X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=actions.c;h=df0e47229a867465dc894d035583acbaba4a4579;hb=ac88b9c7e15abef4c18fb5eadf23c3e00c7e9966;hp=3e6933c615943bac7b8298132b736a852b6806c2;hpb=80c0c10221604322425ef9d138fad0da32b8bd65;p=open-adventure.git diff --git a/actions.c b/actions.c index 3e6933c..df0e472 100644 --- a/actions.c +++ b/actions.c @@ -13,7 +13,7 @@ static long SPK; /* This should go away too */ * that calls these. Absolutely nothing like the original FORTRAN. */ -static int fill(long); +static int fill(token_t verb, token_t); static int attack(FILE *input, long verb, long obj) /* Attack. Assume target if unambiguous. "Throw" also links here. @@ -21,7 +21,8 @@ static int attack(FILE *input, long verb, long obj) * dwarf, etc.) and others (bird, clam, machine). Ambiguous if 2 * enemies, or no enemies but 2 others. */ { - int i =ATDWRF(game.loc); + int spk = ACTSPK[verb]; + int i = ATDWRF(game.loc); if (obj == 0) { if (i > 0) obj=DWARF; @@ -42,15 +43,15 @@ static int attack(FILE *input, long verb, long obj) } } if (obj == BIRD) { - SPK=137; + spk=137; if (game.closed) { - RSPEAK(SPK); + RSPEAK(spk); return 2012; } DSTROY(BIRD); game.prop[BIRD]=0; - SPK=45; + spk=45; } if (obj == VEND) { PSPEAK(VEND,game.prop[VEND]+2); @@ -58,16 +59,16 @@ static int attack(FILE *input, long verb, long obj) return(2012); } - if (obj == 0)SPK=44; - if (obj == CLAM || obj == OYSTER)SPK=150; - if (obj == SNAKE)SPK=46; - if (obj == DWARF)SPK=49; + if (obj == 0)spk=44; + if (obj == CLAM || obj == OYSTER)spk=150; + if (obj == SNAKE)spk=46; + if (obj == DWARF)spk=49; if (obj == DWARF && game.closed) return(19000); - if (obj == DRAGON)SPK=167; - if (obj == TROLL)SPK=157; - if (obj == OGRE)SPK=203; + if (obj == DRAGON)spk=167; + if (obj == TROLL)spk=157; + if (obj == OGRE)spk=203; if (obj == OGRE && i > 0) { - RSPEAK(SPK); + RSPEAK(spk); RSPEAK(6); DSTROY(OGRE); int k=0; @@ -78,12 +79,12 @@ static int attack(FILE *input, long verb, long obj) game.dseen[i]=false; } } - SPK=SPK+1+1/k; - RSPEAK(SPK); + spk=spk+1+1/k; + RSPEAK(spk); return 2012; } - if (obj == BEAR)SPK=165+(game.prop[BEAR]+1)/2; - if (obj != DRAGON || game.prop[DRAGON] != 0) {RSPEAK(SPK); return 2012;} + if (obj == BEAR)spk=165+(game.prop[BEAR]+1)/2; + if (obj != DRAGON || game.prop[DRAGON] != 0) {RSPEAK(spk); return 2012;} /* Fun stuff for dragon. If he insists on attacking it, win! * Set game.prop to dead, move dragon to central loc (still * fixed), move rug there (not fixed), and move him there, @@ -115,10 +116,10 @@ static int bigwords(long foo) * word zips the eggs back to the giant room (unless already there). */ { int k=VOCAB(foo,3); - SPK=42; + int spk=42; if (game.foobar != 1-k) { - if (game.foobar != 0)SPK=151; - RSPEAK(SPK); + if (game.foobar != 0)spk=151; + RSPEAK(spk); return 2012; } else { game.foobar=k; @@ -128,7 +129,7 @@ static int bigwords(long foo) } game.foobar=0; if (game.place[EGGS]==PLAC[EGGS] || (TOTING(EGGS) && game.loc==PLAC[EGGS])) { - RSPEAK(SPK); + RSPEAK(spk); return 2012; } /* Bring back troll if we steal the eggs back from him before @@ -179,23 +180,23 @@ static int blast(void) score(0); } -static int vbreak(token_t obj) +static int vbreak(token_t verb, token_t obj) /* Break. Only works for mirror in repository and, of course, the vase. */ { - /* FIXME: defaults from ACTSPK */ - if (obj == MIRROR)SPK=148; + int spk = ACTSPK[verb]; + if (obj == MIRROR)spk=148; if (obj == VASE && game.prop[VASE] == 0) { - SPK=198; if (TOTING(VASE))DROP(VASE,game.loc); game.prop[VASE]=2; game.fixed[VASE]= -1; + spk=198; } else { if (obj == MIRROR && game.closed) { RSPEAK(197); return(190000); } } - RSPEAK(SPK); + RSPEAK(spk); return 2012; } @@ -208,7 +209,7 @@ static int brief(void) return 2012; } -static int carry(long obj) +static int carry(token_t verb, long obj) /* Carry an object. Special cases for bird and cage (if bird in cage, can't * take one without the other). Liquids also special, since they depend on * status of bottle. Also various side effects, etc. */ @@ -245,7 +246,7 @@ static int carry(long obj) if (obj == WATER || obj == OIL) { if (!HERE(BOTTLE) || LIQUID() != obj) { if (TOTING(BOTTLE) && game.prop[BOTTLE] == 1) - return(fill(BOTTLE)); + return(fill(verb, BOTTLE)); if (game.prop[BOTTLE] != 1)spk=105; if (!TOTING(BOTTLE))spk=104; RSPEAK(spk); @@ -312,14 +313,15 @@ static int chain(token_t verb) return 2012; } -static int discard(long obj, bool just_do_it) +static int discard(token_t verb, long obj, bool just_do_it) /* Discard object. "Throw" also comes here for most objects. Special cases for * bird (might attack snake or dragon) and cage (might contain bird) and vase. * Drop coins at vending machine for extra batteries. */ { + int spk = ACTSPK[verb]; if (!just_do_it) { if (TOTING(ROD2) && obj == ROD && !TOTING(ROD))obj=ROD2; - if (!TOTING(obj)) {RSPEAK(SPK); return 2012;} + if (!TOTING(obj)) {RSPEAK(spk); return 2012;} if (obj == BIRD && HERE(SNAKE)) { RSPEAK(30); if (game.closed) return(19000); @@ -333,11 +335,11 @@ static int discard(long obj, bool just_do_it) game.prop[CAVITY]=0; if (HERE(RUG) && ((obj == EMRALD && game.prop[RUG] != 2) || (obj == RUBY && game.prop[RUG] == 2))) { - SPK=219; - if (TOTING(RUG))SPK=220; - if (obj == RUBY)SPK=221; - RSPEAK(SPK); - if (SPK != 220) { + spk=219; + if (TOTING(RUG))spk=220; + if (obj == RUBY)spk=221; + RSPEAK(spk); + if (spk != 220) { int k = 2-game.prop[RUG]; game.prop[RUG] = k; if (k == 2) k = PLAC[SAPPH]; @@ -383,34 +385,37 @@ static int discard(long obj, bool just_do_it) return(2012); } -static int drink(token_t obj) +static int drink(token_t verb, token_t obj) /* Drink. If no object, assume water and look for it here. If water is in * the bottle, drink that, else must be at a water loc, so drink stream. */ { + int spk = ACTSPK[verb]; if (obj == 0 && LIQLOC(game.loc) != WATER && (LIQUID() != WATER || !HERE(BOTTLE))) return(8000); if (obj != BLOOD) { - if (obj != 0 && obj != WATER)SPK=110; - if (SPK == 110 || LIQUID() != WATER || !HERE(BOTTLE)) {RSPEAK(SPK); return 2012;} + if (obj != 0 && obj != WATER)spk=110; + if (spk == 110 || LIQUID() != WATER || !HERE(BOTTLE)) { + RSPEAK(spk); + return 2012; + } game.prop[BOTTLE]=1; game.place[WATER]=0; - SPK=74; - RSPEAK(SPK); - return 2012; + spk=74; } else { DSTROY(BLOOD); game.prop[DRAGON]=2; OBJSND[BIRD]=OBJSND[BIRD]+3; - SPK=240; - RSPEAK(SPK); - return 2012; + spk=240; } + RSPEAK(spk); + return 2012; } -static int eat(token_t obj) +static int eat(token_t verb, token_t obj) /* Eat. Intransitive: assume food if present, else ask what. Transitive: food * ok, some things lose appetite, rest are ridiculous. */ { + int spk = ACTSPK[verb]; if (obj == INTRANSITIVE) { if (!HERE(FOOD)) return(8000); @@ -429,9 +434,10 @@ static int eat(token_t obj) return 2012; } -static int extinguish(int obj) +static int extinguish(token_t verb, int obj) /* Extinguish. Lamp, urn, dragon/volcano (nice try). */ { + int spk = ACTSPK[verb]; if (obj == INTRANSITIVE) { if (HERE(LAMP) && game.prop[LAMP] == 1)obj=LAMP; if (HERE(URN) && game.prop[URN] == 2)obj=obj*NOBJECTS+URN; @@ -440,8 +446,8 @@ static int extinguish(int obj) if (obj == URN) { game.prop[URN]=game.prop[URN]/2; - SPK=210; - RSPEAK(SPK); + spk=210; + RSPEAK(spk); return 2012; } else if (obj == LAMP) { @@ -452,15 +458,16 @@ static int extinguish(int obj) return(2012); } else if (obj == DRAGON || obj == VOLCAN) - SPK=146; - RSPEAK(SPK); + spk=146; + RSPEAK(spk); return 2012; } -static int feed(long obj) +static int feed(token_t verb, long obj) /* Feed. If bird, no seed. Snake, dragon, troll: quip. If dwarf, make him * mad. Bear, special. */ { + int spk = ACTSPK[verb]; if (obj == BIRD) { RSPEAK(100); return 2012; @@ -484,7 +491,7 @@ static int feed(long obj) if (obj == DWARF) { if (!HERE(FOOD)) { - RSPEAK(SPK); /* FIXME: Defaults from ACTSPK */ + RSPEAK(spk); return 2012; } game.dflag=game.dflag+2; @@ -493,87 +500,88 @@ static int feed(long obj) } if (obj == BEAR) { - if (game.prop[BEAR] == 0)SPK=102; - if (game.prop[BEAR] == 3)SPK=110; + if (game.prop[BEAR] == 0)spk=102; + if (game.prop[BEAR] == 3)spk=110; if (!HERE(FOOD)) { - RSPEAK(SPK); + RSPEAK(spk); return 2012; } DSTROY(FOOD); game.prop[BEAR]=1; game.fixed[AXE]=0; game.prop[AXE]=0; - SPK=168; - RSPEAK(SPK); + spk=168; + RSPEAK(spk); return 2012; } if (obj == OGRE) { if (HERE(FOOD)) - SPK=202; - RSPEAK(SPK); + spk=202; + RSPEAK(spk); return 2012; } - SPK=14; - RSPEAK(SPK); + spk=14; + RSPEAK(spk); return 2012; } -int fill(long obj) +int fill(token_t verb, long obj) /* Fill. Bottle or urn must be empty, and liquid available. (Vase * is nasty.) */ { int k; + int spk = ACTSPK[verb]; if (obj == VASE) { - SPK=29; - if (LIQLOC(game.loc) == 0)SPK=144; + spk=29; + if (LIQLOC(game.loc) == 0)spk=144; if (LIQLOC(game.loc) == 0 || !TOTING(VASE)) { - RSPEAK(SPK); + RSPEAK(spk); return 2012; } RSPEAK(145); game.prop[VASE]=2; game.fixed[VASE]= -1; - return(discard(obj, true)); + return(discard(verb, obj, true)); } if (obj == URN){ - SPK=213; - if (game.prop[URN] != 0) {RSPEAK(SPK); return 2012;} - SPK=144; + spk=213; + if (game.prop[URN] != 0) {RSPEAK(spk); return 2012;} + spk=144; k=LIQUID(); - if (k == 0 || !HERE(BOTTLE)) {RSPEAK(SPK); return 2012;} + if (k == 0 || !HERE(BOTTLE)) {RSPEAK(spk); return 2012;} game.place[k]=0; game.prop[BOTTLE]=1; if (k == OIL)game.prop[URN]=1; - SPK=211+game.prop[URN]; - RSPEAK(SPK); + spk=211+game.prop[URN]; + RSPEAK(spk); return 2012; } if (obj != 0 && obj != BOTTLE) { - RSPEAK(SPK); + RSPEAK(spk); return 2012; } if (obj == 0 && !HERE(BOTTLE)) return(8000); - SPK=107; + spk=107; if (LIQLOC(game.loc) == 0) - SPK=106; + spk=106; if (HERE(URN) && game.prop[URN] != 0) - SPK=214; + spk=214; if (LIQUID() != 0) - SPK=105; - if (SPK != 107) - {RSPEAK(SPK); return 2012;} + spk=105; + if (spk != 107) + {RSPEAK(spk); return 2012;} game.prop[BOTTLE]=MOD(COND[game.loc],4)/2*2; k=LIQUID(); if (TOTING(BOTTLE)) game.place[k]= -1; if (k == OIL) - SPK=108; - RSPEAK(SPK); + spk=108; + RSPEAK(spk); return 2012; } @@ -746,7 +754,7 @@ static int lock(token_t verb, token_t obj) return 2012; } -static int pour(token_t obj) +static int pour(token_t verb, token_t obj) /* Pour. If no object, or object is bottle, assume contents of bottle. * special tests for pouring water or oil on plant or rusty door. */ { @@ -756,7 +764,7 @@ static int pour(token_t obj) SPK=78; if (obj != OIL && obj != WATER) {RSPEAK(SPK); return 2012;} if (HERE(URN) && game.prop[URN] == 0) - return fill(URN); + return fill(verb, URN); game.prop[BOTTLE]=1; game.place[obj]=0; SPK=77; @@ -891,10 +899,10 @@ static int throw(FILE *cmdin, long verb, long obj) if (obj == FOOD && HERE(BEAR)) { /* But throwing food is another story. */ obj=BEAR; - return(feed(obj)); + return(feed(verb, obj)); } if (obj != AXE) - return(discard(obj, false)); + return(discard(verb, obj, false)); int i=ATDWRF(game.loc); if (i <= 0) { if (AT(DRAGON) && game.prop[DRAGON] == 0) { @@ -1050,28 +1058,28 @@ int action(FILE *input, enum speechpart part, long verb, long obj) if (obj == 0) { /* Analyse an intransitive verb (ie, no object given yet). */ switch (verb-1) { - case 0: /* CARRY */ return carry(INTRANSITIVE); + case 0: /* CARRY */ return carry(verb, INTRANSITIVE); case 1: /* DROP */ return(8000); case 2: /* SAY */ return(8000); case 3: /* UNLOC */ return lock(verb, INTRANSITIVE); case 4: /* NOTHI */ {RSPEAK(54); return(20012);} case 5: /* LOCK */ return lock(verb, INTRANSITIVE); case 6: /* LIGHT */ return light(INTRANSITIVE); - case 7: /* EXTIN */ return extinguish(INTRANSITIVE); + case 7: /* EXTIN */ return extinguish(verb, INTRANSITIVE); case 8: /* WAVE */ return(8000); case 9: /* CALM */ return(8000); case 10: /* WALK */ {RSPEAK(SPK); return 2012;} case 11: /* ATTAC */ return attack(input, verb, obj); - case 12: /* POUR */ return pour(obj); - case 13: /* EAT */ return eat(INTRANSITIVE); - case 14: /* DRINK */ return drink(obj); + case 12: /* POUR */ return pour(verb, obj); + case 13: /* EAT */ return eat(verb, INTRANSITIVE); + case 14: /* DRINK */ return drink(verb, obj); case 15: /* RUB */ return(8000); case 16: /* TOSS */ return(8000); case 17: /* QUIT */ return quit(input); case 18: /* FIND */ return(8000); case 19: /* INVEN */ return inven(obj); case 20: /* FEED */ return(8000); - case 21: /* FILL */ return fill(obj); + case 21: /* FILL */ return fill(verb, obj); case 22: /* BLAST */ return blast(); case 23: /* SCOR */ return vscore(); case 24: /* FOO */ return bigwords(WD1); @@ -1091,34 +1099,34 @@ int action(FILE *input, enum speechpart part, long verb, long obj) case transitive: /* Analyse a transitive verb. */ switch (verb-1) { - case 0: /* CARRY */ return carry(obj); - case 1: /* DROP */ return discard(obj, false); + case 0: /* CARRY */ return carry(verb, obj); + case 1: /* DROP */ return discard(verb, obj, false); case 2: /* SAY */ return say(); case 3: /* UNLOC */ return lock(verb, obj); case 4: /* NOTHI */ {RSPEAK(54); return(20012);} case 5: /* LOCK */ return lock(verb, obj); case 6: /* LIGHT */ return light(obj); - case 7: /* EXTI */ return extinguish(obj); + case 7: /* EXTI */ return extinguish(verb, obj); case 8: /* WAVE */ return wave(obj); case 9: /* CALM */ {RSPEAK(SPK); return 2012;} case 10: /* WALK */ {RSPEAK(SPK); return 2012;} case 11: /* ATTAC */ return attack(input, verb, obj); - case 12: /* POUR */ return pour(obj); - case 13: /* EAT */ return eat(obj); - case 14: /* DRINK */ return drink(obj); + case 12: /* POUR */ return pour(verb, obj); + case 13: /* EAT */ return eat(verb, obj); + case 14: /* DRINK */ return drink(verb, obj); case 15: /* RUB */ return rub(obj); case 16: /* TOSS */ return throw(input, verb, obj); case 17: /* QUIT */ {RSPEAK(SPK); return 2012;} case 18: /* FIND */ return find(obj); case 19: /* INVEN */ return find(obj); - case 20: /* FEED */ return feed(obj); - case 21: /* FILL */ return fill(obj); + case 20: /* FEED */ return feed(verb, obj); + case 21: /* FILL */ return fill(verb, obj); case 22: /* BLAST */ return blast(); case 23: /* SCOR */ {RSPEAK(SPK); return 2012;} case 24: /* FOO */ {RSPEAK(SPK); return 2012;} case 25: /* BRIEF */ {RSPEAK(SPK); return 2012;} case 26: /* READ */ return read(input, obj); - case 27: /* BREAK */ return vbreak(obj); + case 27: /* BREAK */ return vbreak(verb, obj); case 28: /* WAKE */ return wake(obj); case 29: /* SUSP */ {RSPEAK(SPK); return 2012;} case 30: /* RESU */ {RSPEAK(SPK); return 2012;}