X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=actions.c;h=c79a66680da59b391e06b7967eb1a7defb15f6c1;hb=1ed812691287700b4bdf804d782f09f4a0eee0de;hp=f287bc8b3f9e8a7eefd274bd2ac60b03b79ae032;hpb=2fac8d1aefb3526618ba0f1e7d25c7c7c81dddf4;p=open-adventure.git diff --git a/actions.c b/actions.c index f287bc8..c79a666 100644 --- a/actions.c +++ b/actions.c @@ -6,6 +6,12 @@ static int fill(token_t, token_t); +static void state_change(long obj, long state) +{ + game.prop[obj] = state; + pspeak(obj, change, state); +} + static int attack(FILE *input, struct command_t *command) /* Attack. Assume target if unambiguous. "Throw" also links here. * Attackable objects fall into two categories: enemies (snake, @@ -14,7 +20,7 @@ static int attack(FILE *input, struct command_t *command) { vocab_t verb = command->verb; vocab_t obj = command->obj; - int spk = actspk[verb]; + long spk = actions[verb].message; if (obj == 0 || obj == INTRANSITIVE) { if (atdwrf(game.loc) > 0) obj = DWARF; @@ -177,7 +183,7 @@ static void blast(void) static int vbreak(token_t verb, token_t obj) /* Break. Only works for mirror in repository and, of course, the vase. */ { - int spk = actspk[verb]; + int spk = actions[verb].message; if (obj == MIRROR)spk = TOO_FAR; if (obj == VASE && game.prop[VASE] == 0) { if (TOTING(VASE))drop(VASE, game.loc); @@ -323,7 +329,7 @@ static int discard(token_t verb, token_t obj, bool just_do_it) * bird (might attack snake or dragon) and cage (might contain bird) and vase. * Drop coins at vending machine for extra batteries. */ { - int spk = actspk[verb]; + int spk = actions[verb].message; if (!just_do_it) { if (TOTING(ROD2) && obj == ROD && !TOTING(ROD))obj = ROD2; if (!TOTING(obj)) { @@ -398,7 +404,7 @@ static int drink(token_t verb, token_t obj) /* Drink. If no object, assume water and look for it here. If water is in * the bottle, drink that, else must be at a water loc, so drink stream. */ { - int spk = actspk[verb]; + int spk = actions[verb].message; if (obj == 0 && LIQLOC(game.loc) != WATER && (LIQUID() != WATER || !HERE(BOTTLE))) return GO_UNKNOWN; if (obj != BLOOD) { @@ -422,7 +428,7 @@ static int eat(token_t verb, token_t obj) /* Eat. Intransitive: assume food if present, else ask what. Transitive: food * ok, some things lose appetite, rest are ridiculous. */ { - int spk = actspk[verb]; + int spk = actions[verb].message; if (obj == INTRANSITIVE) { if (!HERE(FOOD)) return GO_UNKNOWN; @@ -444,7 +450,7 @@ static int eat(token_t verb, token_t obj) static int extinguish(token_t verb, int obj) /* Extinguish. Lamp, urn, dragon/volcano (nice try). */ { - int spk = actspk[verb]; + int spk = actions[verb].message; if (obj == INTRANSITIVE) { if (HERE(LAMP) && game.prop[LAMP] == LAMP_BRIGHT) obj = LAMP; @@ -456,8 +462,7 @@ static int extinguish(token_t verb, int obj) game.prop[URN] = game.prop[URN] / 2; spk = URN_DARK; } else if (obj == LAMP) { - game.prop[LAMP] = LAMP_DARK; - rspeak(LAMP_OFF); + state_change(LAMP, LAMP_DARK); spk = DARK(game.loc) ? PITCH_DARK : NO_MESSAGE; } else if (obj == DRAGON || obj == VOLCANO) spk = BEYOND_POWER; @@ -469,7 +474,7 @@ static int feed(token_t verb, token_t obj) /* Feed. If bird, no seed. Snake, dragon, troll: quip. If dwarf, make him * mad. Bear, special. */ { - int spk = actspk[verb]; + int spk = actions[verb].message; if (obj == BIRD) { rspeak(BIRD_PINING); return GO_CLEAROBJ; @@ -511,7 +516,7 @@ int fill(token_t verb, token_t obj) * is nasty.) */ { int k; - int spk = actspk[verb]; + int spk = actions[verb].message; if (obj == VASE) { spk = ARENT_CARRYING; if (LIQLOC(game.loc) == 0)spk = FILL_INVALID; @@ -569,7 +574,7 @@ int fill(token_t verb, token_t obj) static int find(token_t verb, token_t obj) /* Find. Might be carrying it, or it might be here. Else give caveat. */ { - int spk = actspk[verb]; + int spk = actions[verb].message; if (AT(obj) || (LIQUID() == obj && AT(BOTTLE)) || obj == LIQLOC(game.loc) || @@ -584,7 +589,7 @@ static int find(token_t verb, token_t obj) static int fly(token_t verb, token_t obj) /* Fly. Snide remarks unless hovering rug is here. */ { - int spk = actspk[verb]; + int spk = actions[verb].message; if (obj == INTRANSITIVE) { if (game.prop[RUG] != 2)spk = RUG_NOTHING2; if (!HERE(RUG))spk = FLAP_ARMS; @@ -637,7 +642,7 @@ static int inven(void) static int light(token_t verb, token_t obj) /* Light. Applicable only to lamp and urn. */ { - int spk = actspk[verb]; + int spk = actions[verb].message; if (obj == INTRANSITIVE) { if (HERE(LAMP) && game.prop[LAMP] == LAMP_DARK && game.limit >= 0) obj = LAMP; @@ -663,8 +668,7 @@ static int light(token_t verb, token_t obj) rspeak(spk); return GO_CLEAROBJ; } - game.prop[LAMP] = LAMP_BRIGHT; - rspeak(LAMP_ON); + state_change(LAMP, LAMP_BRIGHT); if (game.wzdark) return GO_TOP; else @@ -704,7 +708,7 @@ static int listen(void) static int lock(token_t verb, token_t obj) /* Lock, unlock, no object given. Assume various things if present. */ { - int spk = actspk[verb]; + int spk = actions[verb].message; if (obj == INTRANSITIVE) { spk = NOTHING_LOCKED; if (HERE(CLAM))obj = CLAM; @@ -737,8 +741,8 @@ static int lock(token_t verb, token_t obj) if (!game.panic)game.clock2 = PANICTIME; game.panic = true; } else { - game.prop[GRATE] = (verb == LOCK) ? GRATE_CLOSED : GRATE_OPEN; - spk = game.prop[GRATE] ? GRATE_UNLOCKED : GRATE_LOCKED; + state_change(GRATE, (verb == LOCK) ? GRATE_CLOSED : GRATE_OPEN); + return GO_CLEAROBJ; } } } @@ -750,7 +754,7 @@ static int pour(token_t verb, token_t obj) /* Pour. If no object, or object is bottle, assume contents of bottle. * special tests for pouring water or oil on plant or rusty door. */ { - int spk = actspk[verb]; + int spk = actions[verb].message; if (obj == BOTTLE || obj == 0)obj = LIQUID(); if (obj == 0) return GO_UNKNOWN; if (!TOTING(obj)) { @@ -816,7 +820,7 @@ static int read(struct command_t command) } else if (command.obj == OYSTER && !game.clshnt && game.closed) { game.clshnt = yes(arbitrary_messages[CLUE_QUERY], arbitrary_messages[WAYOUT_CLUE], arbitrary_messages[OK_MAN]); } else if (objects[command.obj].texts[0] == NULL || game.prop[command.obj] < 0) { - rspeak(actspk[command.verb]); + rspeak(actions[command.verb].message); } else pspeak(command.obj, study, game.prop[command.obj]); return GO_CLEAROBJ; @@ -845,7 +849,7 @@ static int reservoir(void) static int rub(token_t verb, token_t obj) /* Rub. Yields various snide remarks except for lit urn. */ { - int spk = actspk[verb]; + int spk = actions[verb].message; if (obj != LAMP) spk = PECULIAR_NOTHING; if (obj == URN && game.prop[URN] == 2) { @@ -893,7 +897,7 @@ static int throw (FILE *cmdin, struct command_t *command) * (Only way to do so!) Axe also special for dragon, bear, and * troll. Treasures special for troll. */ { - int spk = actspk[command->verb]; + int spk = actions[command->verb].message; if (TOTING(ROD2) && command->obj == ROD && !TOTING(ROD))command->obj = ROD2; if (!TOTING(command->obj)) { rspeak(spk); @@ -955,7 +959,7 @@ static int wake(token_t verb, token_t obj) /* Wake. Only use is to disturb the dwarves. */ { if (obj != DWARF || !game.closed) { - rspeak(actspk[verb]); + rspeak(actions[verb].message); return GO_CLEAROBJ; } else { rspeak(PROD_DWARF); @@ -966,7 +970,7 @@ static int wake(token_t verb, token_t obj) static int wave(token_t verb, token_t obj) /* Wave. No effect unless waving rod at fissure or at bird. */ { - int spk = actspk[verb]; + int spk = actions[verb].message; if ((!TOTING(obj)) && (obj != ROD || !TOTING(ROD2)))spk = ARENT_CARRYING; if (obj != ROD || !TOTING(obj) || @@ -1005,7 +1009,7 @@ int action(FILE *input, struct command_t *command) * unless verb is "say", which snarfs arbitrary second word. */ { - token_t spk = actspk[command->verb]; + token_t spk = actions[command->verb].message; if (command->part == unknown) { /* Analyse an object word. See if the thing is here, whether @@ -1041,7 +1045,7 @@ int action(FILE *input, struct command_t *command) } else if (command->obj == ROD && HERE(ROD2)) { command->obj = ROD2; /* FALL THROUGH */; - } else if ((command->verb == FIND || command->verb == INVENT) && command->wd2 <= 0) + } else if ((command->verb == FIND || command->verb == INVENTORY) && command->wd2 <= 0) /* FALL THROUGH */; else { rspeak(NO_SEE, command->wd1, command->wd1x); @@ -1061,185 +1065,187 @@ int action(FILE *input, struct command_t *command) if (command->verb == SAY)command->obj = command->wd2; if (command->obj == 0 || command->obj == INTRANSITIVE) { /* Analyse an intransitive verb (ie, no object given yet). */ - switch (command->verb - 1) { - case 0: /* CARRY */ + switch (command->verb) { + case CARRY: return vcarry(command->verb, INTRANSITIVE); - case 1: /* DROP */ + case DROP: return GO_UNKNOWN; - case 2: /* SAY */ + case SAY: return GO_UNKNOWN; - case 3: /* UNLOC */ + case UNLOCK: return lock(command->verb, INTRANSITIVE); - case 4: { /* NOTHI */ + case NOTHING: { rspeak(OK_MAN); return (GO_CLEAROBJ); } - case 5: /* LOCK */ + case LOCK: return lock(command->verb, INTRANSITIVE); - case 6: /* LIGHT */ + case LIGHT: return light(command->verb, INTRANSITIVE); - case 7: /* EXTIN */ + case EXTINGUISH: return extinguish(command->verb, INTRANSITIVE); - case 8: /* WAVE */ + case WAVE: return GO_UNKNOWN; - case 9: /* CALM */ + case TAME: return GO_UNKNOWN; - case 10: { /* WALK */ + case GO: { rspeak(spk); return GO_CLEAROBJ; } - case 11: /* ATTAC */ + case ATTACK: return attack(input, command); - case 12: /* POUR */ + case POUR: return pour(command->verb, command->obj); - case 13: /* EAT */ + case EAT: return eat(command->verb, INTRANSITIVE); - case 14: /* DRINK */ + case DRINK: return drink(command->verb, command->obj); - case 15: /* RUB */ + case RUB: return GO_UNKNOWN; - case 16: /* TOSS */ + case THROW: return GO_UNKNOWN; - case 17: /* QUIT */ + case QUIT: return quit(); - case 18: /* FIND */ + case FIND: return GO_UNKNOWN; - case 19: /* INVEN */ + case INVENTORY: return inven(); - case 20: /* FEED */ + case FEED: return GO_UNKNOWN; - case 21: /* FILL */ + case FILL: return fill(command->verb, command->obj); - case 22: /* BLAST */ + case BLAST: blast(); return GO_CLEAROBJ; - case 23: /* SCOR */ + case SCORE: score(scoregame); return GO_CLEAROBJ; - case 24: /* FOO */ + case GIANTWORDS: return bigwords(command->wd1); - case 25: /* BRIEF */ + case BRIEF: return brief(); - case 26: /* READ */ + case READ: command->obj = INTRANSITIVE; return read(*command); - case 27: /* BREAK */ + case BREAK: return GO_UNKNOWN; - case 28: /* WAKE */ + case WAKE: return GO_UNKNOWN; - case 29: /* SUSP */ + case SAVE: return suspend(); - case 30: /* RESU */ + case RESUME: return resume(); - case 31: /* FLY */ + case FLY: return fly(command->verb, INTRANSITIVE); - case 32: /* LISTE */ + case LISTEN: return listen(); - case 33: /* ZZZZ */ + case PART: return reservoir(); + default: + BUG(INTRANSITIVE_ACTION_VERB_EXCEEDS_GOTO_LIST); // LCOV_EXCL_LINE } - BUG(INTRANSITIVE_ACTION_VERB_EXCEEDS_GOTO_LIST); } /* FALLTHRU */ case transitive: /* Analyse a transitive verb. */ - switch (command->verb - 1) { - case 0: /* CARRY */ + switch (command->verb) { + case CARRY: return vcarry(command->verb, command->obj); - case 1: /* DROP */ + case DROP: return discard(command->verb, command->obj, false); - case 2: /* SAY */ + case SAY: return say(command); - case 3: /* UNLOC */ + case UNLOCK: return lock(command->verb, command->obj); - case 4: { /* NOTHI */ + case NOTHING: { rspeak(OK_MAN); return (GO_CLEAROBJ); } - case 5: /* LOCK */ + case LOCK: return lock(command->verb, command->obj); - case 6: /* LIGHT */ + case LIGHT: return light(command->verb, command->obj); - case 7: /* EXTI */ + case EXTINGUISH: return extinguish(command->verb, command->obj); - case 8: /* WAVE */ + case WAVE: return wave(command->verb, command->obj); - case 9: { /* CALM */ + case TAME: { rspeak(spk); return GO_CLEAROBJ; } - case 10: { /* WALK */ + case GO: { rspeak(spk); return GO_CLEAROBJ; } - case 11: /* ATTAC */ + case ATTACK: return attack(input, command); - case 12: /* POUR */ + case POUR: return pour(command->verb, command->obj); - case 13: /* EAT */ + case EAT: return eat(command->verb, command->obj); - case 14: /* DRINK */ + case DRINK: return drink(command->verb, command->obj); - case 15: /* RUB */ + case RUB: return rub(command->verb, command->obj); - case 16: /* TOSS */ + case THROW: return throw(input, command); - case 17: { /* QUIT */ + case QUIT: { rspeak(spk); return GO_CLEAROBJ; } - case 18: /* FIND */ + case FIND: return find(command->verb, command->obj); - case 19: /* INVEN */ + case INVENTORY: return find(command->verb, command->obj); - case 20: /* FEED */ + case FEED: return feed(command->verb, command->obj); - case 21: /* FILL */ + case FILL: return fill(command->verb, command->obj); - case 22: /* BLAST */ + case BLAST: blast(); return GO_CLEAROBJ; - case 23: { /* SCOR */ + case SCORE: { rspeak(spk); return GO_CLEAROBJ; } - case 24: { /* FOO */ + case GIANTWORDS: { rspeak(spk); return GO_CLEAROBJ; } - case 25: { /* BRIEF */ + case BRIEF: { rspeak(spk); return GO_CLEAROBJ; } - case 26: /* READ */ + case READ: return read(*command); - case 27: /* BREAK */ + case BREAK: return vbreak(command->verb, command->obj); - case 28: /* WAKE */ + case WAKE: return wake(command->verb, command->obj); - case 29: { /* SUSP */ + case SAVE: { rspeak(spk); return GO_CLEAROBJ; } - case 30: { /* RESU */ + case RESUME: { rspeak(spk); return GO_CLEAROBJ; } - case 31: /* FLY */ + case FLY: return fly(command->verb, command->obj); - case 32: { /* LISTE */ + case LISTEN: { rspeak(spk); return GO_CLEAROBJ; } - case 33: /* ZZZZ */ + case PART: return reservoir(); - } - BUG(TRANSITIVE_ACTION_VERB_EXCEEDS_GOTO_LIST); + default: + BUG(TRANSITIVE_ACTION_VERB_EXCEEDS_GOTO_LIST); // LCOV_EXCL_LINE + } case unknown: /* Unknown verb, couldn't deduce object - might need hint */ rspeak(WHAT_DO, command->wd1, command->wd1x); return GO_CHECKHINT; default: - BUG(SPEECHPART_NOT_TRANSITIVE_OR_INTRANSITIVE_OR_UNKNOWN); + BUG(SPEECHPART_NOT_TRANSITIVE_OR_INTRANSITIVE_OR_UNKNOWN); // LCOV_EXCL_LINE } }