X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=advent.h;h=1f2bd8c893d18c1ef40a0009992b67c1746bef6b;hb=d4fc7a88b4aac2f72013e7c681c907de09db349d;hp=f831a7b487d8a472bf00ca6748790e05374961e4;hpb=a044f10411cac5c530a19a66b7252110d5d1ca0f;p=open-adventure.git diff --git a/advent.h b/advent.h index f831a7b..1f2bd8c 100644 --- a/advent.h +++ b/advent.h @@ -6,22 +6,20 @@ #define LINESIZE 100 #define NDWARVES 6 #define PIRATE NDWARVES /* must be NDWARVES-1 when zero-origin */ -#define DALTLC 18 /* alternate dwarf location; low room */ +#define DALTLC LOC_NUGGET /* alternate dwarf location */ #define MINTRS 50 #define MAXTRS 79 #define MAXPARMS 25 #define INVLIMIT 7 -#define INTRANSITIVE -1 /* illegal object number */ - -typedef struct lcg_state -{ - unsigned long a, c, m, x; -} lcg_state; +#define INTRANSITIVE -1 /* illegal object number */ +#define SPECIALBASE 300 /* base number of special rooms */ +#define WARNTIME 30 /* late game starts at game.limit-this */ typedef long token_t; /* word token - someday this will be char[TOKLEN+1] */ typedef long vocab_t; /* index into a vocabulary array */ struct game_t { + unsigned long lcg_a, lcg_c, lcg_m, lcg_x; long abbnum; long blklin; long bonus; @@ -52,7 +50,6 @@ struct game_t { long oldobj; long panic; long saved; - long setup; long tally; long thresh; long trndex; @@ -81,13 +78,12 @@ extern const char ascii_to_advent[]; extern const char advent_to_ascii[]; extern FILE *logfp; extern bool oldstyle, editline, prompt; -extern lcg_state lcgstate; /* b is not needed for POSIX but harmless */ #define READ_MODE "rb" #define WRITE_MODE "wb" -extern void* xmalloc(size_t); -extern void packed_to_token(long, char token[6]); +extern char* xstrdup(const char*); +extern void packed_to_token(long, char token[]); extern void newspeak(char*); extern void PSPEAK(vocab_t,int); extern void RSPEAK(vocab_t); @@ -96,8 +92,6 @@ extern bool GETIN(FILE *,token_t*,token_t*,token_t*,token_t*); extern long YES(FILE *,vocab_t,vocab_t,vocab_t); extern long GETTXT(bool,bool,bool); extern token_t MAKEWD(long); -extern void PUTTXT(token_t,long*,long); -extern void SHFTXT(long,long); extern void TYPE0(void); extern long VOCAB(long,long); extern void DSTROY(long); @@ -115,10 +109,12 @@ extern bool MAPLIN(FILE *); extern void TYPE(void); extern void DATIME(long*, long*); +enum termination {endgame, quitgame, scoregame}; + extern void set_seed(long); extern unsigned long get_next_lcg_value(void); extern long randrange(long); -extern void score(long); +extern void score(enum termination); extern int saveresume(FILE *, bool); /* @@ -144,11 +140,12 @@ extern int saveresume(FILE *, bool); #define LIQLOC(LOC) (LIQ2((MOD(COND[LOC]/2*2,8)-5)*MOD(COND[LOC]/4,2)+1)) #define CNDBIT(L,N) (TSTBIT(COND[L],N)) #define FORCED(LOC) (COND[LOC] == 2) -#define DARK(DUMMY) ((!CNDBIT(game.loc,0)) && (game.prop[LAMP] == 0 || !HERE(LAMP))) +#define DARK(DUMMY) ((!CNDBIT(game.loc,LIGHT)) && (game.prop[LAMP] == 0 || !HERE(LAMP))) #define PCT(N) (randrange(100) < (N)) #define GSTONE(OBJ) ((OBJ) == EMRALD || (OBJ) == RUBY || (OBJ) == AMBER || (OBJ) == SAPPH) -#define FOREST(LOC) ((LOC) >= 145 && (LOC) <= 166) +#define FOREST(LOC) ((LOC) >= LOC_FOREST1 && (LOC) <= LOC_FOREST22) #define VOCWRD(LETTRS,SECT) (VOCAB(MAKEWD(LETTRS),SECT)) +#define SPECIAL(LOC) ((LOC) > SPECIALBASE) /* The following two functions were added to fix a bug (game.clock1 decremented * while in forest). They should probably be replaced by using another @@ -156,8 +153,8 @@ extern int saveresume(FILE *, bool); * LOC is outside, INDEEP(LOC) is true if LOC is "deep" in the cave (hall * of mists or deeper). Note special kludges for "Foof!" locs. */ -#define OUTSID(LOC) ((LOC) <= 8 || FOREST(LOC) || (LOC) == PLAC[SAPPH] || (LOC) == 180 || (LOC) == 182) -#define INDEEP(LOC) ((LOC) >= 15 && !OUTSID(LOC) && (LOC) != 179) +#define OUTSID(LOC) ((LOC) <= LOC_GRATE || FOREST(LOC) || (LOC) == PLAC[SAPPH] || (LOC) == LOC_FOOF2 || (LOC) == LOC_FOOF4) +#define INDEEP(LOC) ((LOC) >= LOC_MISTHALL && !OUTSID(LOC) && (LOC) != LOC_FOOF1) /* vocabulary items */ extern long AMBER, ATTACK, AXE, BACK, BATTER, BEAR, @@ -191,6 +188,25 @@ enum speechpart {unknown, intransitive, transitive}; #define GO_ACTION 40000 #define GO_DWARFWAKE 19000 +/* Symbols for cond bits */ +#define LIGHT 0 /* Light */ +#define OILY 1 /* If bit 2 is on: on for oil, off for water */ +#define FLUID 2 /* Liquid asset, see bit 1 */ +#define NOARRR 3 /* Pirate doesn't go here unless following player */ +#define NOBACK 4 /* Cannot use "back" to move away */ +/* Bits past 10 indicate areas of interest to "hint" routines */ +#define HBASE 10 /* Base for location hint bitss */ +#define HCAVE 11 /* Trying to get into cave */ +#define HBIRD 12 /* Trying to catch bird */ +#define HSNAKE 13 /* Trying to deal with snake */ +#define HMAZE 14 /* Lost in maze */ +#define HDARK 15 /* Pondering dark room */ +#define HWITT 16 /* At Witt's End */ +#define HCLIFF 17 /* Cliff with urn */ +#define HWOODS 18 /* Lost in forest */ +#define HOGRE 19 /* Trying to deal with ogre */ +#define HJADE 20 /* Found all treasures except jade */ + /* hack to ignore GCC Unused Result */ #define IGNORE(r) do{if (r){}}while(0)