X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=actions.c;h=bb247068cf781cb2d67aec7c91de21659b8625f3;hb=a101fc86797569ffe911ad613acba7e5dc5dc7fe;hp=c539554def21da2147568e2423cb5782aa131470;hpb=8cdbf034a2601025c04d8080455abbc1c0aad3c0;p=open-adventure.git diff --git a/actions.c b/actions.c index c539554..bb24706 100644 --- a/actions.c +++ b/actions.c @@ -3,12 +3,17 @@ #include "advent.h" #include "database.h" +/* Limit visibility of ugly globals. Eventually these should go away. */ +extern long WD1, WD1X, WD2, WD2X; + +static long SPK; /* This should go away too */ + /* * Action handlers. Eventually we'll do lookup through a method table * that calls these. Absolutely nothing like the original FORTRAN. */ -static int fill(long); +static int fill(token_t verb, token_t); static int attack(FILE *input, long verb, long obj) /* Attack. Assume target if unambiguous. "Throw" also links here. @@ -16,7 +21,8 @@ static int attack(FILE *input, long verb, long obj) * dwarf, etc.) and others (bird, clam, machine). Ambiguous if 2 * enemies, or no enemies but 2 others. */ { - int i =ATDWRF(game.loc); + int spk = ACTSPK[verb]; + int i = ATDWRF(game.loc); if (obj == 0) { if (i > 0) obj=DWARF; @@ -37,15 +43,15 @@ static int attack(FILE *input, long verb, long obj) } } if (obj == BIRD) { - SPK=137; + spk=137; if (game.closed) { - RSPEAK(SPK); + RSPEAK(spk); return 2012; } DSTROY(BIRD); game.prop[BIRD]=0; - SPK=45; + spk=45; } if (obj == VEND) { PSPEAK(VEND,game.prop[VEND]+2); @@ -53,16 +59,16 @@ static int attack(FILE *input, long verb, long obj) return(2012); } - if (obj == 0)SPK=44; - if (obj == CLAM || obj == OYSTER)SPK=150; - if (obj == SNAKE)SPK=46; - if (obj == DWARF)SPK=49; + if (obj == 0)spk=44; + if (obj == CLAM || obj == OYSTER)spk=150; + if (obj == SNAKE)spk=46; + if (obj == DWARF)spk=49; if (obj == DWARF && game.closed) return(19000); - if (obj == DRAGON)SPK=167; - if (obj == TROLL)SPK=157; - if (obj == OGRE)SPK=203; + if (obj == DRAGON)spk=167; + if (obj == TROLL)spk=157; + if (obj == OGRE)spk=203; if (obj == OGRE && i > 0) { - RSPEAK(SPK); + RSPEAK(spk); RSPEAK(6); DSTROY(OGRE); int k=0; @@ -73,12 +79,12 @@ static int attack(FILE *input, long verb, long obj) game.dseen[i]=false; } } - SPK=SPK+1+1/k; - RSPEAK(SPK); + spk=spk+1+1/k; + RSPEAK(spk); return 2012; } - if (obj == BEAR)SPK=165+(game.prop[BEAR]+1)/2; - if (obj != DRAGON || game.prop[DRAGON] != 0) {RSPEAK(SPK); return 2012;} + if (obj == BEAR)spk=165+(game.prop[BEAR]+1)/2; + if (obj != DRAGON || game.prop[DRAGON] != 0) {RSPEAK(spk); return 2012;} /* Fun stuff for dragon. If he insists on attacking it, win! * Set game.prop to dead, move dragon to central loc (still * fixed), move rug there (not fixed), and move him there, @@ -101,7 +107,6 @@ static int attack(FILE *input, long verb, long obj) MOVE(obj,k); } game.loc=k; - K=NUL; /* FIXME: error if removed */ return(8); } @@ -111,17 +116,20 @@ static int bigwords(long foo) * word zips the eggs back to the giant room (unless already there). */ { int k=VOCAB(foo,3); - SPK=42; + int spk=42; if (game.foobar != 1-k) { - if (game.foobar != 0)SPK=151; - RSPEAK(SPK); + if (game.foobar != 0)spk=151; + RSPEAK(spk); return 2012; } else { game.foobar=k; - if (k != 4) return(2009); + if (k != 4) { + RSPEAK(54); + return 2012; + } game.foobar=0; if (game.place[EGGS]==PLAC[EGGS] || (TOTING(EGGS) && game.loc==PLAC[EGGS])) { - RSPEAK(SPK); + RSPEAK(spk); return 2012; } /* Bring back troll if we steal the eggs back from him before @@ -140,66 +148,73 @@ static int bigwords(long foo) static int bivalve(token_t verb, token_t obj) /* Clam/oyster actions */ { - int k=0; + int spk, k=0; if (obj == OYSTER)k=1; - SPK=124+k; - if (TOTING(obj))SPK=120+k; - if (!TOTING(TRIDNT))SPK=122+k; - if (verb == LOCK)SPK=61; - if (SPK == 124) { + spk=124+k; + if (TOTING(obj))spk=120+k; + if (!TOTING(TRIDNT))spk=122+k; + if (verb == LOCK)spk=61; + if (spk == 124) { DSTROY(CLAM); DROP(OYSTER,game.loc); DROP(PEARL,105); } - RSPEAK(SPK); + RSPEAK(spk); return 2012; } static int blast(void) /* Blast. No effect unless you've got dynamite, which is a neat trick! */ { - if (game.prop[ROD2] < 0 || !game.closed) {RSPEAK(SPK); return 2012;} + if (game.prop[ROD2] < 0 || !game.closed) + { + RSPEAK(67); + return 2012; + } game.bonus=133; - if (game.loc == 115)game.bonus=134; - if (HERE(ROD2))game.bonus=135; + if (game.loc == 115) + game.bonus=134; + if (HERE(ROD2)) + game.bonus=135; RSPEAK(game.bonus); score(0); } -static int vbreak(token_t obj) +static int vbreak(token_t verb, token_t obj) /* Break. Only works for mirror in repository and, of course, the vase. */ { - if (obj == MIRROR)SPK=148; + int spk = ACTSPK[verb]; + if (obj == MIRROR)spk=148; if (obj == VASE && game.prop[VASE] == 0) { - SPK=198; if (TOTING(VASE))DROP(VASE,game.loc); game.prop[VASE]=2; game.fixed[VASE]= -1; + spk=198; } else { if (obj == MIRROR && game.closed) { - SPK=197; - return(18999); + RSPEAK(197); + return(190000); } } - RSPEAK(SPK); + RSPEAK(spk); return 2012; } static int brief(void) /* Brief. Intransitive only. Suppress long descriptions after first time. */ { - SPK=156; game.abbnum=10000; game.detail=3; - RSPEAK(SPK); + RSPEAK(156); return 2012; } -static int carry(long obj) +static int carry(token_t verb, long obj) /* Carry an object. Special cases for bird and cage (if bird in cage, can't * take one without the other). Liquids also special, since they depend on * status of bottle. Also various side effects, etc. */ { + int spk; if (obj == INTRANSITIVE) { /* Carry, no object given yet. OK if only one object present. */ if(game.atloc[game.loc] == 0 || @@ -209,39 +224,40 @@ static int carry(long obj) obj=game.atloc[game.loc]; } - if (TOTING(obj)) {RSPEAK(SPK); return 2012;} - SPK=25; - if (obj == PLANT && game.prop[PLANT] <= 0)SPK=115; - if (obj == BEAR && game.prop[BEAR] == 1)SPK=169; - if (obj == CHAIN && game.prop[BEAR] != 0)SPK=170; - if (obj == URN)SPK=215; - if (obj == CAVITY)SPK=217; - if (obj == BLOOD)SPK=239; - if (obj == RUG && game.prop[RUG] == 2)SPK=222; - if (obj == SIGN)SPK=196; + if (TOTING(obj)) {RSPEAK(24); return 2012;} + spk=25; + if (obj == PLANT && game.prop[PLANT] <= 0)spk=115; + if (obj == BEAR && game.prop[BEAR] == 1)spk=169; + if (obj == CHAIN && game.prop[BEAR] != 0)spk=170; + if (obj == URN)spk=215; + if (obj == CAVITY)spk=217; + if (obj == BLOOD)spk=239; + if (obj == RUG && game.prop[RUG] == 2)spk=222; + if (obj == SIGN)spk=196; if (obj == MESSAG) { - SPK=190; + spk=190; + return 2012; DSTROY(MESSAG); } if (game.fixed[obj] != 0) { - RSPEAK(SPK); + RSPEAK(spk); return 2012; } if (obj == WATER || obj == OIL) { if (!HERE(BOTTLE) || LIQUID() != obj) { if (TOTING(BOTTLE) && game.prop[BOTTLE] == 1) - return(fill(BOTTLE)); - if (game.prop[BOTTLE] != 1)SPK=105; - if (!TOTING(BOTTLE))SPK=104; - RSPEAK(SPK); + return(fill(verb, BOTTLE)); + if (game.prop[BOTTLE] != 1)spk=105; + if (!TOTING(BOTTLE))spk=104; + RSPEAK(spk); return 2012; } obj = BOTTLE; } - SPK=92; + spk=92; if (game.holdng >= INVLIMIT) { - RSPEAK(SPK); + RSPEAK(spk); return 2012; } else if (obj == BIRD && game.prop[BIRD] != 1 && -1-game.prop[BIRD] != 1) { @@ -250,10 +266,10 @@ static int carry(long obj) RSPEAK(238); return 2012; } - if (!TOTING(CAGE))SPK=27; - if (TOTING(ROD))SPK=26; - if (SPK/2 == 13) { - RSPEAK(SPK); + if (!TOTING(CAGE))spk=27; + if (TOTING(ROD))spk=26; + if (spk/2 == 13) { + RSPEAK(spk); return 2012; } game.prop[BIRD]=1; @@ -263,46 +279,49 @@ static int carry(long obj) CARRY(obj,game.loc); if (obj == BOTTLE && LIQUID() != 0) game.place[LIQUID()] = -1; - if (!GSTONE(obj) || game.prop[obj] == 0) - return(2009); - game.prop[obj]=0; - game.prop[CAVITY]=1; - return(2009); + if (GSTONE(obj) && game.prop[obj] != 0) { + game.prop[obj]=0; + game.prop[CAVITY]=1; + } + RSPEAK(54); + return(2012); } static int chain(token_t verb) /* Do something to the bear's chain */ { + int spk; if (verb != LOCK) { - SPK=171; - if (game.prop[BEAR] == 0)SPK=41; - if (game.prop[CHAIN] == 0)SPK=37; - if (SPK != 171) {RSPEAK(SPK); return 2012;} + spk=171; + if (game.prop[BEAR] == 0)spk=41; + if (game.prop[CHAIN] == 0)spk=37; + if (spk != 171) {RSPEAK(spk); return 2012;} game.prop[CHAIN]=0; game.fixed[CHAIN]=0; if (game.prop[BEAR] != 3)game.prop[BEAR]=2; game.fixed[BEAR]=2-game.prop[BEAR]; } else { - SPK=172; - if (game.prop[CHAIN] != 0)SPK=34; - if (game.loc != PLAC[CHAIN])SPK=173; - if (SPK != 172) {RSPEAK(SPK); return 2012;} + spk=172; + if (game.prop[CHAIN] != 0)spk=34; + if (game.loc != PLAC[CHAIN])spk=173; + if (spk != 172) {RSPEAK(spk); return 2012;} game.prop[CHAIN]=2; if (TOTING(CHAIN))DROP(CHAIN,game.loc); game.fixed[CHAIN]= -1; } - RSPEAK(SPK); + RSPEAK(spk); return 2012; } -static int discard(long obj, bool just_do_it) +static int discard(token_t verb, long obj, bool just_do_it) /* Discard object. "Throw" also comes here for most objects. Special cases for * bird (might attack snake or dragon) and cage (might contain bird) and vase. * Drop coins at vending machine for extra batteries. */ { + int spk = ACTSPK[verb]; if (!just_do_it) { if (TOTING(ROD2) && obj == ROD && !TOTING(ROD))obj=ROD2; - if (!TOTING(obj)) {RSPEAK(SPK); return 2012;} + if (!TOTING(obj)) {RSPEAK(spk); return 2012;} if (obj == BIRD && HERE(SNAKE)) { RSPEAK(30); if (game.closed) return(19000); @@ -316,15 +335,15 @@ static int discard(long obj, bool just_do_it) game.prop[CAVITY]=0; if (HERE(RUG) && ((obj == EMRALD && game.prop[RUG] != 2) || (obj == RUBY && game.prop[RUG] == 2))) { - SPK=219; - if (TOTING(RUG))SPK=220; - if (obj == RUBY)SPK=221; - RSPEAK(SPK); - if (SPK != 220) { - K=2-game.prop[RUG]; - game.prop[RUG]=K; - if (K == 2)K=PLAC[SAPPH]; - MOVE(RUG+NOBJECTS,K); + spk=219; + if (TOTING(RUG))spk=220; + if (obj == RUBY)spk=221; + RSPEAK(spk); + if (spk != 220) { + int k = 2-game.prop[RUG]; + game.prop[RUG] = k; + if (k == 2) k = PLAC[SAPPH]; + MOVE(RUG+NOBJECTS, k); } } } else if (obj == COINS && HERE(VEND)) { @@ -354,9 +373,10 @@ static int discard(long obj, bool just_do_it) if (game.prop[VASE] != 0)game.fixed[VASE]= -1; } } - K=LIQUID(); - if (K == obj)obj=BOTTLE; - if (obj == BOTTLE && K != 0)game.place[K]=0; + int k = LIQUID(); + if (k == obj)obj=BOTTLE; + if (obj == BOTTLE && k != 0) + game.place[k]=0; if (obj == CAGE && game.prop[BIRD] == 1)DROP(BIRD,game.loc); DROP(obj,game.loc); if (obj != BIRD) return(2012); @@ -444,30 +464,33 @@ static int feed(long obj) * mad. Bear, special. */ { if (obj == BIRD) { - SPK=100; - RSPEAK(SPK); + RSPEAK(100); return 2012; } if (!(obj != SNAKE && obj != DRAGON && obj != TROLL)) { - SPK=102; - if (obj == DRAGON && game.prop[DRAGON] != 0)SPK=110; - if (obj == TROLL)SPK=182; + int spk=102; + if (obj == DRAGON && game.prop[DRAGON] != 0)spk=110; + if (obj == TROLL)spk=182; if (obj != SNAKE || game.closed || !HERE(BIRD)) - {RSPEAK(SPK); return 2012;} - SPK=101; + { + RSPEAK(spk); + return 2012; + } DSTROY(BIRD); game.prop[BIRD]=0; - RSPEAK(SPK); + RSPEAK(101); return 2012; } if (obj == DWARF) { if (!HERE(FOOD)) - {RSPEAK(SPK); return 2012;} - SPK=103; + { + RSPEAK(SPK); /* FIXME: Defaults from ACTSPK */ + return 2012; + } game.dflag=game.dflag+2; - RSPEAK(SPK); + RSPEAK(103); return 2012; } @@ -499,60 +522,61 @@ static int feed(long obj) return 2012; } -int fill(long obj) +int fill(token_t verb, long obj) /* Fill. Bottle or urn must be empty, and liquid available. (Vase * is nasty.) */ { int k; + int spk = ACTSPK[verb]; if (obj == VASE) { - SPK=29; - if (LIQLOC(game.loc) == 0)SPK=144; + spk=29; + if (LIQLOC(game.loc) == 0)spk=144; if (LIQLOC(game.loc) == 0 || !TOTING(VASE)) { - RSPEAK(SPK); + RSPEAK(spk); return 2012; } RSPEAK(145); game.prop[VASE]=2; game.fixed[VASE]= -1; - return(discard(obj, true)); + return(discard(verb, obj, true)); } if (obj == URN){ - SPK=213; - if (game.prop[URN] != 0) {RSPEAK(SPK); return 2012;} - SPK=144; + spk=213; + if (game.prop[URN] != 0) {RSPEAK(spk); return 2012;} + spk=144; k=LIQUID(); - if (k == 0 || !HERE(BOTTLE)) {RSPEAK(SPK); return 2012;} + if (k == 0 || !HERE(BOTTLE)) {RSPEAK(spk); return 2012;} game.place[k]=0; game.prop[BOTTLE]=1; if (k == OIL)game.prop[URN]=1; - SPK=211+game.prop[URN]; - RSPEAK(SPK); + spk=211+game.prop[URN]; + RSPEAK(spk); return 2012; } if (obj != 0 && obj != BOTTLE) { - RSPEAK(SPK); + RSPEAK(spk); return 2012; } if (obj == 0 && !HERE(BOTTLE)) return(8000); - SPK=107; + spk=107; if (LIQLOC(game.loc) == 0) - SPK=106; + spk=106; if (HERE(URN) && game.prop[URN] != 0) - SPK=214; + spk=214; if (LIQUID() != 0) - SPK=105; - if (SPK != 107) - {RSPEAK(SPK); return 2012;} + spk=105; + if (spk != 107) + {RSPEAK(spk); return 2012;} game.prop[BOTTLE]=MOD(COND[game.loc],4)/2*2; k=LIQUID(); if (TOTING(BOTTLE)) game.place[k]= -1; if (k == OIL) - SPK=108; - RSPEAK(SPK); + spk=108; + RSPEAK(spk); return 2012; } @@ -606,7 +630,8 @@ static int inven(token_t obj) for (i=1; i<=NOBJECTS; i++) { if (i == BEAR || !TOTING(i)) continue; - if (SPK == 98)RSPEAK(99); + if (SPK == 98) + RSPEAK(99); game.blklin=false; PSPEAK(i,-1); game.blklin=true; @@ -621,6 +646,7 @@ static int inven(token_t obj) int light(token_t obj) /* Light. Applicable only to lamp and urn. */ { + int spk; if (obj == INTRANSITIVE) { if (HERE(LAMP) && game.prop[LAMP] == 0 && game.limit >= 0)obj=LAMP; if (HERE(URN) && game.prop[URN] == 1)obj=obj*NOBJECTS+URN; @@ -628,22 +654,22 @@ int light(token_t obj) } if (obj == URN) { - SPK=38; + spk=38; if (game.prop[URN] == 0) - {RSPEAK(SPK); return 2012;} - SPK=209; + {RSPEAK(spk); return 2012;} + spk=209; game.prop[URN]=2; - RSPEAK(SPK); + RSPEAK(spk); return 2012; } else { if (obj != LAMP) { - RSPEAK(SPK); + RSPEAK(spk); return 2012; } - SPK=184; + spk=184; if (game.limit < 0) { - RSPEAK(SPK); + RSPEAK(spk); return 2012; } game.prop[LAMP]=1; @@ -658,23 +684,23 @@ static int listen(void) /* Listen. Intransitive only. Print stuff based on objsnd/locsnd. */ { int i, k; - SPK=228; + int spk=228; k=LOCSND[game.loc]; if (k != 0) { RSPEAK(labs(k)); if (k < 0) return(2012); - SPK=0; + spk=0; } SETPRM(1,game.zzword,0); for (i=1; i<=NOBJECTS; i++) { if (!HERE(i) || OBJSND[i] == 0 || game.prop[i] < 0) continue; PSPEAK(i,OBJSND[i]+game.prop[i]); - SPK=0; + spk=0; if (i == BIRD && OBJSND[i]+game.prop[i] == 8) DSTROY(BIRD); } - RSPEAK(SPK); + RSPEAK(spk); return 2012; } @@ -723,7 +749,7 @@ static int lock(token_t verb, token_t obj) return 2012; } -static int pour(token_t obj) +static int pour(token_t verb, token_t obj) /* Pour. If no object, or object is bottle, assume contents of bottle. * special tests for pouring water or oil on plant or rusty door. */ { @@ -733,7 +759,7 @@ static int pour(token_t obj) SPK=78; if (obj != OIL && obj != WATER) {RSPEAK(SPK); return 2012;} if (HERE(URN) && game.prop[URN] == 0) - return fill(URN); + return fill(verb, URN); game.prop[BOTTLE]=1; game.place[obj]=0; SPK=77; @@ -745,7 +771,6 @@ static int pour(token_t obj) PSPEAK(PLANT,game.prop[PLANT]+3); game.prop[PLANT]=MOD(game.prop[PLANT]+1,3); game.prop[PLANT2]=game.prop[PLANT]; - K=NUL; return(8); } else { game.prop[DOOR]=0; @@ -840,7 +865,6 @@ static int throw_support(long spk) { RSPEAK(spk); DROP(AXE,game.loc); - K=NUL; return(8); } @@ -851,8 +875,10 @@ static int throw(FILE *cmdin, long verb, long obj) * troll. Treasures special for troll. */ { if (TOTING(ROD2) && obj == ROD && !TOTING(ROD))obj=ROD2; - if (!TOTING(obj)) - {RSPEAK(SPK); return 2012;} + if (!TOTING(obj)) { + RSPEAK(SPK); /* FIXME: Defaults from ACTSPK */ + return 2012; + } if (obj >= 50 && obj <= MAXTRS && AT(TROLL)) { SPK=159; /* Snarf a treasure for the troll. */ @@ -871,7 +897,7 @@ static int throw(FILE *cmdin, long verb, long obj) return(feed(obj)); } if (obj != AXE) - return(discard(obj, false)); + return(discard(verb, obj, false)); int i=ATDWRF(game.loc); if (i <= 0) { if (AT(DRAGON) && game.prop[DRAGON] == 0) { @@ -922,8 +948,8 @@ static int wake(token_t obj) /* Wake. Only use is to disturb the dwarves. */ { if (obj != DWARF || !game.closed) {RSPEAK(SPK); return 2012;} - SPK=199; - return(18999); + RSPEAK(199); + return(19000); } static int wave(token_t obj) @@ -945,7 +971,10 @@ static int wave(token_t obj) RSPEAK(SPK); return 2012; } else { - if (game.closed) return(18999); + if (game.closed) { + RSPEAK(SPK); /* FIXME: How is SPK set here? */ + return(19000); + } if (game.closng || !AT(FISSUR)) {RSPEAK(SPK); return 2012;} if (HERE(BIRD))RSPEAK(SPK); game.prop[FISSUR]=1-game.prop[FISSUR]; @@ -1024,11 +1053,11 @@ int action(FILE *input, enum speechpart part, long verb, long obj) if (obj == 0) { /* Analyse an intransitive verb (ie, no object given yet). */ switch (verb-1) { - case 0: /* CARRY */ return carry(INTRANSITIVE); + case 0: /* CARRY */ return carry(verb, INTRANSITIVE); case 1: /* DROP */ return(8000); case 2: /* SAY */ return(8000); case 3: /* UNLOC */ return lock(verb, INTRANSITIVE); - case 4: /* NOTHI */ return(2009); + case 4: /* NOTHI */ {RSPEAK(54); return(20012);} case 5: /* LOCK */ return lock(verb, INTRANSITIVE); case 6: /* LIGHT */ return light(INTRANSITIVE); case 7: /* EXTIN */ return extinguish(INTRANSITIVE); @@ -1036,7 +1065,7 @@ int action(FILE *input, enum speechpart part, long verb, long obj) case 9: /* CALM */ return(8000); case 10: /* WALK */ {RSPEAK(SPK); return 2012;} case 11: /* ATTAC */ return attack(input, verb, obj); - case 12: /* POUR */ return pour(obj); + case 12: /* POUR */ return pour(verb, obj); case 13: /* EAT */ return eat(INTRANSITIVE); case 14: /* DRINK */ return drink(obj); case 15: /* RUB */ return(8000); @@ -1045,7 +1074,7 @@ int action(FILE *input, enum speechpart part, long verb, long obj) case 18: /* FIND */ return(8000); case 19: /* INVEN */ return inven(obj); case 20: /* FEED */ return(8000); - case 21: /* FILL */ return fill(obj); + case 21: /* FILL */ return fill(verb, obj); case 22: /* BLAST */ return blast(); case 23: /* SCOR */ return vscore(); case 24: /* FOO */ return bigwords(WD1); @@ -1065,11 +1094,11 @@ int action(FILE *input, enum speechpart part, long verb, long obj) case transitive: /* Analyse a transitive verb. */ switch (verb-1) { - case 0: /* CARRY */ return carry(obj); - case 1: /* DROP */ return discard(obj, false); + case 0: /* CARRY */ return carry(verb, obj); + case 1: /* DROP */ return discard(verb, obj, false); case 2: /* SAY */ return say(); case 3: /* UNLOC */ return lock(verb, obj); - case 4: /* NOTHI */ return(2009); + case 4: /* NOTHI */ {RSPEAK(54); return(20012);} case 5: /* LOCK */ return lock(verb, obj); case 6: /* LIGHT */ return light(obj); case 7: /* EXTI */ return extinguish(obj); @@ -1077,7 +1106,7 @@ int action(FILE *input, enum speechpart part, long verb, long obj) case 9: /* CALM */ {RSPEAK(SPK); return 2012;} case 10: /* WALK */ {RSPEAK(SPK); return 2012;} case 11: /* ATTAC */ return attack(input, verb, obj); - case 12: /* POUR */ return pour(obj); + case 12: /* POUR */ return pour(verb, obj); case 13: /* EAT */ return eat(obj); case 14: /* DRINK */ return drink(obj); case 15: /* RUB */ return rub(obj); @@ -1086,13 +1115,13 @@ int action(FILE *input, enum speechpart part, long verb, long obj) case 18: /* FIND */ return find(obj); case 19: /* INVEN */ return find(obj); case 20: /* FEED */ return feed(obj); - case 21: /* FILL */ return fill(obj); + case 21: /* FILL */ return fill(verb, obj); case 22: /* BLAST */ return blast(); case 23: /* SCOR */ {RSPEAK(SPK); return 2012;} case 24: /* FOO */ {RSPEAK(SPK); return 2012;} case 25: /* BRIEF */ {RSPEAK(SPK); return 2012;} case 26: /* READ */ return read(input, obj); - case 27: /* BREAK */ return vbreak(obj); + case 27: /* BREAK */ return vbreak(verb, obj); case 28: /* WAKE */ return wake(obj); case 29: /* SUSP */ {RSPEAK(SPK); return 2012;} case 30: /* RESU */ {RSPEAK(SPK); return 2012;}