X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=actions2.c;h=f3a021ab0b79b4b216ff0d8eae255a31eddfa31c;hb=f840f3936146c02129a26848572b9f60dabe5af5;hp=8952a602518a4b0099862a5b9b587c3b7686f4b1;hpb=4fe6286cc6d432104eeb77ecfe4326d35725b445;p=open-adventure.git diff --git a/actions2.c b/actions2.c index 8952a60..f3a021a 100644 --- a/actions2.c +++ b/actions2.c @@ -5,44 +5,44 @@ * take one without the other). Liquids also special, since they depend on * status of bottle. Also various side effects, etc. */ -int carry(void) { - if(TOTING(OBJ)) return(2011); +int carry(long obj) { + if(TOTING(obj)) return(2011); SPK=25; - if(OBJ == PLANT && game.prop[PLANT] <= 0)SPK=115; - if(OBJ == BEAR && game.prop[BEAR] == 1)SPK=169; - if(OBJ == CHAIN && game.prop[BEAR] != 0)SPK=170; - if(OBJ == URN)SPK=215; - if(OBJ == CAVITY)SPK=217; - if(OBJ == BLOOD)SPK=239; - if(OBJ == RUG && game.prop[RUG] == 2)SPK=222; - if(OBJ == SIGN)SPK=196; - if(OBJ != MESSAG) goto L9011; + if(obj == PLANT && game.prop[PLANT] <= 0)SPK=115; + if(obj == BEAR && game.prop[BEAR] == 1)SPK=169; + if(obj == CHAIN && game.prop[BEAR] != 0)SPK=170; + if(obj == URN)SPK=215; + if(obj == CAVITY)SPK=217; + if(obj == BLOOD)SPK=239; + if(obj == RUG && game.prop[RUG] == 2)SPK=222; + if(obj == SIGN)SPK=196; + if(obj != MESSAG) goto L9011; SPK=190; DSTROY(MESSAG); -L9011: if(game.fixed[OBJ] != 0) return(2011); - if(OBJ != WATER && OBJ != OIL) goto L9017; - K=OBJ; - OBJ=BOTTLE; +L9011: if(game.fixed[obj] != 0) return(2011); + if(obj != WATER && obj != OIL) goto L9017; + K=obj; + obj=BOTTLE; if(HERE(BOTTLE) && LIQ(0) == K) goto L9017; - if(TOTING(BOTTLE) && game.prop[BOTTLE] == 1) return(fill()); + if(TOTING(BOTTLE) && game.prop[BOTTLE] == 1) return(fill(obj)); if(game.prop[BOTTLE] != 1)SPK=105; if(!TOTING(BOTTLE))SPK=104; return(2011); L9017: SPK=92; if(game.holdng >= 7) return(2011); - if(OBJ != BIRD || game.prop[BIRD] == 1 || -1-game.prop[BIRD] == 1) goto L9014; + if(obj != BIRD || game.prop[BIRD] == 1 || -1-game.prop[BIRD] == 1) goto L9014; if(game.prop[BIRD] == 2) goto L9015; if(!TOTING(CAGE))SPK=27; if(TOTING(ROD))SPK=26; if(SPK/2 == 13) return(2011); game.prop[BIRD]=1; -L9014: if((OBJ == BIRD || OBJ == CAGE) && (game.prop[BIRD] == 1 || -1-game.prop[BIRD] == - 1))CARRY(BIRD+CAGE-OBJ,game.loc); - CARRY(OBJ,game.loc); +L9014: if((obj == BIRD || obj == CAGE) && (game.prop[BIRD] == 1 || -1-game.prop[BIRD] == + 1))CARRY(BIRD+CAGE-obj,game.loc); + CARRY(obj,game.loc); K=LIQ(0); - if(OBJ == BOTTLE && K != 0)game.place[K]= -1; - if(!GSTONE(OBJ) || game.prop[OBJ] == 0) return(2009); - game.prop[OBJ]=0; + if(obj == BOTTLE && K != 0)game.place[K]= -1; + if(!GSTONE(obj) || game.prop[obj] == 0) return(2009); + game.prop[obj]=0; game.prop[CAVITY]=1; return(2009); @@ -55,35 +55,35 @@ L9015: SPK=238; * bird (might attack snake or dragon) and cage (might contain bird) and vase. * Drop coins at vending machine for extra batteries. */ -int discard(bool just_do_it) { +int discard(long obj, bool just_do_it) { if(just_do_it) goto L9021; - if(TOTING(ROD2) && OBJ == ROD && !TOTING(ROD))OBJ=ROD2; - if(!TOTING(OBJ)) return(2011); - if(OBJ != BIRD || !HERE(SNAKE)) goto L9023; + if(TOTING(ROD2) && obj == ROD && !TOTING(ROD))obj=ROD2; + if(!TOTING(obj)) return(2011); + if(obj != BIRD || !HERE(SNAKE)) goto L9023; RSPEAK(30); if(game.closed) return(19000); DSTROY(SNAKE); /* SET game.prop FOR USE BY TRAVEL OPTIONS */ game.prop[SNAKE]=1; L9021: K=LIQ(0); - if(K == OBJ)OBJ=BOTTLE; - if(OBJ == BOTTLE && K != 0)game.place[K]=0; - if(OBJ == CAGE && game.prop[BIRD] == 1)DROP(BIRD,game.loc); - DROP(OBJ,game.loc); - if(OBJ != BIRD) return(2012); + if(K == obj)obj=BOTTLE; + if(obj == BOTTLE && K != 0)game.place[K]=0; + if(obj == CAGE && game.prop[BIRD] == 1)DROP(BIRD,game.loc); + DROP(obj,game.loc); + if(obj != BIRD) return(2012); game.prop[BIRD]=0; if(FOREST(game.loc))game.prop[BIRD]=2; return(2012); -L9023: if(!(GSTONE(OBJ) && AT(CAVITY) && game.prop[CAVITY] != 0)) goto L9024; +L9023: if(!(GSTONE(obj) && AT(CAVITY) && game.prop[CAVITY] != 0)) goto L9024; RSPEAK(218); - game.prop[OBJ]=1; + game.prop[obj]=1; game.prop[CAVITY]=0; - if(!HERE(RUG) || !((OBJ == EMRALD && game.prop[RUG] != 2) || (OBJ == RUBY && + if(!HERE(RUG) || !((obj == EMRALD && game.prop[RUG] != 2) || (obj == RUBY && game.prop[RUG] == 2))) goto L9021; SPK=219; if(TOTING(RUG))SPK=220; - if(OBJ == RUBY)SPK=221; + if(obj == RUBY)SPK=221; RSPEAK(SPK); if(SPK == 220) goto L9021; K=2-game.prop[RUG]; @@ -92,19 +92,19 @@ L9023: if(!(GSTONE(OBJ) && AT(CAVITY) && game.prop[CAVITY] != 0)) goto L9024; MOVE(RUG+NOBJECTS,K); goto L9021; -L9024: if(OBJ != COINS || !HERE(VEND)) goto L9025; +L9024: if(obj != COINS || !HERE(VEND)) goto L9025; DSTROY(COINS); DROP(BATTER,game.loc); PSPEAK(BATTER,0); return(2012); -L9025: if(OBJ != BIRD || !AT(DRAGON) || game.prop[DRAGON] != 0) goto L9026; +L9025: if(obj != BIRD || !AT(DRAGON) || game.prop[DRAGON] != 0) goto L9026; RSPEAK(154); DSTROY(BIRD); game.prop[BIRD]=0; return(2012); -L9026: if(OBJ != BEAR || !AT(TROLL)) goto L9027; +L9026: if(obj != BEAR || !AT(TROLL)) goto L9027; RSPEAK(163); MOVE(TROLL,0); MOVE(TROLL+NOBJECTS,0); @@ -114,7 +114,7 @@ L9026: if(OBJ != BEAR || !AT(TROLL)) goto L9027; game.prop[TROLL]=2; goto L9021; -L9027: if(OBJ == VASE && game.loc != PLAC[PILLOW]) goto L9028; +L9027: if(obj == VASE && game.loc != PLAC[PILLOW]) goto L9028; RSPEAK(54); goto L9021; @@ -129,52 +129,50 @@ L9028: game.prop[VASE]=2; * objects fall into two categories: enemies (snake, dwarf, etc.) and others * (bird, clam, machine). Ambiguous if 2 enemies, or no enemies but 2 others. */ -int attack(FILE *input) { +int attack(FILE *input, long obj, long verb) { I=ATDWRF(game.loc); - if(OBJ != 0) goto L9124; - if(I > 0)OBJ=DWARF; - if(HERE(SNAKE))OBJ=OBJ*NOBJECTS+SNAKE; - if(AT(DRAGON) && game.prop[DRAGON] == 0)OBJ=OBJ*NOBJECTS+DRAGON; - if(AT(TROLL))OBJ=OBJ*NOBJECTS+TROLL; - if(AT(OGRE))OBJ=OBJ*NOBJECTS+OGRE; - if(HERE(BEAR) && game.prop[BEAR] == 0)OBJ=OBJ*NOBJECTS+BEAR; - if(OBJ > NOBJECTS) return(8000); - if(OBJ != 0) goto L9124; + if(obj != 0) goto L9124; + if(I > 0)obj=DWARF; + if(HERE(SNAKE))obj=obj*NOBJECTS+SNAKE; + if(AT(DRAGON) && game.prop[DRAGON] == 0)obj=obj*NOBJECTS+DRAGON; + if(AT(TROLL))obj=obj*NOBJECTS+TROLL; + if(AT(OGRE))obj=obj*NOBJECTS+OGRE; + if(HERE(BEAR) && game.prop[BEAR] == 0)obj=obj*NOBJECTS+BEAR; + if(obj > NOBJECTS) return(8000); + if(obj != 0) goto L9124; /* CAN'T ATTACK BIRD OR MACHINE BY THROWING AXE. */ - if(HERE(BIRD) && VERB != THROW)OBJ=BIRD; - if(HERE(VEND) && VERB != THROW)OBJ=OBJ*NOBJECTS+VEND; + if(HERE(BIRD) && verb != THROW)obj=BIRD; + if(HERE(VEND) && verb != THROW)obj=obj*NOBJECTS+VEND; /* CLAM AND OYSTER BOTH TREATED AS CLAM FOR INTRANSITIVE CASE; NO HARM DONE. */ - if(HERE(CLAM) || HERE(OYSTER))OBJ=NOBJECTS*OBJ+CLAM; - if(OBJ > NOBJECTS) return(8000); -L9124: if(OBJ == BIRD) { + if(HERE(CLAM) || HERE(OYSTER))obj=NOBJECTS*obj+CLAM; + if(obj > NOBJECTS) return(8000); +L9124: if(obj == BIRD) { SPK=137; if(game.closed) return(2011); DSTROY(BIRD); game.prop[BIRD]=0; SPK=45; } -L9125: if(OBJ != VEND) goto L9126; +L9125: if(obj != VEND) goto L9126; PSPEAK(VEND,game.prop[VEND]+2); game.prop[VEND]=3-game.prop[VEND]; return(2012); -L9126: if(OBJ == 0)SPK=44; - if(OBJ == CLAM || OBJ == OYSTER)SPK=150; - if(OBJ == SNAKE)SPK=46; - if(OBJ == DWARF)SPK=49; - if(OBJ == DWARF && game.closed) return(19000); - if(OBJ == DRAGON)SPK=167; - if(OBJ == TROLL)SPK=157; - if(OBJ == OGRE)SPK=203; - if(OBJ == OGRE && I > 0) goto L9128; - if(OBJ == BEAR)SPK=165+(game.prop[BEAR]+1)/2; - if(OBJ != DRAGON || game.prop[DRAGON] != 0) return(2011); +L9126: if(obj == 0)SPK=44; + if(obj == CLAM || obj == OYSTER)SPK=150; + if(obj == SNAKE)SPK=46; + if(obj == DWARF)SPK=49; + if(obj == DWARF && game.closed) return(19000); + if(obj == DRAGON)SPK=167; + if(obj == TROLL)SPK=157; + if(obj == OGRE)SPK=203; + if(obj == OGRE && I > 0) goto L9128; + if(obj == BEAR)SPK=165+(game.prop[BEAR]+1)/2; + if(obj != DRAGON || game.prop[DRAGON] != 0) return(2011); /* Fun stuff for dragon. If he insists on attacking it, win! Set game.prop to dead, * move dragon to central loc (still fixed), move rug there (not fixed), and * move him there, too. Then do a null motion to get new description. */ RSPEAK(49); - VERB=0; - OBJ=0; GETIN(input,WD1,WD1X,WD2,WD2X); if(WD1 != MAKEWD(25) && WD1 != MAKEWD(250519)) return(2607); PSPEAK(DRAGON,3); @@ -186,8 +184,8 @@ L9126: if(OBJ == 0)SPK=44; MOVE(DRAGON,K); MOVE(RUG,K); DROP(BLOOD,K); - for (OBJ=1; OBJ<=NOBJECTS; OBJ++) { - if(game.place[OBJ] == PLAC[DRAGON] || game.place[OBJ] == FIXD[DRAGON])MOVE(OBJ,K); + for (obj=1; obj<=NOBJECTS; obj++) { + if(game.place[obj] == PLAC[DRAGON] || game.place[obj] == FIXD[DRAGON])MOVE(obj,K); /*etc*/ ; } /* end loop */ game.loc=K; @@ -213,12 +211,12 @@ L9128: RSPEAK(SPK); * and if dwarf is present then one might be killed. (Only way to do so!) * Axe also special for dragon, bear, and troll. Treasures special for troll. */ -int throw(FILE *cmdin) { - if(TOTING(ROD2) && OBJ == ROD && !TOTING(ROD))OBJ=ROD2; - if(!TOTING(OBJ)) return(2011); - if(OBJ >= 50 && OBJ <= MAXTRS && AT(TROLL)) goto L9178; - if(OBJ == FOOD && HERE(BEAR)) goto L9177; - if(OBJ != AXE) return(discard(false)); +int throw(FILE *cmdin, long obj, long verb) { + if(TOTING(ROD2) && obj == ROD && !TOTING(ROD))obj=ROD2; + if(!TOTING(obj)) return(2011); + if(obj >= 50 && obj <= MAXTRS && AT(TROLL)) goto L9178; + if(obj == FOOD && HERE(BEAR)) goto L9177; + if(obj != AXE) return(discard(obj, false)); I=ATDWRF(game.loc); if(I > 0) goto L9172; SPK=152; @@ -228,8 +226,8 @@ int throw(FILE *cmdin) { SPK=203; if(AT(OGRE)) goto L9175; if(HERE(BEAR) && game.prop[BEAR] == 0) goto L9176; - OBJ=0; - return(attack(cmdin)); + obj=0; + return(attack(cmdin, obj, verb)); L9172: SPK=48; if(randrange(NDWARVES+1) < game.dflag) goto L9175; @@ -252,12 +250,12 @@ L9176: SPK=164; return(2011); /* But throwing food is another story. */ -L9177: OBJ=BEAR; - return(feed()); +L9177: obj=BEAR; + return(feed(obj)); L9178: SPK=159; /* Snarf a treasure for the troll. */ - DROP(OBJ,0); + DROP(obj,0); MOVE(TROLL,0); MOVE(TROLL+NOBJECTS,0); DROP(TROLL2,PLAC[TROLL]); @@ -269,28 +267,28 @@ L9178: SPK=159; /* Feed. If bird, no seed. Snake, dragon, troll: quip. If dwarf, make him * mad. Bear, special. */ -int feed() { - if(OBJ != BIRD) goto L9212; +int feed(long obj) { + if(obj != BIRD) goto L9212; SPK=100; return(2011); -L9212: if(OBJ != SNAKE && OBJ != DRAGON && OBJ != TROLL) goto L9213; +L9212: if(obj != SNAKE && obj != DRAGON && obj != TROLL) goto L9213; SPK=102; - if(OBJ == DRAGON && game.prop[DRAGON] != 0)SPK=110; - if(OBJ == TROLL)SPK=182; - if(OBJ != SNAKE || game.closed || !HERE(BIRD)) return(2011); + if(obj == DRAGON && game.prop[DRAGON] != 0)SPK=110; + if(obj == TROLL)SPK=182; + if(obj != SNAKE || game.closed || !HERE(BIRD)) return(2011); SPK=101; DSTROY(BIRD); game.prop[BIRD]=0; return(2011); -L9213: if(OBJ != DWARF) goto L9214; +L9213: if(obj != DWARF) goto L9214; if(!HERE(FOOD)) return(2011); SPK=103; game.dflag=game.dflag+2; return(2011); -L9214: if(OBJ != BEAR) goto L9215; +L9214: if(obj != BEAR) goto L9215; if(game.prop[BEAR] == 0)SPK=102; if(game.prop[BEAR] == 3)SPK=110; if(!HERE(FOOD)) return(2011); @@ -301,7 +299,7 @@ L9214: if(OBJ != BEAR) goto L9215; SPK=168; return(2011); -L9215: if(OBJ != OGRE) goto L9216; +L9215: if(obj != OGRE) goto L9216; if(HERE(FOOD))SPK=202; return(2011); @@ -311,11 +309,11 @@ L9216: SPK=14; /* Fill. Bottle or urn must be empty, and liquid available. (Vase is nasty.) */ -int fill() { - if(OBJ == VASE) goto L9222; - if(OBJ == URN) goto L9224; - if(OBJ != 0 && OBJ != BOTTLE) return(2011); - if(OBJ == 0 && !HERE(BOTTLE)) return(8000); +int fill(long obj) { + if(obj == VASE) goto L9222; + if(obj == URN) goto L9224; + if(obj != 0 && obj != BOTTLE) return(2011); + if(obj == 0 && !HERE(BOTTLE)) return(8000); SPK=107; if(LIQLOC(game.loc) == 0)SPK=106; if(HERE(URN) && game.prop[URN] != 0)SPK=214; @@ -333,7 +331,7 @@ L9222: SPK=29; RSPEAK(145); game.prop[VASE]=2; game.fixed[VASE]= -1; - return(discard(true)); + return(discard(obj, true)); L9224: SPK=213; if(game.prop[URN] != 0) return(2011);