X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=actions1.c;h=0bbe90e071d9b33a8e0b3b0a280229ec8d277943;hb=8d0587b0ec11177d302f2a7c22186fcb06757762;hp=5ae13cbaf1eda3a6463bd85239b1756737b92dbf;hpb=fa1f8591629eccdaf53da24c29fdf02acb84255f;p=open-adventure.git diff --git a/actions1.c b/actions1.c index 5ae13cb..0bbe90e 100644 --- a/actions1.c +++ b/actions1.c @@ -23,7 +23,7 @@ int action(FILE *input, long STARTAT) { BUG(99); L4000: VERB=K; - SPK=ACTSPK[VERB]; + game.spk=ACTVERB[VERB]; if(WD2 > 0 && VERB != SAY) return(2800); if(VERB == SAY)OBJ=WD2; if(OBJ > 0) goto L4090; @@ -96,7 +96,7 @@ L5120: if(OBJ != PLANT || !AT(PLANT2) || PROP[PLANT2] == 0) goto L5130; goto L5010; L5130: if(OBJ != KNIFE || game.knfloc != LOC) goto L5140; game.knfloc= -1; - SPK=116; + game.spk=116; return(2011); L5140: if(OBJ != ROD || !HERE(ROD2)) goto L5190; OBJ=ROD2; @@ -141,7 +141,7 @@ L9035: WD2=0; /* Lock, unlock, no object given. Assume various things if present. */ -L8040: SPK=28; +L8040: game.spk=28; if(HERE(CLAM))OBJ=CLAM; if(HERE(OYSTER))OBJ=OYSTER; if(AT(DOOR))OBJ=DOOR; @@ -153,12 +153,12 @@ L8040: SPK=28; /* Lock, unlock object. Special stuff for opening clam/oyster and for chain. */ L9040: if(OBJ == CLAM || OBJ == OYSTER) goto L9046; - if(OBJ == DOOR)SPK=111; - if(OBJ == DOOR && PROP[DOOR] == 1)SPK=54; - if(OBJ == CAGE)SPK=32; - if(OBJ == KEYS)SPK=55; - if(OBJ == GRATE || OBJ == CHAIN)SPK=31; - if(SPK != 31 || !HERE(KEYS)) return(2011); + if(OBJ == DOOR)game.spk=111; + if(OBJ == DOOR && PROP[DOOR] == 1)game.spk=54; + if(OBJ == CAGE)game.spk=32; + if(OBJ == KEYS)game.spk=55; + if(OBJ == GRATE || OBJ == CHAIN)game.spk=31; + if(game.spk != 31 || !HERE(KEYS)) return(2011); if(OBJ == CHAIN) goto L9048; if(!game.closng) goto L9043; K=130; @@ -175,11 +175,11 @@ L9043: K=34+PROP[GRATE]; /* Clam/Oyster. */ L9046: K=0; if(OBJ == OYSTER)K=1; - SPK=124+K; - if(TOTING(OBJ))SPK=120+K; - if(!TOTING(TRIDNT))SPK=122+K; - if(VERB == LOCK)SPK=61; - if(SPK != 124) return(2011); + game.spk=124+K; + if(TOTING(OBJ))game.spk=120+K; + if(!TOTING(TRIDNT))game.spk=122+K; + if(VERB == LOCK)game.spk=61; + if(game.spk != 124) return(2011); DSTROY(CLAM); DROP(OYSTER,LOC); DROP(PEARL,105); @@ -187,20 +187,20 @@ L9046: K=0; /* Chain. */ L9048: if(VERB == LOCK) goto L9049; - SPK=171; - if(PROP[BEAR] == 0)SPK=41; - if(PROP[CHAIN] == 0)SPK=37; - if(SPK != 171) return(2011); + game.spk=171; + if(PROP[BEAR] == 0)game.spk=41; + if(PROP[CHAIN] == 0)game.spk=37; + if(game.spk != 171) return(2011); PROP[CHAIN]=0; FIXED[CHAIN]=0; if(PROP[BEAR] != 3)PROP[BEAR]=2; FIXED[BEAR]=2-PROP[BEAR]; return(2011); -L9049: SPK=172; - if(PROP[CHAIN] != 0)SPK=34; - if(LOC != PLAC[CHAIN])SPK=173; - if(SPK != 172) return(2011); +L9049: game.spk=172; + if(PROP[CHAIN] != 0)game.spk=34; + if(LOC != PLAC[CHAIN])game.spk=173; + if(game.spk != 172) return(2011); PROP[CHAIN]=2; if(TOTING(CHAIN))DROP(CHAIN,LOC); FIXED[CHAIN]= -1; @@ -214,16 +214,16 @@ L8070: if(HERE(LAMP) && PROP[LAMP] == 0 && game.limit >= 0)OBJ=LAMP; L9070: if(OBJ == URN) goto L9073; if(OBJ != LAMP) return(2011); - SPK=184; + game.spk=184; if(game.limit < 0) return(2011); PROP[LAMP]=1; RSPEAK(39); if(game.wzdark) return(2000); return(2012); -L9073: SPK=38; +L9073: game.spk=38; if(PROP[URN] == 0) return(2011); - SPK=209; + game.spk=209; PROP[URN]=2; return(2011); @@ -235,11 +235,11 @@ L8080: if(HERE(LAMP) && PROP[LAMP] == 1)OBJ=LAMP; L9080: if(OBJ == URN) goto L9083; if(OBJ == LAMP) goto L9086; - if(OBJ == DRAGON || OBJ == VOLCAN)SPK=146; + if(OBJ == DRAGON || OBJ == VOLCAN)game.spk=146; return(2011); L9083: PROP[URN]=PROP[URN]/2; - SPK=210; + game.spk=210; return(2011); L9086: PROP[LAMP]=0; @@ -249,22 +249,22 @@ L9086: PROP[LAMP]=0; /* Wave. No effect unless waving rod at fissure or at bird. */ -L9090: if((!TOTING(OBJ)) && (OBJ != ROD || !TOTING(ROD2)))SPK=29; +L9090: if((!TOTING(OBJ)) && (OBJ != ROD || !TOTING(ROD2)))game.spk=29; if(OBJ != ROD || !TOTING(OBJ) || (!HERE(BIRD) && (game.closng || !AT(FISSUR)))) return(2011); - if(HERE(BIRD))SPK=206+MOD(PROP[BIRD],2); - if(SPK == 206 && LOC == PLACE[STEPS] && PROP[JADE] < 0) goto L9094; + if(HERE(BIRD))game.spk=206+MOD(PROP[BIRD],2); + if(game.spk == 206 && LOC == PLACE[STEPS] && PROP[JADE] < 0) goto L9094; if(game.closed) return(18999); if(game.closng || !AT(FISSUR)) return(2011); - if(HERE(BIRD))RSPEAK(SPK); + if(HERE(BIRD))RSPEAK(game.spk); PROP[FISSUR]=1-PROP[FISSUR]; PSPEAK(FISSUR,2-PROP[FISSUR]); return(2012); L9094: DROP(JADE,LOC); PROP[JADE]=0; - TALLY=TALLY-1; - SPK=208; + game.tally=game.tally-1; + game.spk=208; return(2011); /* Attack also moved into separate module. */ @@ -277,16 +277,16 @@ L9120: return(attack(input)); L9130: if(OBJ == BOTTLE || OBJ == 0)OBJ=LIQ(0); if(OBJ == 0) return(8000); if(!TOTING(OBJ)) return(2011); - SPK=78; + game.spk=78; if(OBJ != OIL && OBJ != WATER) return(2011); if(HERE(URN) && PROP[URN] == 0) goto L9134; PROP[BOTTLE]=1; PLACE[OBJ]=0; - SPK=77; + game.spk=77; if(!(AT(PLANT) || AT(DOOR))) return(2011); if(AT(DOOR)) goto L9132; - SPK=112; + game.spk=112; if(OBJ != WATER) return(2011); PSPEAK(PLANT,PROP[PLANT]+3); PROP[PLANT]=MOD(PROP[PLANT]+1,3); @@ -296,7 +296,7 @@ L9130: if(OBJ == BOTTLE || OBJ == 0)OBJ=LIQ(0); L9132: PROP[DOOR]=0; if(OBJ == OIL)PROP[DOOR]=1; - SPK=113+PROP[DOOR]; + game.spk=113+PROP[DOOR]; return(2011); L9134: OBJ=URN; @@ -307,13 +307,13 @@ L9134: OBJ=URN; L8140: if(!HERE(FOOD)) return(8000); L8142: DSTROY(FOOD); - SPK=72; + game.spk=72; return(2011); L9140: if(OBJ == FOOD) goto L8142; if(OBJ == BIRD || OBJ == SNAKE || OBJ == CLAM || OBJ == OYSTER || OBJ == DWARF || OBJ == DRAGON || OBJ == TROLL || OBJ == BEAR || OBJ == - OGRE)SPK=71; + OGRE)game.spk=71; return(2011); /* Drink. If no object, assume water and look for it here. If water is in @@ -322,29 +322,29 @@ L9140: if(OBJ == FOOD) goto L8142; L9150: if(OBJ == 0 && LIQLOC(LOC) != WATER && (LIQ(0) != WATER || !HERE(BOTTLE))) return(8000); if(OBJ == BLOOD) goto L9153; - if(OBJ != 0 && OBJ != WATER)SPK=110; - if(SPK == 110 || LIQ(0) != WATER || !HERE(BOTTLE)) return(2011); + if(OBJ != 0 && OBJ != WATER)game.spk=110; + if(game.spk == 110 || LIQ(0) != WATER || !HERE(BOTTLE)) return(2011); PROP[BOTTLE]=1; PLACE[WATER]=0; - SPK=74; + game.spk=74; return(2011); L9153: DSTROY(BLOOD); PROP[DRAGON]=2; OBJSND[BIRD]=OBJSND[BIRD]+3; - SPK=240; + game.spk=240; return(2011); /* Rub. Yields various snide remarks except for lit urn. */ -L9160: if(OBJ != LAMP)SPK=76; +L9160: if(OBJ != LAMP)game.spk=76; if(OBJ != URN || PROP[URN] != 2) return(2011); DSTROY(URN); DROP(AMBER,LOC); PROP[AMBER]=1; - TALLY=TALLY-1; + game.tally=game.tally-1; DROP(CAVITY,LOC); - SPK=216; + game.spk=216; return(2011); /* Throw moved into separate module. */ @@ -359,24 +359,24 @@ L8180: if(YES(input,22,54,54)) score(1); /* Find. Might be carrying it, or it might be here. Else give caveat. */ L9190: if(AT(OBJ) || (LIQ(0) == OBJ && AT(BOTTLE)) || K == LIQLOC(LOC) || (OBJ == - DWARF && ATDWRF(LOC) > 0))SPK=94; - if(game.closed)SPK=138; - if(TOTING(OBJ))SPK=24; + DWARF && ATDWRF(LOC) > 0))game.spk=94; + if(game.closed)game.spk=138; + if(TOTING(OBJ))game.spk=24; return(2011); /* Inventory. If object, treat same as find. Else report on current burden. */ -L8200: SPK=98; +L8200: game.spk=98; /* 8201 */ for (I=1; I<=100; I++) { if(I == BEAR || !TOTING(I)) goto L8201; - if(SPK == 98)RSPEAK(99); + if(game.spk == 98)RSPEAK(99); game.blklin=false; PSPEAK(I,-1); game.blklin=true; - SPK=0; + game.spk=0; L8201: /*etc*/ ; } /* end loop */ - if(TOTING(BEAR))SPK=141; + if(TOTING(BEAR))game.spk=141; return(2011); /* Feed/fill are in the other module. */ @@ -397,7 +397,7 @@ L9230: if(PROP[ROD2] < 0 || !game.closed) return(2011); L8240: score(-1); SETPRM(1,SCORE,MXSCOR); - SETPRM(3,TURNS,TURNS); + SETPRM(3,game.turns,game.turns); RSPEAK(259); return(2012); @@ -406,9 +406,9 @@ L8240: score(-1); * WORD ZIPS THE EGGS BACK TO THE GIANT ROOM (UNLESS ALREADY THERE). */ L8250: K=VOCAB(WD1,3); - SPK=42; + game.spk=42; if(game.foobar == 1-K) goto L8252; - if(game.foobar != 0)SPK=151; + if(game.foobar != 0)game.spk=151; return(2011); L8252: game.foobar=K; @@ -428,7 +428,7 @@ L8252: game.foobar=K; /* Brief. Intransitive only. Suppress long descriptions after first time. */ -L8260: SPK=156; +L8260: game.spk=156; game.abbnum=10000; game.detail=3; return(2011); @@ -451,13 +451,13 @@ L9275: CLSHNT=YES(input,192,193,54); /* Break. Only works for mirror in repository and, of course, the vase. */ -L9280: if(OBJ == MIRROR)SPK=148; +L9280: if(OBJ == MIRROR)game.spk=148; if(OBJ == VASE && PROP[VASE] == 0) goto L9282; if(OBJ != MIRROR || !game.closed) return(2011); - SPK=197; + game.spk=197; return(18999); -L9282: SPK=198; +L9282: game.spk=198; if(TOTING(VASE))DROP(VASE,LOC); PROP[VASE]=2; FIXED[VASE]= -1; @@ -466,14 +466,14 @@ L9282: SPK=198; /* Wake. Only use is to disturb the dwarves. */ L9290: if(OBJ != DWARF || !game.closed) return(2011); - SPK=199; + game.spk=199; return(18999); /* Suspend. Offer to save things in a file, but charging some points (so * can't win by using saved games to retry battles or to start over after * learning zzword). */ -L8300: SPK=201; +L8300: game.spk=201; RSPEAK(260); if(!YES(input,200,54,54)) return(2012); game.saved=game.saved+5; @@ -497,9 +497,9 @@ L8305: DATIME(I,K); SAVWDS(game.abbnum,game.blklin,game.bonus,game.clock1,game.clock2,game.closed,game.closng); SAVWDS(game.detail,game.dflag,game.dkill,game.dtotal,game.foobar,game.holdng,game.iwest); SAVWDS(game.knfloc,game.limit,LL,game.lmwarn,LOC,game.newloc,game.numdie); - SAVWDS(OBJ,game.oldlc2,game.oldloc,game.oldobj,game.panic,game.saved,SETUP); - SAVWDS(SPK,TALLY,THRESH,TRNDEX,TRNLUZ,TURNS,OBJTXT[OYSTER]); - SAVWDS(VERB,WD1,WD1X,WD2,game.wzdark,ZZWORD,OBJSND[BIRD]); + SAVWDS(OBJ,game.oldlc2,game.oldloc,game.oldobj,game.panic,game.saved,game.setup); + SAVWDS(game.spk,game.tally,game.thresh,game.trndex,game.trnluz,game.turns,OBJTXT[OYSTER]); + SAVWDS(VERB,WD1,WD1X,WD2,game.wzdark,game.zzword,OBJSND[BIRD]); SAVWDS(OBJTXT[SIGN],CLSHNT,game.novice,K,K,K,K); SAVARR(ABB,LOCSIZ); SAVARR(ATLOC,LOCSIZ); @@ -515,7 +515,7 @@ L8305: DATIME(I,K); SAVWRD(KK,K); if(K != 0) goto L8318; K=NUL; - ZZWORD=RNDVOC(3,ZZWORD-MESH*2)+MESH*2; + game.zzword=RNDVOC(3,game.zzword-MESH*2)+MESH*2; if(KK > 0) return(8); RSPEAK(266); exit(0); @@ -538,35 +538,35 @@ L8318: RSPEAK(270); /* Fly. Snide remarks unless hovering rug is here. */ -L8320: if(PROP[RUG] != 2)SPK=224; - if(!HERE(RUG))SPK=225; - if(SPK/2 == 112) return(2011); +L8320: if(PROP[RUG] != 2)game.spk=224; + if(!HERE(RUG))game.spk=225; + if(game.spk/2 == 112) return(2011); OBJ=RUG; L9320: if(OBJ != RUG) return(2011); - SPK=223; + game.spk=223; if(PROP[RUG] != 2) return(2011); game.oldlc2=game.oldloc; game.oldloc=LOC; game.newloc=PLACE[RUG]+FIXED[RUG]-LOC; - SPK=226; - if(PROP[SAPPH] >= 0)SPK=227; - RSPEAK(SPK); + game.spk=226; + if(PROP[SAPPH] >= 0)game.spk=227; + RSPEAK(game.spk); return(2); /* Listen. Intransitive only. Print stuff based on objsnd/locsnd. */ -L8330: SPK=228; +L8330: game.spk=228; K=LOCSND[LOC]; if(K == 0) goto L8332; RSPEAK(IABS(K)); if(K < 0) return(2012); - SPK=0; -L8332: SETPRM(1,ZZWORD-MESH*2,0); + game.spk=0; +L8332: SETPRM(1,game.zzword-MESH*2,0); /* 8335 */ for (I=1; I<=100; I++) { if(!HERE(I) || OBJSND[I] == 0 || PROP[I] < 0) goto L8335; PSPEAK(I,OBJSND[I]+PROP[I]); - SPK=0; + game.spk=0; if(I == BIRD && OBJSND[I]+PROP[I] == 8)DSTROY(BIRD); L8335: /*etc*/ ; } /* end loop */