X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=actions2.c;h=698319f4c70fba4e6f0b4cc70388ed4d02997335;hb=bbe68abd30a0012339501aa47e144ffb7d7390ca;hp=fb25c116e4c2df83a933d7fdeb56b565e453ea9b;hpb=040f19adde85fdd78628eb390a685907804f85ae;p=open-adventure.git diff --git a/actions2.c b/actions2.c index fb25c11..698319f 100644 --- a/actions2.c +++ b/actions2.c @@ -31,7 +31,7 @@ L9011: if(FIXED[OBJ] != 0) return(2011); if(!TOTING(BOTTLE))SPK=104; return(2011); L9017: SPK=92; - if(HOLDNG >= 7) return(2011); + if(game.holdng >= 7) return(2011); if(OBJ != BIRD || PROP[BIRD] == 1 || -1-PROP[BIRD] == 1) goto L9014; if(PROP[BIRD] == 2) goto L9015; if(!TOTING(CAGE))SPK=27; @@ -63,7 +63,7 @@ int discard(bool just_do_it) { if(!TOTING(OBJ)) return(2011); if(OBJ != BIRD || !HERE(SNAKE)) goto L9023; RSPEAK(30); - if(CLOSED) return(19000); + if(game.closed) return(19000); DSTROY(SNAKE); /* SET PROP FOR USE BY TRAVEL OPTIONS */ PROP[SNAKE]=1; @@ -131,7 +131,7 @@ L9028: PROP[VASE]=2; * objects fall into two categories: enemies (snake, dwarf, etc.) and others * (bird, clam, machine). Ambiguous if 2 enemies, or no enemies but 2 others. */ -int attack() { +int attack(FILE *input) { I=ATDWRF(LOC); if(OBJ != 0) goto L9124; if(I > 0)OBJ=DWARF; @@ -150,7 +150,7 @@ int attack() { if(OBJ > 100) return(8000); L9124: if(OBJ != BIRD) goto L9125; SPK=137; - if(CLOSED) return(2011); + if(game.closed) return(2011); DSTROY(BIRD); PROP[BIRD]=0; SPK=45; @@ -163,7 +163,7 @@ L9126: if(OBJ == 0)SPK=44; if(OBJ == CLAM || OBJ == OYSTER)SPK=150; if(OBJ == SNAKE)SPK=46; if(OBJ == DWARF)SPK=49; - if(OBJ == DWARF && CLOSED) return(19000); + if(OBJ == DWARF && game.closed) return(19000); if(OBJ == DRAGON)SPK=167; if(OBJ == TROLL)SPK=157; if(OBJ == OGRE)SPK=203; @@ -172,11 +172,11 @@ L9126: if(OBJ == 0)SPK=44; if(OBJ != DRAGON || PROP[DRAGON] != 0) return(2011); /* Fun stuff for dragon. If he insists on attacking it, win! Set PROP to dead, * move dragon to central loc (still fixed), move rug there (not fixed), and - * move him there, too. then do a null motion to get new description. */ + * move him there, too. Then do a null motion to get new description. */ RSPEAK(49); VERB=0; OBJ=0; - GETIN(WD1,WD1X,WD2,WD2X); + GETIN(input,WD1,WD1X,WD2,WD2X); if(WD1 != MAKEWD(25) && WD1 != MAKEWD(250519)) return(2607); PSPEAK(DRAGON,3); PROP[DRAGON]=1; @@ -214,7 +214,7 @@ L9129: /*etc*/ ; * and if dwarf is present then one might be killed. (Only way to do so!) * Axe also special for dragon, bear, and troll. Treasures special for troll. */ -int throw() { +int throw(FILE *cmdin) { if(TOTING(ROD2) && OBJ == ROD && !TOTING(ROD))OBJ=ROD2; if(!TOTING(OBJ)) return(2011); if(OBJ >= 50 && OBJ <= MAXTRS && AT(TROLL)) goto L9178; @@ -230,15 +230,15 @@ int throw() { if(AT(OGRE)) goto L9175; if(HERE(BEAR) && PROP[BEAR] == 0) goto L9176; OBJ=0; - return(attack()); + return(attack(cmdin)); L9172: SPK=48; - if(RAN(7) < DFLAG) goto L9175; + if(RAN(7) < game.dflag) goto L9175; DSEEN[I]=false; DLOC[I]=0; SPK=47; - DKILL=DKILL+1; - if(DKILL == 1)SPK=149; + game.dkill=game.dkill+1; + if(game.dkill == 1)SPK=149; L9175: RSPEAK(SPK); DROP(AXE,LOC); K=NUL; @@ -267,7 +267,7 @@ L9178: SPK=159; return(2011); } -/* Feed. If bird, no seed. snake, dragon, troll: quip. If dwarf, make him +/* Feed. If bird, no seed. Snake, dragon, troll: quip. If dwarf, make him * mad. Bear, special. */ int feed() { @@ -279,7 +279,7 @@ L9212: if(OBJ != SNAKE && OBJ != DRAGON && OBJ != TROLL) goto L9213; SPK=102; if(OBJ == DRAGON && PROP[DRAGON] != 0)SPK=110; if(OBJ == TROLL)SPK=182; - if(OBJ != SNAKE || CLOSED || !HERE(BIRD)) return(2011); + if(OBJ != SNAKE || game.closed || !HERE(BIRD)) return(2011); SPK=101; DSTROY(BIRD); PROP[BIRD]=0; @@ -288,7 +288,7 @@ L9212: if(OBJ != SNAKE && OBJ != DRAGON && OBJ != TROLL) goto L9213; L9213: if(OBJ != DWARF) goto L9214; if(!HERE(FOOD)) return(2011); SPK=103; - DFLAG=DFLAG+2; + game.dflag=game.dflag+2; return(2011); L9214: if(OBJ != BEAR) goto L9215;