X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=actions2.c;h=8952a602518a4b0099862a5b9b587c3b7686f4b1;hb=4fe6286cc6d432104eeb77ecfe4326d35725b445;hp=75179dc47bb0220696a30f5c7f49d144eea61b47;hpb=b38c11abefbb281b9ee50268241bc5bac4c4aaaa;p=open-adventure.git diff --git a/actions2.c b/actions2.c index 75179dc..8952a60 100644 --- a/actions2.c +++ b/actions2.c @@ -1,51 +1,49 @@ -#include "misc.h" -#include "main.h" -#include "share.h" +#include "advent.h" #include "funcs.h" -/* CARRY AN OBJECT. SPECIAL CASES FOR BIRD AND CAGE (IF BIRD IN CAGE, CAN'T - * TAKE ONE WITHOUT THE OTHER). LIQUIDS ALSO SPECIAL, SINCE THEY DEPEND ON - * STATUS OF BOTTLE. ALSO VARIOUS SIDE EFFECTS, ETC. */ +/* Carry an object. Special cases for bird and cage (if bird in cage, can't + * take one without the other). Liquids also special, since they depend on + * status of bottle. Also various side effects, etc. */ int carry(void) { if(TOTING(OBJ)) return(2011); SPK=25; - if(OBJ == PLANT && PROP[PLANT] <= 0)SPK=115; - if(OBJ == BEAR && PROP[BEAR] == 1)SPK=169; - if(OBJ == CHAIN && PROP[BEAR] != 0)SPK=170; + if(OBJ == PLANT && game.prop[PLANT] <= 0)SPK=115; + if(OBJ == BEAR && game.prop[BEAR] == 1)SPK=169; + if(OBJ == CHAIN && game.prop[BEAR] != 0)SPK=170; if(OBJ == URN)SPK=215; if(OBJ == CAVITY)SPK=217; if(OBJ == BLOOD)SPK=239; - if(OBJ == RUG && PROP[RUG] == 2)SPK=222; + if(OBJ == RUG && game.prop[RUG] == 2)SPK=222; if(OBJ == SIGN)SPK=196; if(OBJ != MESSAG) goto L9011; SPK=190; DSTROY(MESSAG); -L9011: if(FIXED[OBJ] != 0) return(2011); +L9011: if(game.fixed[OBJ] != 0) return(2011); if(OBJ != WATER && OBJ != OIL) goto L9017; K=OBJ; OBJ=BOTTLE; if(HERE(BOTTLE) && LIQ(0) == K) goto L9017; - if(TOTING(BOTTLE) && PROP[BOTTLE] == 1) return(fill()); - if(PROP[BOTTLE] != 1)SPK=105; + if(TOTING(BOTTLE) && game.prop[BOTTLE] == 1) return(fill()); + if(game.prop[BOTTLE] != 1)SPK=105; if(!TOTING(BOTTLE))SPK=104; return(2011); L9017: SPK=92; - if(HOLDNG >= 7) return(2011); - if(OBJ != BIRD || PROP[BIRD] == 1 || -1-PROP[BIRD] == 1) goto L9014; - if(PROP[BIRD] == 2) goto L9015; + if(game.holdng >= 7) return(2011); + if(OBJ != BIRD || game.prop[BIRD] == 1 || -1-game.prop[BIRD] == 1) goto L9014; + if(game.prop[BIRD] == 2) goto L9015; if(!TOTING(CAGE))SPK=27; if(TOTING(ROD))SPK=26; if(SPK/2 == 13) return(2011); - PROP[BIRD]=1; -L9014: if((OBJ == BIRD || OBJ == CAGE) && (PROP[BIRD] == 1 || -1-PROP[BIRD] == - 1))CARRY(BIRD+CAGE-OBJ,LOC); - CARRY(OBJ,LOC); + game.prop[BIRD]=1; +L9014: if((OBJ == BIRD || OBJ == CAGE) && (game.prop[BIRD] == 1 || -1-game.prop[BIRD] == + 1))CARRY(BIRD+CAGE-OBJ,game.loc); + CARRY(OBJ,game.loc); K=LIQ(0); - if(OBJ == BOTTLE && K != 0)PLACE[K]= -1; - if(!GSTONE(OBJ) || PROP[OBJ] == 0) return(2009); - PROP[OBJ]=0; - PROP[CAVITY]=1; + if(OBJ == BOTTLE && K != 0)game.place[K]= -1; + if(!GSTONE(OBJ) || game.prop[OBJ] == 0) return(2009); + game.prop[OBJ]=0; + game.prop[CAVITY]=1; return(2009); L9015: SPK=238; @@ -53,9 +51,9 @@ L9015: SPK=238; return(2011); } -/* DISCARD OBJECT. "THROW" ALSO COMES HERE FOR MOST OBJECTS. SPECIAL CASES FOR - * BIRD (MIGHT ATTACK SNAKE OR DRAGON) AND CAGE (MIGHT CONTAIN BIRD) AND VASE. - * DROP COINS AT VENDING MACHINE FOR EXTRA BATTERIES. */ +/* Discard object. "Throw" also comes here for most objects. Special cases for + * bird (might attack snake or dragon) and cage (might contain bird) and vase. + * Drop coins at vending machine for extra batteries. */ int discard(bool just_do_it) { if(just_do_it) goto L9021; @@ -63,135 +61,136 @@ int discard(bool just_do_it) { if(!TOTING(OBJ)) return(2011); if(OBJ != BIRD || !HERE(SNAKE)) goto L9023; RSPEAK(30); - if(CLOSED) return(19000); + if(game.closed) return(19000); DSTROY(SNAKE); -/* SET PROP FOR USE BY TRAVEL OPTIONS */ - PROP[SNAKE]=1; +/* SET game.prop FOR USE BY TRAVEL OPTIONS */ + game.prop[SNAKE]=1; L9021: K=LIQ(0); if(K == OBJ)OBJ=BOTTLE; - if(OBJ == BOTTLE && K != 0)PLACE[K]=0; - if(OBJ == CAGE && PROP[BIRD] == 1)DROP(BIRD,LOC); - DROP(OBJ,LOC); + if(OBJ == BOTTLE && K != 0)game.place[K]=0; + if(OBJ == CAGE && game.prop[BIRD] == 1)DROP(BIRD,game.loc); + DROP(OBJ,game.loc); if(OBJ != BIRD) return(2012); - PROP[BIRD]=0; - if(FOREST(LOC))PROP[BIRD]=2; + game.prop[BIRD]=0; + if(FOREST(game.loc))game.prop[BIRD]=2; return(2012); -L9023: if(!(GSTONE(OBJ) && AT(CAVITY) && PROP[CAVITY] != 0)) goto L9024; +L9023: if(!(GSTONE(OBJ) && AT(CAVITY) && game.prop[CAVITY] != 0)) goto L9024; RSPEAK(218); - PROP[OBJ]=1; - PROP[CAVITY]=0; - if(!HERE(RUG) || !((OBJ == EMRALD && PROP[RUG] != 2) || (OBJ == RUBY && - PROP[RUG] == 2))) goto L9021; + game.prop[OBJ]=1; + game.prop[CAVITY]=0; + if(!HERE(RUG) || !((OBJ == EMRALD && game.prop[RUG] != 2) || (OBJ == RUBY && + game.prop[RUG] == 2))) goto L9021; SPK=219; if(TOTING(RUG))SPK=220; if(OBJ == RUBY)SPK=221; RSPEAK(SPK); if(SPK == 220) goto L9021; - K=2-PROP[RUG]; - PROP[RUG]=K; + K=2-game.prop[RUG]; + game.prop[RUG]=K; if(K == 2)K=PLAC[SAPPH]; - MOVE(RUG+100,K); + MOVE(RUG+NOBJECTS,K); goto L9021; L9024: if(OBJ != COINS || !HERE(VEND)) goto L9025; DSTROY(COINS); - DROP(BATTER,LOC); + DROP(BATTER,game.loc); PSPEAK(BATTER,0); return(2012); -L9025: if(OBJ != BIRD || !AT(DRAGON) || PROP[DRAGON] != 0) goto L9026; +L9025: if(OBJ != BIRD || !AT(DRAGON) || game.prop[DRAGON] != 0) goto L9026; RSPEAK(154); DSTROY(BIRD); - PROP[BIRD]=0; + game.prop[BIRD]=0; return(2012); L9026: if(OBJ != BEAR || !AT(TROLL)) goto L9027; RSPEAK(163); MOVE(TROLL,0); - MOVE(TROLL+100,0); + MOVE(TROLL+NOBJECTS,0); MOVE(TROLL2,PLAC[TROLL]); - MOVE(TROLL2+100,FIXD[TROLL]); + MOVE(TROLL2+NOBJECTS,FIXD[TROLL]); JUGGLE(CHASM); - PROP[TROLL]=2; + game.prop[TROLL]=2; goto L9021; -L9027: if(OBJ == VASE && LOC != PLAC[PILLOW]) goto L9028; +L9027: if(OBJ == VASE && game.loc != PLAC[PILLOW]) goto L9028; RSPEAK(54); goto L9021; -L9028: PROP[VASE]=2; - if(AT(PILLOW))PROP[VASE]=0; - PSPEAK(VASE,PROP[VASE]+1); - if(PROP[VASE] != 0)FIXED[VASE]= -1; +L9028: game.prop[VASE]=2; + if(AT(PILLOW))game.prop[VASE]=0; + PSPEAK(VASE,game.prop[VASE]+1); + if(game.prop[VASE] != 0)game.fixed[VASE]= -1; goto L9021; } -/* ATTACK. ASSUME TARGET IF UNAMBIGUOUS. "THROW" ALSO LINKS HERE. ATTACKABLE - * OBJECTS FALL INTO TWO CATEGORIES: ENEMIES (SNAKE, DWARF, ETC.) AND OTHERS - * (BIRD, CLAM, MACHINE). AMBIGUOUS IF 2 ENEMIES, OR NO ENEMIES BUT 2 OTHERS. */ +/* Attack. Assume target if unambiguous. "Throw" also links here. Attackable + * objects fall into two categories: enemies (snake, dwarf, etc.) and others + * (bird, clam, machine). Ambiguous if 2 enemies, or no enemies but 2 others. */ -int attack() { - I=ATDWRF(LOC); +int attack(FILE *input) { + I=ATDWRF(game.loc); if(OBJ != 0) goto L9124; if(I > 0)OBJ=DWARF; - if(HERE(SNAKE))OBJ=OBJ*100+SNAKE; - if(AT(DRAGON) && PROP[DRAGON] == 0)OBJ=OBJ*100+DRAGON; - if(AT(TROLL))OBJ=OBJ*100+TROLL; - if(AT(OGRE))OBJ=OBJ*100+OGRE; - if(HERE(BEAR) && PROP[BEAR] == 0)OBJ=OBJ*100+BEAR; - if(OBJ > 100) return(8000); + if(HERE(SNAKE))OBJ=OBJ*NOBJECTS+SNAKE; + if(AT(DRAGON) && game.prop[DRAGON] == 0)OBJ=OBJ*NOBJECTS+DRAGON; + if(AT(TROLL))OBJ=OBJ*NOBJECTS+TROLL; + if(AT(OGRE))OBJ=OBJ*NOBJECTS+OGRE; + if(HERE(BEAR) && game.prop[BEAR] == 0)OBJ=OBJ*NOBJECTS+BEAR; + if(OBJ > NOBJECTS) return(8000); if(OBJ != 0) goto L9124; /* CAN'T ATTACK BIRD OR MACHINE BY THROWING AXE. */ if(HERE(BIRD) && VERB != THROW)OBJ=BIRD; - if(HERE(VEND) && VERB != THROW)OBJ=OBJ*100+VEND; + if(HERE(VEND) && VERB != THROW)OBJ=OBJ*NOBJECTS+VEND; /* CLAM AND OYSTER BOTH TREATED AS CLAM FOR INTRANSITIVE CASE; NO HARM DONE. */ - if(HERE(CLAM) || HERE(OYSTER))OBJ=100*OBJ+CLAM; - if(OBJ > 100) return(8000); -L9124: if(OBJ != BIRD) goto L9125; - SPK=137; - if(CLOSED) return(2011); - DSTROY(BIRD); - PROP[BIRD]=0; - SPK=45; + if(HERE(CLAM) || HERE(OYSTER))OBJ=NOBJECTS*OBJ+CLAM; + if(OBJ > NOBJECTS) return(8000); +L9124: if(OBJ == BIRD) { + SPK=137; + if(game.closed) return(2011); + DSTROY(BIRD); + game.prop[BIRD]=0; + SPK=45; + } L9125: if(OBJ != VEND) goto L9126; - PSPEAK(VEND,PROP[VEND]+2); - PROP[VEND]=3-PROP[VEND]; + PSPEAK(VEND,game.prop[VEND]+2); + game.prop[VEND]=3-game.prop[VEND]; return(2012); L9126: if(OBJ == 0)SPK=44; if(OBJ == CLAM || OBJ == OYSTER)SPK=150; if(OBJ == SNAKE)SPK=46; if(OBJ == DWARF)SPK=49; - if(OBJ == DWARF && CLOSED) return(19000); + if(OBJ == DWARF && game.closed) return(19000); if(OBJ == DRAGON)SPK=167; if(OBJ == TROLL)SPK=157; if(OBJ == OGRE)SPK=203; if(OBJ == OGRE && I > 0) goto L9128; - if(OBJ == BEAR)SPK=165+(PROP[BEAR]+1)/2; - if(OBJ != DRAGON || PROP[DRAGON] != 0) return(2011); -/* FUN STUFF FOR DRAGON. IF HE INSISTS ON ATTACKING IT, WIN! SET PROP TO DEAD, - * MOVE DRAGON TO CENTRAL LOC (STILL FIXED), MOVE RUG THERE (NOT FIXED), AND - * MOVE HIM THERE, TOO. THEN DO A NULL MOTION TO GET NEW DESCRIPTION. */ + if(OBJ == BEAR)SPK=165+(game.prop[BEAR]+1)/2; + if(OBJ != DRAGON || game.prop[DRAGON] != 0) return(2011); +/* Fun stuff for dragon. If he insists on attacking it, win! Set game.prop to dead, + * move dragon to central loc (still fixed), move rug there (not fixed), and + * move him there, too. Then do a null motion to get new description. */ RSPEAK(49); VERB=0; OBJ=0; - GETIN(WD1,WD1X,WD2,WD2X); + GETIN(input,WD1,WD1X,WD2,WD2X); if(WD1 != MAKEWD(25) && WD1 != MAKEWD(250519)) return(2607); PSPEAK(DRAGON,3); - PROP[DRAGON]=1; - PROP[RUG]=0; + game.prop[DRAGON]=1; + game.prop[RUG]=0; K=(PLAC[DRAGON]+FIXD[DRAGON])/2; - MOVE(DRAGON+100,-1); - MOVE(RUG+100,0); + MOVE(DRAGON+NOBJECTS,-1); + MOVE(RUG+NOBJECTS,0); MOVE(DRAGON,K); MOVE(RUG,K); DROP(BLOOD,K); - /* 9127 */ for (OBJ=1; OBJ<=100; OBJ++) { - if(PLACE[OBJ] == PLAC[DRAGON] || PLACE[OBJ] == FIXD[DRAGON])MOVE(OBJ,K); -L9127: /*etc*/ ; + for (OBJ=1; OBJ<=NOBJECTS; OBJ++) { + if(game.place[OBJ] == PLAC[DRAGON] || game.place[OBJ] == FIXD[DRAGON])MOVE(OBJ,K); + /*etc*/ ; } /* end loop */ - LOC=K; + game.loc=K; K=NUL; return(8); @@ -199,76 +198,76 @@ L9128: RSPEAK(SPK); RSPEAK(6); DSTROY(OGRE); K=0; - /* 9129 */ for (I=1; I<=5; I++) { - if(DLOC[I] != LOC) goto L9129; - K=K+1; - DLOC[I]=61; - DSEEN[I]=false; -L9129: /*etc*/ ; - } /* end loop */ + for (I=1; I < PIRATE; I++) { + if(game.dloc[I] == game.loc) { + K=K+1; + game.dloc[I]=61; + game.dseen[I]=false; + } + } SPK=SPK+1+1/K; - return(2011); + return(2011); } -/* THROW. SAME AS DISCARD UNLESS AXE. THEN SAME AS ATTACK EXCEPT IGNORE BIRD, - * AND IF DWARF IS PRESENT THEN ONE MIGHT BE KILLED. (ONLY WAY TO DO SO!) - * AXE ALSO SPECIAL FOR DRAGON, BEAR, AND TROLL. TREASURES SPECIAL FOR TROLL. */ +/* Throw. Same as discard unless axe. Then same as attack except ignore bird, + * and if dwarf is present then one might be killed. (Only way to do so!) + * Axe also special for dragon, bear, and troll. Treasures special for troll. */ -int throw() { +int throw(FILE *cmdin) { if(TOTING(ROD2) && OBJ == ROD && !TOTING(ROD))OBJ=ROD2; if(!TOTING(OBJ)) return(2011); if(OBJ >= 50 && OBJ <= MAXTRS && AT(TROLL)) goto L9178; if(OBJ == FOOD && HERE(BEAR)) goto L9177; if(OBJ != AXE) return(discard(false)); - I=ATDWRF(LOC); + I=ATDWRF(game.loc); if(I > 0) goto L9172; SPK=152; - if(AT(DRAGON) && PROP[DRAGON] == 0) goto L9175; + if(AT(DRAGON) && game.prop[DRAGON] == 0) goto L9175; SPK=158; if(AT(TROLL)) goto L9175; SPK=203; if(AT(OGRE)) goto L9175; - if(HERE(BEAR) && PROP[BEAR] == 0) goto L9176; + if(HERE(BEAR) && game.prop[BEAR] == 0) goto L9176; OBJ=0; - return(attack()); + return(attack(cmdin)); L9172: SPK=48; - if(RAN(7) < DFLAG) goto L9175; - DSEEN[I]=false; - DLOC[I]=0; + if(randrange(NDWARVES+1) < game.dflag) goto L9175; + game.dseen[I]=false; + game.dloc[I]=0; SPK=47; - DKILL=DKILL+1; - if(DKILL == 1)SPK=149; + game.dkill=game.dkill+1; + if(game.dkill == 1)SPK=149; L9175: RSPEAK(SPK); - DROP(AXE,LOC); + DROP(AXE,game.loc); K=NUL; return(8); -/* THIS'LL TEACH HIM TO THROW THE AXE AT THE BEAR! */ +/* This'll teach him to throw the axe at the bear! */ L9176: SPK=164; - DROP(AXE,LOC); - FIXED[AXE]= -1; - PROP[AXE]=1; + DROP(AXE,game.loc); + game.fixed[AXE]= -1; + game.prop[AXE]=1; JUGGLE(BEAR); return(2011); -/* BUT THROWING FOOD IS ANOTHER STORY. */ +/* But throwing food is another story. */ L9177: OBJ=BEAR; return(feed()); L9178: SPK=159; -/* SNARF A TREASURE FOR THE TROLL. */ +/* Snarf a treasure for the troll. */ DROP(OBJ,0); MOVE(TROLL,0); - MOVE(TROLL+100,0); + MOVE(TROLL+NOBJECTS,0); DROP(TROLL2,PLAC[TROLL]); - DROP(TROLL2+100,FIXD[TROLL]); + DROP(TROLL2+NOBJECTS,FIXD[TROLL]); JUGGLE(CHASM); return(2011); } -/* FEED. IF BIRD, NO SEED. SNAKE, DRAGON, TROLL: QUIP. IF DWARF, MAKE HIM - * MAD. BEAR, SPECIAL. */ +/* Feed. If bird, no seed. Snake, dragon, troll: quip. If dwarf, make him + * mad. Bear, special. */ int feed() { if(OBJ != BIRD) goto L9212; @@ -277,28 +276,28 @@ int feed() { L9212: if(OBJ != SNAKE && OBJ != DRAGON && OBJ != TROLL) goto L9213; SPK=102; - if(OBJ == DRAGON && PROP[DRAGON] != 0)SPK=110; + if(OBJ == DRAGON && game.prop[DRAGON] != 0)SPK=110; if(OBJ == TROLL)SPK=182; - if(OBJ != SNAKE || CLOSED || !HERE(BIRD)) return(2011); + if(OBJ != SNAKE || game.closed || !HERE(BIRD)) return(2011); SPK=101; DSTROY(BIRD); - PROP[BIRD]=0; + game.prop[BIRD]=0; return(2011); L9213: if(OBJ != DWARF) goto L9214; if(!HERE(FOOD)) return(2011); SPK=103; - DFLAG=DFLAG+2; + game.dflag=game.dflag+2; return(2011); L9214: if(OBJ != BEAR) goto L9215; - if(PROP[BEAR] == 0)SPK=102; - if(PROP[BEAR] == 3)SPK=110; + if(game.prop[BEAR] == 0)SPK=102; + if(game.prop[BEAR] == 3)SPK=110; if(!HERE(FOOD)) return(2011); DSTROY(FOOD); - PROP[BEAR]=1; - FIXED[AXE]=0; - PROP[AXE]=0; + game.prop[BEAR]=1; + game.fixed[AXE]=0; + game.prop[AXE]=0; SPK=168; return(2011); @@ -310,7 +309,7 @@ L9216: SPK=14; return(2011); } -/* FILL. BOTTLE OR URN MUST BE EMPTY, AND LIQUID AVAILABLE. (VASE IS NASTY.) */ +/* Fill. Bottle or urn must be empty, and liquid available. (Vase is nasty.) */ int fill() { if(OBJ == VASE) goto L9222; @@ -318,32 +317,32 @@ int fill() { if(OBJ != 0 && OBJ != BOTTLE) return(2011); if(OBJ == 0 && !HERE(BOTTLE)) return(8000); SPK=107; - if(LIQLOC(LOC) == 0)SPK=106; - if(HERE(URN) && PROP[URN] != 0)SPK=214; + if(LIQLOC(game.loc) == 0)SPK=106; + if(HERE(URN) && game.prop[URN] != 0)SPK=214; if(LIQ(0) != 0)SPK=105; if(SPK != 107) return(2011); - PROP[BOTTLE]=MOD(COND[LOC],4)/2*2; + game.prop[BOTTLE]=MOD(COND[game.loc],4)/2*2; K=LIQ(0); - if(TOTING(BOTTLE))PLACE[K]= -1; + if(TOTING(BOTTLE))game.place[K]= -1; if(K == OIL)SPK=108; return(2011); L9222: SPK=29; - if(LIQLOC(LOC) == 0)SPK=144; - if(LIQLOC(LOC) == 0 || !TOTING(VASE)) return(2011); + if(LIQLOC(game.loc) == 0)SPK=144; + if(LIQLOC(game.loc) == 0 || !TOTING(VASE)) return(2011); RSPEAK(145); - PROP[VASE]=2; - FIXED[VASE]= -1; + game.prop[VASE]=2; + game.fixed[VASE]= -1; return(discard(true)); L9224: SPK=213; - if(PROP[URN] != 0) return(2011); + if(game.prop[URN] != 0) return(2011); SPK=144; K=LIQ(0); if(K == 0 || !HERE(BOTTLE)) return(2011); - PLACE[K]=0; - PROP[BOTTLE]=1; - if(K == OIL)PROP[URN]=1; - SPK=211+PROP[URN]; + game.place[K]=0; + game.prop[BOTTLE]=1; + if(K == OIL)game.prop[URN]=1; + SPK=211+game.prop[URN]; return(2011); }