X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=actions1.c;h=cd4ce0820a6dbc1d3e0a3ed9b25edbbb404fcac5;hb=db29f53a9ac48ab47e9f9367546381e47a1327a1;hp=4ba3492177f85ffbb3ec839482478c4dd2305c1e;hpb=e7451b543d1a8a7bdd8fe32318a0490590d78025;p=open-adventure.git diff --git a/actions1.c b/actions1.c index 4ba3492..cd4ce08 100644 --- a/actions1.c +++ b/actions1.c @@ -8,6 +8,36 @@ * that calls these. Absolutely nothing like the original FORTRAN */ +static int bigwords(long foo) +/* FEE FIE FOE FOO (AND FUM). Advance to next state if given in proper order. + * Look up WD1 in section 3 of vocab to determine which word we've got. Last + * word zips the eggs back to the giant room (unless already there). */ +{ + int k=VOCAB(foo,3); + SPK=42; + if(game.foobar != 1-k) { + if(game.foobar != 0)SPK=151; + return(2011); + } else { + + game.foobar=k; + if(k != 4) return(2009); + game.foobar=0; + if(game.place[EGGS] == PLAC[EGGS] || (TOTING(EGGS) && game.loc == PLAC[EGGS])) + return(2011); + /* Bring back troll if we steal the eggs back from him before + * crossing. */ + if(game.place[EGGS]==0 && game.place[TROLL]==0 && game.prop[TROLL]==0) + game.prop[TROLL]=1; + k=2; + if(HERE(EGGS))k=1; + if(game.loc == PLAC[EGGS])k=0; + MOVE(EGGS,PLAC[EGGS]); + PSPEAK(EGGS,k); + return(2012); + } +} + static int bivalve(token_t verb, token_t obj) /* Clam/oyster actions */ { @@ -165,6 +195,38 @@ static int listen(void) return(2011); } +static int pour(token_t obj) +/* Pour. If no object, or object is bottle, assume contents of bottle. + * special tests for pouring water or oil on plant or rusty door. */ +{ + if(obj == BOTTLE || obj == 0)obj=LIQ(0); + if(obj == 0) return(8000); + if(!TOTING(obj)) return(2011); + SPK=78; + if(obj != OIL && obj != WATER) return(2011); + if(HERE(URN) && game.prop[URN] == 0) + return fill(URN); + game.prop[BOTTLE]=1; + game.place[obj]=0; + SPK=77; + if(!(AT(PLANT) || AT(DOOR))) + return(2011); + if(!AT(DOOR)) { + SPK=112; + if(obj != WATER) return(2011); + PSPEAK(PLANT,game.prop[PLANT]+3); + game.prop[PLANT]=MOD(game.prop[PLANT]+1,3); + game.prop[PLANT2]=game.prop[PLANT]; + K=NUL; + return(8); + } else { + game.prop[DOOR]=0; + if(obj == OIL)game.prop[DOOR]=1; + SPK=113+game.prop[DOOR]; + return(2011); + } +} + static int quit(FILE *input) /* Quit. Intransitive only. Verify intent and exit if that's what he wants. */ { @@ -487,36 +549,7 @@ L9090: return wave(obj); L9120: return attack(input, verb, obj); -/* Pour. If no object, or object is bottle, assume contents of bottle. - * special tests for pouring water or oil on plant or rusty door. */ - -L9130: if(obj == BOTTLE || obj == 0)obj=LIQ(0); - if(obj == 0) return(8000); - if(!TOTING(obj)) return(2011); - SPK=78; - if(obj != OIL && obj != WATER) return(2011); - if(HERE(URN) && game.prop[URN] == 0) goto L9134; - game.prop[BOTTLE]=1; - game.place[obj]=0; - SPK=77; - if(!(AT(PLANT) || AT(DOOR))) return(2011); - - if(AT(DOOR)) goto L9132; - SPK=112; - if(obj != WATER) return(2011); - PSPEAK(PLANT,game.prop[PLANT]+3); - game.prop[PLANT]=MOD(game.prop[PLANT]+1,3); - game.prop[PLANT2]=game.prop[PLANT]; - K=NUL; - return(8); - -L9132: game.prop[DOOR]=0; - if(obj == OIL)game.prop[DOOR]=1; - SPK=113+game.prop[DOOR]; - return(2011); - -L9134: obj=URN; - goto L9220; +L9130: return pour(obj); /* Eat. Intransitive: assume food if present, else ask what. Transitive: food * ok, some things lose appetite, rest are ridiculous. */ @@ -552,30 +585,7 @@ L9230: return blast(); L8240: return vscore(); -/* FEE FIE FOE FOO (AND FUM). Advance to next state if given in proper order. - * Look up WD1 in section 3 of vocab to determine which word we've got. Last - * word zips the eggs back to the giant room (unless already there). */ - -L8250: K=VOCAB(WD1,3); - SPK=42; - if(game.foobar == 1-K) goto L8252; - if(game.foobar != 0)SPK=151; - return(2011); - -L8252: game.foobar=K; - if(K != 4) return(2009); - game.foobar=0; - if(game.place[EGGS] == PLAC[EGGS] || (TOTING(EGGS) && game.loc == PLAC[EGGS])) - return(2011); -/* Bring back troll if we steal the eggs back from him before crossing. */ - if(game.place[EGGS] == 0 && game.place[TROLL] == 0 && game.prop[TROLL] == - 0)game.prop[TROLL]=1; - K=2; - if(HERE(EGGS))K=1; - if(game.loc == PLAC[EGGS])K=0; - MOVE(EGGS,PLAC[EGGS]); - PSPEAK(EGGS,K); - return(2012); +L8250: return bigwords(WD1); L8260: return brief();