X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=advent.h;h=21a521f8d6fc71c7ede4226a8705813a23bd4597;hb=1080b45d391062bbaadd16900d2259c6d1b888ed;hp=2a23eb9d4d9a54e559765d16a01f730a618c09f2;hpb=0175344caaadc9a7c80c17834f8b21b490a102a1;p=open-adventure.git diff --git a/advent.h b/advent.h index 2a23eb9..21a521f 100644 --- a/advent.h +++ b/advent.h @@ -66,7 +66,7 @@ * can be recovered later. Various objects get this property when * the cave starts to close. Only seems to be significant for the bird * and readable objects, notably the clam/oyster - but the code around - * those test is difficult to read. + * those tests is difficult to read. */ #define PROP_STASHIFY(n) (-1 - (n)) #define PROP_IS_STASHED(obj) (game.objects[obj].prop < STATE_NOTFOUND) @@ -80,7 +80,7 @@ #else /* (ESR) Only the boldest of adventurers will explore here. This * alternate set of definitions for the macros above was an attempt to - * break from out of the state encoding a per-object "found" member + * break out of the state encoding a per-object "found" member * telling whether or not the player has seen the object. * * What's broken when you try to use thus is