X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=actions.c;h=fe6daa10ea0004d9db5abd393659851021fc0196;hb=dd5ca233026adaeb5d974ac9f8c7a23e0f5dbd1e;hp=9917199bc5bcef7bed8a7ca38ba1174ba1e63df4;hpb=747c42029df74710034eff07316e91cf8c6e1444;p=open-adventure.git diff --git a/actions.c b/actions.c index 9917199..fe6daa1 100644 --- a/actions.c +++ b/actions.c @@ -187,9 +187,10 @@ static phase_codes_t attack(command_t command) } static phase_codes_t bigwords(vocab_t id) -/* FEE FIE FOE FOO (AND FUM). Advance to next state if given in proper order. - * Look up foo in special section of vocab to determine which word we've got. - * Last word zips the eggs back to the giant room (unless already there). */ +/* Only called on FEE FIE FOE FOO (AND FUM). Advance to next state if given + * in proper order. Look up foo in special section of vocab to determine which + * word we've got. Last word zips the eggs back to the giant room (unless + * already there). */ { if ((game.foobar == WORD_EMPTY && id == FEE) || (game.foobar == FEE && id == FIE) || @@ -206,6 +207,8 @@ static phase_codes_t bigwords(vocab_t id) (TOTING(EGGS) && game.loc == objects[EGGS].plac)) { rspeak(NOTHING_HAPPENS); return GO_CLEAROBJ; + } else if (id == FUM) { + goto fum; } else { /* Bring back troll if we steal the eggs back from him before * crossing. */ @@ -222,12 +225,13 @@ static phase_codes_t bigwords(vocab_t id) return GO_CLEAROBJ; } } else { + fum: if (game.loc == LOC_GIANTROOM) { rspeak(START_OVER); } else { - /* This is new begavior in Open Adventure - sounds better when + /* This is new behavior in Open Adventure - sounds better when * player isn't in the Giant Room. */ - rspeak(WELL_POINTLESS); + rspeak(NOTHING_HAPPENS); } game.foobar = WORD_EMPTY; return GO_CLEAROBJ; @@ -845,15 +849,20 @@ static phase_codes_t fly(verb_t verb, obj_t obj) rspeak(RUG_NOTHING1); return GO_CLEAROBJ; } - game.oldlc2 = game.oldloc; - game.oldloc = game.loc; - if (game.prop[SAPPH] == STATE_NOTFOUND) { - game.newloc = game.place[SAPPH]; + if (game.loc == LOC_CLIFF) { + game.oldlc2 = game.oldloc; + game.oldloc = game.loc; + game.newloc = LOC_LEDGE; rspeak(RUG_GOES); - } else { + } else if (game.loc == LOC_LEDGE) { + game.oldlc2 = game.oldloc; + game.oldloc = game.loc; game.newloc = LOC_CLIFF; rspeak(RUG_RETURNS); + } else { + /* should never happen */ + rspeak(NOTHING_HAPPENS); } return GO_TERMINATE; } @@ -920,12 +929,13 @@ static phase_codes_t light(verb_t verb, obj_t obj) static phase_codes_t listen(void) /* Listen. Intransitive only. Print stuff based on object sound proprties. */ { + bool soundlatch = false; vocab_t sound = locations[game.loc].sound; if (sound != SILENT) { rspeak(sound); if (!locations[game.loc].loud) rspeak(NO_MESSAGE); - return GO_CLEAROBJ; + soundlatch = true; } for (obj_t i = 1; i <= NOBJECTS; i++) { if (!HERE(i) || @@ -944,9 +954,10 @@ static phase_codes_t listen(void) rspeak(NO_MESSAGE); if (i == BIRD && mi == BIRD_ENDSTATE) DESTROY(BIRD); - return GO_CLEAROBJ; + soundlatch = true; } - rspeak(ALL_SILENT); + if (!soundlatch) + rspeak(ALL_SILENT); return GO_CLEAROBJ; } @@ -1354,8 +1365,8 @@ phase_codes_t action(command_t command) /* FALL THROUGH */; else if (command.obj == DWARF && atdwrf(game.loc) > 0) /* FALL THROUGH */; - else if ((LIQUID() == command.obj && HERE(BOTTLE)) || - command.obj == LIQLOC(game.loc)) + else if (!game.closed && ((LIQUID() == command.obj && HERE(BOTTLE)) || + command.obj == LIQLOC(game.loc))) /* FALL THROUGH */; else if (command.obj == OIL && HERE(URN) && game.prop[URN] != URN_EMPTY) { command.obj = URN;