X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=advent.adoc;h=fa69ddceae1e78bcdde226b8f9da3d4ed566b663;hb=bb2b8e0fcad10cf896acd1bfd42267c40f4f21ea;hp=01dded4f6b5ef184391e94f35a57dab547ba863a;hpb=0d0b8df0a3f6dc7b765c35fa7cc2d2fe52406d87;p=open-adventure.git diff --git a/advent.adoc b/advent.adoc index 01dded4..fa69ddc 100644 --- a/advent.adoc +++ b/advent.adoc @@ -5,7 +5,7 @@ advent - Colossal Cave Adventure == SYNOPSIS == -*advent* [-l logfile] [-o] [-r savefile] [-s] +*advent* [-l logfile] [-o] [-r savefile] [script...] == DESCRIPTION == The original Colossal Cave Adventure from 1976-77 was the origin of all @@ -43,7 +43,12 @@ There have been no gameplay changes. -r:: Restore game from specified file -o:: Old-style. Restores original interface, no prompt or line editing. - Also ignores new-school one-letter commands l, x, g, z, i. + Also ignores new-school one-letter commands l, x, g, z, i. Also + case-smashes and truncates unrecognized text when echoed. + +Normally, game input is taken from standard input. If script file +arguments are given, input is taken fron them instead. A script file +argument of '-' is taken as a directive to read from standard input. == BUGS == @@ -51,6 +56,24 @@ The binary save file format is fragile, dependent on your machine word size and endianness, and unlikely to survive through version bumps. There is a version check. +The input parser was the first attempt *ever* at natural-language +parsing in a game and has some known deficiencies. While later text +adventures distinguished between transitive and intransitive verbs, +Adventure's grammar distinguishes only between motion and action +verbs. Motions are always immediate in their behavior, so both ACTION +MOTION and MOTION ACTION (and even MOTION NOUN and MOTION MOTION) are +invariably equivalent to MOTION (thus GO NORTH means NORTH and JUMP +DOWN means JUMP). Whereas, with actions and nouns, the parser collects +words until it's seen one of each, and then dispatches; if it reaches +the end of the command without seeing a noun, it'll dispatch an +"intransitive" action. This makes ACTION1 ACTION2 equivalent to +ACTION2 (thus TAKE INVENTORY means INVENTORY), and NOUN ACTION +equivalent to ACTION NOUN. + +Thus you get anomalies like "eat building" interpreted as a command +to move to the building. These should not be reported as bugs; instead, +consider them historical curiosities. + == REPORTING BUGS == Report bugs to Eric S. Raymond . The project page is at http://catb.org/~esr/open-adventure