X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=advent.h;h=04d2fc29f9544efa13b4ad9a5cd9860891583837;hb=eebc87f889b0fa1404684aa6e72dda5a5e53d96b;hp=56dcbe5fe0a29257d80a7f83cdbaa73e19d803ce;hpb=ff9c73a37d898d824aa9f8ecd4b670acd84d37e7;p=open-adventure.git diff --git a/advent.h b/advent.h index 56dcbe5..04d2fc2 100644 --- a/advent.h +++ b/advent.h @@ -51,7 +51,7 @@ /* Map a state property value to a negative range, where the object cannot be * picked up but the value can be recovered later. Avoid colliding with -1, * which has its own meaning as STATE_NOTFOUND. */ -#define STASHED(obj) (-1 - game.prop[obj]) +#define STASHED(obj) (-1 - game.objects[obj].prop) #define PROMPT "> " @@ -76,14 +76,14 @@ */ #define DESTROY(N) move(N, LOC_NOWHERE) #define MOD(N,M) ((N) % (M)) -#define TOTING(OBJ) (game.place[OBJ] == CARRIED) -#define AT(OBJ) (game.place[OBJ] == game.loc || game.fixed[OBJ] == game.loc) +#define TOTING(OBJ) (game.objects[OBJ].place == CARRIED) +#define AT(OBJ) (game.objects[OBJ].place == game.loc || game.objects[OBJ].fixed == game.loc) #define HERE(OBJ) (AT(OBJ) || TOTING(OBJ)) #define CNDBIT(L,N) (tstbit(conditions[L],N)) -#define LIQUID() (game.prop[BOTTLE] == WATER_BOTTLE? WATER : game.prop[BOTTLE] == OIL_BOTTLE ? OIL : NO_OBJECT ) +#define LIQUID() (game.objects[BOTTLE].prop == WATER_BOTTLE? WATER : game.objects[BOTTLE].prop == OIL_BOTTLE ? OIL : NO_OBJECT ) #define LIQLOC(LOC) (CNDBIT((LOC),COND_FLUID)? CNDBIT((LOC),COND_OILY) ? OIL : WATER : NO_OBJECT) #define FORCED(LOC) CNDBIT(LOC, COND_FORCED) -#define DARK(DUMMY) (!CNDBIT(game.loc,COND_LIT) && (game.prop[LAMP] == LAMP_DARK || !HERE(LAMP))) +#define DARK(DUMMY) (!CNDBIT(game.loc,COND_LIT) && (game.objects[LAMP].prop == LAMP_DARK || !HERE(LAMP))) #define PCT(N) (randrange(100) < (N)) #define GSTONE(OBJ) ((OBJ) == EMERALD || (OBJ) == RUBY || (OBJ) == AMBER || (OBJ) == SAPPH) #define FOREST(LOC) CNDBIT(LOC, COND_FOREST) @@ -182,19 +182,23 @@ struct game_t { turn_t trnluz; // # points lost so far due to turns used turn_t turns; // counts commands given (ignores yes/no) char zzword[TOKLEN + 1]; // randomly generated magic word from bird - int abbrev[NLOCATIONS + 1]; // has location been seen? - int atloc[NLOCATIONS + 1]; // head of object linked list per location + struct { + int abbrev; // has location been seen? + int atloc; // head of object linked list per location + } locs[NLOCATIONS + 1]; struct { int seen; // true if dwarf has seen him loc_t loc; // location of dwarves, initially hard-wired in loc_t oldloc; // prior loc of each dwarf, initially garbage } dwarves[NDWARVES + 1]; - loc_t fixed[NOBJECTS + 1]; // fixed location of object (if not IS_FREE) + struct object { + loc_t fixed; // fixed location of object (if not IS_FREE) + int prop; // object state */ + loc_t place; // location of object + } objects[NOBJECTS + 1]; obj_t link[NOBJECTS * 2 + 1];// object-list links - loc_t place[NOBJECTS + 1]; // location of object bool hinted[NHINTS]; // hinted[i] = true iff hint i has been used. int hintlc[NHINTS]; // hintlc[i] = show int at LOC with cond bit i - int prop[NOBJECTS + 1]; // object state array */ }; /*