X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=advent.adoc;h=3215faa7461aa8bcd28203a9dc8394d9288e6db5;hb=HEAD;hp=5ce5b3fdc1600ea1f0fd53cbe0d592e5754669ef;hpb=11d966f3496c9a5c0de2190027c1cae2c6d8e73a;p=open-adventure.git diff --git a/advent.adoc b/advent.adoc index 5ce5b3f..f132b0c 100644 --- a/advent.adoc +++ b/advent.adoc @@ -1,6 +1,6 @@ = advent(6) = :doctype: manpage -// SPDX-FileCopyrightText: Copyright Eric S. Raymond +// SPDX-FileCopyrightText: (C) Eric S. Raymond // SPDX-License-Identifier: CC-BY-4.0 == NAME == @@ -20,9 +20,9 @@ adventure". To learn more about the changes since the 350-point original, type 'news' at the command prompt. There is an 'adventure' in the BSD games package that is a C port by -Jim Gillogly of the Don Woods's 1977 version of this game. To avoid a name -collision, this game builds as 'advent', reflecting the fact that the -PDP-10 on which the game originally ran limited filenames to 6 characters. +Jim Gillogly of the 1977 version. To avoid a name collision, this game +builds as 'advent', reflecting the fact that the PDP-10 on which the +game originally ran limited filenames to 6 characters. This version is released as open source with the permission and encouragement of the original authors. @@ -34,7 +34,8 @@ command history. Some minor bugs and message typos have been fixed. Otherwise, the "version" command is almost the only way to tell you're not running -Don's 1977 version. +Don's 1977 version until you get to the new cave sections added for +2.5. To exit the game, type Ctrl-D (EOF). @@ -44,9 +45,9 @@ There have been no gameplay changes. -l:: Log commands to specified file. --r:: Restore game from specified file +-r:: Restore game from specified save file --a:: Load from specified file and autosave to it on exit or signal. +-a:: Load from specified save file and autosave to it on exit or signal. -o:: Old-style. Reverts some minor cosmetic fixes in game messages. Restores original interface, no prompt or line editing. @@ -59,9 +60,9 @@ argument of '-' is taken as a directive to read from standard input. == BUGS == -The binary save file format is fragile, dependent on your machine word -size and endianness, and unlikely to survive through version bumps. There -is a version check. +The binary save file format is fragile, dependent on your machine's +endianness, and unlikely to survive through version bumps. There are +version and endianness checks when attempting to restore from a save. The input parser was the first attempt *ever* at natural-language parsing in a game and has some known deficiencies. While later text