.h;h=21a521f8d6fc71c7ede4226a8705813a23bd4597;hb=refs%2Fheads%2Fmaster;hp=f561e8962fe43fb8e37a59c128d67b5b9c50fc3e;hpb=cb293f4aa4f29f0da11c1ddae9ee0712f4e1dd0a;p=open-adventure.git diff --git a/advent.h b/advent.h index f561e89..5aadcbb 100644 --- a/advent.h +++ b/advent.h @@ -82,10 +82,6 @@ * alternate set of definitions for the macros above was an attempt to * break out of the state encoding a per-object "found" member * telling whether or not the player has seen the object. - * - * What's broken when you try to use thus is - * OBJECT_IS_STASHED_OR_UNSEEN. The symptom is game.tally getting - * decremented on non-treasures. */ #define PROP_STASHIFY(n) (-(n)) #define PROP_IS_INVALID(val) (val < -MAX_STATE || val > MAX_STATE)