X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=actions2.c;h=208a453b402768e76d1fdc39466bfe0ac6868bee;hb=07c0020a7aaa0ab34ee0e4f6e3a9ae0e1fe06c25;hp=75179dc47bb0220696a30f5c7f49d144eea61b47;hpb=b38c11abefbb281b9ee50268241bc5bac4c4aaaa;p=open-adventure.git diff --git a/actions2.c b/actions2.c index 75179dc..208a453 100644 --- a/actions2.c +++ b/actions2.c @@ -1,11 +1,9 @@ -#include "misc.h" -#include "main.h" -#include "share.h" +#include "advent.h" #include "funcs.h" -/* CARRY AN OBJECT. SPECIAL CASES FOR BIRD AND CAGE (IF BIRD IN CAGE, CAN'T - * TAKE ONE WITHOUT THE OTHER). LIQUIDS ALSO SPECIAL, SINCE THEY DEPEND ON - * STATUS OF BOTTLE. ALSO VARIOUS SIDE EFFECTS, ETC. */ +/* Carry an object. Special cases for bird and cage (if bird in cage, can't + * take one without the other). Liquids also special, since they depend on + * status of bottle. Also various side effects, etc. */ int carry(void) { if(TOTING(OBJ)) return(2011); @@ -53,9 +51,9 @@ L9015: SPK=238; return(2011); } -/* DISCARD OBJECT. "THROW" ALSO COMES HERE FOR MOST OBJECTS. SPECIAL CASES FOR - * BIRD (MIGHT ATTACK SNAKE OR DRAGON) AND CAGE (MIGHT CONTAIN BIRD) AND VASE. - * DROP COINS AT VENDING MACHINE FOR EXTRA BATTERIES. */ +/* Discard object. "Throw" also comes here for most objects. Special cases for + * bird (might attack snake or dragon) and cage (might contain bird) and vase. + * Drop coins at vending machine for extra batteries. */ int discard(bool just_do_it) { if(just_do_it) goto L9021; @@ -91,7 +89,7 @@ L9023: if(!(GSTONE(OBJ) && AT(CAVITY) && PROP[CAVITY] != 0)) goto L9024; K=2-PROP[RUG]; PROP[RUG]=K; if(K == 2)K=PLAC[SAPPH]; - MOVE(RUG+100,K); + MOVE(RUG+NOBJECTS,K); goto L9021; L9024: if(OBJ != COINS || !HERE(VEND)) goto L9025; @@ -109,9 +107,9 @@ L9025: if(OBJ != BIRD || !AT(DRAGON) || PROP[DRAGON] != 0) goto L9026; L9026: if(OBJ != BEAR || !AT(TROLL)) goto L9027; RSPEAK(163); MOVE(TROLL,0); - MOVE(TROLL+100,0); + MOVE(TROLL+NOBJECTS,0); MOVE(TROLL2,PLAC[TROLL]); - MOVE(TROLL2+100,FIXD[TROLL]); + MOVE(TROLL2+NOBJECTS,FIXD[TROLL]); JUGGLE(CHASM); PROP[TROLL]=2; goto L9021; @@ -127,33 +125,34 @@ L9028: PROP[VASE]=2; goto L9021; } -/* ATTACK. ASSUME TARGET IF UNAMBIGUOUS. "THROW" ALSO LINKS HERE. ATTACKABLE - * OBJECTS FALL INTO TWO CATEGORIES: ENEMIES (SNAKE, DWARF, ETC.) AND OTHERS - * (BIRD, CLAM, MACHINE). AMBIGUOUS IF 2 ENEMIES, OR NO ENEMIES BUT 2 OTHERS. */ +/* Attack. Assume target if unambiguous. "Throw" also links here. Attackable + * objects fall into two categories: enemies (snake, dwarf, etc.) and others + * (bird, clam, machine). Ambiguous if 2 enemies, or no enemies but 2 others. */ -int attack() { +int attack(FILE *input) { I=ATDWRF(LOC); if(OBJ != 0) goto L9124; if(I > 0)OBJ=DWARF; - if(HERE(SNAKE))OBJ=OBJ*100+SNAKE; - if(AT(DRAGON) && PROP[DRAGON] == 0)OBJ=OBJ*100+DRAGON; - if(AT(TROLL))OBJ=OBJ*100+TROLL; - if(AT(OGRE))OBJ=OBJ*100+OGRE; - if(HERE(BEAR) && PROP[BEAR] == 0)OBJ=OBJ*100+BEAR; - if(OBJ > 100) return(8000); + if(HERE(SNAKE))OBJ=OBJ*NOBJECTS+SNAKE; + if(AT(DRAGON) && PROP[DRAGON] == 0)OBJ=OBJ*NOBJECTS+DRAGON; + if(AT(TROLL))OBJ=OBJ*NOBJECTS+TROLL; + if(AT(OGRE))OBJ=OBJ*NOBJECTS+OGRE; + if(HERE(BEAR) && PROP[BEAR] == 0)OBJ=OBJ*NOBJECTS+BEAR; + if(OBJ > NOBJECTS) return(8000); if(OBJ != 0) goto L9124; /* CAN'T ATTACK BIRD OR MACHINE BY THROWING AXE. */ if(HERE(BIRD) && VERB != THROW)OBJ=BIRD; - if(HERE(VEND) && VERB != THROW)OBJ=OBJ*100+VEND; + if(HERE(VEND) && VERB != THROW)OBJ=OBJ*NOBJECTS+VEND; /* CLAM AND OYSTER BOTH TREATED AS CLAM FOR INTRANSITIVE CASE; NO HARM DONE. */ - if(HERE(CLAM) || HERE(OYSTER))OBJ=100*OBJ+CLAM; - if(OBJ > 100) return(8000); -L9124: if(OBJ != BIRD) goto L9125; - SPK=137; - if(CLOSED) return(2011); - DSTROY(BIRD); - PROP[BIRD]=0; - SPK=45; + if(HERE(CLAM) || HERE(OYSTER))OBJ=NOBJECTS*OBJ+CLAM; + if(OBJ > NOBJECTS) return(8000); +L9124: if(OBJ == BIRD) { + SPK=137; + if(CLOSED) return(2011); + DSTROY(BIRD); + PROP[BIRD]=0; + SPK=45; + } L9125: if(OBJ != VEND) goto L9126; PSPEAK(VEND,PROP[VEND]+2); PROP[VEND]=3-PROP[VEND]; @@ -170,26 +169,26 @@ L9126: if(OBJ == 0)SPK=44; if(OBJ == OGRE && I > 0) goto L9128; if(OBJ == BEAR)SPK=165+(PROP[BEAR]+1)/2; if(OBJ != DRAGON || PROP[DRAGON] != 0) return(2011); -/* FUN STUFF FOR DRAGON. IF HE INSISTS ON ATTACKING IT, WIN! SET PROP TO DEAD, - * MOVE DRAGON TO CENTRAL LOC (STILL FIXED), MOVE RUG THERE (NOT FIXED), AND - * MOVE HIM THERE, TOO. THEN DO A NULL MOTION TO GET NEW DESCRIPTION. */ +/* Fun stuff for dragon. If he insists on attacking it, win! Set PROP to dead, + * move dragon to central loc (still fixed), move rug there (not fixed), and + * move him there, too. Then do a null motion to get new description. */ RSPEAK(49); VERB=0; OBJ=0; - GETIN(WD1,WD1X,WD2,WD2X); + GETIN(input,WD1,WD1X,WD2,WD2X); if(WD1 != MAKEWD(25) && WD1 != MAKEWD(250519)) return(2607); PSPEAK(DRAGON,3); PROP[DRAGON]=1; PROP[RUG]=0; K=(PLAC[DRAGON]+FIXD[DRAGON])/2; - MOVE(DRAGON+100,-1); - MOVE(RUG+100,0); + MOVE(DRAGON+NOBJECTS,-1); + MOVE(RUG+NOBJECTS,0); MOVE(DRAGON,K); MOVE(RUG,K); DROP(BLOOD,K); - /* 9127 */ for (OBJ=1; OBJ<=100; OBJ++) { + for (OBJ=1; OBJ<=NOBJECTS; OBJ++) { if(PLACE[OBJ] == PLAC[DRAGON] || PLACE[OBJ] == FIXD[DRAGON])MOVE(OBJ,K); -L9127: /*etc*/ ; + /*etc*/ ; } /* end loop */ LOC=K; K=NUL; @@ -199,22 +198,22 @@ L9128: RSPEAK(SPK); RSPEAK(6); DSTROY(OGRE); K=0; - /* 9129 */ for (I=1; I<=5; I++) { - if(DLOC[I] != LOC) goto L9129; - K=K+1; - DLOC[I]=61; - DSEEN[I]=false; -L9129: /*etc*/ ; - } /* end loop */ + for (I=1; I < PIRATE; I++) { + if(game.dloc[I] == LOC) { + K=K+1; + game.dloc[I]=61; + game.dseen[I]=false; + } + } SPK=SPK+1+1/K; - return(2011); + return(2011); } -/* THROW. SAME AS DISCARD UNLESS AXE. THEN SAME AS ATTACK EXCEPT IGNORE BIRD, - * AND IF DWARF IS PRESENT THEN ONE MIGHT BE KILLED. (ONLY WAY TO DO SO!) - * AXE ALSO SPECIAL FOR DRAGON, BEAR, AND TROLL. TREASURES SPECIAL FOR TROLL. */ +/* Throw. Same as discard unless axe. Then same as attack except ignore bird, + * and if dwarf is present then one might be killed. (Only way to do so!) + * Axe also special for dragon, bear, and troll. Treasures special for troll. */ -int throw() { +int throw(FILE *cmdin) { if(TOTING(ROD2) && OBJ == ROD && !TOTING(ROD))OBJ=ROD2; if(!TOTING(OBJ)) return(2011); if(OBJ >= 50 && OBJ <= MAXTRS && AT(TROLL)) goto L9178; @@ -230,12 +229,12 @@ int throw() { if(AT(OGRE)) goto L9175; if(HERE(BEAR) && PROP[BEAR] == 0) goto L9176; OBJ=0; - return(attack()); + return(attack(cmdin)); L9172: SPK=48; - if(RAN(7) < DFLAG) goto L9175; - DSEEN[I]=false; - DLOC[I]=0; + if(randrange(NDWARVES+1) < DFLAG) goto L9175; + game.dseen[I]=false; + game.dloc[I]=0; SPK=47; DKILL=DKILL+1; if(DKILL == 1)SPK=149; @@ -244,7 +243,7 @@ L9175: RSPEAK(SPK); K=NUL; return(8); -/* THIS'LL TEACH HIM TO THROW THE AXE AT THE BEAR! */ +/* This'll teach him to throw the axe at the bear! */ L9176: SPK=164; DROP(AXE,LOC); FIXED[AXE]= -1; @@ -252,23 +251,23 @@ L9176: SPK=164; JUGGLE(BEAR); return(2011); -/* BUT THROWING FOOD IS ANOTHER STORY. */ +/* But throwing food is another story. */ L9177: OBJ=BEAR; return(feed()); L9178: SPK=159; -/* SNARF A TREASURE FOR THE TROLL. */ +/* Snarf a treasure for the troll. */ DROP(OBJ,0); MOVE(TROLL,0); - MOVE(TROLL+100,0); + MOVE(TROLL+NOBJECTS,0); DROP(TROLL2,PLAC[TROLL]); - DROP(TROLL2+100,FIXD[TROLL]); + DROP(TROLL2+NOBJECTS,FIXD[TROLL]); JUGGLE(CHASM); return(2011); } -/* FEED. IF BIRD, NO SEED. SNAKE, DRAGON, TROLL: QUIP. IF DWARF, MAKE HIM - * MAD. BEAR, SPECIAL. */ +/* Feed. If bird, no seed. Snake, dragon, troll: quip. If dwarf, make him + * mad. Bear, special. */ int feed() { if(OBJ != BIRD) goto L9212; @@ -310,7 +309,7 @@ L9216: SPK=14; return(2011); } -/* FILL. BOTTLE OR URN MUST BE EMPTY, AND LIQUID AVAILABLE. (VASE IS NASTY.) */ +/* Fill. Bottle or urn must be empty, and liquid available. (Vase is nasty.) */ int fill() { if(OBJ == VASE) goto L9222;