X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=advent.adoc;h=d7231f60c3ae6963e55b05ecfcceee0cab7fabf3;hb=HEAD;hp=6257e6c1b4f5e8926fb26101c8bc9310765d3d49;hpb=e1ce7d6b6a02e19f0a15ae8fc61a44060843dcc4;p=open-adventure.git diff --git a/advent.adoc b/advent.adoc index 6257e6c..f132b0c 100644 --- a/advent.adoc +++ b/advent.adoc @@ -1,11 +1,13 @@ = advent(6) = :doctype: manpage +// SPDX-FileCopyrightText: (C) Eric S. Raymond +// SPDX-License-Identifier: CC-BY-4.0 == NAME == advent - Colossal Cave Adventure == SYNOPSIS == -*advent* [-l logfile] [-o] [-r savefile] [script...] +*advent* [-l logfile] [-o] [-r savefile] [-a savefile] [script...] == DESCRIPTION == The original Colossal Cave Adventure from 1976-1977 was the origin of all @@ -18,9 +20,9 @@ adventure". To learn more about the changes since the 350-point original, type 'news' at the command prompt. There is an 'adventure' in the BSD games package that is a C port by -Jim Gillogly of the Don Woods's 1977 version of this game. To avoid a name -collision, this game builds as 'advent', reflecting the fact that the -PDP-10 on which the game originally ran limited filenames to 6 characters. +Jim Gillogly of the 1977 version. To avoid a name collision, this game +builds as 'advent', reflecting the fact that the PDP-10 on which the +game originally ran limited filenames to 6 characters. This version is released as open source with the permission and encouragement of the original authors. @@ -32,7 +34,8 @@ command history. Some minor bugs and message typos have been fixed. Otherwise, the "version" command is almost the only way to tell you're not running -Don's 1977 version. +Don's 1977 version until you get to the new cave sections added for +2.5. To exit the game, type Ctrl-D (EOF). @@ -42,9 +45,9 @@ There have been no gameplay changes. -l:: Log commands to specified file. --r:: Restore game from specified file +-r:: Restore game from specified save file --a:: Load from specified file and autosave to it on exit or signal. +-a:: Load from specified save file and autosave to it on exit or signal. -o:: Old-style. Reverts some minor cosmetic fixes in game messages. Restores original interface, no prompt or line editing. @@ -57,9 +60,9 @@ argument of '-' is taken as a directive to read from standard input. == BUGS == -The binary save file format is fragile, dependent on your machine word -size and endianness, and unlikely to survive through version bumps. There -is a version check. +The binary save file format is fragile, dependent on your machine's +endianness, and unlikely to survive through version bumps. There are +version and endianness checks when attempting to restore from a save. The input parser was the first attempt *ever* at natural-language parsing in a game and has some known deficiencies. While later text