X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=actions2.c;h=30784088192abf3d8a5c3ba749b96187db0f922d;hb=60a3a6d1fe65dd15507d0e9e9472df4d1e097b89;hp=ae2c2f4228f79ad0bca66eb26841bfba076a38ec;hpb=18767d52dd053cf6c851ded2597697674ca255c1;p=open-adventure.git diff --git a/actions2.c b/actions2.c index ae2c2f4..3078408 100644 --- a/actions2.c +++ b/actions2.c @@ -1,6 +1,4 @@ -#include "misc.h" -#include "main.h" -#include "share.h" +#include "advent.h" #include "funcs.h" /* Carry an object. Special cases for bird and cage (if bird in cage, can't @@ -31,7 +29,7 @@ L9011: if(FIXED[OBJ] != 0) return(2011); if(!TOTING(BOTTLE))SPK=104; return(2011); L9017: SPK=92; - if(HOLDNG >= 7) return(2011); + if(game.holdng >= 7) return(2011); if(OBJ != BIRD || PROP[BIRD] == 1 || -1-PROP[BIRD] == 1) goto L9014; if(PROP[BIRD] == 2) goto L9015; if(!TOTING(CAGE))SPK=27; @@ -63,7 +61,7 @@ int discard(bool just_do_it) { if(!TOTING(OBJ)) return(2011); if(OBJ != BIRD || !HERE(SNAKE)) goto L9023; RSPEAK(30); - if(CLOSED) return(19000); + if(game.closed) return(19000); DSTROY(SNAKE); /* SET PROP FOR USE BY TRAVEL OPTIONS */ PROP[SNAKE]=1; @@ -91,7 +89,7 @@ L9023: if(!(GSTONE(OBJ) && AT(CAVITY) && PROP[CAVITY] != 0)) goto L9024; K=2-PROP[RUG]; PROP[RUG]=K; if(K == 2)K=PLAC[SAPPH]; - MOVE(RUG+100,K); + MOVE(RUG+NOBJECTS,K); goto L9021; L9024: if(OBJ != COINS || !HERE(VEND)) goto L9025; @@ -109,9 +107,9 @@ L9025: if(OBJ != BIRD || !AT(DRAGON) || PROP[DRAGON] != 0) goto L9026; L9026: if(OBJ != BEAR || !AT(TROLL)) goto L9027; RSPEAK(163); MOVE(TROLL,0); - MOVE(TROLL+100,0); + MOVE(TROLL+NOBJECTS,0); MOVE(TROLL2,PLAC[TROLL]); - MOVE(TROLL2+100,FIXD[TROLL]); + MOVE(TROLL2+NOBJECTS,FIXD[TROLL]); JUGGLE(CHASM); PROP[TROLL]=2; goto L9021; @@ -131,29 +129,30 @@ L9028: PROP[VASE]=2; * objects fall into two categories: enemies (snake, dwarf, etc.) and others * (bird, clam, machine). Ambiguous if 2 enemies, or no enemies but 2 others. */ -int attack() { +int attack(FILE *input) { I=ATDWRF(LOC); if(OBJ != 0) goto L9124; if(I > 0)OBJ=DWARF; - if(HERE(SNAKE))OBJ=OBJ*100+SNAKE; - if(AT(DRAGON) && PROP[DRAGON] == 0)OBJ=OBJ*100+DRAGON; - if(AT(TROLL))OBJ=OBJ*100+TROLL; - if(AT(OGRE))OBJ=OBJ*100+OGRE; - if(HERE(BEAR) && PROP[BEAR] == 0)OBJ=OBJ*100+BEAR; - if(OBJ > 100) return(8000); + if(HERE(SNAKE))OBJ=OBJ*NOBJECTS+SNAKE; + if(AT(DRAGON) && PROP[DRAGON] == 0)OBJ=OBJ*NOBJECTS+DRAGON; + if(AT(TROLL))OBJ=OBJ*NOBJECTS+TROLL; + if(AT(OGRE))OBJ=OBJ*NOBJECTS+OGRE; + if(HERE(BEAR) && PROP[BEAR] == 0)OBJ=OBJ*NOBJECTS+BEAR; + if(OBJ > NOBJECTS) return(8000); if(OBJ != 0) goto L9124; /* CAN'T ATTACK BIRD OR MACHINE BY THROWING AXE. */ if(HERE(BIRD) && VERB != THROW)OBJ=BIRD; - if(HERE(VEND) && VERB != THROW)OBJ=OBJ*100+VEND; + if(HERE(VEND) && VERB != THROW)OBJ=OBJ*NOBJECTS+VEND; /* CLAM AND OYSTER BOTH TREATED AS CLAM FOR INTRANSITIVE CASE; NO HARM DONE. */ - if(HERE(CLAM) || HERE(OYSTER))OBJ=100*OBJ+CLAM; - if(OBJ > 100) return(8000); -L9124: if(OBJ != BIRD) goto L9125; - SPK=137; - if(CLOSED) return(2011); - DSTROY(BIRD); - PROP[BIRD]=0; - SPK=45; + if(HERE(CLAM) || HERE(OYSTER))OBJ=NOBJECTS*OBJ+CLAM; + if(OBJ > NOBJECTS) return(8000); +L9124: if(OBJ == BIRD) { + SPK=137; + if(game.closed) return(2011); + DSTROY(BIRD); + PROP[BIRD]=0; + SPK=45; + } L9125: if(OBJ != VEND) goto L9126; PSPEAK(VEND,PROP[VEND]+2); PROP[VEND]=3-PROP[VEND]; @@ -163,7 +162,7 @@ L9126: if(OBJ == 0)SPK=44; if(OBJ == CLAM || OBJ == OYSTER)SPK=150; if(OBJ == SNAKE)SPK=46; if(OBJ == DWARF)SPK=49; - if(OBJ == DWARF && CLOSED) return(19000); + if(OBJ == DWARF && game.closed) return(19000); if(OBJ == DRAGON)SPK=167; if(OBJ == TROLL)SPK=157; if(OBJ == OGRE)SPK=203; @@ -172,24 +171,24 @@ L9126: if(OBJ == 0)SPK=44; if(OBJ != DRAGON || PROP[DRAGON] != 0) return(2011); /* Fun stuff for dragon. If he insists on attacking it, win! Set PROP to dead, * move dragon to central loc (still fixed), move rug there (not fixed), and - * move him there, too. then do a null motion to get new description. */ + * move him there, too. Then do a null motion to get new description. */ RSPEAK(49); VERB=0; OBJ=0; - GETIN(WD1,WD1X,WD2,WD2X); + GETIN(input,WD1,WD1X,WD2,WD2X); if(WD1 != MAKEWD(25) && WD1 != MAKEWD(250519)) return(2607); PSPEAK(DRAGON,3); PROP[DRAGON]=1; PROP[RUG]=0; K=(PLAC[DRAGON]+FIXD[DRAGON])/2; - MOVE(DRAGON+100,-1); - MOVE(RUG+100,0); + MOVE(DRAGON+NOBJECTS,-1); + MOVE(RUG+NOBJECTS,0); MOVE(DRAGON,K); MOVE(RUG,K); DROP(BLOOD,K); - /* 9127 */ for (OBJ=1; OBJ<=100; OBJ++) { + for (OBJ=1; OBJ<=NOBJECTS; OBJ++) { if(PLACE[OBJ] == PLAC[DRAGON] || PLACE[OBJ] == FIXD[DRAGON])MOVE(OBJ,K); -L9127: /*etc*/ ; + /*etc*/ ; } /* end loop */ LOC=K; K=NUL; @@ -199,22 +198,22 @@ L9128: RSPEAK(SPK); RSPEAK(6); DSTROY(OGRE); K=0; - /* 9129 */ for (I=1; I<=5; I++) { - if(DLOC[I] != LOC) goto L9129; - K=K+1; - DLOC[I]=61; - DSEEN[I]=false; -L9129: /*etc*/ ; - } /* end loop */ + for (I=1; I < PIRATE; I++) { + if(game.dloc[I] == LOC) { + K=K+1; + game.dloc[I]=61; + game.dseen[I]=false; + } + } SPK=SPK+1+1/K; - return(2011); + return(2011); } /* Throw. Same as discard unless axe. Then same as attack except ignore bird, * and if dwarf is present then one might be killed. (Only way to do so!) * Axe also special for dragon, bear, and troll. Treasures special for troll. */ -int throw() { +int throw(FILE *cmdin) { if(TOTING(ROD2) && OBJ == ROD && !TOTING(ROD))OBJ=ROD2; if(!TOTING(OBJ)) return(2011); if(OBJ >= 50 && OBJ <= MAXTRS && AT(TROLL)) goto L9178; @@ -230,15 +229,15 @@ int throw() { if(AT(OGRE)) goto L9175; if(HERE(BEAR) && PROP[BEAR] == 0) goto L9176; OBJ=0; - return(attack()); + return(attack(cmdin)); L9172: SPK=48; - if(RAN(7) < DFLAG) goto L9175; - DSEEN[I]=false; - DLOC[I]=0; + if(randrange(NDWARVES+1) < game.dflag) goto L9175; + game.dseen[I]=false; + game.dloc[I]=0; SPK=47; - DKILL=DKILL+1; - if(DKILL == 1)SPK=149; + game.dkill=game.dkill+1; + if(game.dkill == 1)SPK=149; L9175: RSPEAK(SPK); DROP(AXE,LOC); K=NUL; @@ -260,14 +259,14 @@ L9178: SPK=159; /* Snarf a treasure for the troll. */ DROP(OBJ,0); MOVE(TROLL,0); - MOVE(TROLL+100,0); + MOVE(TROLL+NOBJECTS,0); DROP(TROLL2,PLAC[TROLL]); - DROP(TROLL2+100,FIXD[TROLL]); + DROP(TROLL2+NOBJECTS,FIXD[TROLL]); JUGGLE(CHASM); return(2011); } -/* Feed. If bird, no seed. snake, dragon, troll: quip. If dwarf, make him +/* Feed. If bird, no seed. Snake, dragon, troll: quip. If dwarf, make him * mad. Bear, special. */ int feed() { @@ -279,7 +278,7 @@ L9212: if(OBJ != SNAKE && OBJ != DRAGON && OBJ != TROLL) goto L9213; SPK=102; if(OBJ == DRAGON && PROP[DRAGON] != 0)SPK=110; if(OBJ == TROLL)SPK=182; - if(OBJ != SNAKE || CLOSED || !HERE(BIRD)) return(2011); + if(OBJ != SNAKE || game.closed || !HERE(BIRD)) return(2011); SPK=101; DSTROY(BIRD); PROP[BIRD]=0; @@ -288,7 +287,7 @@ L9212: if(OBJ != SNAKE && OBJ != DRAGON && OBJ != TROLL) goto L9213; L9213: if(OBJ != DWARF) goto L9214; if(!HERE(FOOD)) return(2011); SPK=103; - DFLAG=DFLAG+2; + game.dflag=game.dflag+2; return(2011); L9214: if(OBJ != BEAR) goto L9215;