X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=actions2.c;h=043913e1ca4abfeaaab2c3c8bb42e9e440b2574a;hb=0b02763bf07618d3b3b88d9a8c907d0d60b33014;hp=698319f4c70fba4e6f0b4cc70388ed4d02997335;hpb=42189d79d7b33d5543688d77fa5e7b209452b8d1;p=open-adventure.git diff --git a/actions2.c b/actions2.c index 698319f..043913e 100644 --- a/actions2.c +++ b/actions2.c @@ -1,6 +1,4 @@ -#include "misc.h" -#include "main.h" -#include "share.h" +#include "advent.h" #include "funcs.h" /* Carry an object. Special cases for bird and cage (if bird in cage, can't @@ -21,7 +19,7 @@ int carry(void) { if(OBJ != MESSAG) goto L9011; SPK=190; DSTROY(MESSAG); -L9011: if(FIXED[OBJ] != 0) return(2011); +L9011: if(game.fixed[OBJ] != 0) return(2011); if(OBJ != WATER && OBJ != OIL) goto L9017; K=OBJ; OBJ=BOTTLE; @@ -42,7 +40,7 @@ L9014: if((OBJ == BIRD || OBJ == CAGE) && (PROP[BIRD] == 1 || -1-PROP[BIRD] == 1))CARRY(BIRD+CAGE-OBJ,LOC); CARRY(OBJ,LOC); K=LIQ(0); - if(OBJ == BOTTLE && K != 0)PLACE[K]= -1; + if(OBJ == BOTTLE && K != 0)game.place[K]= -1; if(!GSTONE(OBJ) || PROP[OBJ] == 0) return(2009); PROP[OBJ]=0; PROP[CAVITY]=1; @@ -69,7 +67,7 @@ int discard(bool just_do_it) { PROP[SNAKE]=1; L9021: K=LIQ(0); if(K == OBJ)OBJ=BOTTLE; - if(OBJ == BOTTLE && K != 0)PLACE[K]=0; + if(OBJ == BOTTLE && K != 0)game.place[K]=0; if(OBJ == CAGE && PROP[BIRD] == 1)DROP(BIRD,LOC); DROP(OBJ,LOC); if(OBJ != BIRD) return(2012); @@ -91,7 +89,7 @@ L9023: if(!(GSTONE(OBJ) && AT(CAVITY) && PROP[CAVITY] != 0)) goto L9024; K=2-PROP[RUG]; PROP[RUG]=K; if(K == 2)K=PLAC[SAPPH]; - MOVE(RUG+100,K); + MOVE(RUG+NOBJECTS,K); goto L9021; L9024: if(OBJ != COINS || !HERE(VEND)) goto L9025; @@ -109,9 +107,9 @@ L9025: if(OBJ != BIRD || !AT(DRAGON) || PROP[DRAGON] != 0) goto L9026; L9026: if(OBJ != BEAR || !AT(TROLL)) goto L9027; RSPEAK(163); MOVE(TROLL,0); - MOVE(TROLL+100,0); + MOVE(TROLL+NOBJECTS,0); MOVE(TROLL2,PLAC[TROLL]); - MOVE(TROLL2+100,FIXD[TROLL]); + MOVE(TROLL2+NOBJECTS,FIXD[TROLL]); JUGGLE(CHASM); PROP[TROLL]=2; goto L9021; @@ -123,7 +121,7 @@ L9027: if(OBJ == VASE && LOC != PLAC[PILLOW]) goto L9028; L9028: PROP[VASE]=2; if(AT(PILLOW))PROP[VASE]=0; PSPEAK(VASE,PROP[VASE]+1); - if(PROP[VASE] != 0)FIXED[VASE]= -1; + if(PROP[VASE] != 0)game.fixed[VASE]= -1; goto L9021; } @@ -135,25 +133,26 @@ int attack(FILE *input) { I=ATDWRF(LOC); if(OBJ != 0) goto L9124; if(I > 0)OBJ=DWARF; - if(HERE(SNAKE))OBJ=OBJ*100+SNAKE; - if(AT(DRAGON) && PROP[DRAGON] == 0)OBJ=OBJ*100+DRAGON; - if(AT(TROLL))OBJ=OBJ*100+TROLL; - if(AT(OGRE))OBJ=OBJ*100+OGRE; - if(HERE(BEAR) && PROP[BEAR] == 0)OBJ=OBJ*100+BEAR; - if(OBJ > 100) return(8000); + if(HERE(SNAKE))OBJ=OBJ*NOBJECTS+SNAKE; + if(AT(DRAGON) && PROP[DRAGON] == 0)OBJ=OBJ*NOBJECTS+DRAGON; + if(AT(TROLL))OBJ=OBJ*NOBJECTS+TROLL; + if(AT(OGRE))OBJ=OBJ*NOBJECTS+OGRE; + if(HERE(BEAR) && PROP[BEAR] == 0)OBJ=OBJ*NOBJECTS+BEAR; + if(OBJ > NOBJECTS) return(8000); if(OBJ != 0) goto L9124; /* CAN'T ATTACK BIRD OR MACHINE BY THROWING AXE. */ if(HERE(BIRD) && VERB != THROW)OBJ=BIRD; - if(HERE(VEND) && VERB != THROW)OBJ=OBJ*100+VEND; + if(HERE(VEND) && VERB != THROW)OBJ=OBJ*NOBJECTS+VEND; /* CLAM AND OYSTER BOTH TREATED AS CLAM FOR INTRANSITIVE CASE; NO HARM DONE. */ - if(HERE(CLAM) || HERE(OYSTER))OBJ=100*OBJ+CLAM; - if(OBJ > 100) return(8000); -L9124: if(OBJ != BIRD) goto L9125; - SPK=137; - if(game.closed) return(2011); - DSTROY(BIRD); - PROP[BIRD]=0; - SPK=45; + if(HERE(CLAM) || HERE(OYSTER))OBJ=NOBJECTS*OBJ+CLAM; + if(OBJ > NOBJECTS) return(8000); +L9124: if(OBJ == BIRD) { + SPK=137; + if(game.closed) return(2011); + DSTROY(BIRD); + PROP[BIRD]=0; + SPK=45; + } L9125: if(OBJ != VEND) goto L9126; PSPEAK(VEND,PROP[VEND]+2); PROP[VEND]=3-PROP[VEND]; @@ -182,13 +181,13 @@ L9126: if(OBJ == 0)SPK=44; PROP[DRAGON]=1; PROP[RUG]=0; K=(PLAC[DRAGON]+FIXD[DRAGON])/2; - MOVE(DRAGON+100,-1); - MOVE(RUG+100,0); + MOVE(DRAGON+NOBJECTS,-1); + MOVE(RUG+NOBJECTS,0); MOVE(DRAGON,K); MOVE(RUG,K); DROP(BLOOD,K); - for (OBJ=1; OBJ<=100; OBJ++) { - if(PLACE[OBJ] == PLAC[DRAGON] || PLACE[OBJ] == FIXD[DRAGON])MOVE(OBJ,K); + for (OBJ=1; OBJ<=NOBJECTS; OBJ++) { + if(game.place[OBJ] == PLAC[DRAGON] || game.place[OBJ] == FIXD[DRAGON])MOVE(OBJ,K); /*etc*/ ; } /* end loop */ LOC=K; @@ -199,15 +198,15 @@ L9128: RSPEAK(SPK); RSPEAK(6); DSTROY(OGRE); K=0; - /* 9129 */ for (I=1; I<=5; I++) { - if(DLOC[I] != LOC) goto L9129; - K=K+1; - DLOC[I]=61; - DSEEN[I]=false; -L9129: /*etc*/ ; - } /* end loop */ + for (I=1; I < PIRATE; I++) { + if(game.dloc[I] == LOC) { + K=K+1; + game.dloc[I]=61; + game.dseen[I]=false; + } + } SPK=SPK+1+1/K; - return(2011); + return(2011); } /* Throw. Same as discard unless axe. Then same as attack except ignore bird, @@ -233,9 +232,9 @@ int throw(FILE *cmdin) { return(attack(cmdin)); L9172: SPK=48; - if(RAN(7) < game.dflag) goto L9175; - DSEEN[I]=false; - DLOC[I]=0; + if(randrange(NDWARVES+1) < game.dflag) goto L9175; + game.dseen[I]=false; + game.dloc[I]=0; SPK=47; game.dkill=game.dkill+1; if(game.dkill == 1)SPK=149; @@ -247,7 +246,7 @@ L9175: RSPEAK(SPK); /* This'll teach him to throw the axe at the bear! */ L9176: SPK=164; DROP(AXE,LOC); - FIXED[AXE]= -1; + game.fixed[AXE]= -1; PROP[AXE]=1; JUGGLE(BEAR); return(2011); @@ -260,9 +259,9 @@ L9178: SPK=159; /* Snarf a treasure for the troll. */ DROP(OBJ,0); MOVE(TROLL,0); - MOVE(TROLL+100,0); + MOVE(TROLL+NOBJECTS,0); DROP(TROLL2,PLAC[TROLL]); - DROP(TROLL2+100,FIXD[TROLL]); + DROP(TROLL2+NOBJECTS,FIXD[TROLL]); JUGGLE(CHASM); return(2011); } @@ -297,7 +296,7 @@ L9214: if(OBJ != BEAR) goto L9215; if(!HERE(FOOD)) return(2011); DSTROY(FOOD); PROP[BEAR]=1; - FIXED[AXE]=0; + game.fixed[AXE]=0; PROP[AXE]=0; SPK=168; return(2011); @@ -324,7 +323,7 @@ int fill() { if(SPK != 107) return(2011); PROP[BOTTLE]=MOD(COND[LOC],4)/2*2; K=LIQ(0); - if(TOTING(BOTTLE))PLACE[K]= -1; + if(TOTING(BOTTLE))game.place[K]= -1; if(K == OIL)SPK=108; return(2011); @@ -333,7 +332,7 @@ L9222: SPK=29; if(LIQLOC(LOC) == 0 || !TOTING(VASE)) return(2011); RSPEAK(145); PROP[VASE]=2; - FIXED[VASE]= -1; + game.fixed[VASE]= -1; return(discard(true)); L9224: SPK=213; @@ -341,7 +340,7 @@ L9224: SPK=213; SPK=144; K=LIQ(0); if(K == 0 || !HERE(BOTTLE)) return(2011); - PLACE[K]=0; + game.place[K]=0; PROP[BOTTLE]=1; if(K == OIL)PROP[URN]=1; SPK=211+PROP[URN];