X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=actions2.c;h=3de30be2374832e54612cc7fd4a9aed4ef42ed19;hb=2d95c3f4f5cf2d92149be9c4b43bbcc6d36c2de7;hp=f208a4978520ef6c44fa76b92685c2ef56ef27d0;hpb=d402e0941196131533b92b51243fda9268fa6069;p=open-adventure.git diff --git a/actions2.c b/actions2.c index f208a49..3de30be 100644 --- a/actions2.c +++ b/actions2.c @@ -8,42 +8,42 @@ int carry(void) { if(TOTING(OBJ)) return(2011); SPK=25; - if(OBJ == PLANT && PROP[PLANT] <= 0)SPK=115; - if(OBJ == BEAR && PROP[BEAR] == 1)SPK=169; - if(OBJ == CHAIN && PROP[BEAR] != 0)SPK=170; + if(OBJ == PLANT && game.prop[PLANT] <= 0)SPK=115; + if(OBJ == BEAR && game.prop[BEAR] == 1)SPK=169; + if(OBJ == CHAIN && game.prop[BEAR] != 0)SPK=170; if(OBJ == URN)SPK=215; if(OBJ == CAVITY)SPK=217; if(OBJ == BLOOD)SPK=239; - if(OBJ == RUG && PROP[RUG] == 2)SPK=222; + if(OBJ == RUG && game.prop[RUG] == 2)SPK=222; if(OBJ == SIGN)SPK=196; if(OBJ != MESSAG) goto L9011; SPK=190; DSTROY(MESSAG); -L9011: if(FIXED[OBJ] != 0) return(2011); +L9011: if(game.fixed[OBJ] != 0) return(2011); if(OBJ != WATER && OBJ != OIL) goto L9017; K=OBJ; OBJ=BOTTLE; if(HERE(BOTTLE) && LIQ(0) == K) goto L9017; - if(TOTING(BOTTLE) && PROP[BOTTLE] == 1) return(fill()); - if(PROP[BOTTLE] != 1)SPK=105; + if(TOTING(BOTTLE) && game.prop[BOTTLE] == 1) return(fill()); + if(game.prop[BOTTLE] != 1)SPK=105; if(!TOTING(BOTTLE))SPK=104; return(2011); L9017: SPK=92; - if(HOLDNG >= 7) return(2011); - if(OBJ != BIRD || PROP[BIRD] == 1 || -1-PROP[BIRD] == 1) goto L9014; - if(PROP[BIRD] == 2) goto L9015; + if(game.holdng >= 7) return(2011); + if(OBJ != BIRD || game.prop[BIRD] == 1 || -1-game.prop[BIRD] == 1) goto L9014; + if(game.prop[BIRD] == 2) goto L9015; if(!TOTING(CAGE))SPK=27; if(TOTING(ROD))SPK=26; if(SPK/2 == 13) return(2011); - PROP[BIRD]=1; -L9014: if((OBJ == BIRD || OBJ == CAGE) && (PROP[BIRD] == 1 || -1-PROP[BIRD] == + game.prop[BIRD]=1; +L9014: if((OBJ == BIRD || OBJ == CAGE) && (game.prop[BIRD] == 1 || -1-game.prop[BIRD] == 1))CARRY(BIRD+CAGE-OBJ,LOC); CARRY(OBJ,LOC); K=LIQ(0); - if(OBJ == BOTTLE && K != 0)PLACE[K]= -1; - if(!GSTONE(OBJ) || PROP[OBJ] == 0) return(2009); - PROP[OBJ]=0; - PROP[CAVITY]=1; + if(OBJ == BOTTLE && K != 0)game.place[K]= -1; + if(!GSTONE(OBJ) || game.prop[OBJ] == 0) return(2009); + game.prop[OBJ]=0; + game.prop[CAVITY]=1; return(2009); L9015: SPK=238; @@ -61,35 +61,35 @@ int discard(bool just_do_it) { if(!TOTING(OBJ)) return(2011); if(OBJ != BIRD || !HERE(SNAKE)) goto L9023; RSPEAK(30); - if(CLOSED) return(19000); + if(game.closed) return(19000); DSTROY(SNAKE); -/* SET PROP FOR USE BY TRAVEL OPTIONS */ - PROP[SNAKE]=1; +/* SET game.prop FOR USE BY TRAVEL OPTIONS */ + game.prop[SNAKE]=1; L9021: K=LIQ(0); if(K == OBJ)OBJ=BOTTLE; - if(OBJ == BOTTLE && K != 0)PLACE[K]=0; - if(OBJ == CAGE && PROP[BIRD] == 1)DROP(BIRD,LOC); + if(OBJ == BOTTLE && K != 0)game.place[K]=0; + if(OBJ == CAGE && game.prop[BIRD] == 1)DROP(BIRD,LOC); DROP(OBJ,LOC); if(OBJ != BIRD) return(2012); - PROP[BIRD]=0; - if(FOREST(LOC))PROP[BIRD]=2; + game.prop[BIRD]=0; + if(FOREST(LOC))game.prop[BIRD]=2; return(2012); -L9023: if(!(GSTONE(OBJ) && AT(CAVITY) && PROP[CAVITY] != 0)) goto L9024; +L9023: if(!(GSTONE(OBJ) && AT(CAVITY) && game.prop[CAVITY] != 0)) goto L9024; RSPEAK(218); - PROP[OBJ]=1; - PROP[CAVITY]=0; - if(!HERE(RUG) || !((OBJ == EMRALD && PROP[RUG] != 2) || (OBJ == RUBY && - PROP[RUG] == 2))) goto L9021; + game.prop[OBJ]=1; + game.prop[CAVITY]=0; + if(!HERE(RUG) || !((OBJ == EMRALD && game.prop[RUG] != 2) || (OBJ == RUBY && + game.prop[RUG] == 2))) goto L9021; SPK=219; if(TOTING(RUG))SPK=220; if(OBJ == RUBY)SPK=221; RSPEAK(SPK); if(SPK == 220) goto L9021; - K=2-PROP[RUG]; - PROP[RUG]=K; + K=2-game.prop[RUG]; + game.prop[RUG]=K; if(K == 2)K=PLAC[SAPPH]; - MOVE(RUG+100,K); + MOVE(RUG+NOBJECTS,K); goto L9021; L9024: if(OBJ != COINS || !HERE(VEND)) goto L9025; @@ -98,30 +98,30 @@ L9024: if(OBJ != COINS || !HERE(VEND)) goto L9025; PSPEAK(BATTER,0); return(2012); -L9025: if(OBJ != BIRD || !AT(DRAGON) || PROP[DRAGON] != 0) goto L9026; +L9025: if(OBJ != BIRD || !AT(DRAGON) || game.prop[DRAGON] != 0) goto L9026; RSPEAK(154); DSTROY(BIRD); - PROP[BIRD]=0; + game.prop[BIRD]=0; return(2012); L9026: if(OBJ != BEAR || !AT(TROLL)) goto L9027; RSPEAK(163); MOVE(TROLL,0); - MOVE(TROLL+100,0); + MOVE(TROLL+NOBJECTS,0); MOVE(TROLL2,PLAC[TROLL]); - MOVE(TROLL2+100,FIXD[TROLL]); + MOVE(TROLL2+NOBJECTS,FIXD[TROLL]); JUGGLE(CHASM); - PROP[TROLL]=2; + game.prop[TROLL]=2; goto L9021; L9027: if(OBJ == VASE && LOC != PLAC[PILLOW]) goto L9028; RSPEAK(54); goto L9021; -L9028: PROP[VASE]=2; - if(AT(PILLOW))PROP[VASE]=0; - PSPEAK(VASE,PROP[VASE]+1); - if(PROP[VASE] != 0)FIXED[VASE]= -1; +L9028: game.prop[VASE]=2; + if(AT(PILLOW))game.prop[VASE]=0; + PSPEAK(VASE,game.prop[VASE]+1); + if(game.prop[VASE] != 0)game.fixed[VASE]= -1; goto L9021; } @@ -133,42 +133,43 @@ int attack(FILE *input) { I=ATDWRF(LOC); if(OBJ != 0) goto L9124; if(I > 0)OBJ=DWARF; - if(HERE(SNAKE))OBJ=OBJ*100+SNAKE; - if(AT(DRAGON) && PROP[DRAGON] == 0)OBJ=OBJ*100+DRAGON; - if(AT(TROLL))OBJ=OBJ*100+TROLL; - if(AT(OGRE))OBJ=OBJ*100+OGRE; - if(HERE(BEAR) && PROP[BEAR] == 0)OBJ=OBJ*100+BEAR; - if(OBJ > 100) return(8000); + if(HERE(SNAKE))OBJ=OBJ*NOBJECTS+SNAKE; + if(AT(DRAGON) && game.prop[DRAGON] == 0)OBJ=OBJ*NOBJECTS+DRAGON; + if(AT(TROLL))OBJ=OBJ*NOBJECTS+TROLL; + if(AT(OGRE))OBJ=OBJ*NOBJECTS+OGRE; + if(HERE(BEAR) && game.prop[BEAR] == 0)OBJ=OBJ*NOBJECTS+BEAR; + if(OBJ > NOBJECTS) return(8000); if(OBJ != 0) goto L9124; /* CAN'T ATTACK BIRD OR MACHINE BY THROWING AXE. */ if(HERE(BIRD) && VERB != THROW)OBJ=BIRD; - if(HERE(VEND) && VERB != THROW)OBJ=OBJ*100+VEND; + if(HERE(VEND) && VERB != THROW)OBJ=OBJ*NOBJECTS+VEND; /* CLAM AND OYSTER BOTH TREATED AS CLAM FOR INTRANSITIVE CASE; NO HARM DONE. */ - if(HERE(CLAM) || HERE(OYSTER))OBJ=100*OBJ+CLAM; - if(OBJ > 100) return(8000); -L9124: if(OBJ != BIRD) goto L9125; - SPK=137; - if(CLOSED) return(2011); - DSTROY(BIRD); - PROP[BIRD]=0; - SPK=45; + if(HERE(CLAM) || HERE(OYSTER))OBJ=NOBJECTS*OBJ+CLAM; + if(OBJ > NOBJECTS) return(8000); +L9124: if(OBJ == BIRD) { + SPK=137; + if(game.closed) return(2011); + DSTROY(BIRD); + game.prop[BIRD]=0; + SPK=45; + } L9125: if(OBJ != VEND) goto L9126; - PSPEAK(VEND,PROP[VEND]+2); - PROP[VEND]=3-PROP[VEND]; + PSPEAK(VEND,game.prop[VEND]+2); + game.prop[VEND]=3-game.prop[VEND]; return(2012); L9126: if(OBJ == 0)SPK=44; if(OBJ == CLAM || OBJ == OYSTER)SPK=150; if(OBJ == SNAKE)SPK=46; if(OBJ == DWARF)SPK=49; - if(OBJ == DWARF && CLOSED) return(19000); + if(OBJ == DWARF && game.closed) return(19000); if(OBJ == DRAGON)SPK=167; if(OBJ == TROLL)SPK=157; if(OBJ == OGRE)SPK=203; if(OBJ == OGRE && I > 0) goto L9128; - if(OBJ == BEAR)SPK=165+(PROP[BEAR]+1)/2; - if(OBJ != DRAGON || PROP[DRAGON] != 0) return(2011); -/* Fun stuff for dragon. If he insists on attacking it, win! Set PROP to dead, + if(OBJ == BEAR)SPK=165+(game.prop[BEAR]+1)/2; + if(OBJ != DRAGON || game.prop[DRAGON] != 0) return(2011); +/* Fun stuff for dragon. If he insists on attacking it, win! Set game.prop to dead, * move dragon to central loc (still fixed), move rug there (not fixed), and * move him there, too. Then do a null motion to get new description. */ RSPEAK(49); @@ -177,16 +178,16 @@ L9126: if(OBJ == 0)SPK=44; GETIN(input,WD1,WD1X,WD2,WD2X); if(WD1 != MAKEWD(25) && WD1 != MAKEWD(250519)) return(2607); PSPEAK(DRAGON,3); - PROP[DRAGON]=1; - PROP[RUG]=0; + game.prop[DRAGON]=1; + game.prop[RUG]=0; K=(PLAC[DRAGON]+FIXD[DRAGON])/2; - MOVE(DRAGON+100,-1); - MOVE(RUG+100,0); + MOVE(DRAGON+NOBJECTS,-1); + MOVE(RUG+NOBJECTS,0); MOVE(DRAGON,K); MOVE(RUG,K); DROP(BLOOD,K); - for (OBJ=1; OBJ<=100; OBJ++) { - if(PLACE[OBJ] == PLAC[DRAGON] || PLACE[OBJ] == FIXD[DRAGON])MOVE(OBJ,K); + for (OBJ=1; OBJ<=NOBJECTS; OBJ++) { + if(game.place[OBJ] == PLAC[DRAGON] || game.place[OBJ] == FIXD[DRAGON])MOVE(OBJ,K); /*etc*/ ; } /* end loop */ LOC=K; @@ -197,15 +198,15 @@ L9128: RSPEAK(SPK); RSPEAK(6); DSTROY(OGRE); K=0; - /* 9129 */ for (I=1; I<=5; I++) { - if(DLOC[I] != LOC) goto L9129; - K=K+1; - DLOC[I]=61; - DSEEN[I]=false; -L9129: /*etc*/ ; - } /* end loop */ + for (I=1; I < PIRATE; I++) { + if(game.dloc[I] == LOC) { + K=K+1; + game.dloc[I]=61; + game.dseen[I]=false; + } + } SPK=SPK+1+1/K; - return(2011); + return(2011); } /* Throw. Same as discard unless axe. Then same as attack except ignore bird, @@ -221,22 +222,22 @@ int throw(FILE *cmdin) { I=ATDWRF(LOC); if(I > 0) goto L9172; SPK=152; - if(AT(DRAGON) && PROP[DRAGON] == 0) goto L9175; + if(AT(DRAGON) && game.prop[DRAGON] == 0) goto L9175; SPK=158; if(AT(TROLL)) goto L9175; SPK=203; if(AT(OGRE)) goto L9175; - if(HERE(BEAR) && PROP[BEAR] == 0) goto L9176; + if(HERE(BEAR) && game.prop[BEAR] == 0) goto L9176; OBJ=0; return(attack(cmdin)); L9172: SPK=48; - if(randrange(7) < DFLAG) goto L9175; - DSEEN[I]=false; - DLOC[I]=0; + if(randrange(NDWARVES+1) < game.dflag) goto L9175; + game.dseen[I]=false; + game.dloc[I]=0; SPK=47; - DKILL=DKILL+1; - if(DKILL == 1)SPK=149; + game.dkill=game.dkill+1; + if(game.dkill == 1)SPK=149; L9175: RSPEAK(SPK); DROP(AXE,LOC); K=NUL; @@ -245,8 +246,8 @@ L9175: RSPEAK(SPK); /* This'll teach him to throw the axe at the bear! */ L9176: SPK=164; DROP(AXE,LOC); - FIXED[AXE]= -1; - PROP[AXE]=1; + game.fixed[AXE]= -1; + game.prop[AXE]=1; JUGGLE(BEAR); return(2011); @@ -258,9 +259,9 @@ L9178: SPK=159; /* Snarf a treasure for the troll. */ DROP(OBJ,0); MOVE(TROLL,0); - MOVE(TROLL+100,0); + MOVE(TROLL+NOBJECTS,0); DROP(TROLL2,PLAC[TROLL]); - DROP(TROLL2+100,FIXD[TROLL]); + DROP(TROLL2+NOBJECTS,FIXD[TROLL]); JUGGLE(CHASM); return(2011); } @@ -275,28 +276,28 @@ int feed() { L9212: if(OBJ != SNAKE && OBJ != DRAGON && OBJ != TROLL) goto L9213; SPK=102; - if(OBJ == DRAGON && PROP[DRAGON] != 0)SPK=110; + if(OBJ == DRAGON && game.prop[DRAGON] != 0)SPK=110; if(OBJ == TROLL)SPK=182; - if(OBJ != SNAKE || CLOSED || !HERE(BIRD)) return(2011); + if(OBJ != SNAKE || game.closed || !HERE(BIRD)) return(2011); SPK=101; DSTROY(BIRD); - PROP[BIRD]=0; + game.prop[BIRD]=0; return(2011); L9213: if(OBJ != DWARF) goto L9214; if(!HERE(FOOD)) return(2011); SPK=103; - DFLAG=DFLAG+2; + game.dflag=game.dflag+2; return(2011); L9214: if(OBJ != BEAR) goto L9215; - if(PROP[BEAR] == 0)SPK=102; - if(PROP[BEAR] == 3)SPK=110; + if(game.prop[BEAR] == 0)SPK=102; + if(game.prop[BEAR] == 3)SPK=110; if(!HERE(FOOD)) return(2011); DSTROY(FOOD); - PROP[BEAR]=1; - FIXED[AXE]=0; - PROP[AXE]=0; + game.prop[BEAR]=1; + game.fixed[AXE]=0; + game.prop[AXE]=0; SPK=168; return(2011); @@ -317,12 +318,12 @@ int fill() { if(OBJ == 0 && !HERE(BOTTLE)) return(8000); SPK=107; if(LIQLOC(LOC) == 0)SPK=106; - if(HERE(URN) && PROP[URN] != 0)SPK=214; + if(HERE(URN) && game.prop[URN] != 0)SPK=214; if(LIQ(0) != 0)SPK=105; if(SPK != 107) return(2011); - PROP[BOTTLE]=MOD(COND[LOC],4)/2*2; + game.prop[BOTTLE]=MOD(COND[LOC],4)/2*2; K=LIQ(0); - if(TOTING(BOTTLE))PLACE[K]= -1; + if(TOTING(BOTTLE))game.place[K]= -1; if(K == OIL)SPK=108; return(2011); @@ -330,18 +331,18 @@ L9222: SPK=29; if(LIQLOC(LOC) == 0)SPK=144; if(LIQLOC(LOC) == 0 || !TOTING(VASE)) return(2011); RSPEAK(145); - PROP[VASE]=2; - FIXED[VASE]= -1; + game.prop[VASE]=2; + game.fixed[VASE]= -1; return(discard(true)); L9224: SPK=213; - if(PROP[URN] != 0) return(2011); + if(game.prop[URN] != 0) return(2011); SPK=144; K=LIQ(0); if(K == 0 || !HERE(BOTTLE)) return(2011); - PLACE[K]=0; - PROP[BOTTLE]=1; - if(K == OIL)PROP[URN]=1; - SPK=211+PROP[URN]; + game.place[K]=0; + game.prop[BOTTLE]=1; + if(K == OIL)game.prop[URN]=1; + SPK=211+game.prop[URN]; return(2011); }