X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=actions2.c;h=2c5f0c41020c4a7768c7efc46eb5177128f349bf;hb=1e2e24f4d51bfc2df43a10780b1e8f2acc5c8952;hp=7d931cc054fa6e413d78d1851a9fc3c81233a708;hpb=c9e9b6457540d1feb7ccd7186ccffa57698dec57;p=open-adventure.git diff --git a/actions2.c b/actions2.c index 7d931cc..2c5f0c4 100644 --- a/actions2.c +++ b/actions2.c @@ -3,26 +3,23 @@ #include "share.h" #include "funcs.h" -#define TRUE (0==0) -#define FALSE (0!=0) +/* Carry an object. Special cases for bird and cage (if bird in cage, can't + * take one without the other). Liquids also special, since they depend on + * status of bottle. Also various side effects, etc. */ -/* CARRY AN OBJECT. SPECIAL CASES FOR BIRD AND CAGE (IF BIRD IN CAGE, CAN'T - * TAKE ONE WITHOUT THE OTHER). LIQUIDS ALSO SPECIAL, SINCE THEY DEPEND ON - * STATUS OF BOTTLE. ALSO VARIOUS SIDE EFFECTS, ETC. */ - -int carry() { +int carry(void) { if(TOTING(OBJ)) return(2011); - SPK=25; - if(OBJ == PLANT && PROP[PLANT] <= 0)SPK=115; - if(OBJ == BEAR && PROP[BEAR] == 1)SPK=169; - if(OBJ == CHAIN && PROP[BEAR] != 0)SPK=170; - if(OBJ == URN)SPK=215; - if(OBJ == CAVITY)SPK=217; - if(OBJ == BLOOD)SPK=239; - if(OBJ == RUG && PROP[RUG] == 2)SPK=222; - if(OBJ == SIGN)SPK=196; + game.spk=25; + if(OBJ == PLANT && PROP[PLANT] <= 0)game.spk=115; + if(OBJ == BEAR && PROP[BEAR] == 1)game.spk=169; + if(OBJ == CHAIN && PROP[BEAR] != 0)game.spk=170; + if(OBJ == URN)game.spk=215; + if(OBJ == CAVITY)game.spk=217; + if(OBJ == BLOOD)game.spk=239; + if(OBJ == RUG && PROP[RUG] == 2)game.spk=222; + if(OBJ == SIGN)game.spk=196; if(OBJ != MESSAG) goto L9011; - SPK=190; + game.spk=190; DSTROY(MESSAG); L9011: if(FIXED[OBJ] != 0) return(2011); if(OBJ != WATER && OBJ != OIL) goto L9017; @@ -30,16 +27,16 @@ L9011: if(FIXED[OBJ] != 0) return(2011); OBJ=BOTTLE; if(HERE(BOTTLE) && LIQ(0) == K) goto L9017; if(TOTING(BOTTLE) && PROP[BOTTLE] == 1) return(fill()); - if(PROP[BOTTLE] != 1)SPK=105; - if(!TOTING(BOTTLE))SPK=104; + if(PROP[BOTTLE] != 1)game.spk=105; + if(!TOTING(BOTTLE))game.spk=104; return(2011); -L9017: SPK=92; - if(HOLDNG >= 7) return(2011); +L9017: game.spk=92; + if(game.holdng >= 7) return(2011); if(OBJ != BIRD || PROP[BIRD] == 1 || -1-PROP[BIRD] == 1) goto L9014; if(PROP[BIRD] == 2) goto L9015; - if(!TOTING(CAGE))SPK=27; - if(TOTING(ROD))SPK=26; - if(SPK/2 == 13) return(2011); + if(!TOTING(CAGE))game.spk=27; + if(TOTING(ROD))game.spk=26; + if(game.spk/2 == 13) return(2011); PROP[BIRD]=1; L9014: if((OBJ == BIRD || OBJ == CAGE) && (PROP[BIRD] == 1 || -1-PROP[BIRD] == 1))CARRY(BIRD+CAGE-OBJ,LOC); @@ -51,22 +48,22 @@ L9014: if((OBJ == BIRD || OBJ == CAGE) && (PROP[BIRD] == 1 || -1-PROP[BIRD] == PROP[CAVITY]=1; return(2009); -L9015: SPK=238; +L9015: game.spk=238; DSTROY(BIRD); return(2011); } -/* DISCARD OBJECT. "THROW" ALSO COMES HERE FOR MOST OBJECTS. SPECIAL CASES FOR - * BIRD (MIGHT ATTACK SNAKE OR DRAGON) AND CAGE (MIGHT CONTAIN BIRD) AND VASE. - * DROP COINS AT VENDING MACHINE FOR EXTRA BATTERIES. */ +/* Discard object. "Throw" also comes here for most objects. Special cases for + * bird (might attack snake or dragon) and cage (might contain bird) and vase. + * Drop coins at vending machine for extra batteries. */ -int discard(just_do_it)long just_do_it; { +int discard(bool just_do_it) { if(just_do_it) goto L9021; if(TOTING(ROD2) && OBJ == ROD && !TOTING(ROD))OBJ=ROD2; if(!TOTING(OBJ)) return(2011); if(OBJ != BIRD || !HERE(SNAKE)) goto L9023; RSPEAK(30); - if(CLOSED) return(19000); + if(game.closed) return(19000); DSTROY(SNAKE); /* SET PROP FOR USE BY TRAVEL OPTIONS */ PROP[SNAKE]=1; @@ -86,11 +83,11 @@ L9023: if(!(GSTONE(OBJ) && AT(CAVITY) && PROP[CAVITY] != 0)) goto L9024; PROP[CAVITY]=0; if(!HERE(RUG) || !((OBJ == EMRALD && PROP[RUG] != 2) || (OBJ == RUBY && PROP[RUG] == 2))) goto L9021; - SPK=219; - if(TOTING(RUG))SPK=220; - if(OBJ == RUBY)SPK=221; - RSPEAK(SPK); - if(SPK == 220) goto L9021; + game.spk=219; + if(TOTING(RUG))game.spk=220; + if(OBJ == RUBY)game.spk=221; + RSPEAK(game.spk); + if(game.spk == 220) goto L9021; K=2-PROP[RUG]; PROP[RUG]=K; if(K == 2)K=PLAC[SAPPH]; @@ -130,11 +127,11 @@ L9028: PROP[VASE]=2; goto L9021; } -/* ATTACK. ASSUME TARGET IF UNAMBIGUOUS. "THROW" ALSO LINKS HERE. ATTACKABLE - * OBJECTS FALL INTO TWO CATEGORIES: ENEMIES (SNAKE, DWARF, ETC.) AND OTHERS - * (BIRD, CLAM, MACHINE). AMBIGUOUS IF 2 ENEMIES, OR NO ENEMIES BUT 2 OTHERS. */ +/* Attack. Assume target if unambiguous. "Throw" also links here. Attackable + * objects fall into two categories: enemies (snake, dwarf, etc.) and others + * (bird, clam, machine). Ambiguous if 2 enemies, or no enemies but 2 others. */ -int attack() { +int attack(FILE *input) { I=ATDWRF(LOC); if(OBJ != 0) goto L9124; if(I > 0)OBJ=DWARF; @@ -152,34 +149,34 @@ int attack() { if(HERE(CLAM) || HERE(OYSTER))OBJ=100*OBJ+CLAM; if(OBJ > 100) return(8000); L9124: if(OBJ != BIRD) goto L9125; - SPK=137; - if(CLOSED) return(2011); + game.spk=137; + if(game.closed) return(2011); DSTROY(BIRD); PROP[BIRD]=0; - SPK=45; + game.spk=45; L9125: if(OBJ != VEND) goto L9126; PSPEAK(VEND,PROP[VEND]+2); PROP[VEND]=3-PROP[VEND]; return(2012); -L9126: if(OBJ == 0)SPK=44; - if(OBJ == CLAM || OBJ == OYSTER)SPK=150; - if(OBJ == SNAKE)SPK=46; - if(OBJ == DWARF)SPK=49; - if(OBJ == DWARF && CLOSED) return(19000); - if(OBJ == DRAGON)SPK=167; - if(OBJ == TROLL)SPK=157; - if(OBJ == OGRE)SPK=203; +L9126: if(OBJ == 0)game.spk=44; + if(OBJ == CLAM || OBJ == OYSTER)game.spk=150; + if(OBJ == SNAKE)game.spk=46; + if(OBJ == DWARF)game.spk=49; + if(OBJ == DWARF && game.closed) return(19000); + if(OBJ == DRAGON)game.spk=167; + if(OBJ == TROLL)game.spk=157; + if(OBJ == OGRE)game.spk=203; if(OBJ == OGRE && I > 0) goto L9128; - if(OBJ == BEAR)SPK=165+(PROP[BEAR]+1)/2; + if(OBJ == BEAR)game.spk=165+(PROP[BEAR]+1)/2; if(OBJ != DRAGON || PROP[DRAGON] != 0) return(2011); -/* FUN STUFF FOR DRAGON. IF HE INSISTS ON ATTACKING IT, WIN! SET PROP TO DEAD, - * MOVE DRAGON TO CENTRAL LOC (STILL FIXED), MOVE RUG THERE (NOT FIXED), AND - * MOVE HIM THERE, TOO. THEN DO A NULL MOTION TO GET NEW DESCRIPTION. */ +/* Fun stuff for dragon. If he insists on attacking it, win! Set PROP to dead, + * move dragon to central loc (still fixed), move rug there (not fixed), and + * move him there, too. Then do a null motion to get new description. */ RSPEAK(49); VERB=0; OBJ=0; - GETIN(WD1,WD1X,WD2,WD2X); + GETIN(input,WD1,WD1X,WD2,WD2X); if(WD1 != MAKEWD(25) && WD1 != MAKEWD(250519)) return(2607); PSPEAK(DRAGON,3); PROP[DRAGON]=1; @@ -190,15 +187,15 @@ L9126: if(OBJ == 0)SPK=44; MOVE(DRAGON,K); MOVE(RUG,K); DROP(BLOOD,K); - /* 9127 */ for (OBJ=1; OBJ<=100; OBJ++) { + for (OBJ=1; OBJ<=100; OBJ++) { if(PLACE[OBJ] == PLAC[DRAGON] || PLACE[OBJ] == FIXD[DRAGON])MOVE(OBJ,K); -L9127: /*etc*/ ; + /*etc*/ ; } /* end loop */ LOC=K; K=NUL; return(8); -L9128: RSPEAK(SPK); +L9128: RSPEAK(game.spk); RSPEAK(6); DSTROY(OGRE); K=0; @@ -206,61 +203,61 @@ L9128: RSPEAK(SPK); if(DLOC[I] != LOC) goto L9129; K=K+1; DLOC[I]=61; - DSEEN[I]=FALSE; + game.dseen[I]=false; L9129: /*etc*/ ; } /* end loop */ - SPK=SPK+1+1/K; + game.spk=game.spk+1+1/K; return(2011); } -/* THROW. SAME AS DISCARD UNLESS AXE. THEN SAME AS ATTACK EXCEPT IGNORE BIRD, - * AND IF DWARF IS PRESENT THEN ONE MIGHT BE KILLED. (ONLY WAY TO DO SO!) - * AXE ALSO SPECIAL FOR DRAGON, BEAR, AND TROLL. TREASURES SPECIAL FOR TROLL. */ +/* Throw. Same as discard unless axe. Then same as attack except ignore bird, + * and if dwarf is present then one might be killed. (Only way to do so!) + * Axe also special for dragon, bear, and troll. Treasures special for troll. */ -int throw() { +int throw(FILE *cmdin) { if(TOTING(ROD2) && OBJ == ROD && !TOTING(ROD))OBJ=ROD2; if(!TOTING(OBJ)) return(2011); if(OBJ >= 50 && OBJ <= MAXTRS && AT(TROLL)) goto L9178; if(OBJ == FOOD && HERE(BEAR)) goto L9177; - if(OBJ != AXE) return(discard(FALSE)); + if(OBJ != AXE) return(discard(false)); I=ATDWRF(LOC); if(I > 0) goto L9172; - SPK=152; + game.spk=152; if(AT(DRAGON) && PROP[DRAGON] == 0) goto L9175; - SPK=158; + game.spk=158; if(AT(TROLL)) goto L9175; - SPK=203; + game.spk=203; if(AT(OGRE)) goto L9175; if(HERE(BEAR) && PROP[BEAR] == 0) goto L9176; OBJ=0; - return(attack()); + return(attack(cmdin)); -L9172: SPK=48; - if(RAN(7) < DFLAG) goto L9175; - DSEEN[I]=FALSE; +L9172: game.spk=48; + if(RAN(7) < game.dflag) goto L9175; + game.dseen[I]=false; DLOC[I]=0; - SPK=47; - DKILL=DKILL+1; - if(DKILL == 1)SPK=149; -L9175: RSPEAK(SPK); + game.spk=47; + game.dkill=game.dkill+1; + if(game.dkill == 1)game.spk=149; +L9175: RSPEAK(game.spk); DROP(AXE,LOC); K=NUL; return(8); -/* THIS'LL TEACH HIM TO THROW THE AXE AT THE BEAR! */ -L9176: SPK=164; +/* This'll teach him to throw the axe at the bear! */ +L9176: game.spk=164; DROP(AXE,LOC); FIXED[AXE]= -1; PROP[AXE]=1; JUGGLE(BEAR); return(2011); -/* BUT THROWING FOOD IS ANOTHER STORY. */ +/* But throwing food is another story. */ L9177: OBJ=BEAR; return(feed()); -L9178: SPK=159; -/* SNARF A TREASURE FOR THE TROLL. */ +L9178: game.spk=159; +/* Snarf a treasure for the troll. */ DROP(OBJ,0); MOVE(TROLL,0); MOVE(TROLL+100,0); @@ -270,83 +267,83 @@ L9178: SPK=159; return(2011); } -/* FEED. IF BIRD, NO SEED. SNAKE, DRAGON, TROLL: QUIP. IF DWARF, MAKE HIM - * MAD. BEAR, SPECIAL. */ +/* Feed. If bird, no seed. Snake, dragon, troll: quip. If dwarf, make him + * mad. Bear, special. */ int feed() { if(OBJ != BIRD) goto L9212; - SPK=100; + game.spk=100; return(2011); L9212: if(OBJ != SNAKE && OBJ != DRAGON && OBJ != TROLL) goto L9213; - SPK=102; - if(OBJ == DRAGON && PROP[DRAGON] != 0)SPK=110; - if(OBJ == TROLL)SPK=182; - if(OBJ != SNAKE || CLOSED || !HERE(BIRD)) return(2011); - SPK=101; + game.spk=102; + if(OBJ == DRAGON && PROP[DRAGON] != 0)game.spk=110; + if(OBJ == TROLL)game.spk=182; + if(OBJ != SNAKE || game.closed || !HERE(BIRD)) return(2011); + game.spk=101; DSTROY(BIRD); PROP[BIRD]=0; return(2011); L9213: if(OBJ != DWARF) goto L9214; if(!HERE(FOOD)) return(2011); - SPK=103; - DFLAG=DFLAG+2; + game.spk=103; + game.dflag=game.dflag+2; return(2011); L9214: if(OBJ != BEAR) goto L9215; - if(PROP[BEAR] == 0)SPK=102; - if(PROP[BEAR] == 3)SPK=110; + if(PROP[BEAR] == 0)game.spk=102; + if(PROP[BEAR] == 3)game.spk=110; if(!HERE(FOOD)) return(2011); DSTROY(FOOD); PROP[BEAR]=1; FIXED[AXE]=0; PROP[AXE]=0; - SPK=168; + game.spk=168; return(2011); L9215: if(OBJ != OGRE) goto L9216; - if(HERE(FOOD))SPK=202; + if(HERE(FOOD))game.spk=202; return(2011); -L9216: SPK=14; +L9216: game.spk=14; return(2011); } -/* FILL. BOTTLE OR URN MUST BE EMPTY, AND LIQUID AVAILABLE. (VASE IS NASTY.) */ +/* Fill. Bottle or urn must be empty, and liquid available. (Vase is nasty.) */ int fill() { if(OBJ == VASE) goto L9222; if(OBJ == URN) goto L9224; if(OBJ != 0 && OBJ != BOTTLE) return(2011); if(OBJ == 0 && !HERE(BOTTLE)) return(8000); - SPK=107; - if(LIQLOC(LOC) == 0)SPK=106; - if(HERE(URN) && PROP[URN] != 0)SPK=214; - if(LIQ(0) != 0)SPK=105; - if(SPK != 107) return(2011); + game.spk=107; + if(LIQLOC(LOC) == 0)game.spk=106; + if(HERE(URN) && PROP[URN] != 0)game.spk=214; + if(LIQ(0) != 0)game.spk=105; + if(game.spk != 107) return(2011); PROP[BOTTLE]=MOD(COND[LOC],4)/2*2; K=LIQ(0); if(TOTING(BOTTLE))PLACE[K]= -1; - if(K == OIL)SPK=108; + if(K == OIL)game.spk=108; return(2011); -L9222: SPK=29; - if(LIQLOC(LOC) == 0)SPK=144; +L9222: game.spk=29; + if(LIQLOC(LOC) == 0)game.spk=144; if(LIQLOC(LOC) == 0 || !TOTING(VASE)) return(2011); RSPEAK(145); PROP[VASE]=2; FIXED[VASE]= -1; - return(discard(TRUE)); + return(discard(true)); -L9224: SPK=213; +L9224: game.spk=213; if(PROP[URN] != 0) return(2011); - SPK=144; + game.spk=144; K=LIQ(0); if(K == 0 || !HERE(BOTTLE)) return(2011); PLACE[K]=0; PROP[BOTTLE]=1; if(K == OIL)PROP[URN]=1; - SPK=211+PROP[URN]; + game.spk=211+PROP[URN]; return(2011); }