X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=advent.h;h=089d70d6c8806935d1233295706df62f6a51e678;hb=617f3686731057aca922eb3ac207b1ef64c383cc;hp=b058797396038e34e20dfc525e79b711860b8a17;hpb=535d9e7964e0033d42f01639ac9dc0e3b169d956;p=open-adventure.git diff --git a/advent.h b/advent.h index b058797..089d70d 100644 --- a/advent.h +++ b/advent.h @@ -109,7 +109,7 @@ enum phase_codes { GO_DWARFWAKE, }; -typedef long token_t; // word token - someday this will be char[TOKLEN+1] */ +typedef long token_t; // token index */ typedef long vocab_t; // index into a vocabulary array */ typedef long verb_t; // index into an actions array */ typedef long obj_t; // index into the object array */ @@ -122,7 +122,7 @@ struct game_t { long chloc; long chloc2; long clock1; // # turns from finding last treasure till closing - long clock2; // # turns from first warning till blinding flash + long clock2; // # turns from warning till blinding flash bool clshnt; // has player read the clue in the endgame? bool closed; // whether we're all the way closed bool closng; // whether it's closing time yet @@ -137,25 +137,25 @@ struct game_t { * 3+ Dwarves are mad (increases their accuracy) */ long dflag; - long dkill; - long dtotal; - long foobar; // current progress in saying "FEE FIE FOE FOO". + long dkill; // dwarves killed + long dtotal; // total dwarves (including pirate) + long foobar; // progress in saying "FEE FIE FOE FOO". long holdng; // number of objects being carried - long igo; // How many times he's said "go" instead of the direction - long iwest; // How many times he's said "west" instead of "w" - long knfloc; // 0 if no knife here, loc if knife , -1 after caveat + long igo; // # uses of "go" instead of a direction + long iwest; // # times he's said "west" instead of "w" + long knfloc; // knife location; 0 if none, -1 after caveat long limit; // lifetime of lamp (not set here) bool lmwarn; // has player been warned about lamp going dim? - long loc; - long newloc; + loc_t loc; // where player is now + loc_t newloc; // where player is going bool novice; // asked for instructions at start-up? long numdie; // number of times killed so far - long oldloc; - long oldlc2; - long oldobj; + loc_t oldloc; // where player was + loc_t oldlc2; // where player was two moves ago + obj_t oldobj; // last object player handled bool panic; // has player found out he's trapped? long saved; // point penalty for saves - long tally; + long tally; // count of treasures gained long thresh; long trndex; long trnluz; // # points lost so far due to turns used