X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=actions.c;h=fe6daa10ea0004d9db5abd393659851021fc0196;hb=07f77a8ffd7e9f1dfdd09fe534323d3d1b206df7;hp=d5cb410bcd8df4db87d5d8ec7a10aa69587053d9;hpb=73b49d27f4751beb3d00d6d6ffe037cd2f881eeb;p=open-adventure.git diff --git a/actions.c b/actions.c index d5cb410..fe6daa1 100644 --- a/actions.c +++ b/actions.c @@ -187,9 +187,10 @@ static phase_codes_t attack(command_t command) } static phase_codes_t bigwords(vocab_t id) -/* FEE FIE FOE FOO (AND FUM). Advance to next state if given in proper order. - * Look up foo in special section of vocab to determine which word we've got. - * Last word zips the eggs back to the giant room (unless already there). */ +/* Only called on FEE FIE FOE FOO (AND FUM). Advance to next state if given + * in proper order. Look up foo in special section of vocab to determine which + * word we've got. Last word zips the eggs back to the giant room (unless + * already there). */ { if ((game.foobar == WORD_EMPTY && id == FEE) || (game.foobar == FEE && id == FIE) || @@ -206,6 +207,8 @@ static phase_codes_t bigwords(vocab_t id) (TOTING(EGGS) && game.loc == objects[EGGS].plac)) { rspeak(NOTHING_HAPPENS); return GO_CLEAROBJ; + } else if (id == FUM) { + goto fum; } else { /* Bring back troll if we steal the eggs back from him before * crossing. */ @@ -222,12 +225,13 @@ static phase_codes_t bigwords(vocab_t id) return GO_CLEAROBJ; } } else { + fum: if (game.loc == LOC_GIANTROOM) { rspeak(START_OVER); } else { - /* This is new begavior in Open Adventure - sounds better when + /* This is new behavior in Open Adventure - sounds better when * player isn't in the Giant Room. */ - rspeak(WELL_POINTLESS); + rspeak(NOTHING_HAPPENS); } game.foobar = WORD_EMPTY; return GO_CLEAROBJ; @@ -925,12 +929,13 @@ static phase_codes_t light(verb_t verb, obj_t obj) static phase_codes_t listen(void) /* Listen. Intransitive only. Print stuff based on object sound proprties. */ { + bool soundlatch = false; vocab_t sound = locations[game.loc].sound; if (sound != SILENT) { rspeak(sound); if (!locations[game.loc].loud) rspeak(NO_MESSAGE); - return GO_CLEAROBJ; + soundlatch = true; } for (obj_t i = 1; i <= NOBJECTS; i++) { if (!HERE(i) || @@ -949,9 +954,10 @@ static phase_codes_t listen(void) rspeak(NO_MESSAGE); if (i == BIRD && mi == BIRD_ENDSTATE) DESTROY(BIRD); - return GO_CLEAROBJ; + soundlatch = true; } - rspeak(ALL_SILENT); + if (!soundlatch) + rspeak(ALL_SILENT); return GO_CLEAROBJ; }