X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=actions1.c;h=702e14c40416968f27b060456f426375b4f1508c;hb=42189d79d7b33d5543688d77fa5e7b209452b8d1;hp=dd1e8e6a10a6a4f8fd8333ec2ddbe2dba001e6c8;hpb=040f19adde85fdd78628eb390a685907804f85ae;p=open-adventure.git diff --git a/actions1.c b/actions1.c index dd1e8e6..702e14c 100644 --- a/actions1.c +++ b/actions1.c @@ -11,10 +11,10 @@ * similar label number for the caller to "goto". */ -/* Analyse a verb. remember what it was, go back for object if second word +/* Analyse a verb. Remember what it was, go back for object if second word * unless verb is "say", which snarfs arbitrary second word. */ -int action(long STARTAT) { +int action(FILE *input, long STARTAT) { switch(STARTAT) { case 4000: goto L4000; case 4090: goto L4090; @@ -94,8 +94,8 @@ L5110: if(K == DWARF && ATDWRF(LOC) > 0) goto L5010; L5120: if(OBJ != PLANT || !AT(PLANT2) || PROP[PLANT2] == 0) goto L5130; OBJ=PLANT2; goto L5010; -L5130: if(OBJ != KNIFE || KNFLOC != LOC) goto L5140; - KNFLOC= -1; +L5130: if(OBJ != KNIFE || game.knfloc != LOC) goto L5140; + game.knfloc= -1; SPK=116; return(2011); L5140: if(OBJ != ROD || !HERE(ROD2)) goto L5190; @@ -112,7 +112,7 @@ L5190: if((VERB == FIND || VERB == INVENT) && WD2 <= 0) goto L5010; /* Routines for performing the various action verbs */ /* Statement numbers in this section are 8000 for intransitive verbs, 9000 for - * transitive, plus ten times the verb number. many intransitive verbs use the + * transitive, plus ten times the verb number. Many intransitive verbs use the * transitive code, and some verbs use code for other verbs, as noted below. */ /* Carry, no object given yet. OK if only one object present. */ @@ -160,9 +160,9 @@ L9040: if(OBJ == CLAM || OBJ == OYSTER) goto L9046; if(OBJ == GRATE || OBJ == CHAIN)SPK=31; if(SPK != 31 || !HERE(KEYS)) return(2011); if(OBJ == CHAIN) goto L9048; - if(!CLOSNG) goto L9043; + if(!game.closng) goto L9043; K=130; - if(!PANIC)CLOCK2=15; + if(!PANIC)game.clock2=15; PANIC=true; return(2010); @@ -208,17 +208,17 @@ L9049: SPK=172; /* Light. Applicable only to lamp and urn. */ -L8070: if(HERE(LAMP) && PROP[LAMP] == 0 && LIMIT >= 0)OBJ=LAMP; +L8070: if(HERE(LAMP) && PROP[LAMP] == 0 && game.limit >= 0)OBJ=LAMP; if(HERE(URN) && PROP[URN] == 1)OBJ=OBJ*100+URN; if(OBJ == 0 || OBJ > 100) return(8000); L9070: if(OBJ == URN) goto L9073; if(OBJ != LAMP) return(2011); SPK=184; - if(LIMIT < 0) return(2011); + if(game.limit < 0) return(2011); PROP[LAMP]=1; RSPEAK(39); - if(WZDARK) return(2000); + if(game.wzdark) return(2000); return(2012); L9073: SPK=38; @@ -250,12 +250,12 @@ L9086: PROP[LAMP]=0; /* Wave. No effect unless waving rod at fissure or at bird. */ L9090: if((!TOTING(OBJ)) && (OBJ != ROD || !TOTING(ROD2)))SPK=29; - if(OBJ != ROD || !TOTING(OBJ) || (!HERE(BIRD) && (CLOSNG || !AT(FISSUR)))) + if(OBJ != ROD || !TOTING(OBJ) || (!HERE(BIRD) && (game.closng || !AT(FISSUR)))) return(2011); if(HERE(BIRD))SPK=206+MOD(PROP[BIRD],2); if(SPK == 206 && LOC == PLACE[STEPS] && PROP[JADE] < 0) goto L9094; - if(CLOSED) return(18999); - if(CLOSNG || !AT(FISSUR)) return(2011); + if(game.closed) return(18999); + if(game.closng || !AT(FISSUR)) return(2011); if(HERE(BIRD))RSPEAK(SPK); PROP[FISSUR]=1-PROP[FISSUR]; PSPEAK(FISSUR,2-PROP[FISSUR]); @@ -269,7 +269,7 @@ L9094: DROP(JADE,LOC); /* Attack also moved into separate module. */ -L9120: return(attack()); +L9120: return(attack(input)); /* Pour. If no object, or object is bottle, assume contents of bottle. * special tests for pouring water or oil on plant or rusty door. */ @@ -302,7 +302,7 @@ L9132: PROP[DOOR]=0; L9134: OBJ=URN; goto L9220; -/* Eat. Intransitive: assume food if present, else ask what. transitive: food +/* Eat. Intransitive: assume food if present, else ask what. Transitive: food * ok, some things lose appetite, rest are ridiculous. */ L8140: if(!HERE(FOOD)) return(8000); @@ -316,7 +316,7 @@ L9140: if(OBJ == FOOD) goto L8142; OGRE)SPK=71; return(2011); -/* Drink. If no object, assume water and look for it here. if water is in +/* Drink. If no object, assume water and look for it here. If water is in * the bottle, drink that, else must be at a water loc, so drink stream. */ L9150: if(OBJ == 0 && LIQLOC(LOC) != WATER && (LIQ(0) != WATER || !HERE(BOTTLE))) @@ -349,18 +349,18 @@ L9160: if(OBJ != LAMP)SPK=76; /* Throw moved into separate module. */ -L9170: return(throw()); +L9170: return(throw(input)); -/* Quit. Intransitive only. verify intent and exit if that's what he wants. */ +/* Quit. Intransitive only. Verify intent and exit if that's what he wants. */ -L8180: if(YES(22,54,54)) score(1); +L8180: if(YES(input,22,54,54)) score(1); return(2012); /* Find. Might be carrying it, or it might be here. Else give caveat. */ L9190: if(AT(OBJ) || (LIQ(0) == OBJ && AT(BOTTLE)) || K == LIQLOC(LOC) || (OBJ == DWARF && ATDWRF(LOC) > 0))SPK=94; - if(CLOSED)SPK=138; + if(game.closed)SPK=138; if(TOTING(OBJ))SPK=24; return(2011); @@ -370,9 +370,9 @@ L8200: SPK=98; /* 8201 */ for (I=1; I<=100; I++) { if(I == BEAR || !TOTING(I)) goto L8201; if(SPK == 98)RSPEAK(99); - BLKLIN=false; + game.blklin=false; PSPEAK(I,-1); - BLKLIN=true; + game.blklin=true; SPK=0; L8201: /*etc*/ ; } /* end loop */ @@ -386,11 +386,11 @@ L9220: return(fill()); /* Blast. No effect unless you've got dynamite, which is a neat trick! */ -L9230: if(PROP[ROD2] < 0 || !CLOSED) return(2011); - BONUS=133; - if(LOC == 115)BONUS=134; - if(HERE(ROD2))BONUS=135; - RSPEAK(BONUS); +L9230: if(PROP[ROD2] < 0 || !game.closed) return(2011); + game.bonus=133; + if(LOC == 115)game.bonus=134; + if(HERE(ROD2))game.bonus=135; + RSPEAK(game.bonus); score(0); /* Score. Call scoring routine but tell it to return. */ @@ -407,13 +407,13 @@ L8240: score(-1); L8250: K=VOCAB(WD1,3); SPK=42; - if(FOOBAR == 1-K) goto L8252; - if(FOOBAR != 0)SPK=151; + if(game.foobar == 1-K) goto L8252; + if(game.foobar != 0)SPK=151; return(2011); -L8252: FOOBAR=K; +L8252: game.foobar=K; if(K != 4) return(2009); - FOOBAR=0; + game.foobar=0; if(PLACE[EGGS] == PLAC[EGGS] || (TOTING(EGGS) && LOC == PLAC[EGGS])) return(2011); /* Bring back troll if we steal the eggs back from him before crossing. */ @@ -429,8 +429,8 @@ L8252: FOOBAR=K; /* Brief. Intransitive only. Suppress long descriptions after first time. */ L8260: SPK=156; - ABBNUM=10000; - DETAIL=3; + game.abbnum=10000; + game.detail=3; return(2011); /* Read. Print stuff based on objtxt. Oyster (?) is special case. */ @@ -446,14 +446,14 @@ L9270: if(DARK(0)) goto L5190; PSPEAK(OBJ,OBJTXT[OBJ]+PROP[OBJ]); return(2012); -L9275: CLSHNT=YES(192,193,54); +L9275: CLSHNT=YES(input,192,193,54); return(2012); /* Break. Only works for mirror in repository and, of course, the vase. */ L9280: if(OBJ == MIRROR)SPK=148; if(OBJ == VASE && PROP[VASE] == 0) goto L9282; - if(OBJ != MIRROR || !CLOSED) return(2011); + if(OBJ != MIRROR || !game.closed) return(2011); SPK=197; return(18999); @@ -465,7 +465,7 @@ L9282: SPK=198; /* Wake. Only use is to disturb the dwarves. */ -L9290: if(OBJ != DWARF || !CLOSED) return(2011); +L9290: if(OBJ != DWARF || !game.closed) return(2011); SPK=199; return(18999); @@ -475,11 +475,11 @@ L9290: if(OBJ != DWARF || !CLOSED) return(2011); L8300: SPK=201; RSPEAK(260); - if(!YES(200,54,54)) return(2012); + if(!YES(input,200,54,54)) return(2012); SAVED=SAVED+5; KK= -1; -/* This next part is shared with the "resume" code. the two cases are +/* This next part is shared with the "resume" code. The two cases are * distinguished by the value of kk (-1 for suspend, +1 for resume). */ L8305: DATIME(I,K); @@ -491,15 +491,15 @@ L8305: DATIME(I,K); /* Herewith are all the variables whose values can change during a game, * omitting a few (such as I, J, ATTACK) whose values between turns are * irrelevant and some whose values when a game is - * suspended or resumed are guaranteed to match. if unsure whether a value - * needs to be saved, include it. overkill can't hurt. pad the last savwds + * suspended or resumed are guaranteed to match. If unsure whether a value + * needs to be saved, include it. Overkill can't hurt. Pad the last savwds * with junk variables to bring it up to 7 values. */ - SAVWDS(ABBNUM,BLKLIN,BONUS,CLOCK1,CLOCK2,CLOSED,CLOSNG); - SAVWDS(DETAIL,DFLAG,DKILL,DTOTAL,FOOBAR,HOLDNG,IWEST); - SAVWDS(KNFLOC,LIMIT,LL,LMWARN,LOC,NEWLOC,NUMDIE); + SAVWDS(game.abbnum,game.blklin,game.bonus,game.clock1,game.clock2,game.closed,game.closng); + SAVWDS(game.detail,game.dflag,game.dkill,game.dtotal,game.foobar,game.holdng,game.iwest); + SAVWDS(game.knfloc,game.limit,LL,game.lmwarn,LOC,game.newloc,game.numdie); SAVWDS(OBJ,OLDLC2,OLDLOC,OLDOBJ,PANIC,SAVED,SETUP); SAVWDS(SPK,TALLY,THRESH,TRNDEX,TRNLUZ,TURNS,OBJTXT[OYSTER]); - SAVWDS(VERB,WD1,WD1X,WD2,WZDARK,ZZWORD,OBJSND[BIRD]); + SAVWDS(VERB,WD1,WD1X,WD2,game.wzdark,ZZWORD,OBJSND[BIRD]); SAVWDS(OBJTXT[SIGN],CLSHNT,NOVICE,K,K,K,K); SAVARR(ABB,LOCSIZ); SAVARR(ATLOC,LOCSIZ); @@ -525,7 +525,7 @@ L8305: DATIME(I,K); L8310: KK=1; if(LOC == 1 && ABB[1] == 1) goto L8305; RSPEAK(268); - if(!YES(200,54,54)) return(2012); + if(!YES(input,200,54,54)) return(2012); goto L8305; L8312: SETPRM(1,K/10,MOD(K,10)); @@ -548,7 +548,7 @@ L9320: if(OBJ != RUG) return(2011); if(PROP[RUG] != 2) return(2011); OLDLC2=OLDLOC; OLDLOC=LOC; - NEWLOC=PLACE[RUG]+FIXED[RUG]-LOC; + game.newloc=PLACE[RUG]+FIXED[RUG]-LOC; SPK=226; if(PROP[SAPPH] >= 0)SPK=227; RSPEAK(SPK); @@ -579,7 +579,7 @@ L8340: if(!AT(RESER) && LOC != FIXED[RESER]-1) return(2011); PROP[RESER]=1-PROP[RESER]; if(AT(RESER)) return(2012); OLDLC2=LOC; - NEWLOC=0; + game.newloc=0; RSPEAK(241); return(2);