X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=actions.c;h=df76463cc9cf8650d2a5f7fd32c5c8d940c19b27;hb=b92fb66c44fd6f41bd16914a845e18ab09ac39d5;hp=4a545c37bded2bd3960fcbc68c90fadbb3eb3e38;hpb=3af993abcacd18f114e8dd54f9d3be6a3a62ea2e;p=open-adventure.git diff --git a/actions.c b/actions.c index 4a545c3..df76463 100644 --- a/actions.c +++ b/actions.c @@ -752,7 +752,7 @@ static int rub(token_t obj) DSTROY(URN); DROP(AMBER,game.loc); game.prop[AMBER]=1; - game.tally=game.tally-1; + --game.tally; DROP(CAVITY,game.loc); SPK=216; return(2011); @@ -842,7 +842,7 @@ static int throw(FILE *cmdin, long verb, long obj) game.dseen[i]=false; game.dloc[i]=0; SPK=47; - game.dkill=game.dkill+1; + ++game.dkill; if (game.dkill == 1)SPK=149; return throw_support(SPK); @@ -875,7 +875,7 @@ static int wave(token_t obj) if (SPK == 206 && game.loc == game.place[STEPS] && game.prop[JADE] < 0) { DROP(JADE,game.loc); game.prop[JADE]=0; - game.tally=game.tally-1; + --game.tally; SPK=208; return(2011); } else { @@ -888,17 +888,67 @@ static int wave(token_t obj) } } -/* We're called with a number that says what label the caller wanted - * to "goto", and we return a similar label number for the caller to - * "goto". - */ - int action(FILE *input, enum speechpart part, long verb, long obj) /* Analyse a verb. Remember what it was, go back for object if second word * unless verb is "say", which snarfs arbitrary second word. */ { int kk; + + if (part == unknown) + { + /* Analyse an object word. See if the thing is here, whether + * we've got a verb yet, and so on. Object must be here + * unless verb is "find" or "invent(ory)" (and no new verb + * yet to be analysed). Water and oil are also funny, since + * they are never actually dropped at any location, but might + * be here inside the bottle or urn or as a feature of the + * location. */ + if (HERE(obj)) + /* FALL THROUGH */; + else if (obj == GRATE) { + if (game.loc == 1 || game.loc == 4 || game.loc == 7) + obj=DPRSSN; + if (game.loc > 9 && game.loc < 15) + obj=ENTRNC; + if (obj != GRATE) + return(8); + } + else if (obj == DWARF && ATDWRF(game.loc) > 0) + /* FALL THROUGH */; + else if ((LIQ(0) == obj && HERE(BOTTLE)) || obj == LIQLOC(game.loc)) + /* FALL THROUGH */; + else if (obj == OIL && HERE(URN) && game.prop[URN] != 0) { + obj=URN; + /* FALL THROUGH */; + } + else if (obj == PLANT && AT(PLANT2) && game.prop[PLANT2] != 0) { + obj=PLANT2; + /* FALL THROUGH */; + } + else if (obj == KNIFE && game.knfloc == game.loc) { + game.knfloc= -1; + SPK=116; + return(2011); + } + else if (obj == ROD && HERE(ROD2)) { + obj=ROD2; + /* FALL THROUGH */; + } + else if ((verb == FIND || verb == INVENT) && WD2 <= 0) + /* FALL THROUGH */; + else { + SETPRM(1,WD1,WD1X); + RSPEAK(256); + return(2012); + } + + if (WD2 > 0) + return(2800); + if (verb != 0) + part = transitive; + } + switch(part) { case intransitive: @@ -947,7 +997,6 @@ int action(FILE *input, enum speechpart part, long verb, long obj) } /* FALLTHRU */ case transitive: - L4090: /* Analyse a transitive verb. */ switch (verb-1) { case 0: /* CARRY */ return carry(obj); @@ -987,62 +1036,10 @@ int action(FILE *input, enum speechpart part, long verb, long obj) } BUG(24); case unknown: - /* Analyse an object word. See if the thing is here, whether - * we've got a verb yet, and so on. Object must be here - * unless verb is "find" or "invent(ory)" (and no new verb - * yet to be analysed). Water and oil are also funny, since - * they are never actually dropped at any location, but might - * be here inside the bottle or urn or as a feature of the - * location. */ - if (!HERE(obj)) - goto L5100; - L5010: - if (WD2 > 0) - return(2800); - if (verb != 0) - goto L4090; SETPRM(1,WD1,WD1X); RSPEAK(255); return(2600); - - L5100: - if (obj == GRATE) { - if (game.loc == 1 || game.loc == 4 || game.loc == 7) - obj=DPRSSN; - if (game.loc > 9 && game.loc < 15) - obj=ENTRNC; - if (obj != GRATE) - return(8); - } - - if (obj == DWARF && ATDWRF(game.loc) > 0) - goto L5010; - if ((LIQ(0) == obj && HERE(BOTTLE)) || obj == LIQLOC(game.loc)) - goto L5010; - if (obj == OIL && HERE(URN) && game.prop[URN] != 0) { - obj=URN; - goto L5010; - } - if (obj == PLANT && AT(PLANT2) && game.prop[PLANT2] != 0) { - obj=PLANT2; - goto L5010; - } - if (obj == KNIFE && game.knfloc == game.loc) { - game.knfloc= -1; - SPK=116; - return(2011); - } - if (obj == ROD && HERE(ROD2)) { - obj=ROD2; - goto L5010; - } - if ((verb == FIND || verb == INVENT) && WD2 <= 0) - goto L5010; - - SETPRM(1,WD1,WD1X); - RSPEAK(256); - return(2012); - default: + default: BUG(99); } }