X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=advent.h;h=08ae5e3cf7f3c546504a1efe9c2e26723aae44e0;hb=79f5701e07a81914cc4c20e60f496190d333d6e4;hp=e89b2ad3b00b156b0103ff5ec224a6ef7e382790;hpb=4c100261c4f5f8d457c5402c5daa5d58256e8bd5;p=open-adventure.git diff --git a/advent.h b/advent.h index e89b2ad..08ae5e3 100644 --- a/advent.h +++ b/advent.h @@ -14,6 +14,8 @@ #define INVLIMIT 7 /* inverntory limit (# of objects) */ #define INTRANSITIVE -1 /* illegal object number */ #define SPECIALBASE 300 /* base number of special rooms */ +#define GAMELIMIT 330 /* base limit of turns */ +#define NOVICELIMIT 1000 /* limit of turns for novice */ #define WARNTIME 30 /* late game starts at game.limit-this */ #define PANICTIME 15 /* time left after closing */ #define BATTERYLIFE 2500 /* turn limit increment from batteries */ @@ -30,9 +32,9 @@ struct game_t { long chloc2; long clock1; long clock2; - long clshnt; - long closed; - long closng; + bool clshnt; /* has player read the clue in the endgame? */ + bool closed; /* whether we're all the way closed */ + bool closng; /* whether it's closing time yet */ long conds; long detail; long dflag; @@ -43,40 +45,40 @@ struct game_t { long iwest; long knfloc; long limit; - long lmwarn; + bool lmwarn; /* has player been warned about lamp going dim? */ long loc; long newloc; - long novice; + bool novice; /* asked for instructions at start-up? */ long numdie; long oldloc; long oldlc2; long oldobj; - long panic; + bool panic; /* has player found out he's trapped in the cave? */ long saved; long tally; long thresh; long trndex; long trnluz; long turns; - long wzdark; + bool wzdark; /* whether the loc he's leaving was dark */ long zzword; - long abbrev[LOCSIZ+1]; - long atloc[LOCSIZ+1]; - long dseen[NDWARVES+1]; - long dloc[NDWARVES+1]; - long odloc[NDWARVES+1]; - long fixed[NOBJECTS+1]; - long link[NOBJECTS*2 + 1]; - long place[NOBJECTS+1]; - long hinted[HNTSIZ+1]; - long hintlc[HNTSIZ+1]; - long prop[NOBJECTS+1]; + long abbrev[LOCSIZ + 1]; + long atloc[LOCSIZ + 1]; + long dseen[NDWARVES + 1]; + long dloc[NDWARVES + 1]; + long odloc[NDWARVES + 1]; + long fixed[NOBJECTS + 1]; + long link[NOBJECTS * 2 + 1]; + long place[NOBJECTS + 1]; + long hinted[HNTSIZ + 1]; + long hintlc[HNTSIZ + 1]; + long prop[NOBJECTS + 1]; }; extern struct game_t game; extern long LNLENG, LNPOSN, PARMS[]; -extern char rawbuf[LINESIZE], INLINE[LINESIZE+1]; +extern char rawbuf[LINESIZE], INLINE[LINESIZE + 1]; extern const char ascii_to_advent[]; extern const char advent_to_ascii[]; extern FILE *logfp; @@ -89,25 +91,25 @@ extern void* xmalloc(size_t size); extern char* xstrdup(const char*); extern void packed_to_token(long, char token[]); extern void speak(const char*); -extern void PSPEAK(vocab_t,int); +extern void PSPEAK(vocab_t, int); extern void RSPEAK(vocab_t); -extern void SETPRM(long,long,long); -extern bool GETIN(FILE *,token_t*,token_t*,token_t*,token_t*); +extern void SETPRM(long, long, long); +extern bool GETIN(FILE *, token_t*, token_t*, token_t*, token_t*); extern void echo_input(FILE*, char*, char*); extern char* get_input(void); extern bool YES(const char*, const char*, const char*); -extern long GETTXT(bool,bool,bool); +extern long GETTXT(bool, bool, bool); extern token_t MAKEWD(long); -extern long VOCAB(long,long); +extern long VOCAB(long, long); extern void JUGGLE(long); -extern void MOVE(long,long); -extern long PUT(long,long,long); -extern void CARRY(long,long); -extern void DROP(long,long); +extern void MOVE(long, long); +extern long PUT(long, long, long); +extern void CARRY(long, long); +extern void DROP(long, long); extern long ATDWRF(long); extern long SETBIT(long); -extern bool TSTBIT(long,int); -extern long RNDVOC(long,long); +extern bool TSTBIT(long, int); +extern long RNDVOC(long, long); extern bool MAPLIN(FILE *); extern void DATIME(long*, long*); @@ -136,7 +138,7 @@ extern int restore(FILE *); * PCT(N) = true N% of the time (N integer from 0 to 100) * TOTING(OBJ) = true if the OBJ is being carried */ -#define DESTROY(N) MOVE(N, NOWHERE) +#define DESTROY(N) MOVE(N, LOC_NOWHERE) #define MOD(N,M) ((N) % (M)) #define TOTING(OBJ) (game.place[OBJ] == CARRIED) #define AT(OBJ) (game.place[OBJ] == game.loc || game.fixed[OBJ] == game.loc) @@ -162,23 +164,23 @@ extern int restore(FILE *); #define OUTSID(LOC) ((LOC) <= LOC_GRATE || FOREST(LOC) || (LOC) == PLAC[SAPPH] || (LOC) == LOC_FOOF2 || (LOC) == LOC_FOOF4) #define INDEEP(LOC) ((LOC) >= LOC_MISTHALL && !OUTSID(LOC) && (LOC) != LOC_FOOF1) -/* vocabulary items */ +/* vocabulary items */ extern long AMBER, ATTACK, AXE, BACK, BATTERY, BEAR, - BIRD, BLOOD, BOTTLE, CAGE, CAVE, CAVITY, CHAIN, CHASM, CHEST, - CLAM, COINS, DOOR, DPRSSN, DRAGON, DWARF, EGGS, - EMERALD, ENTER, ENTRNC, FIND, FISSURE, FOOD, GRATE, HINT, INVENT, - JADE, KEYS, KNIFE, LAMP, LOCK, LOOK, MAGAZINE, MESSAG, MIRROR, NUGGET, NUL, - OGRE, OIL, OYSTER, PANIC, PEARL, PILLOW, PLANT, PLANT2, PYRAMID, - RESER, ROD, ROD2, RUBY, RUG, SAPPH, SAY, SIGN, SNAKE, - STEPS, STICK, STREAM, THROW, TRIDENT, TROLL, TROLL2, - URN, VASE, VEND, VOLCANO, WATER; + BIRD, BLOOD, BOTTLE, CAGE, CAVE, CAVITY, CHAIN, CHASM, CHEST, + CLAM, COINS, DOOR, DPRSSN, DRAGON, DWARF, EGGS, + EMERALD, ENTER, ENTRNC, FIND, FISSURE, FOOD, GRATE, HINT, INVENT, + JADE, KEYS, KNIFE, LAMP, LOCK, LOOK, MAGAZINE, MESSAG, MIRROR, NUGGET, NUL, + OGRE, OIL, OYSTER, PANIC, PEARL, PILLOW, PLANT, PLANT2, PYRAMID, + RESER, ROD, ROD2, RUBY, RUG, SAPPH, SAY, SIGN, SNAKE, + STEPS, STICK, STREAM, THROW, TRIDENT, TROLL, TROLL2, + URN, VASE, VEND, VOLCANO, WATER; enum speechpart {unknown, intransitive, transitive}; void initialise(void); -int action(FILE *input, enum speechpart part, long verb, token_t obj); +int action(FILE *input, enum speechpart part, token_t verb, token_t obj); -/* Phase codes for action returns. +/* Phase codes for action returns. * These were at one time FORTRAN line numbers. * The values don't matter, but perturb their order at your peril. */ @@ -203,7 +205,7 @@ int action(FILE *input, enum speechpart part, long verb, token_t obj); #define NOARRR 3 /* Pirate doesn't go here unless following player */ #define NOBACK 4 /* Cannot use "back" to move away */ /* Bits past 10 indicate areas of interest to "hint" routines */ -#define HBASE 10 /* Base for location hint bitss */ +#define HBASE 10 /* Base for location hint bits */ #define HCAVE 11 /* Trying to get into cave */ #define HBIRD 12 /* Trying to catch bird */ #define HSNAKE 13 /* Trying to deal with snake */ @@ -217,7 +219,6 @@ int action(FILE *input, enum speechpart part, long verb, token_t obj); /* Special object statuses in game.place - can also be a location number (> 0) */ #define CARRIED -1 /* Player is toting it */ -#define NOWHERE 0 /* It's destroyed */ /* hack to ignore GCC Unused Result */ #define IGNORE(r) do{if (r){}}while(0)